Author Topic: ZakStunts 2013 - Useless stats  (Read 2768 times)

zaqrack

  • Administrator
  • Addicted to spam
  • *****
  • Posts: 4526
    • View Profile
    • ZakStunts
Re: ZakStunts 2013 - Useless stats
« Reply #30 on: March 13, 2014, 02:53:06 PM »
I am all in for a somewhat bigger change and like 2-week long tracks.

I am moving back to Hungary end of this year, so will have a bit more time. With a bit of extra automation implemented (e.g. auto-downloading and renaming replays according to final scoreboard and automatically calculating new car coefficients) the time for a site update could be reduced significantly from 1 hours to approx 15 minutes. Dreadnaut could surely help with this.

There would be only one constraint: competition tracks. I am unable to come up with 24 (or even 12  :P) tracks per year. Either we would repeat track twice a year - remember we have car coefficients, so it would be a vastly different race even on the same track. Or we can have reverse-driven tracks and of course more guest designers.

alanrotoi

  • Having only spam addict friends
  • ********
  • Posts: 3981
  • Suck my Indy!
    • View Profile
    • Maite Zaitut, La Vengadora Oscura
Re: ZakStunts 2013 - Useless stats
« Reply #31 on: March 13, 2014, 03:08:53 PM »
we can have reverse-driven tracks and of course more guest designers.

That would be a solution. Reverse tracks with different car coefficients, guest tracks, retro tracks, reverse retro tracks, tracks from other competitions, reverse tracks from other competitions.

CTG

  • Spam, egg, spam, spam, bacon and spam
  • *
  • Posts: 20048
  • Psycho
    • View Profile
    • UnskilledStunts Championship
Re: ZakStunts 2013 - Useless stats
« Reply #32 on: March 13, 2014, 03:17:03 PM »
There would be only one constraint: competition tracks. I am unable to come up with 24 (or even 12  :P) tracks per year.

No repeated tracks, please! Give some more work to guest designers - I guess many of us have plenty stock tracks in the pocket.