Author Topic: ZCT215 - Wateris  (Read 155 times)

dreadnaut

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ZCT215 - Wateris
« on: June 30, 2019, 11:44:23 AM »
Uh, such an exciting race, and not even a thread? :'(

I have a question, now that it's over. How do you get that !&*£ "inner loop-cut jump" to work? The kind where the car starts climbing on the inner edge of the loop, and then suddenly points down and continues ahead?

I can't find a good example right now, but I remember seeing it in some ZCT139 replays during the race.

Duplode

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Re: ZCT215 - Wateris
« Reply #1 on: June 30, 2019, 09:32:30 PM »
I'm not sure if there is a secret to it; you have to fall from the edge of the loop at just the right angle so that the nose is deflected downwards. It is bloody hard and I kinda hate it, too  :D

Overdrijf

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Re: ZCT215 - Wateris
« Reply #2 on: June 30, 2019, 10:15:42 PM »
I think your chances at any kind of good inside loopcut (other than the straight throughcut) increase with having less speed, with having a wider angle of approach(which often means having a better steering car) and with having a smaller car width. But I haven't found a way to reliably call on any specific subtype.

CTG

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Re: ZCT215 - Wateris
« Reply #3 on: June 30, 2019, 10:30:18 PM »
böff
Mocskos BKV, sálálálálá...

dreadnaut

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Re: ZCT215 - Wateris
« Reply #4 on: June 30, 2019, 11:29:32 PM »
böff
Which I'll translate to "there's a method to it, but it's confidential information" :D