Author Topic: ZCT 202 - Dual-way concept  (Read 118 times)

alanrotoi

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ZCT 202 - Dual-way concept
« on: July 04, 2018, 02:34:25 AM »
dreadnaut: "A path that inches over the water between the two dual-ways, confusing Stunts to a point that Alan can dual-switch while staying on the same path."

Well, it's not the same path but out of any path. Let me tell it this way: Imagine for a minute you are Neo and you are racing in the Matrix :D . You have to race the track watching the stunts elements not only what you see but what they really are. The elements are just squares in a 2D plane. I just left the road (the real path of squares, Neo!) after the dual-way begins and then re-entered where they crossed. The key is to reach the area in white border. There are more "white border areas" but in this track this was the best way.

I did a map, take a look. I hope it helped :)


Cas

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Re: ZCT 202 - Dual-way concept
« Reply #1 on: July 04, 2018, 06:11:58 AM »
I'm not sure about what really is the rule. Like I understood it originally, dual-way switching required:
1 - Getting to the bifurcation
2 - Actually picking one of the two ways and entering at least one tile of one of them
3 - Leaving the path at some point before the two ways join again
4 - Entering the other path at some intermediate point too
5 - Reaching the union again

But here, this is not the case, as you never actually join one of the two paths. Now, I could think it's enough with just leaving the path and then rejoining the same path, but is it required that the same path be re-entered from a tile other than the one it was left to?  I am not watching the RPL right now, but let me see if I remember correctly:

1 - You first reached the split, then took the purple path
2 - You drove the two closed corners, leaving the second tile (second corner) toward the east
3 - You drove south to the tile containing the palm tree
4 - You re-entered the same path from the north into the last purple tile (fourth corner)
5 - You got to the crossing and turned west

Is this correct?
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Duplode

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Re: ZCT 202 - Dual-way concept
« Reply #2 on: July 04, 2018, 08:30:00 PM »
But here, this is not the case, as you never actually join one of the two paths.

This is an overhead pic from Alan's lap at 17.55:



The car is just inside the first tile of the orange path -- what counts in such cases is the position of the centre point of the car -- and so both paths are used. Right on the limit! 8)

(Note that the highlighted tiles in Alan's map aren't part of any path, and so they don't count indeed.)
« Last Edit: July 04, 2018, 08:40:55 PM by Duplode »

Cas

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Re: ZCT 202 - Dual-way concept
« Reply #3 on: July 05, 2018, 12:47:49 AM »
Ohh!   :o  Wow... now I see it!
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alanrotoi

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Re: ZCT 202 - Dual-way concept
« Reply #4 on: July 05, 2018, 02:13:30 AM »
Dup! You programmed some years ago a tool to mark in a map where the car's position is in every moment of the replay. Could you show the first half of this replay in an image?

GTAMan15

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Re: ZCT 202 - Dual-way concept
« Reply #5 on: July 05, 2018, 06:24:23 PM »
Did you guys still mentioning on ZCT202's Dual-way madness? But it's almost over

GTAMan15

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Re: ZCT 202 - Dual-way concept
« Reply #6 on: July 05, 2018, 06:24:46 PM »
That track was in the May race

dreadnaut

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Re: ZCT 202 - Dual-way concept
« Reply #7 on: July 06, 2018, 08:46:07 PM »
It might be over, but there's an interesting replay to investigate ;)

So going over the water makes Stunts think that Alan is following the orange path, but that's the only orange tile he touches. After that, he drives through the non-track white tiles and back on the purple path, completing the dual-way switch.

I would have never thought of that :o
« Last Edit: July 07, 2018, 12:19:25 AM by dreadnaut »

alanrotoi

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Re: ZCT 202 - Dual-way concept
« Reply #8 on: July 06, 2018, 09:07:21 PM »
Now you can see it. Sion is the finish line :D

BTW I don't understand it 100% but this detail is my input to build the knowledge together :)