Stunts Forum

ZakStunts - the Competition => Competition 2024 => Topic started by: alanrotoi on March 14, 2024, 09:42:14 PM

Title: ZCT272 - Spiral Architect
Post by: alanrotoi on March 14, 2024, 09:42:14 PM
What secrets brings this Copper UID shaped track? Will be the track for Thunderbird? Maybe it is the time for a fertile power gear run to finish the track first... What?
Is this the debut of Stratos or it will keep its virginity again?

The season started with two IMSA races! Will F40 and GT3 fill this fast and nonPG space this race?
Title: Re: ZCT272 - Spiral Architect
Post by: Cas on March 15, 2024, 06:53:06 PM
I think the F40 will be the winning car. I am an awful pipsqueak, but you guys can make it
Title: Re: ZCT272 - Spiral Architect
Post by: Duplode on March 16, 2024, 04:49:28 PM
I don't know which car will take it this time... it feels like these early races have been quite instructive about bonuses, though!
Title: Re: ZCT272 - Spiral Architect
Post by: alanrotoi on March 18, 2024, 01:23:04 PM
That corkscrew up/down look impossible to avoid
Title: Re: ZCT272 - Spiral Architect
Post by: dreadnaut on March 18, 2024, 02:09:45 PM
I'm quite happy to actually drive through one, after so many avoidable ones!
Title: Re: ZCT272 - Spiral Architect
Post by: Cas on March 18, 2024, 10:04:23 PM
Yes, they're not "racy", but they're a part of Stunts
Title: Re: ZCT272 - Spiral Architect
Post by: Chulk on March 19, 2024, 03:18:26 PM
It does seem unavoidable, except for some very lucky magic carpeting. Not sure any of the usable cars bonus-wise have that capacity though.
Title: Re: ZCT272 - Spiral Architect
Post by: Duplode on March 19, 2024, 04:11:05 PM
It's been so long, indeed, that I'm not even sure I remember the last time we had to climb a cork at ZakStunts. (Was it really as far back as ZCT089?!)
Title: Re: ZCT272 - Spiral Architect
Post by: Daniel3D on March 20, 2024, 11:39:43 AM
The element would have made more sense is a 90 or 180 turn. Not a 360..
Now its very slow, and only only usable as obstakel.
Title: Re: ZCT272 - Spiral Architect
Post by: Chulk on March 20, 2024, 01:44:18 PM
Quote from: Chulk on March 19, 2024, 03:18:26 PMIt does seem unavoidable, except for some very lucky magic carpeting.
Nevermind this comment, I was looking at the track in the wrong direction.
Title: Re: ZCT272 - Spiral Architect
Post by: dreadnaut on March 20, 2024, 10:20:21 PM
Quote from: Daniel3D on March 20, 2024, 11:39:43 AMNow its very slow, and only only usable as obstakel.

A few cars can go through one at a "fun" speed, for example the McLaren MP4. Otherwise, it does force you to slow down quite a lot.
Title: Re: ZCT272 - Spiral Architect
Post by: Duplode on March 20, 2024, 10:58:28 PM
Data maxima venia (https://en.wiktionary.org/wiki/data_venia) 🤭, I find it a perfectly fine element! Besides, it's the only way we get an usable 360° turn. (I guess calling it a "corner" might be a bit of a stretch  :) )
Title: Re: ZCT272 - Spiral Architect
Post by: Daniel3D on March 21, 2024, 09:38:26 AM
Quote from: Duplode on March 20, 2024, 10:58:28 PMData maxima venia (https://en.wiktionary.org/wiki/data_venia) 🤭, I find it a perfectly fine element! Besides, it's the only way we get an usable 360° turn. (I guess calling it a "corner" might be a bit of a stretch  :) )
If I find a way to alter or create an collision model for a new track element. The up down corkscrew is the first one I'll ditch to make room.
The only thing cool about it is that they managed to make a very complex road element in a very limited amount of code. 
A program technical marvel, gameplay wise not so much..
Title: Re: ZCT272 - Spiral Architect
Post by: Chulk on March 21, 2024, 01:02:22 PM
I don't mind having to slow down but what I always found annoying about Corks u/d is the way the car "suspension" behaves. It feels like it's climbing a stair more than a flat surface
Title: Re: ZCT272 - Spiral Architect
Post by: Daniel3D on March 22, 2024, 03:16:32 PM
Quote from: Chulk on March 21, 2024, 01:02:22 PMI don't mind having to slow down but what I always found annoying about Corks u/d is the way the car "suspension" behaves. It feels like it's climbing a stair more than a flat surface
In the Netherlands we refer to this as Belgium road. It's similar to the feeling we get when we cross the border..

QuoteA lot of rural roads in Belgium are made out of concrete slabs, almost like you would see in the Philippines or Thailand.

NOTE: The Netherlands almost never uses concrete slabs for roads.
Source  (https://www.plonkit.net/belgium)
Title: Re: ZCT272 - Spiral Architect
Post by: Cas on April 04, 2024, 11:59:36 PM
Something really weird happens with this replay of mine if you play it with F2 view, at the point when I'm going up the corkscrew u/d. Take a look.
Title: Re: ZCT272 - Spiral Architect
Post by: Duplode on April 05, 2024, 11:07:51 PM
Yeah, that's a funny effect! It's as if the F2 camera failed to keep behind the car for a moment.