Author Topic: Penalty time experiments...  (Read 2049 times)

Duplode

  • Lives on Stunts
  • ******
  • Posts: 4000
  • Fear is your only god on the radio
    • View Profile
    • The Southern Cross Stunts Trophy
Penalty time experiments...
« on: February 06, 2013, 07:50:46 AM »
...or: Everything you know about penalty time is wrong.

(Okay, not everything; but some of these findings did surprise me.)

which is leading to a question - does anyone know how is penalty counting?

Surprisingly enough, it seems that at no point did anyone stop to document this basic bit of Stunts knowledge, ever since the times of Luke, Nailwood and Riesbich. I guess that was because the usual two-tile rule covers 95% of the scenarios met in the race track, and most of the time it doesn't matter for us pipsqueaks exact penalty for a racing line, only whether it is different from zero. Anyway, I ran a few experiments whose results seem to cover everything but the crazy edge cases involving dual-way tracks. Two interesting points they settled are:

  • Skipping multi-tile elements is no more costly than cutting small ones.
  • The penalty sometimes given for entering the start/finish tile through the "wrong" side does not depend on the direction of entry.

The main conclusions are included in the penalty time Wiki article for your enjoyment.

Friker

  • Otto's Student
  • **
  • Posts: 386
    • View Profile
Re: Penalty time experiments...
« Reply #1 on: February 06, 2013, 01:40:15 PM »
a very nice article! :) passing a finish line through air seems to be another exception in rules.

CTG

  • Having only spam addict friends
  • ********
  • Posts: 22184
    • View Profile
Re: Penalty time experiments...
« Reply #2 on: February 06, 2013, 04:20:29 PM »
Penalty time is annoying. Especially if you always get 18 seconds (like me on 31st January, trying to complete the last quarter of ZCT 138).

Nice work!
5279,56 km (PB)

BonzaiJoe

  • Eats Stunts
  • ******
  • Posts: 5085
    • View Profile
    • Purple
Re: Penalty time experiments...
« Reply #3 on: February 06, 2013, 05:52:11 PM »
Great article! I'm honoured to be quoted. And I'm not sure this level of fan geekery has been reached for any other computer game.
But we can't be quite sure.


alanrotoi

  • Lives on Stunts
  • ******
  • Posts: 4339
  • Suck my Indy!
    • View Profile
    • Maite Zaitut, La Vengadora Oscura
Re: Penalty time experiments...
« Reply #4 on: February 06, 2013, 10:15:22 PM »
Nice article!
I'm interested in hacking replays to make my participation easier, faster and less stressing.

Friker

  • Otto's Student
  • **
  • Posts: 386
    • View Profile
Re: Penalty time experiments...
« Reply #5 on: February 06, 2013, 11:23:47 PM »
Great article! I'm honoured to be quoted. And I'm not sure this level of fan geekery has been reached for any other computer game.
offtopic: I like Heroes 3 gifs/videos showing how to exploit hero's abilities (like this one)

zaqrack

  • Administrator
  • Makes love with Stunts
  • *****
  • Posts: 4542
    • View Profile
    • ZakStunts
Re: Penalty time experiments...
« Reply #6 on: February 07, 2013, 03:04:34 AM »
very nice article, thanks a lot!

dstien

  • Stunts Master
  • *
  • Posts: 160
    • View Profile
    • Stunts Tools
Re: Penalty time experiments...
« Reply #7 on: February 08, 2013, 02:06:51 AM »
I'm running out of superlatives to describe my appreciation of your contributions, Duplode. That sure is a mighty fine piece of good work!