(I figured this is not really spam since JTK already posted a link in the Praise Thread )
Indeed, it's not spam at all -- any initiatives involving Stunts are definitely on-topic!
I was wondering how do you -Stunts experts- think the game runs in our online emulator?
- Fluidity could perhaps be improved somewhat, though it is entirely possible that my network connection, browser and/or old CPU are to blame. In any case, one would ideally set the DOSBox CPU cycles setting to at least 10000, if that isn't too expensive in terms of server-side resources.
- With Firefox I sometimes had a little trouble in getting keyboard input to work. It seems to be just a focus issue, as tab-cycling eventually made it work.
By the way, I noticed high scores and tracks are retained locally, which is a nice touch.
And are there any mods/cars/tracks which have become so mainstream that they should be included on our website?
With respect to custom cars there is no such unanimity (with the arguable exception of the Melange XGT-88). Still, here is a full list of of the "modern" custom cars
(i.e. those with custom graphics), in case you feel like adding some of them would enhance the overall experience. In general, those are well-rounded cars that fit the rest of the game well (exceptions to be wary of, for one reason or another: Speedgate, Ford Ranger, Xylocaine). Or, for something entirely different, you might want to add a few of the old-school cheat/rocket cars available from ZakStunts -- the most popular ones being the Skoda Felicia, the Knight Rider and the Lada Niva.
As for tracks, even though there is a huge archive of competition tracks from the last few decades there is no canonical set either. That being so, as long as the six standard tracks are included (which is the case) no one will have any complaints, and anything else you decide to throw in will be a nice bonus.