# This is the configuration file for dosbox-staging (0.76.0). # Lines starting with a '#' character are comments. [sdl] # output: What video system to use for output. # Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp. output = opengl # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. priority = higher,pause [dosbox] # startup_verbosity: Controls verbosity prior to displaying the program: # | Show splash | Show welcome | Show early stdout # high | yes | yes | yes # medium | no | yes | yes # low | no | no | yes # quiet | no | no | no # auto | 'low' if exec or dir is passed, otherwise 'high' # Possible values: high, medium, low, quiet, auto. startup_verbosity = quiet [render] # scaler: Scaler used to enlarge/enhance low resolution modes. # If 'forced' is appended, then the scaler will be used even if # the result might not be desired. # Note that some scalers may use black borders to fit the image # within your configured display resolution. If this is # undesirable, try either a different scaler or enabling # fullresolution output. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, # advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, # tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. scaler = normal3x # aspect: Scales the vertical resolution to produce a 4:3 display aspect # ratio, matching that of the original standard-definition monitors # for which the majority of DOS games were designed. This setting # only affects video modes that use non-square pixels, such as # 320x200 or 640x400; where as square-pixel modes, such as 640x480 # and 800x600, will be displayed as-is. aspect = false # glshader: Either 'none' or a GLSL shader name. Works only with # OpenGL output. Can be either an absolute path, a file # in the 'glshaders' subdirectory of the DOSBox # configuration directory, or one of the built-in shaders: # advinterp2x, advinterp3x, advmame2x, advmame3x, # crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x, # scan2x, scan3x, tv2x, tv3x, sharp (default). glshader = none [mixer] # prebuffer: How many milliseconds of data to keep on top of the blocksize. prebuffer=100 [cpu] # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is # what you usually need if 'auto' fails. # (Example: fixed 4000). # 'max' will allocate as much cycles as your computer # is able to handle. # # Possible values: auto, fixed, max. cycles=20000 # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12) cycleup=1000 # cycledown: Setting it lower than 100 will be a percentage. cycledown=1000 [autoexec] mount c .. c: cd stunts stunts_k.exe exit