Video: https://www.youtube.com/watch?v=XoE5CKLLnaM
Github: https://github.com/lambdacube3d/lambdacube-edsl
but for 7 years inactive :(
One of the authors even appeared in this forum:
https://forum.stunts.hu/index.php?topic=2454.msg69745#msg69745
But judging from his current home page, he seems to have moved on:
https://cobbpg.github.io/
Moved on to:
https://cobbpg.github.io/articles/stunt-car-r@cer-plus4-port.html
As I mentioned this forum has some bugs (unlike Stunts), so copy link address and replace "@" with "a".
QuoteStunt Car R@cer is one of the most sophisticated games from the 8-bit era. You're not going to find many other examples of filled-vector 3D rendering combined with a physics engine that resolves spring collisions against a 3D mesh while still delivering a decent frame rate running on a 1 MHz CPU and no assistance from the hardware whatsoever.
https://inv.nadeko.net/channel/UCrVJ6lEIa-FhGO7wX9Ntmpw
I also referred to
Stunt Car R_a_c_e_r:
Quote from: https://forum.stunts.hu/index.php?topic=4243.msg92817#msg92817I'm pretty sure that what Mr. Simon Hasur describes in the second video here could have functioned perfectly on a 286 CPU:
https://matei.one/games.html#video
...considering that:
https://worldofspectrum.net/item/0004969/
Though the LambdaCube project did go dormant AFAIK, the Stunts tech demo subsists as the stunts package on Hackage (https://hackage.haskell.org/package/stunts). I have borrowed code from it a couple times :)
Anyone interested in Stunt Car R@cer? The car has suspension, it bounces after landing and has "boost" for accelerating before jumps. There's a remake, but without races:
https://www.youtube.com/watch?v=auZ9A70iP6A
The car doesn't bounce either.