Stunts Forum

Stunts - the Game => Stunts Chat => Topic started by: CTG on January 15, 2008, 10:46:11 AM

Title: Characteristic track designers
Post by: CTG on January 15, 2008, 10:46:11 AM
You see a track. Can you tell who's the designer? Let's collect the characteristic signs of tracks made by different pipsqueaks!

Mark L. Rivers: well-rendered scenery, many side elements to help a tricky corner or just to make some crazy jumps.

Akoss Poo: a little bit poor scenery, he takes care more of the driving line. He prefers fast tracks cracked by some really slow small corners - and he tries to ignore the use of water. Usually the whole track needs very dynamic driving.

CTG: rich, sometimes overcrowded scenery, many different track elements in a row usually without simple straight roads. Only a few small corners but lately he used it more often then before. Not very tricky tracks, aim is to measure the pure driving skills with each cars. (And there are more left corners than right, somehow it fits better for the designer's hand when driving)
Title: Re: Characteristic track designers
Post by: zaqrack on January 15, 2008, 11:46:12 AM
Zak: often geometrically aligned scenery, lots of dirt and ice roads and sharp corners, almost never a single piece of straight road without an obstacle. :)
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 11:54:32 AM
Sometimes I make geometrical shaped tracks too. Have I ever told that USL's Yokohama track was originally named as 'Pizza' ? ;D
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 11:56:12 AM
Krys Toff tracks... well... I guess he's the only one being able to characterise them with those crazy bug elements... ;) Mainly I'm thinking on Tata and ZCT 77.
Title: Re: Characteristic track designers
Post by: Krys TOFF on January 15, 2008, 11:59:17 AM
JTK's characteristic : often an elevated corner just after a jump and an empty square, especially when you arrive at full speed. Usually a very few scenery around the track itself, or else a full map with same scenery on every non-track square (no, please, no more windmills ! Aaaargh !!).
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 12:04:30 PM
Argammon? :D I liked Oligoways.
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 12:06:29 PM
Addition to my own tracks: the few trick possibilities are usually there by will - they are based on pre-calculated movements.
Title: Re: Characteristic track designers
Post by: Krys TOFF on January 15, 2008, 12:09:06 PM
Quote from: CTG on January 15, 2008, 11:56:12 AM
Krys Toff tracks... well... I guess he's the only one being able to characterise them with those crazy bug elements... ;) Mainly I'm thinking on Tata and ZCT 77.
I have different style of track designing I think. Either crazy and tricky, or fluent like Akoss' tracks. I also like jumps, especially over Stunts elements or to avoid corners (WRC Stunts' Kenya 2 comes to my mind).
You mentionned some crazy, let me present some fluent ones : Palanga, Road America, ... Almost all tracks created for IMSA Cup competition I may say.
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 12:13:40 PM
Anyway would you be so kind as to build a track for next USC race? Criteria: it has to be good for all the cars as drivers can choose their vehicle AND it has to be fluent and relatively short with one or two basic bug elements (hidden corner, tricky loop, etc.).
Title: Re: Characteristic track designers
Post by: BonzaiJoe on January 15, 2008, 01:21:09 PM
JTK uses hills very well, integrating them with the track.
Mark L. is always the easiest to guess because of all the external track elements...
Title: Re: Characteristic track designers
Post by: Krys TOFF on January 15, 2008, 02:22:24 PM
Quote from: CTG on January 15, 2008, 12:13:40 PM
Anyway would you be so kind as to build a track for next USC race? Criteria: it has to be good for all the cars as drivers can choose their vehicle AND it has to be fluent and relatively short with one or two basic bug elements (hidden corner, tricky loop, etc.).
suitable for all cars, but without bonus system like at ZS2008 ? Well, everybody will use indy, whatever the track... ::)
Anyway, I can design a track, yes. ;)
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 03:49:38 PM
Check Visegr?d topic in USC subforum. My performance with all the cars you used will be the bonus. ;D
Title: Re: Characteristic track designers
Post by: Krys TOFF on January 15, 2008, 04:16:59 PM
Oh, yes, I remember now.
I already made the basic of the track but I can't really perform tests at my job, I'll finish it at home. When do you need the track exactly ?
Title: Re: Characteristic track designers
Post by: CTG on January 15, 2008, 04:35:30 PM
Let's say this week. I'll publish the track in advance to make you decide, which car do you want to use.
Title: Re: Characteristic track designers
Post by: Krys TOFF on January 17, 2008, 11:23:24 AM
Track sent by mail at riverkiller address. ;)