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Messages - Cas

#2161
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 09:46:39 PM
Ready!
#2162
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 09:30:11 PM
Marco's laps for Sunrise

0. 0:07.45 (first lap entry)
1. 1:34.55
2. 2:58.00
3. 4:27.80
4. 5:46.80
5. 7:01.05
5 1/2. At 8:00.00, jumping toward the intersection
#2163
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 09:15:52 PM
Ready!
#2164
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 09:01:52 PM
Here are the two slightly modified tracks
#2165
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 08:50:11 PM
I'll do that now
#2166
Live Races / Re: Sunrise / Sundown (2019-03-17)
March 17, 2019, 07:59:53 PM
Oh, one less :(

Well, I'm already around here. Then at the given time, we get to the chat?
#2167
Live Races / Re: Live Races 2019
March 15, 2019, 12:46:49 AM
Great, then! :)

So, like before, will there be a last-moment modification to the tracks to prevent old replays being sent?
#2168
Live Races / Re: Live Races 2019
March 14, 2019, 01:25:36 AM
Please let us know when an exact date and time are set. My availability is this:

- On Friday, I have this birthday party in the evening, but would be able to race in the afternoon or earlier (like, before 11pm GMT)
- On Saturday, I have the whole day, yet it'd be best if I know what time it'll be in advance
- On Sunday, I have something to do, but I can do it at the time I choose, so it's important to know what time the race will be to arrange
- In general, if the time and date are set in advance, I am available any day
#2169
Stunts Reverse Engineering / Re: On corner signs
March 13, 2019, 12:28:09 AM
I figure I could make a few more tests and create such page. Actually, there should be some hub in the wiki or here in the forum that leads to topics on research, the internal workings of Stunts, etc. Many aspects of it are a lot more useful than this one and several have already been exposed, only separately.

Actually, there is a reason why I made this research that gives it a tiny bit of usefulness. I wanted to make something that could render tracks in 3D. On one side, it could be a 45-degree isometric view. With more work, it could also be a completely 3D rendition from any random point. I'm still far from this. I tried in the past and would have to rewrite that code, but whatever I do, I would like to include the signs.

Other research already made that could be grouped with this could be that of how penalty time is calculated, the internal file formats (tracks, replays, cars, etc.), how different parameters affect the way cars behave, etc. Research that has not been made yet (I think) and could be done too, for example, is how Stunts decides the best path for the opponent. Bliss does a part of this, but when more than one path have the same tile-length, it's unable to tell which Stunts will pick for the opponent.

UPDATE:
1 - Verified: all three materials work the same. However, banked and elevated corners are not advertised
2 - Verified: disconnected paths do NOT exhibit signs
3 - Verified: signs do show up on water, just like on grass
4 - Verified: if the sign is to be populated on a slope, it does, both going up or down, even though going down, it doesn't help much
#2170
Stunts Reverse Engineering / On corner signs
March 12, 2019, 07:38:00 AM
So... several times, while racing, I noticed how signs appear before some corners, but not always and I was puzzled, because there didn't seem to be a rule. I had already promised myself I'd do some research on the topic. Not that it's very useful, but you know, I don't like just going through life not understanding why things are the way they are, so here's what I found out:

1 - Stunts places corner signs only before open corners, but not before banked corners. All three materials work (this I actually didn't verify, but seems obvious) and even open splits. The sign is placed shortly after the beginning of the previous tile (at about 1/20th of the way).
2 - The previous tile doesn't have to be an empty path. It could also be a crossway, a slalom or even a ramp. The end of a boulevard also works. Some tiles can't have the sign, but not because of incompatibility with it, but before of rule number 3.
3 - The sign is only placed if there is a straightway four or more tiles long. Some tiles are not considered straightways, so they break the count and you have to start counting again from one after them. These include the tunnel, all corners (of course), the open split (though notably not the closed split) and all objects that are larger than one tile with the notable exception of up/down corkscrews.
4 - The start/finish line does count as straightway, but if it is located in the middle of a longer straigthway, only the tiles starting from the start/finish line itself will count.
5 - In the event that the sign is to be placed at a ramp tile, it is rised to the height of the ramp at that point and it is brought immediately by the road instead of separated and on the grass as it happens with other tiles. This ensures it's visible. In all cases, it's placed on the right side of the road.


Some things I have not tested yet:

1 - I have not verified that all materials do the same, although I'm quite certain they do
2 - Whether disconnected tracks also exhibit these signs, I don't know, but my guess is they don't because Stunts has to tell in which direction a road is to be driven in order to place the signs. This wouldn't be possible on disconnected tracks
3 - Not yet checked what happens if the sign is to be rendered on water. I guess they do get placed
4 - On this test, I didn't try the case in which the sign appears on a slope, but I remember having seen such signs many times while playing Stunts

If anyone is curious about this or has something to say, it'd be interesting to discuss it! :)
#2171
Live Races / Re: Live Races 2019
March 12, 2019, 12:47:21 AM
That one would be OK for me. Also, if it were on Friday, as long as it's early enough, it's possible too, just in case that's still contemplated. In fact, if it were for me, it does not even have to be a weekend, as long as I know in advance. But yes, Sunday afternoon/evening is fine :)
#2172
Live Races / Re: Live Races 2019
March 11, 2019, 03:16:42 AM
Now I've been confirmed. My friend is celebrating his birthday on Friday 15 in the evening. I'm free the rest of the weekend :)
#2173
Competition 2019 / Re: Guest tracks 2019
March 09, 2019, 11:31:27 PM
Great! :)  We have all tracks of the year by different authors! :D
#2174
Live Races / Re: Live Races 2019
March 07, 2019, 09:53:49 PM
There is a chance I may have a birthday party on the 16th, but I think it's more likely that it won't interfere. I will confirm soon :)
#2175
Live Races / Re: Live Races 2019
March 07, 2019, 03:39:17 AM
Hey, count me in!  Sorry that I didn't post here before, especially considering that I had been the one who mentioned the possibility of another of these events some time ago in the shoutbox. Now I was reading the news at ZakStunts and that got me back here. I better try to wake the idea up!  I'm up for virtually any time of the day as long as we've agreed with time :)