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#1
Stunts Chat / Re: And finally...
Last post by Matei - Today at 10:02:25 PM
So no help and I have to do everything myself as usual. You could appreciate that I'm more interested in your work (i.e. those >1000 tracks) than in Stunts. The simulation is decent, there's even a video with it on my site and in this case it works almost as well as with Open Dynamics Engine. I already mentioned how you have to drive the car:

https://forum.stunts.hu/index.php?topic=4243.msg92810#msg92810

For instance, to make a jump, you have to drive slowly until ~halfway up the bridge and then start the rocket, because you can obviously not enter the bridge at high speed when the car is simulated properly. The loops had no chance of working whatsoever, so I had to replace them, as can be seen in the screenshots I posted earlier. Also, if the 3D models are not free I can't put them at sourceforge.net, so I can only put the version with tracks from Stunts on my site. I can put the program for converting tracks at sourceforge.net, but without the 3D models it's 100% useless.
#2
Stunts Chat / Re: And finally...
Last post by Daniel3D - Today at 01:20:25 PM
Sounds good, if the driving simulation is descend I will certainly give it a spin occasionally. Waiting on a new computer so I can play driver San Francisco again.
And more gtaV....
Nothing can replace STUNTS. It is just something we fell in love with. That's just how it is.
But I personally like how it inspires you to make something you love.
Your passion for your work is similar to ours for stunts.

As long as we respect each other and take some consideration for one other everyone can be welcome and share his own passion and ideas.
#3
Stunts Chat / And finally...
Last post by Matei - Today at 09:12:57 AM
Hi there again. I'm getting closer to the next version of SimCar, which, as I wrote before, will have the capability to use tracks from Stunts, besides my tracks. The cars will not move like in Stunts, they will move properly. Replays are already better than in Stunts and than in previous versions of my game, because now the rotations are also interpolated, so everything looks perfect, even from inside the car, or in slow motion. I still have some work to do, especially on the 3D models (mine, not those from Stunts), so I estimate that I should have a release in a few weeks.

The main idea is that the possibilities are now limitless. Ghost cars, new track elements, no restrictions on how the tracks can be constructed and everything is facilitated by the fact that all the data is in text files. The program for converting tracks from Stunts is now written 100% in C, so I also got rid of FreeBasic.

One very important thing to mention is that if we replace all the 3D models from Stunts, we can have a 100% free game which can use the >1000 tracks already made for Stunts. If you want to stay fixated on a game made 34 years ago, which no one says you can't continue to play, btw, that's your business. However:

https://www.sunclipse.org/?p=816

"'There's Earth right beneath your feet! The ground is an extension of Who. You. Are!'
—–
Firebenders imprison Earthbenders... on top of dirt. And it works. Everyone in this movie is a stallin idiot."

That was actually a good movie, because that's exactly what happens in real life. I could use some help and 3D models aren't very hard to make. Here are some good 3D model editors:

https://github.com/n-t-roff/sc

https://github.com/andmarti1424/sc-im
#4
Live Races / Re: The Big Bang Race (2024-05...
Last post by dreadnaut - Yesterday at 11:37:54 AM
Seems like I missed two great races! Thanks Cas and Erik for organising :)
#5
Live Races / Re: The Big Bang Race (2024-05...
Last post by Daniel3D - May 25, 2024, 11:22:43 PM
Erik

1. 1.50.10
2. 3.23.20 - 1.33.10
3. 5.00.65 - 1.37.45
4. 6.34.75 - 1.34.10

8.00.00
At the end of the jump before the last corner..
#6
Live Races / Re: The Big Bang Race (2024-05...
Last post by Erik Barros - May 25, 2024, 11:22:21 PM
Kylie's laps

1 - 1:49.60 -> 1:49.60
2 - 3:26.05 -> 1:36.45
3 - 5:01.05 -> 1:35.00
4 - 6:35.60

You cannot view this attachment.
#7
Live Races / Re: The Big Bang Race (2024-05...
Last post by alanrotoi - May 25, 2024, 11:20:48 PM
Daniel3d's laps:
02:10,85   02:10,85
04:05,40   01:54,55
06:05,95   02:00,55
Ended 3 tiles before the beginning of the tunnel, on the banked road
#8
Live Races / Re: The Big Bang Race (2024-05...
Last post by KyLiE - May 25, 2024, 11:18:23 PM
Duplode

1. 1:44.25 (1:44.25)
2. 3:15.60 (1:31.35)
3. 4:45.50 (1:29.90)
4. 6:16.55 (1:31.05)
5. 7:48.25 (1:31.70)
5+ 8:00.00 (On the loop)
#9
Live Races / Re: The Big Bang Race (2024-05...
Last post by Duplode - May 25, 2024, 11:18:16 PM
Cas's splits:

1. 1:52.20
2. 3:35.60
3. 5:12.40
4. 6:47.25

8:00.00 on the first left corner after the dual-way split and the half-pipe.

(Laps measured at the end of the tunnel by the s/f line.)

Lap times:

1. 1:52.20
2. 1:43.40
3. 1:36.80
4. 1:34.85
#10
Live Races / Re: The Big Bang Race (2024-05...
Last post by Cas - May 25, 2024, 11:16:24 PM
Alan Rotoi's laps:

1. 1:42.00 (1:42.00)
2. 3:09.90 (1:27.90)
3. 4:37.90 (1:28.00) -> Best lap!
4. 6:06.95 (1:29.05)
5. 7:35.50 (1:28.55)

(8:00.00 just before the second banked road)

Times correspond to first frame in which a pixel of the car overlaps with the tunnel