Author Topic: Cars and rules for 2022  (Read 3330 times)

dreadnaut

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Re: Cars and rules for 2022
« Reply #30 on: October 23, 2021, 11:22:43 PM »
Regarding racing styles, I would like for ZakStunts, RaceForKicks, and any other competition popping up to be different. That is why I generally resist "oh, let's add this" ideas. Instead of loading ZakStunts with all the things, go ahead and experiment with new formats separately.

ZakStunts covers freestyle with a regular schedule, and sometimes experimental bits. It also works as a gathering point, and I'll work to make it friendly for new starts.

RaceForKicks covers the OWOOT spectrum, on a similar schedule. We organise rare Live Races on the forum. Maybe GAR should grow up in a similar way, and become its own thing if enough people are interested.

In any case, I trust that dreadnaut will make the right decision.

Far too much trust! Thinking about this again though, maybe next year we should have no side-scoreboards, and focus on building and running a good Amateur league for new starts instead. RaceForKicks will be there for those afraid to leave the asphalt 8)  (sorry, it sounded too cool not to write it ;D). I can go and race OWOOT there, on tracks designed for that style.


Ryoma

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Re: Cars and rules for 2022
« Reply #31 on: October 23, 2021, 11:39:36 PM »
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

It will be a less stress compétition than the regular.

I understand very well why replay had to ne hidden on regular (it's strategic and I'm ok). But for amateur, I think it's not a good idea.
Build more than 100 cars in the past but people prefers Skoda Felicia Kompressor.......

dreadnaut

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Re: Cars and rules for 2022
« Reply #32 on: October 24, 2021, 12:02:19 AM »
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

Noted! I'd still like to try with public/hidden/quiet for 2022, and see how it goes. It will be noticeable if it's a problem, but validating the opposite (start with everything public and understand if public/hidden/quiet would be a problem) would be near impossible.

Not aiming for perfection here, just at taking a (possibly big) step in the right direction.

alanrotoi

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Re: Cars and rules for 2022
« Reply #33 on: October 24, 2021, 01:17:08 AM »
For the amateur, I'm not really agree : the replay shall be public not quiet or scoreboard.

Noted! I'd still like to try with public/hidden/quiet for 2022, and see how it goes. It will be noticeable if it's a problem, but validating the opposite (start with everything public and understand if public/hidden/quiet would be a problem) would be near impossible.

Not aiming for perfection here, just at taking a (possibly big) step in the right direction.

It might be the possibility to choose if your replay will be public or not just like main competition. The same rules for both comps but different scoreboards and pipsqueak restrictions in amateur of course.

KyLiE

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Re: Cars and rules for 2022
« Reply #34 on: October 24, 2021, 05:10:42 AM »
Thinking about this again though, maybe next year we should have no side-scoreboards, and focus on building and running a good Amateur league for new starts instead.

I'm in support of this.  It would also allow others to focus on the main competition without the distraction of side competitions.

Cas

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Re: Cars and rules for 2022
« Reply #35 on: October 25, 2021, 04:19:58 AM »
Sounds good for the next season!  I'll try to get integration with the Portal working before the end of the season in R4K so we get something fresh on our side as well. I haven't been as productive in software development this years since I started with my new job.
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CTG

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Re: Cars and rules for 2022
« Reply #36 on: January 15, 2022, 08:10:25 PM »
Final car list? ???
2225,41 km

Overdrijf

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Re: Cars and rules for 2022
« Reply #37 on: January 16, 2022, 01:15:11 AM »
Final car list? ???

First race every car. The ones people actually pick will be used the rest of the year.

...We'll decide what their coefficient was after the fact.  ;D

Daniel3D

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Re: Cars and rules for 2022
« Reply #38 on: January 16, 2022, 08:41:14 AM »
Final car list? ???
I propose (besides the original) a whole new car list.
There are so many nice new cars.
K.I.T.T.
Super Seven
CERV III
Dodge Monaco
Some of Ryomas cars.
« Last Edit: January 16, 2022, 08:55:36 AM by Daniel3D »
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I’ve successfully found 10,000 ways that will not work.”
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dreadnaut

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Re: Cars and rules for 2022
« Reply #39 on: January 16, 2022, 12:34:08 PM »
Final car list? ???

Final list: Nissan Skyline, Ryoma's new Lancia Stratos, Zapper's Caterham, the revised Melange, and KyLiE's Corvette CERV III.

Could anyone take side-views of Stratos, Caterham, and CERV III please?

Duplode

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Re: Cars and rules for 2022
« Reply #40 on: January 16, 2022, 02:42:03 PM »
Could anyone take side-views of Stratos, Caterham, and CERV III please?

Attached below! If you feel some of these colour picks don't work all that well, see this Imgur link for a few alternatives.

It's a nice list, by the way: the five cars are pretty different from each other, the three slower ones inclusive, and in particular I'd say the CERV III and the Strtatos are in regions of design space that have been underexplored up to now.
« Last Edit: January 16, 2022, 02:50:56 PM by Duplode »

Ryoma

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Re: Cars and rules for 2022
« Reply #41 on: January 16, 2022, 03:21:11 PM »
Waiting for the first victory of the Stratos...
Build more than 100 cars in the past but people prefers Skoda Felicia Kompressor.......

dreadnaut

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Re: Cars and rules for 2022
« Reply #42 on: January 16, 2022, 03:26:24 PM »
Brilliant, thank you!

KyLiE

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Re: Cars and rules for 2022
« Reply #43 on: January 16, 2022, 07:34:18 PM »
Final list: Nissan Skyline, Ryoma's new Lancia Stratos, Zapper's Caterham, the revised Melange, and KyLiE's Corvette CERV III.

Nice! :D I'm looking forward to this season!

Cas

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Re: Cars and rules for 2022
« Reply #44 on: January 18, 2022, 02:43:59 AM »
This is going to be a very interesting season! :D
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