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The early days of competition. (1996 - 1997)

Started by Daniel3D, January 06, 2023, 10:20:38 AM

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Cas

I think it'd be great. It's pure text, so it can be done. Although, I don't think it can be copy-pasted, can it?
Earth is my country. Science is my religion.

dreadnaut

There should be a "save as TXT" file option, if I remember correctly.

Daniel3D

#17
In my original post is the html version of the review
See here
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Cas

I've been reading it. Yes, it does have the option to save and to print. I found it curious that it mentions that each car has its own sounds
Earth is my country. Science is my religion.

Erik Barros


Daniel3D

Quote from: Cas on March 17, 2024, 03:24:07 PMI've been reading it. Yes, it does have the option to save and to print. I found it curious that it mentions that each car has its own sounds
It has, because engine sound is generated based on the car specs. Not pre-made samples.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Cas

Earth is my country. Science is my religion.

Daniel3D

I know that engine sound in stunts is generated from the same "engine sound base" unlike the other DSI game with the same system (nascar?)..
But in that time not all car's had different sounds based on RPM of the engine, but sound based on speed (I think).
Those were for all cars the same.
In stunts there is a big difference between the sound of the LM and the Indy for example.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Cas

I think engine sound in Stunts is simply two notes played with the same FM configuration ("instrument") separated by, say, a tone and a quarter, that follow the RPM in frequency. In other words, any two cars produce the same sound when they are at the same RPM. Now, some cars spend more time at higher RPM than others, so they may appear to sound different, such as the Speedgate when you lower the gears very quickly and stay there.
Earth is my country. Science is my religion.

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