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Messages - Daniel3D

#16
Competition 2024 / Re: ZCT272 - Spiral Architect
March 22, 2024, 03:16:32 PM
Quote from: Chulk on March 21, 2024, 01:02:22 PMI don't mind having to slow down but what I always found annoying about Corks u/d is the way the car "suspension" behaves. It feels like it's climbing a stair more than a flat surface
In the Netherlands we refer to this as Belgium road. It's similar to the feeling we get when we cross the border..

QuoteA lot of rural roads in Belgium are made out of concrete slabs, almost like you would see in the Philippines or Thailand.

NOTE: The Netherlands almost never uses concrete slabs for roads.
Source
#17
And there is an wildcard option to extend it.
Because 2*2 and 1*2 pieces can be cut off, if the base tile is intact.
 Check illusion tracks

With your finding and also the illusion tracks i sometimes don't see the intended paths. Your explanatory example was very helpful in showing the principle. But is it possible to add a "ghost path" to the image to aid visualisation?
#18
Wow, that's quite a catalogue.
#19
Competition 2024 / Re: ZCT272 - Spiral Architect
March 21, 2024, 09:38:26 AM
Quote from: Duplode on March 20, 2024, 10:58:28 PMData maxima venia 🤭, I find it a perfectly fine element! Besides, it's the only way we get an usable 360° turn. (I guess calling it a "corner" might be a bit of a stretch  :) )
If I find a way to alter or create an collision model for a new track element. The up down corkscrew is the first one I'll ditch to make room.
The only thing cool about it is that they managed to make a very complex road element in a very limited amount of code. 
A program technical marvel, gameplay wise not so much..
#20
Competition 2024 / Re: ZCT272 - Spiral Architect
March 20, 2024, 11:39:43 AM
The element would have made more sense is a 90 or 180 turn. Not a 360..
Now its very slow, and only only usable as obstakel.
#21
I know that engine sound in stunts is generated from the same "engine sound base" unlike the other DSI game with the same system (nascar?)..
But in that time not all car's had different sounds based on RPM of the engine, but sound based on speed (I think).
Those were for all cars the same.
In stunts there is a big difference between the sound of the LM and the Indy for example.
#22
A sad day in STUNTS History.. :'(
#23
Quote from: Cas on March 17, 2024, 03:24:07 PMI've been reading it. Yes, it does have the option to save and to print. I found it curious that it mentions that each car has its own sounds
It has, because engine sound is generated based on the car specs. Not pre-made samples.
#24
In my original post is the html version of the review
See here
#25
Quote from: Duplode on March 16, 2024, 03:58:01 PMIt looks like early competition manager David Leadbetter mentioned above was also the author of the well-known (it's a reference in the Wikipedia Stunts article) Game Bytes review of Stunts (Daniel posted about it some time ago).

Game Bytes, by the way, was a fascinating publication: an indie digital magazine, packaged as a DOS program and distributed through public FTP. The issues can be found and ran interactively, via DOSBox on the browser, at the dosgames.com archive. You can find David's Stunts review in Issue #20 (August 29, 1994) >> Miscellaneous >> Golden Oldies: Stunts!

I read the review again. And I still think it's one of the best, honest and most true reviews ever written.
It deserves a more prominent place in our community. Maybe a Review page on the portal? Where we collect some of these marvels.?
Review Collection??
#26
Quote from: Erik Barros on March 17, 2024, 01:56:21 AM
Quote from: Duplode on March 16, 2024, 03:58:01 PMIt looks like early competition manager David Leadbetter mentioned above was also the author of the well-known (it's a reference in the Wikipedia Stunts article) Game Bytes review of Stunts (Daniel posted about it some time ago).

Game Bytes, by the way, was a fascinating publication: an indie digital magazine, packaged as a DOS program and distributed through public FTP. The issues can be found and ran interactively, via DOSBox on the browser, at the dosgames.com archive. You can find David's Stunts review in Issue #20 (August 29, 1994) >> Miscellaneous >> Golden Oldies: Stunts!

I really liked the distribution format of this magazine, the digital format was very creative.
a short while later, still late nineties i got my info form Crazy Bytes, a similar thing on CD-Rom. with games, demos, articles and popular music in Mp3 albums,
#27
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 07:17:57 AM
Quote from: Shoegazing Leo on March 16, 2024, 12:36:05 AMMy toughts:

The tracks are result of another zeitgeist. In this almost 34 years of Stunts the competition tracks evoluted to a another shape, with different resources as water closed tracks, use of scenery and more dense tracks instead of long straightways and sharp corners. I noticed that the designers didn't used any divided way, slalom, icy or dirty track. Very curious.
Basically, it only has elements that were there early in production.

Could this be a bunch of test tracks from DSI production that were given to the Amiga team with the game when they were starting the port to Amiga?

It feels a bit like Vancouver..
#28
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 12:32:51 AM
Thanks for the reviews  8)
I added a name overview to the post with the track images. So it is easy to link the track to the review.
#29
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 15, 2024, 10:25:05 PM
Looking at the tracks, they are not awful.
Quite what you expect at that time.
Clearly they hadn't found out about the Shift-F1 terrain editor..

| bends | cheap | Dizzy | drive |
|             | Last. | Loopy |             |
| Ploy  | Raven | Sleepy | Sunday |.
#30
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 15, 2024, 06:03:22 PM
Quote from: alanrotoi on March 15, 2024, 05:18:47 PMHow many tracks are they?
10 new tracks for use with 4D SPORTS DRIVING are contained on this disk (in a zip now obviously),
And they are actually old. April 4th 1992.