Guys, I made this very, very simple proto-engine last year and left the project because of a difficulty I know I cold overcome with some hard work. Now I was thinking it's there so I can share it with you and maybe eventually give it another push. What I'm posting is the GNU/Linux 64bit compiled version. I didn't compile it for Windows because I would first have to install a 32bit Linux and then Wine on top and the compiler (I don't know why, but Wine doesn't seem to work with 64bit Linux for me), but I can later get that done and post it too.
Use the arrow keys to look around and the + and - keys to change the height of the camera. Also, < and > can be used to bank the view. The engine uses pure high-level routines, so it could be highly optimised. All calculations are made with floating point numbers so, again, this could fly if intended. You'll notice a problem when drawing very close to the camera. This is my main problem.
My intention? To build a graphic engine that could draw any visual from Stunts at game speed with the same technology (flat triangles), but at any screen resolution. What for? Could be used to generate high-res images of what a part of a track or replay could look like. Could also be the base for a re-creation of a full Stunts engine. If so, I'd like it to be faithful to the original, only allowing plugins easily. We don't want another Stunts-like game. We want Stunts. In any case, we want a Stunts we can more easily mod. For now, it's just a curiousity. Done the old-school way, but with modern OS and compiler support. Take a look and give any impressions or ideas. Thanks!