Author Topic: stressed - Stunts Resource Editor  (Read 70 times)


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stressed - Stunts Resource Editor
« on: March 09, 2021, 03:07:48 AM »
(We surprisingly didn't have a non-locked thread solely dedicated to Stressed, so I'm creating one.)

An updated Stressed executable for Windows is now available through Southern Cross and the sticky post at the custom cars subforum. It fixes the GAME.PRE issue reported the other day by GTAMan, and incorporates a number of other improvements which had only been available by building Stressed from the source code. Quoting the changelog in the aforementioned sticky, here is a list of them:
  • Prevent flickering when switching between resources.
  • Added more text resource ids from GAME.PRE/MAIN.RES/TEDIT.PRE.
  • Safeguards against overwriting packed files when saving.
  • Fixed ".sfx" unpacked extension.
  • Improvements to resource size guessing.
  • Default option for parsing unknown resources is to treat as raw data.
  • Import and export of binary data of raw resources as binary data.
  • Added a "move to" action to the materials list.
  • Adjustments for building with QT 5.15 and MSVC 2019.
« Last Edit: March 10, 2021, 08:00:20 AM by Duplode »


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Re: stressed - Stunts resource editor
« Reply #1 on: March 09, 2021, 03:24:00 AM »
Great!  It's true!  How come we didn't have a thread for it before all this time?  I'm still using the Windows binary with Wine because I wasn't able to compile it under Linux Mint.
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Re: stressed - Stunts resource editor
« Reply #2 on: March 09, 2021, 05:19:52 AM »
Either I couldn't compile it under Windows 10
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