Screenshot from 2025-02-01 10-49-08.png
Ladies and gentlemen,
I'm glad to present you the first release of SuperSight, a Stunts mod that extends the field of vision to a radius of up to 10 tiles around the car. I've been talking about the project for some days in the RE section of the forum, but the mod seems now to be ripe for publication, so this is my official version 1.0. You can find it attached here. I hope the promotional screenshot entices you to give it a try!
I have only changed the rendering code, the physics should be exactly to same. However, I noticed that my replays made with the Zakstunts 2025 version tend to de-sync, so I don't recommend using this version to produce competitive runs (also, the extended LOS could be considered a cheat). The replays made with other Restunts-based mods should play fine.
Feedback and comments are very welcome. Have fun :)
[1] https://forum.stunts.hu/index.php?topic=4400
Downloaded and updated! Great work!
New version (v1.2)! New features:
* correct processing of illusion tiles
* fixes for some older Restunts bugs:
** the replays made with the vanilla game now play correctly!
** the audio options work (start with /ssb for the Adlib audio)
* Press F5 to toggle the debug infos
I attach here a new screenshot, but if you go to my personal site you can enjoy the whole video, showcasing the fastest replay currently available for ZCT282, courtesy of Argammon. Also, the page allows also people not registered in the forum to download the mod.
https://marnetto.net/projects/stunts
Screenshot from 2025-02-07 11-57-25.png
I have to use this mod on 4:00am! I created the track putting scenery very packed to counteract the poor visibility of Stunts engine. It'll look amazing with this
For those overwhelmed by the thread in the "reverse engineering" section, here is my latest update and also the final one ( for a while ;) )
Supersight v1.5
New features:
* uses the original Stunts memory manager. This allows using more demanding car models for you and your opponent. Successfully tested with two Hexas and other combinations
* max number of graphical primitives increased to 600
* solved game freezes when rendering complex scenes, e.g. the eastern part of ZCT037
* F5 displays some status indicators of the 3D engine
* F6 displays illusion tiles
(note: when using F5/F6 in replay mode, they will only come in effect when the scene is re-rendered, either by advancing the time or by changing the camera angle)
Great work! Keep it up! I've just downloaded the new binary.
I've had some very busy weeks, so after your first version I and my post late January I didn't have time to follow the progress. Or play with it..
You made the most substantial modification to STUNTS in 35 years. I'm really impressed with that.
I was planning a 35 year anniversary edition and this certainly called for one. With zappers updated original cars and a new main menu screen.
I really love the work you have done. Thank you.
Stunts & SuperSight will make an appearance on real hardware at the retrogaming corner of the "Maker Faire" event in Karlovy Vary (Czech Republic). There is even a tournament with a retro mouse pad and a memory game as prize, courtesy of "Sledge" of the high-voltage.cz site. Hope they take some videos!
https://www.high-voltage.cz/2025/pozvanka-maker-faire-karlovy-vary-29-brezna-2025
Sounds like a great event! And it's very nice to see the good folks at high-voltage.cz keeping tabs on the activity here and featuring your mod!
Hi! Here is a short report from the event, including a not-so-great video :)
https://www.high-voltage.cz/2025/debriefing-retroherni-doupe-na-makerfaire-karlovy-vary-potreti/
: Sledge April 07, 2025, 10:20:40 +02:00Hi! Here is a short report from the event, including a not-so-great video :)
https://www.high-voltage.cz/2025/debriefing-retroherni-doupe-na-makerfaire-karlovy-vary-potreti/
Thanks, nice to see my mod run on real DOS! I saw the video last weekend and gave it its first "like", hope others will follow. Thanks for keeping alive the spirit of the Nineties!
Hi
@Sledge. Nice to see you here. Have read a few of your (automatically translated) articles - thanks for creating! I often look at Retropolis (https://www.retropolis.cz/) since this year - awesome source for Retronews and Infos.
Great, guys! It'd be great to be at an event like this, promoting Stunts :)
Hello
@Sledge ! Fantastic event, thanks for running it and sharing with us :)
A question for those active on dosreloaded.de : can anyone inform them about this mod? I think they might enjoy it. Please point them to the last version available on https://marnetto.net/projects/stunts .
The thing is they use a different distribution of Stunts, so I guess for them to use it for their tournament, the changes would have to be reapplied to the Mindscape version
: Cas May 16, 2025, 02:58:19 +02:00The thing is they use a different distribution of Stunts, so I guess for them to use it for their tournament, the changes would have to be reapplied to the Mindscape version
Oh, good to know. In this case I fear it's impossible to provide them the upgrade, barring exceptional efforts. Pity, hope some of them are lurking here and will try out the mod anyway.
: HerrNove May 17, 2025, 12:06:14 +02:00Oh, good to know. In this case I fear it's impossible to provide them the upgrade, barring exceptional efforts. Pity, hope some of them are lurking here and will try out the mod anyway.
Even if the mod can't be used in the competition there, I guess they will enjoy knowing about and playing with it anyway. And who knows, the mod might even change their minds and make them go back to 1991 Broderbund next year! :D So I have posted about it (https://dosreloaded.de/forum/thread/8237-eine-reihe-von-werkzeugen-f%C3%BCr-stunts/?postID=288348#post288348). (
@Cas Hope you won't mind me hijacking your thread over there :) )
: Duplode May 18, 2025, 02:47:21 +02:00: HerrNove May 17, 2025, 12:06:14 +02:00Oh, good to know. In this case I fear it's impossible to provide them the upgrade, barring exceptional efforts. Pity, hope some of them are lurking here and will try out the mod anyway.
Even if the mod can't be used in the competition there, I guess they will enjoy knowing about and playing with it anyway. And who knows, the mod might even change their minds and make them go back to 1991 Broderbund next year! :D So I have posted about it (https://dosreloaded.de/forum/thread/8237-eine-reihe-von-werkzeugen-f%C3%BCr-stunts/?postID=288348#post288348). ( @Cas Hope you won't mind me hijacking your thread over there :) )
Thanks
@Duplode! Thanks also for taking the time to create custom screenshots :-)
No prob! Actually, it'd be very good if they'd approach us more, like by changing the official distribution 8)
: Cas February 07, 2025, 06:15:24 +01:00I have to use this mod on 4:00am! I created the track putting scenery very packed to counteract the poor visibility of Stunts engine. It'll look amazing with this
Your 4:00am has meanwhile become one of my favourite test benches when I try new features :)
Screenshot from 2025-08-27 03-45-30.png
8) It does look great from up there!
Dear rаcers,
I am glad to present you the new release of my mod: SuperSight 2.00.
The new version number does not bring revolutionary improvements, but it wants to represent that the project has reached a certain maturity and stability, and also that the focus will be less on the raw number of polygons and more on other aspects of the playing experience.
Here the new features since v1.5:
* Unlocked the camera zoom.
* Unlocked the camera elevation. Note that if you go to 90° (elevation = 256) the camera will be fixed with having the North on the top of the screen. This is a consequence of how the Stunts graphic engine works, up to you if you consider it a feature or a bug.
* Extended the status infos shown with the F5 keys. Now they also show the camera orientation. Useful to reproduce particular screenshots, compare replays, etc.
* Fixed the bug where the explosion effect would sometimes appear in a wrong position (related discussion (https://forum.stunts.hu/index.php?topic=4549.0)).
* Minor tweaks to the rendering algorithm.
* Reduced the exe size to 250 KB, so that you can load more tracks on your floppy disk.
SuperSight 2.00 is in attachment (filename
SS-200.EXE). For daring players I also provide version 2.00X (filename
SS-200X.ZIP), which features the overtuned 3D engine I developed last summer (details (https://forum.stunts.hu/index.php?msg=98562)). Version 2.00X boasts better graphics, but it crashes sometimes, so I don't recommend it for "serious" speedruns.
Thanks to
@llm for the contributions, to
@KyLiE for the testing and to everyone for trying it out!
Congratulations on the release! I'll be sure to start testing it out. Am I right in thinking that this version has the same performance as version 1.5?
: KyLiE January 26, 2026, 03:26:52 +01:00Congratulations on the release! I'll be sure to start testing it out. Am I right in thinking that this version has the same performance as version 1.5?
Yes, exactly. I made minor tweaks to fix a slight asymmetry, but this should not influence the CPU load.
To complement my release announcement (https://marnetto.net/2026/01/27/camel), I published a new replay video showing the fastest replay on the top-voted track of the year. Enjoy!
ss-200x.jpg (https://www.youtube.com/watch?v=AF3stJfcK8A)
looks great - your really pushing the engine to the limits and above
Dear rаcers,
to better celebrate the change of season I am happy to announce you a minor update of my SuperSight mod for Stunts. Here the new features:
* The F7 key now switches to the "OWOOT cam", an overhead camera used to validate replays following the OWOOT rule.
* F5/F6/F7 now update the screen immediately, it is no more necessary to force a refresh.
* When the camera debug infos are active (F3 + F5), the clock is moved to the right to avoid overlapping the text.
* The default audio option is now AdLib / Sound Blaster (`/ssb`). Run with `/spc` for PC speaker, `/smt` for MT32, `/std` for Tandy, or `/ns` to disable sound.
Many thanks to
@KyLiE for the suggestions and the testing!
Downloads* Download v2.1 . Regular version, recommended.
* Download v2.1X . Experimental version, with better graphics but crash-prone (details (https://forum.stunts.hu/index.php?topic=4400.msg98562#msg98562)).
Drove a lap on ZCT296 with the Testarossa, and noticed an invisible bar which appears only when you reach its tile 🤔
Interesting, that should not happen but I must check the track on Bliss. If you activate F6 does it change anything?
EDIT: the track has no illusion tiles so we can rule out the F6 setting. However, I cannot reproduce the bug with either v2.1 or v2.1X. Please send me a .rpl when you have time, and which of the two versions you used. Also, check if you have somehow set your detail level to less than max.
: HerrNove March 22, 2026, 01:39:24 +01:00Also, check if you have somehow set your detail level to less than max.
Oh, that was it: somehow it was on "full, no cloud or scenery". That's strange, I don't remember ever decreasing it.
Barn mystery solved though, thank you!
: dreadnaut March 23, 2026, 12:13:31 +01:00: HerrNove March 22, 2026, 01:39:24 +01:00Also, check if you have somehow set your detail level to less than max.
Oh, that was it: somehow it was on "full, no cloud or scenery". That's strange, I don't remember ever decreasing it.
Note that Stunts auto-tunes that parameter. If you set your DOSBox cycles too low, or something decides to hog your CPU exactly when Stunts is starting, the detail level may get automatically reduced.
The parameter is not saved, so the problem is auto-fixed at the following session (not so in SuperSight-X that saves it, but this is another story).
Just updated my binary and been quickly testing it (the stable one). I didn't notice anything like the barn issue. If I notice anything similar, I'll save the reply too!