4D Sports Driving Car Editor III
================================

CarEdit3 is a simple, old-school DOS editor for Stunts/4DSD vehicles.

Installation
------------
Simply copy the CAREDIT3.EXE to the game directory.

Usage
-----
Start the EXE to manage your garage (i.e., the list of car files in the
directory) and edit the corresponding RES files. Note the keyboard hints
at the bottom of each screen/window.

Features
--------
Some of the more useful features of CarEdit3 include:
- Garage: Copy, rename or delete entire cars in a convenient way
- Engine: Advanced power-curve editing (single values or entire areas)
- Gears:  RPM/velocity diagram and gear ratio equalizer
- Texts:  Automatic correction of length/offsets in RES files on save

History
-------
CarEdit3 is a nostalgia-induced rewrite of an old, lost love (CarEdit2).
CarEdit2 was created in the late 90ies, never published, and used by two
people in the world (estimated) (thus doubling the success of CarEdit1).
While the source code might still exist on some abandoned floppy disk in
the basement, I needed an excuse for spending some time programming the
way I did two decades ago.

Maturity
--------
CarEdit3 is currently beta software; it has not been tested extensively.
The editor works fine and, as of this writing, there are no known bugs.
The rendering has not been optimized yet, resulting in intense flickering
for certain operations (most notably while editing the power curve). This
might be the next thing to work on.

Source Tree
-----------
CAREDIT3.PAS is the core program. It contains the RES file data management
as well as the rendering and input-handling functionality for all screens.
I may very soon split the latter part into one unit per screen, though...
The *PRO.PAS units consist of utility functions that were easy to extract
from the core program. The suffix PRO reflects the immense professionality
required from any other user since there is no documentation at all.

Releases
--------
2014-06-21  First release on the stunts.hu forum
2014-06-22  Maximum amount of cars in garage increased to 32,
            new hint regarding accuracy added to the engine screen,
            more helpful RPM lines added to the RPM/velocity graph,
            BGI driver now linked into the EXE (thanks, dreadnaut!)

                                                    -- dm_s1e6, 2014-06-22
