News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - cody

#16
looks great, cant wait to drive it. mabey we can make a video of all the new mod cars...
#17
Custom Cars with Stressed / Re: new wip car
October 30, 2008, 03:12:00 AM
almost done, just need wheels and paint jobs, whats the max amout of paint jobs stunts can handle? and why do my wheels glitch out when i turn my car to the left or right
#18
Custom Cars with Stressed / Re: new wip car
October 30, 2008, 12:35:02 AM
it seems you like my dash so im uploading a beta of it. anything i make can be used freely by others.

the new ranger model is gona look much better than the one i got ingame.
here is a word of advice, neva have overlaying polygons of different colors as they will look glitchy ingame
#19
i have 2 ideas for stressed:
1, have the ability to scale ,move, rotate polygons from within stressed
2, add the ability to merge in excisting .p3s and .3sh's (this can be helpful when adding parts of another car)
#20
Custom Cars with Stressed / Re: new wip car
October 28, 2008, 04:42:30 AM
redoing the model, the original had to many glitchy polygons. as of now, i got the dash and .res file done

here a new dash preview
#21
Custom Cars with Stressed / Re: new wip car
October 28, 2008, 12:27:45 AM
good news, got the truck ingame, but i need to do some scaling and rotating... just need to add new dashboard, and add colors
#22
Custom Cars with Stressed / Re: new wip car
October 26, 2008, 08:47:53 PM
more problems... when i import my .obj, it imports all the polygons, but some are in the wrong spot. and when i start stunts, i get cannot find shape error. mabey its my model. can someone look at my .obj? i also got a 3ds too(first post)
#23
Custom Cars with Stressed / Re: new wip car
October 26, 2008, 08:01:32 PM
i got a question, does stunts support models with open edges?
#24
Custom Cars with Stressed / new wip car
October 26, 2008, 07:59:59 AM
a 1988 ford ranger

far from game ready, but its a start. im glad to find stressed for windows!



edit: when i try to load the new .obj, i get an error (3rd picture)

here my .obj and .3ds
#26
i cant wait for .obj inport/export support since well, ive started on a few. i'll be able to do more work for stunts once i finalize a carpack i made for another game called flatout 2
#27
so no importing .3ds .obj .z3d or .max? dang, i was looking forward to building cars  :(  ive started on a few of them.
#28
hmm, what format dose stressed inport/export out of?
#29
Stunts Questions / Re: stunt files for noobs
April 26, 2008, 07:18:35 AM
im refering to parts like car0, car1, exp0 etc
#30
Stunts Questions / Re: stunt files for noobs
April 26, 2008, 02:30:29 AM
well, i know the 7 parts, but what controls color of parts (script, bitmap texture?), i have no idea, i need an actual car file to look at to reverse engineer it.