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Messages - Daniel3D

#2161
Stunts Chat / Re: Stunts sequel projects
June 30, 2020, 02:03:53 PM
I've found an other abandoned sequel project.
https://unitylist.com/p/2ap/stunts-Unity

QuoteThis is a toy project to import assets of the original Stunts into Unity, and possibly turning it into a functional demo.

#2162
Stunts Chat / Re: Stunts pages
June 29, 2020, 12:01:19 PM
Hi all,

after some clicking on old links i found a couple of abandoned remake efforts. Most don't even work.
but i found one that had potential, and may still have for research purposes.
It uses the old stunts 1.1 als resource to run. (don't know what, but won't run without)

https://hackage.haskell.org/package/stunts

Made a package (stunts-win32.rar) with the intended stunts version  (was not included)
https://drive.google.com/file/d/1L2APFvmJO_TaCSiA2dmUCD9Y4IRiPIX7/view?usp=sharing

EDIT: ok, after playing it a few times with different cars and tracks i've come to the conclusion that it looks alright (the models and details are just as i would like them).
game play however........
#your game location#..\stunts-win32\stunts.exe" --car=10 --track=DEFAULT.TRK
just go forward (w) and wait..  ;D
#2163
I've found a little bug in the load track part.
When you click in a track name the cursor moves but name blanks out and it doesn't load.
If you manually type the name it loads fine.

can't make a screenshot of it,
But i use Bliss 2.5.5 in W10.
Bliss 2.5.4 did not have this problem.

Its not a big problem, easy way around.
#2164
I know enough about programing to appreciate the effort, regardless the result.
And i will try to help any way i can.

I have an interesting resource you'll might find useful.
https://www.studystore.nl/p/9783662462201/handbook-of-mathematics
Quotehis guide book to mathematics contains in handbook form the fundamental working knowledge of mathematics which is needed as an everyday guide for working scientists and engineers.
Quoteemphasis was laid on those fields of mathematics that became more important for the formulation and modeling of technical and natural processes, namely Numerical Mathematics, Probability Theory and Statistics, as well as Information Processing. Besides many enhancements and new paragraphs, new sections on Geometric and Coordinate Transformations

I don't use it because i accepted that learning to program will more time and effort than i can spare.
(this book is not about programing but is part of my C++ , python and Scala book collection)
#2165
Stunts Chat / Re: Stunts on mobile
June 28, 2020, 09:41:40 PM
I've been playing stunts on my mobile with magic dosbox. I noticed no issues but maybe I don't play long enough. I mapped the arrow keys because the joystick is only available in the paid version.

It handles fine. But I sometimes miss a key because I can't feel them. So fun to play but not for serious driving.

UPDATE: 25-12-2020
It does drive good. Even with 3000 cycles.

[dosbox]
machine=svga_s3
memsize=16
#Amount of video memory in megabytes (0-8).
#  The maximum resolution and color depth the svga_s3 will be able to display
#  is determined by this value.
#  0: 512k (800x600  at 256 colors)
#  1: 1024x768  at 256 colors or 800x600  at 64k colors
#  2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors
#  4: 1600x1200 at 64k colors or 1024x768 at 16M colors
#  8: up to 1600x1200 at 16M colors
#vmemsize=2
#Amount of video memory in kilobytes, in addition to vmemsize
#vmemsizekb=0

[render]
frameskip=2
aspect=false

[cpu]
core=dynamic
#valid cputypes (Ykhwong SVN):
#  a)auto
#  b)386
#  c)486
#  d)pentium
#  e)386_prefetch
cputype=auto
cycles=3000

[mixer]
androidFasterAudio=true
blocksize=1024
prebuffer=10
rate=22050

[midi]
mpu401=none
#mpu401=intelligent
mididevice=mt32
mt32.romdir=/storage/emulated/0/
mt32.thread=on
mt32.analog=0

[speaker]
pcspeaker=true
pcrate=11025
tandy=off
disney=false

[sblaster]
sbtype=sb2
sbmixer=true
oplmode=opl2
oplemu=fast
oplrate=22050

[ipx]
ipx=false

[serial]
serial1=disabled
serial2=disabled
serial3=disabled
serial4=disabled

[dos]
xms=true
ems=true
umb=true
keyboardlayout=auto

[joystick]
joysticktype=none

[autoexec]
@Echo Off
mount c: /mnt/sdcard/
c:
#2166
Stunts Chat / Re: Stunts sequel projects
June 28, 2020, 12:41:14 PM
I actually remember reading about this a couple of years ago (probably here). I believe that this approach in physics was deliberate (driving upside down in the pipe is a feature, not a bug) but it was probably a challenge to program within the boundaries that computing power and memory had to offer.

And based on the time of creation I think that the bug's are 'minor' in regular gameplay. And the general effect is very good.
#2167
Stunts Chat / Re: Stunts for sale!
June 27, 2020, 09:45:09 AM
Quote from: Cas on August 12, 2016, 07:59:59 AM
It must include the manual from which the original DRM took the words. I would really like to see the original manual :)

I've found the manuals of both versions online recently.

One (stunts) I found on http://www.goodolddays.net/file/file%2C1670/id%2C232/type%2Cdownloads/

The other on https://thecompany.pl/manual/472_4d_sports_driving-manual.pdf

8)
#2168
Stunts Chat / Re: Stunts sequel projects
June 27, 2020, 09:35:02 AM
In Stunts I can control the car, it's mostly predictable and it feels good.
Also the physics are surprisingly good for its time.
How many race game do you know that implements downforce good enough to drive upside down in the tube. (If you have the right car and enough speed)
I've never seen an other.

Ultimate stunts doesn't give me a sense of control.
But maybe I should give it more time to get used to..
#2169
Is it possible to work the other way around?.
Built a solid but basic rendering engine with a test track.
Then a (modular) physics engine that rocks.
Then build on the rendering engine.
(Btw, Which language do you use?)

Because if you can't get the physics to work you'll  have an other ultimate stunts..

:o
#2170
Chat - Misc / Re: Association game
June 26, 2020, 05:21:31 PM
Yellow snow.
(The yellow snow where the huskies go)
#2171
Stunts Chat / Re: Stunts sequel projects
June 26, 2020, 12:30:47 PM
Nah, it has not improved. Extended scenery only as far as I can tell.
Still drives like crap.

I fear it's a game engine optimization problem.
(I would make that my first priority, but who am I  8))
#2172
Expanding the current engine would be very difficult I imagine. Stunts was built for very limited hardware.
I like the idea behind ultimate stunts. But not the result.
It looks fake and drives like excrement.

But some terrain features are nice.

I'm looking forward to a driving test  ;D 
#2173
Chat - Misc / Re: Association game
June 25, 2020, 04:07:20 PM
captain blackbeard
#2174
Chat - Misc / Re: Numbers about yourself
June 25, 2020, 03:48:58 PM
 8) thanks.

I usually don't do forums because I can't keep up.
But here the most post actually have some degree of depth. And at a good pace  ::)

#2175
I've also downloaded it now that it's Windows proof.  ::)
It looks really nice. It has the right atmosphere.

I have played many stunts clones and remakes. and most go banana's with graphics but forget gameplay.
This is nice and clean. If the end result play's like the good old stunts but with better graphics i'd be happy.
other fun stuff can be added later.  (at least, that's what i think  ;) )

I'll try and figure out the object editor when i have some time..

D