Author Topic: DOS vs AMIGA and FM Towns versions.  (Read 137 times)

Daniel3D

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DOS vs AMIGA and FM Towns versions.
« on: August 15, 2020, 11:42:17 AM »
Hi folks.

after looking at the files of the 3 different platform versions i've noticed changes that are probably obvious.
First one is a no brainer, the executables are different.
second, the engine is different. also no surprise because it had to run on different hardware.
The changes however are so severe that even the simplest of resource files had to be changed.
For example.
The horizon texture file " ALPINE.PVS " is 7,24 KB in the DOS version.
The horizon texture file " alpine.psh " is 6,04 KB in the AMIGA version
The horizon texture file " ALPINE.RVS " is 12,6 KB in the FM towns version

Different sizes and different names. The FM towns version can be opend in stressed but the image is scrambled.

However. I'm no programer or hacker and I don't understand much of this.
But maybe the differences can give us new insights about the inner workings of stunts.

NB. collision bugs are consistent in the amiga version vs the dos version. E.G. you can still drive trough the roadblock.

GTAMan17

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Re: DOS vs AMIGA and FM Towns versions.
« Reply #1 on: August 15, 2020, 06:42:54 PM »
A funny thing is, when you spin your car in Amiga version, it's faster, than DOS version
Tenyek focimdal 2005-tol 2013-ig