# This is the configuration file for dosbox-staging (0.77.0). # Lines starting with a '#' character are comments. [sdl] # fullscreen: Start DOSBox directly in fullscreen. # Press Alt+Enter to switch back to window. # display: Number of display to use; values depend on OS and user settings. # fullresolution: What resolution to use for fullscreen: 'original', 'desktop' # or a fixed size (e.g. 1024x768). # windowresolution: Set window size to be used when running in windowed mode: # default: Select the best option based on your # environment and other settings. # original: Resize window to the resolution picked by # the emulated program. # resizable: Make the emulator window resizable. # This is an experimental option, works only with # output=opengl and glshader=sharp (or none) # : Scale the window content to the indicated # dimensions, in WxH format. For example: 1024x768. # Scaling is not performed for output=surface. # output: What video system to use for output. # Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp. # texture_renderer: Choose a renderer driver when using a texture output mode. # Use texture_renderer=auto for an automatic choice. # Possible values: auto, direct3d, direct3d11, opengl, opengles2, software. # capture_mouse: Choose a mouse control method: # onclick: The mouse will be captured after the first # click inside the window. # onstart: The mouse is captured immediately on start # (similar to real DOS). # seamless: The mouse can move seamlessly in and out of DOSBox # window and cannot be captured. # nomouse: The mouse is disabled and hidden without any # input sent to the game. # Choose how middle-clicks are handled (second parameter): # middlegame: Middle-clicks are sent to the game # (Ctrl+F10 uncaptures the mouse). # middlerelease: Middle-clicks are used to uncapture the mouse # (not sent to the game). However, middle-clicks # will be sent to the game in fullscreen or when # seamless control is set. # Ctrl+F10 will also uncapture the mouse. # Defaults (if not present or incorrect): seamless middlerelease # Possible values: seamless, onclick, onstart, nomouse. # sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50). # raw_mouse_input: Enable this setting to bypass your operating system's mouse # acceleration and sensitivity settings. This works in # fullscreen or when the mouse is captured in window mode. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. # Resetmapper only works with the default value. # screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER # environment variable (which usually blocks the OS screensaver # while the emulator is running). # Possible values: auto, allow, block. fullscreen = false display = 0 fullresolution = desktop windowresolution = default output = opengl texture_renderer = auto capture_mouse = seamless middlerelease sensitivity = 100 raw_mouse_input = false waitonerror = true priority = higher,normal mapperfile = mapper-sdl2-0.77.0.map screensaver = auto [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. # startup_verbosity: Controls verbosity prior to displaying the program: # Verbosity | Splash | Welcome | Early stdout # high | yes | yes | yes # medium | no | yes | yes # low | no | no | yes # quiet | no | no | no # splash_only | yes | no | no # auto | 'low' if exec or dir is passed, otherwise 'high' # Possible values: high, medium, low, splash_only, quiet, auto. language = machine = svga_s3 captures = capture memsize = 16 startup_verbosity = high [log] # logfile: file where the log messages will be saved to # vga: Enable/Disable logging of this type. # vgagfx: Enable/Disable logging of this type. # vgamisc: Enable/Disable logging of this type. # int10: Enable/Disable logging of this type. # sblaster: Enable/Disable logging of this type. # dma_control: Enable/Disable logging of this type. # fpu: Enable/Disable logging of this type. # cpu: Enable/Disable logging of this type. # paging: Enable/Disable logging of this type. # fcb: Enable/Disable logging of this type. # files: Enable/Disable logging of this type. # ioctl: Enable/Disable logging of this type. # exec: Enable/Disable logging of this type. # dosmisc: Enable/Disable logging of this type. # pit: Enable/Disable logging of this type. # keyboard: Enable/Disable logging of this type. # pic: Enable/Disable logging of this type. # mouse: Enable/Disable logging of this type. # bios: Enable/Disable logging of this type. # gui: Enable/Disable logging of this type. # misc: Enable/Disable logging of this type. # io: Enable/Disable logging of this type. # pci: Enable/Disable logging of this type. logfile = vga = true vgagfx = true vgamisc = true int10 = true sblaster = true dma_control = true fpu = true cpu = true paging = true fcb = true files = true ioctl = true exec = true dosmisc = true pit = true keyboard = true pic = true mouse = true bios = true gui = true misc = true io = true pci = true [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Scales the vertical resolution to produce a 4:3 display aspect # ratio, matching that of the original standard-definition monitors # for which the majority of DOS games were designed. This setting # only affects video modes that use non-square pixels, such as # 320x200 or 640x400; where as square-pixel modes, such as 640x480 # and 800x600, will be displayed as-is. # monochrome_palette: Select default palette for monochrome display. # Works only when emulating hercules or cga_mono. # You can also cycle through available colours using F11. # Possible values: white, paperwhite, green, amber. # scaler: Scaler used to enlarge/enhance low resolution modes. # If 'forced' is appended, then the scaler will be used even if # the result might not be desired. # Note that some scalers may use black borders to fit the image # within your configured display resolution. If this is # undesirable, try either a different scaler or enabling # fullresolution output. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. # glshader: Either 'none' or a GLSL shader name. Works only with # OpenGL output. Can be either an absolute path, a file # in the 'glshaders' subdirectory of the DOSBox # configuration directory, or one of the built-in shaders: # advinterp2x, advinterp3x, advmame2x, advmame3x, # crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x, # scan2x, scan3x, tv2x, tv3x, sharp (default). frameskip = 0 aspect = true monochrome_palette = white scaler = none glshader = default [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Number of cycles to decrease/increase with keycombos. (Ctrl+F11/Ctrl+F12) # cycledown: Setting it lower than 100 will be a percentage. core = normal cputype = auto cycles = auto cycleup = 10 cycledown = 20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound = false rate = 44100 blocksize = 1024 prebuffer = 25 [midi] # mididevice: Device that will receive the MIDI data (from the emulated MIDI # interface - MPU-401). Choose one of the following: # 'fluidsynth', to use the built-in MIDI synthesizer. See the # [fluidsynth] section for detailed configuration. # 'auto', to use the first working external MIDI player. This # might be a software synthesizer or physical device. # Possible values: auto, win32, fluidsynth, none. # midiconfig: Configuration options for the selected MIDI interface. # This is usually the id or name of the MIDI synthesizer you want # to use (find the id/name with DOS command 'mixer /listmidi'). # - This option has no effect when using the built-in synthesizers # (mididevice = fluidsynth or mt32). # - If you're using a physical Roland MT-32 with revision 0 PCB, # the hardware may require a delay in order to prevent its # buffer from overflowing. In that case, add 'delaysysex', # for example: 'midiconfig=2 delaysysex'. # See the README/Manual for more details. # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. mididevice=mt32 [mt32] # !!Daniel3D!! # copy content of mt32.zip and cm32l.zip flat in this folder - no subfolders - just a bunch of .rom/.bin files romdir=C:\temp\mt15_tests\romfiles # models # like the version that was available on stunts release model=mt32_old # better sounding model (only one model= per time) #model=cm32l_102 [fluidsynth] # soundfont: Path to a SoundFont file in .sf2 format. You can use an # absolute or relative path, or the name of an .sf2 inside # the 'soundfonts' directory within your DOSBox configuration # directory. # An optional percentage will scale the SoundFont's volume. # For example: 'soundfont.sf2 50' will attenuate it by 50 percent. # The scaling percentage can range from 1 to 500. soundfont = default.sf2 [debug] [sblaster] # sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the Sound Blaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the Sound Blaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the Sound Blaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the Sound Blaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'. # All OPL modes are AdLib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none. # oplemu: Provider for the OPL emulation. 'compat' provides better quality, # 'nuked' is the default and most accurate (but the most CPU-intensive). # Possible values: default, compat, fast, mame, nuked. sbtype = sb16 sbbase = 220 irq = 7 dma = 1 hdma = 5 sbmixer = true oplmode = auto oplemu = default [gus] # gus: Enable Gravis UltraSound emulation. # gusbase: The IO base address of the Gravis UltraSound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis UltraSound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis UltraSound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to UltraSound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus = false gusbase = 240 gusirq = 5 gusdma = 3 ultradir = C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources. # 'auto' enables this for non-Windows systems and disables it on Windows. # If your OS performs its own DC-offset correction, then set this to 'false'. # Possible values: auto, true, false. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker = true pcrate = 18939 zero_offset = auto tandy = auto tandyrate = 44100 disney = true [joystick] # joysticktype: Type of joystick to emulate: auto (default), # none (disables joystick emulation), # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # auto chooses emulation depending on real joystick(s). # (Remember to reset DOSBox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. # circularinput: enable translation of circular input to square output. # Try enabling this if your left analog stick can only move in a circle. # deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one. joysticktype = auto timed = true autofire = false swap34 = false buttonwrap = false circularinput = false deadzone = 10 [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # phonebookfile: File used to map fake phone numbers to addresses. serial1 = dummy serial2 = dummy serial3 = disabled serial4 = disabled phonebookfile = phonebook.txt [dos] # xms: Enable XMS support. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false. # umb: Enable UMB support. # ver: Set DOS version (5.0 by default). Specify as major.minor format. # A single number is treated as the major version. # Common settings are 3.3, 5.0, 6.22, and 7.1. # keyboardlayout: Language code of the keyboard layout (or none). xms = true ems = true umb = true ver = 5.0 keyboardlayout = auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx = false [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. # !!Daniel3D!! # folder with Stunts 1.1 mount c C:\temp\mt15_tests\stunts11 c: game.exe /sMT