Good news and bad news - the good one is I *might* have found a solution for the bug, the bad beign it would involve a slight rule change... Similar problems I had while trying to build a weird dual-way (actually dual-sense) track (problems which also were car-dependent) motivated a couple tests on ZCT75. Results of my laps were (on my XP/DOSBox system, this could be system-dependent as well):
*Acura NSX vs. Clock : Lap does not end
*Acura NSX vs. Otto's NSX : Lap does not end either
*Indy vs. Otto's Indy : Lap does not end as well
*Indy vs. Clock : Something even weirder - I get 0:53 penalty at pitstop!
The penalty was inflicted only when I deviated from the course to run through the spare car - running straight through the pits gave no penalty at all. Seeing this, I aborted the lap and reverted to...
*Acura NSX vs. Clock, without driving through spare car : Lap completed!
Heaven knows what the pathfinding engine of Stunts thinks... anyway, a probably working solution would be to cross the pitlane without getting into the spare car. Of course it would shorten the times a couple seconds, but don't think it would be a big problem ATM. And of course, it makes the track less cute...
*Acura NSX vs. Clock : Lap does not end
*Acura NSX vs. Otto's NSX : Lap does not end either
*Indy vs. Otto's Indy : Lap does not end as well
*Indy vs. Clock : Something even weirder - I get 0:53 penalty at pitstop!
The penalty was inflicted only when I deviated from the course to run through the spare car - running straight through the pits gave no penalty at all. Seeing this, I aborted the lap and reverted to...
*Acura NSX vs. Clock, without driving through spare car : Lap completed!
Heaven knows what the pathfinding engine of Stunts thinks... anyway, a probably working solution would be to cross the pitlane without getting into the spare car. Of course it would shorten the times a couple seconds, but don't think it would be a big problem ATM. And of course, it makes the track less cute...