About the bonuses... maybe I'm just saying what Overdrijf said in another way, not sure if we've got exactly the same idea, but the more we add, the better to help all of us think.
I think about this: suppose bonuses are only for the current race so it's my turn and I boost some car. Then the car gets used a lot and as a consequence, for next race, it falls, since my boost is lost. This means, making the bonuses permanent affects competence of cars for other races which isn't fair for somebody who wouldn't choose the same car, but making them temporary affects the competence too, in the other direction.
There are many things that can do about this:
- We could make it so that bonuses are temporary, but cars boosted by the track designer are immune to fall-from-use
- We could make the permanent bonus a proportion of the temporary bonus, say, half the temporary bonus
- We could replace the ability of the track designer to apply bonus, with an ability to freeze certain cars
- We could make the bonuses dynamic
during the race (of course, not affecting the already posted calculated laps). This could be crazy and very complicated, although it'd be very interesting to see. Could work like a charm or destroy everything
As always... this is brainstorming. Hope some of all that is useful to anybody
