CAS-STUNTS DISTRIBUTIONS

[2.1]
New features:
	* A new graphics set is complete
Fixed bugs:
	* Shortcuts F11 and F12 have been given up in favour of SHIFT+F1
	  and SHIFT+F2, although they will still be supported outside Linux.
	* Drives are now supported for DOS and Windows.
	* By processing the graphics in memory and using RLE compression,
	  the delay in start-up under DOS has been significantly reduced.
For the future:
	* Implementation of a larger size graphics set is planned for later
	  versions.


[2.0.3 Beta]
New features:
	* When track-track conflict generation is allowed, an indicator
	  reading "Manual Editing" is shown on the panel.
	* A new, experimental graphic set is available. Work in progress.
Fixed bugs:
	* In GNU/Linux, it is no longer a problem to recognise upper and
	  lower case in file extensions.
	* It is now possible to navigate through the directory tree and
	  change directory while in the editor.
Known remaining bugs:
	* I need confirmation from Linux users that they all have the
	  F11/F12 problem, regardless of the distribution.
	* Although new graphics are being made for the editor, they are
	  still small, because they are inspired in Stunts original track
	  graphic set. A huge change will be necessary to implement bigger
	  graphics.
	* While it is now possible to navigate the directories, drive
	  switching is still not implemented for DOS and Windows.
	* The DOS build takes a few seconds to load the graphics both
	  under DOSBox and pure FreeDOS. I suspect this is because of the
	  absence of a good disk caché. Switching the graphics file to
	  32bit and loading in one read or processing the file data in
	  memory instead of byte-by-byte should help.


[2.0.2 Beta]
New features:
	* Now CTRL+R reloads the track map.
	* Keys X, Y and Z select the complemental sub-elements for manual
	  edition of combinatory (conflicting) track elements.
	* In debug mode (CTRL+X), now complemental sub-elements show as
	  orange arrows, pointing to the parent cell. This is useful in
	  custom element edition and to detect combinatory conflicts.

Fixed bugs:
	* The brush-styled terrain editor no longer generates unfinished
	  terrain borders.
	* Although the FreeBasic compiler bug for GNU/Linux remains, with
	  a workaround, I managed Shift-F1 and Shift-F2 to be recognised
	  in that platform. F11 and F12 are still not supported.

Known remaining bugs:
	* I need confirmation from Linux users that they all have the
	  F11/F12 problem, regardless of the distribution.
	* In Linux, file extensions have to be "trk", "TRK", "rpl" or
	  "RPL". Combined upper and lower case are not recognised, like
	  "Trk" or "rpL".
	* Since the track graphics are borrowed from the built-in editor,
	  the track looks pretty small on modern screens. I'm considering
	  creating a new, bigger graphic set.
	* While the track directory can now be changed, it is still not
	  possible to navigate through the directories from within the
	  editor.
	* The DOS build takes a few seconds to load the graphics both
	  under DOSBox and pure FreeDOS. I suspect this is because of the
	  absence of a good disk caché. Switching the graphics file to
	  32bit and loading in one read or processing the file data in
	  memory instead of byte-by-byte should help.


[2.0.1 Beta]
New features:
	* Configuration file cast.cfg can now be used to establish initial
	  settings, such as track directory and default terrain and 
	  track conflict handling.
	* Conflict handling procedures can also be set up at run-time by
	  using the CTRL+D and CTRL+E keystrokes.
	* Debugging mode for terrain/track codes can be activated with
	  CTRL+X.

Fixed bugs:
	* A problem with file name duplication in file lists under DOS
	  and Windows has been eliminated.
	* Now tracks can be read from and written to directories other
	  than the program's.

Known remaining bugs:
	* Linux build does not currently support Shift-F1/F11 and
	  Shift-F2/F12, due to a known bug in FreeBasic compiler.
	* In Linux, file extensions have to be "trk", "TRK", "rpl" or
	  "RPL". Combined upper and lower case are not recognised, like
	  "Trk" or "rpL".
	* The brush-styled terrain editor may sometimes generate slopes
	  that are unfinished. This is because Stunts does not have a
	  terrain element with two opposed diagonal verteces high and
	  the other two low. I'm currently trying to find a simple and
	  reliable way to fix this.
	* Since the track graphics are borrowed from the built-in editor,
	  the track looks pretty small on modern screens. I'm considering
	  creating a new, bigger graphic set.
	* While the track directory can now be changed, it is still not
	  possible to navigate through the directories from within the
	  editor.

[2.0 Beta]
Features:
	* Can load from and save to tracks and replays v1.0 and v1.1
	* Can edit track and terrain, all elements, including player's and
	  opponent's cars
	* Allows terrain-track combinations not permitted in Stunts'
	  built-in editor, like regular track on water
	* Displays warnings on combinations that may not work well or look
	  like they should in Stunts
	* Includes a very user-friendly brush-style terrain editing system
	* Accepts F1-F10 and Shift+F1 keystrokes for changing item-page,
	  like on the original editor
	* Does not require the user to release the mouse button before
	  placing the same object again, thus allowing fast drag-editing
	* Graphically displays the selected background and allows to
	  change it
	* Currently uses Stunts built-in editor graphics for track and
	  terrain elements
	* Ship icons have been updated to properly display the direction
	  of the prow

Known bugs and issues:
	* Linux build does not currently support Shift-F1/F11 and
	  Shift-F2/F12, due to a known bug in FreeBasic compiler.
	* Currently, only the program directory can be accessed to save
	  and load tracks.
	* In Linux, file extensions have to be "trk", "TRK", "rpl" or
	  "RPL". Combined upper and lower case are not recognised, like
	  "Trk" or "rpL".
	* The brush-styled terrain editor may sometimes generate slopes
	  that are unfinished. This is because Stunts does not have a
	  terrain element with two opposed diagonal verteces high and
	  the other two low. I'm currently trying to find a simple and
	  reliable way to fix this.
	* A switch exists in the editor to allow combining track elements,
	  but it is not accessible right now. A similar switch exists to
	  disable graphical warnings on the terrain. They will become
	  available to the user soon.
	* Configuration file cast.cfg is useless right now, but required
	  to be in the program directory.
	* Since the track graphics are borrowed from the built-in editor,
	  the track looks pretty small on modern screens. I'm considering
	  creating a new, bigger graphic set.
