Now, here's
my analysis after re-racing:
ZCT222 - Defensive Driving - I found the track very interesting because of the many splits and that you had to give it a close look and not just drive and forget. What I did not like much about the race is that it ended up being a slow race with the Lambo and you guys know I love fast races. Still, at the end, some of you managed to make good laps with the PMIN, but I didn't think of that in time
ZCT223 - Sand am Main - This track was designed with lots of scenery close to the track so that it can all be seen as you drive. I really like that. It's something I usually try to do myself. The car that I used for driving it, the Lancia, although relatively slow, is one I like very much because it is easy to drive, I feel it to have a good grip and it isn't really that slow in the end so as a race, it was fun. It includes several pieces of dirt and ice, which I often forget to add.
ZCT224 - Addition - A fast race in which mostly everyone ended up driving with a fast car, but somehow, I chose the Lancia. I don't remember why. Still, I do like the Lancia. The track design goes well with the speed. Not as much scenery, but good circuit design.
ZCT225 - PSX Madness - A very challenging track in which the obstacles and turns make driving skills really matter for the final result. I obtained my best lap with the LM-002, but as was shown, fast cars could be used too in this race, although for this type of challenge, I don't mind a slow car. It's clearly designed to be fun even when driving slow.
ZCT226 - Terra Australis - A very good depiction of Australia with its urban and desert areas well represented, including Ayers Rock. Although there are three cacti in the map (as I understand, they don't grow in Australia

), they are not seen during the drive. The circuit itself is fun to drive and many car went well on this race.
ZCT227 - Run Through the Jungle (my own track) - I made this track to be raced fast, but included a detour to ensure it would be GARable even with slow cars. There was great diversity of them in the race. I think it was a success.
ZCT228 - Messa - What I like the most about the track is that there are many paths and it's not easy at first sight to tell where you start and which way you have to go when looking at the map, so it demands some study prior to racing. This is a challenge and I like that. There is some lack of scenery and the straights can sometimes be long and empty, but this really depends a lot on the path you choose, so you can pick something more empty for fast cars and something more intricate but shorter for slow cars. I performed poorly on this one, but it was a great race for skilled pipsqueaks.
ZCT229 - b²-4ac (the discriminant) - Being a fan of math, even though I'm not precisely fantastic at it, I can't help to immediately love this track from its name. And it looks most of you loved it too because it had more participation than any other in the season, mostly with the Lancia. Here I can't say there's lack of scenery! While it seems super abundant looking at the map, while racing, it looks comfortably nice and the circuit itself is fun to race too.
ZCT230 - Rattlesnake - This one is, to my taste, the indisputable winner. The track features a short, but relevant split point, good terrain design, non-stop action to keep you awake, the use of illusion elements that actually work well and that are visible as you pass by, adding extra "custom scenery" to the environment. As a race, it was super diverse, with five different cars, fast and slow.
ZCT231 - Kowloon - Before re-racing this one, I do remember it. I remember that it lead me to look up the walled city of Kowloon and read about it. A track inspired in something that I can learn about is really something I appreciate. Just as 230, this track has action all the time. It has the special feature of being compatible with Le Stunts! Like other tracks I mentioned before, you have to take a look at the map before racing or you end up driving forever. This is positive, in my opinion.
ZCT232 - Serial Killer - An ingenious design inspired in serial communication

This track has a well balanced length for fast and slow cars. It began as a Porsche race and ended up as... a Porsche Race, but a different Porsche! Of the circuit, I particularly like the final segment, in which executing the jump and turning after it is not trivial with the Carrera 4. Good scenery use, not too much, but well placed.
ZCT233 - Home Office - The terrain design has the top marks here. Besides, the track contains two split sections that make a true difference. There could be more scenery, but the track elements used are diverse and there's action in it, which compensates this. There are nice opportunities for taking shortcuts despite the water. As a race, the Carrera 4 was almost the only option, which is the car I had used in the previous race. I would've liked to use a faster car for this track.
My point distribution: As I had said, it is impossible for me to classify the tracks without imposing some restrictions on myself. To this effect, I choose to use the third group as the default and only put one track in the first and second groups as my favourites. My liking of the tracks is completely qualitative and subjective and I can't sort them. This said, my favourite one for this season has been Duplode's
Rattlesnake and my second favourite has been Alan Rotoi's
Kowloon, taking the corresponding points for the top and middle group. The third group would include my own
Run through the jungle, but following the rules established by Overdrijf, it's placed outside and I get a point for having posted it.