Stunts Forum

ZakStunts - the Competition => Competition 2025 => Topic started by: Alain il professore on August 25, 2025, 02:17:52 AM

Title: ZCT290 - Abandoned Mine
Post by: Alain il professore on August 25, 2025, 02:17:52 AM
(https://imgur.com/AB4ulOL.png)
Title: Re: ZCT290 - Abandoned Mine
Post by: alanrotoi on August 26, 2025, 10:38:50 AM
I hope you'll enjoy the track! The track was designed to avoid a PG surprise. Let's see if I succeeded. The objective is to have a fight between different ways of racing. For example, P962, Lancia and Carrera, you'll need sometimes different tricks and strategies to "solve" this track.
Title: Re: ZCT290 - Abandoned Mine
Post by: HerrNove on August 26, 2025, 10:42:57 AM
Quote from: alanrotoi on August 26, 2025, 10:38:50 AMFor example, P962, Lancia and Carrera.

But if the winner were the truck, it would be appropriate for a mine :)
Title: Re: ZCT290 - Abandoned Mine
Post by: alanrotoi on August 26, 2025, 11:09:21 AM
Hehe right! I took a couple of bonus points because I prefer a tricky and jumper replay at the end. A replay like that could be done with imsa or rally car even with carrera we could see an enjoyable tricky lap but not with lm002. Two points maybe were too few to keep it out of the race. The main objective was to keep the lambo out of the battle.
Title: Re: ZCT290 - Abandoned Mine
Post by: Alain il professore on August 26, 2025, 11:22:34 AM
Quote from: alanrotoi on August 26, 2025, 10:38:50 AMI hope you'll enjoy the track! The track was designed to avoid a PG surprise. Let's see if I succeeded. The objective is to have a fight between different ways of racing. For example, P962, Lancia and Carrera, you'll need sometimes different tricks and strategies to "solve" this track.

All past tracks were designed, meant and verified to avoid a PG surprise anyway. It's not about the track design it's about the PG cars. They are the unbeatable flaws of the game. Everybody know the PG bug is not a bug but a feature. They represent an existential horror for skilled drivers.

I even bet a bite on my pipe that a PG car, used by an oligarchy of pipsqueaks, will win ZCT290 by a huge gap!

Let's listen @LeoRamone explain anti PG track design, he knows his job, he found the algorithm for an anti PG track, which stand in three simple words: declivity, dihydrogen and d-fence.



But it's not about designing anti PG tracks to make a perfect competition, PG cars also need to shine sometimes.

The flaw of this bonus system including PG cars is that people think PG cars can compete on equal foot with non PG cars. It's never the case, and the distorted gaps will always happen, with two different races on the same track where not everybody stand the same chance!
(https://imgur.com/ZbxfjBE.png)
Title: Re: ZCT290 - Abandoned Mine
Post by: alanrotoi on August 26, 2025, 11:29:55 AM
No, it's about the track. If you already know PG cars are "unbeatable" then you better start test them here too.
Title: Re: ZCT290 - Abandoned Mine
Post by: alanrotoi on August 26, 2025, 11:40:23 AM
Quote from: Alain il professore on August 26, 2025, 11:22:34 AM
Quote from: alanrotoi on August 26, 2025, 10:38:50 AMAll past tracks were designed, meant and verified to avoid a PG surprise anyway.


It's not like that and I pointed it a couple of years ago. There weren't a track building logic. I pushed there and it might only lead to flooded tracks. It's something we can't learn from a day to another and sometimes we'll fail like in zct284.
Building a track for the ocation of certain set of cars and its bonuses is quiet hard and fun. There are aspects of the game that we didn't expert to the limit yet.

And the big gaps mostly comes from time invested on the game. Skills, game knowledge, luck and too much time.
Title: Re: ZCT290 - Abandoned Mine
Post by: Alain il professore on August 26, 2025, 12:05:30 PM
You are mostly right. Time is key. There is probably no talent in genius. I'm curious about how much time is needed for a genius (talking about 2000+ Folyami Stunts driver) to drive a winning lap.
Title: Re: ZCT290 - Abandoned Mine
Post by: Matei on August 26, 2025, 12:11:56 PM
Quote from: alanrotoi on August 26, 2025, 10:38:50 AMThe track was designed to avoid a PG surprise.

https://www.trackmania.wiki/wiki/Nosebug

QuoteThe setup for a nosebug is complex and requires precise movements, if the track wasn't meant for it.
Title: Re: ZCT290 - Abandoned Mine
Post by: HerrNove on August 27, 2025, 03:18:47 AM
A small preview of my nightly hacking efforts. Enjoy this high-altitude postcard from the abandoned mine!

Screenshot from 2025-08-27 03-15-31.png
Title: Re: ZCT290 - Abandoned Mine
Post by: alanrotoi on August 27, 2025, 04:08:48 AM
Ooh! Thank you! Very nice northeast - southwest sight! It looks pretty cool!
Title: Re: ZCT290 - Abandoned Mine
Post by: Alain il professore on August 27, 2025, 10:18:30 AM
Quote from: HerrNove on August 27, 2025, 03:18:47 AMA small preview of my nightly hacking efforts. Enjoy this high-altitude postcard from the abandoned mine!

Screenshot from 2025-08-27 03-15-31.png

Round, perfectly drawn and fine boobs. Let's call this part of the track "the titty twister"