It's all explained
QuoteSome project goals:
- aiming at a faithful, bug-for-bug reimplementation of the original engine, then porting it to a modern platform to be further tweaked, not looking to do a remake.
- compatibility with original game assets (world maps, plane models, sprites etc.), hence requiring reverse-engineering the custom formats used.
- clean reversing project, hence I will not be releasing any copyrighted materials such as game binaries or disassembly listings, only the clean source code when it's done.