Hi there again,
After a suitably long break from Stunts I have picked up another sort of project. I'm making a joke movie with "leaked" footage of a new visual setting for a different game, and what better game to use for that look than Stunts? However, the two "cars" I've made for it warp really weird the moment I try to get them to turn. They drive just fine (the car.res is just a copy of my kart at this point, as are the STDA and STDB files), but their looks get completely messed up. I thought it was because I had used 4-sided polygons that weren't flat planes, but I split all of those into 3-sided polygons, and the result stays exactly the same. Could it have to do with how the "first eight vertices are reserved for the corner vertices of the shape's bound box" (quoting the wiki), could I have screwed those vertices up somehow? Or is it something much simpler?
Anyone else who's seen this at some point?
Note: I'm only including one of the objects. The error in the other seems to work exactly the same, but it's also larger in size than anything I've made before, including my unfinished van project, so I'm trying to exclude any problems that may be due to its size from the equation for now.
Edit: The good news is: it's not the model. I've just managed to majorly screw up the .RES somehow, modifying it has given me a new variation of this bug. I can probably work around it.
Edit again: O, no, never mind, that was just the effect of crashing and restarting, the double version of the bug is less weird than the single version.