I have the filestructure of the rpl, trk and hig decoded, from other sources we have the car performances.
If you could decode the car`s 3d shape that`d be really cool, but it seems impossible for me.
I also miss opponent blaster for stunts 1.1, it exists for 1.0, I think I`ll make it, if I have enough time.
Saporoshez? Here it`s called Zaporozsec (spelled almost the same. , and you can buy one (if you still find one) for 50 Euro. I especially like the heating in it.
there is a fan-page of it at www.tar.hu/ussrcars
it may be slow or unaccessible from outside Hungary.
Btw, I started to wrote about autoupdate. The rpl saves the continued/not continued state, so that`s no problem, but without the main program you don`t see if the driver has penalty or not. We could only know it, if we`d have the complete source of the physical model of stunts. If we`d have it, we could create an external replay viewer too, but we don`t have it, and we`ll never get it. (
So Auto-update is a possiblity only for short times, when I don`t have time to update. The replays MUST be checked by the race coordinator(s) because of the penalty, and possible cheating. And if we`d have auto update, then who would write such cool things on the startpage? )