Author Topic: Ikarus 260  (Read 4691 times)

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Ikarus 260
« on: November 07, 2012, 06:17:19 PM »
Engine is ready, some physical parameters should be fixed in RES file (like wheel positions or rev needle - now it has a Corvette dashboard). 3D shape is almost ready, the usual "why do I see the left wheels from the other side" issue has to be solved.
« Last Edit: November 07, 2012, 06:25:51 PM by CTG »

Oscar

  • Stunts Addict
  • *
  • Posts: 32
    • View Profile
    • Programación Web - Codi Binari
Re: Ikarus 260
« Reply #1 on: November 07, 2012, 11:22:36 PM »
Good job  :o

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #2 on: November 08, 2012, 10:43:34 AM »
New problem appeared during the dashboard test: Stunts says "Out of memory". When I try to open the .vsh file again after that, the whl1, 2, 3 modules are screwed up.

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #3 on: November 08, 2012, 09:19:14 PM »
Dashboard 1.0 (numbers will be white, but now I still have to avoid the usual stupidity of Paint...)

« Last Edit: November 08, 2012, 09:22:54 PM by CTG »

Duplode

  • Getting intrested in spam
  • *******
  • Posts: 3383
  • Through the astral door - to soar
    • View Profile
    • The Southern Cross Stunts Trophy
Re: Ikarus 260
« Reply #4 on: November 09, 2012, 12:51:32 AM »
New problem appeared during the dashboard test: Stunts says "Out of memory". When I try to open the .vsh file again after that, the whl1, 2, 3 modules are screwed up.

Lazy, unsubstantiated guess: did you make the bitmaps larger than they originally were?

Dashboard 1.0 (numbers will be white, but now I still have to avoid the usual stupidity of Paint...)

The "menetlevél" chart is a nice touch!

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #5 on: November 09, 2012, 01:17:06 AM »
Now "only" the needles are left. It seems they mustn't be in the mentioned region, but it can cause some minor display errors (choosing larger ins2 than 200 X units... well... it screwed up heavily).

dreadnaut

  • Helen`s Lover
  • **
  • Posts: 610
    • View Profile
    • chezDreadnaut
Re: Ikarus 260
« Reply #6 on: November 09, 2012, 01:07:04 PM »
Can we race with the bus, this weekend? ;D

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #7 on: November 09, 2012, 01:39:30 PM »
Can we race with the bus, this weekend? ;D

It would be the worst race ever (0-60 mph: 28 s, Default test lap: 2:29).
« Last Edit: November 09, 2012, 01:43:02 PM by CTG »

dreadnaut

  • Helen`s Lover
  • **
  • Posts: 610
    • View Profile
    • chezDreadnaut
Re: Ikarus 260
« Reply #8 on: November 09, 2012, 04:16:13 PM »
We just need a very short track, and it will be proper endurance (and patience)

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #9 on: November 10, 2012, 12:17:42 AM »
Not the best quality, but still... ;)

http://www.youtube.com/watch?v=hWSjJCPYO5k

Duplode

  • Getting intrested in spam
  • *******
  • Posts: 3383
  • Through the astral door - to soar
    • View Profile
    • The Southern Cross Stunts Trophy
Re: Ikarus 260
« Reply #10 on: November 10, 2012, 04:06:54 AM »
Fabulous video! I don't know what I like best: the fine-looking large vehicles, the perfect synchronization or the changes in the track elements  8) 

Chulk

  • Trying out spam for the first time
  • ********
  • Posts: 3618
  • "Do, or do not. There is no try."
    • View Profile
Re: Ikarus 260
« Reply #11 on: November 10, 2012, 05:26:56 AM »
Nicely done! I love the colour on piano sections you used in corners!! And the plane just looks amazing, I wonder how and overtake would look...

PS: Looks like the bus driver is from my town, taking corners over 60 km/h
There's a General Custer for every urban tribe

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #12 on: November 10, 2012, 08:28:47 AM »
Too bad, the Boeing 747 is the only one with ~30% scaled down size (I tried the same video with the ~1400 units long AN-225, but it was simply annoying).

After the early enthusiasm, I checked the replay and the video again. Things that should be fixed:

.RES: mass (stupid /me, 1 smu is not 100 kg, but 45 - it means 187 smu instead of the current 85...), wheel positions (forgot it somehow), grip (should be decreased a bit, the real Ikarus 260 can't complete a sharp turn at 80 km/h); minor: speedometer needle is too short between 80 and 100 km/h
.PVS: steering wheel movement (the ins2 bitmap seems to be too big)
.3SH: "transparency" of the bodywork (right wheels are visible from the left - through the left wall of the bodywork)
« Last Edit: November 10, 2012, 09:20:32 AM by CTG »

BonzaiJoe

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 5074
    • View Profile
    • Purple
Re: Ikarus 260
« Reply #13 on: November 10, 2012, 12:09:38 PM »
Not the best quality, but still... ;)

http://www.youtube.com/watch?v=hWSjJCPYO5k

Truly amazing!

Anyone else noticed the pirate ship?  ;D
But we can't be quite sure.


CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: Ikarus 260
« Reply #14 on: November 11, 2012, 03:12:25 PM »
.RES corrections:

- Mass and aerodynamic resistance both changed from 85 to 187, torque curve increased to ~220% (except idle value, as it was originally already ~180). It caused slightly worse acceleration in first gear, I don't mind it (0-60 mph is ~1.0 s longer). At least it shows the more realistic performance of a 30 years old bus. :D

- Wheel positions seem to be more or less correct now (Z = +43 and -57 in 3D shape, ~ 3200 / -3200 in .RES file)

- Grip: decreased from 192 to 128 (as DUP wrote at wikipedia, cars starts to slide at ~70 mph when it's 256; ~150 mph with 512). However, cornering is still better than in real life. :D