Author Topic: Excel spreadsheet  (Read 123 times)

Ryoma

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Excel spreadsheet
« on: February 26, 2021, 08:04:43 AM »
My modest excel spreadsheet
Data -> calculate somes values for the game (weight, grip, CX, Gear ratio) and coeff correction for car0 and car1 size. Put the results manually in an hex editor or the excellent carworks from pour friend Cas
Torque curve-> input the torque for each RPM and it calculates it for the game. Put the results manually in an hex editor
Change power-> the same as above but help to increase power more than a chip.
Wheel->calculate the coordonates of the wheels.
Car0-> input the value of vertex from an .obj and apply the coeff from data. The input manually the values in the same .obj
Car1->the sale as above for car1
Ax+b->help to calculate how to merge differents polygones
G-grip and torque are only studies did by myself and Can ne remove.

Remember : only green value can be changed !!!
« Last Edit: February 26, 2021, 12:30:32 PM by Ryoma »

Cas

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Re: Excel spreadsheet
« Reply #1 on: February 26, 2021, 08:35:19 PM »
You've made a whole system for creating cars. If I weren't so deep in the engine project, I could make specific tools that follow your procedure to simplify it for everyone. I'll get back to that once I get the engine running :)
Earth is my country. Science is my religion.

Ryoma

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Re: Excel spreadsheet
« Reply #2 on: February 26, 2021, 08:56:07 PM »
Thanks Cas. There are somes mistakes and I correct it.

Ryoma

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Re: Excel spreadsheet
« Reply #3 on: February 27, 2021, 02:09:44 PM »
Some correction.