Herr Otto Partz says you're all nothing but pipsqueaks!
Quote from: Matei on February 20, 2024, 03:44:35 PMActually, physics simulations existed much earlier than that:
https://fshistory.simflight.com/fsh/index.htm
Quote from: Matei on February 20, 2024, 03:12:14 PMI think it's because people who play driving games don't want realistic physics.You shouldn't speak as if you knew every answer to every question only because you posted about it in your blog. I don't think there is one thing in this world you can name and 100% of people would agree, and that is even more true when talking about leisure activities and what people find fun. Heck, you can't even get 100% asking people "do you want to live?".
Quote from: Matei on February 20, 2024, 03:12:14 PMI don't think the physics model is very simplified because of the hardware limitations, I think it's because people who play driving games don't want realistic physics. I mean look at the driving games made after 1995 and until now. How many of them have decent physics models?First, stunts is a 1990 game. Physics engines didn't exist yet.
QuoteI think it's because people who play driving games don't want realistic physics.realistic or not, that is a matter of taste. It's still a physics model.
QuoteDid you get a lot of help from Braybon and Bell who wrote the original?
Oh yeah - a 6502 hex dump - just a pigging list of numbers. In the end we wrote our version by playing Elite on a Beeb and making ours look the same.
AN EASY JOB
Was it an easy job?
Far from it. When you normally write a program, if something doesn't work, you just throw it away and try something else. But we had to produce something that looked the same.
But at least you had a framework.
Yes but things that just sort of happened in the Acorn version were really an effort to copy for the Spectrum. We had to mimic what were really bugs!