New car with a retrofuturistic design! The new Baronetti Payback!!
payback.png
I hope you'll like it!
You can download the files below and from the wiki article:
https://wiki.stunts.hu/wiki/Baronetti_Payback
Test the car and let me know what do you think about it! Also, take a look to the dashboard ;)
Same problem.
https://forum.stunts.hu/index.php?topic=4497.0
:o :o :o
Actually, this design fits Melange XGT-88 the best.
Haha yes! It seems there are two branches of Melange, the Turismo Carretera and the techno design :D I tryied to merge both in the last design ;)
You missed Generations live race where we could race with any of the four Melange designs (2003, 2012, 2021 and 2024). Here is the video: https://youtu.be/bZ8Vta8-1S8
Nice work! This looks amazing! :D
@alanrotoi I have been driving the Payback and I'm loving it! It has stats that are all in fun ranges. Good acceleration, fast but not uncontrollable. And that dashboard! 🤩
What was your inspiration?
Looking forward to seeing this in R4K maybe.
That is a very nice creation! Congrats
@alanrotoi ;)
Thank you so much
@Zapper !!
It'll definitely be in R4K in this coming season :)
Quote from: Spoonboy on December 10, 2025, 11:03:26 PM@alanrotoi I have been driving the Payback and I'm loving it! It has stats that are all in fun ranges. Good acceleration, fast but not uncontrollable. And that dashboard! 🤩
What was your inspiration?
Looking forward to seeing this in R4K maybe.
Thank you for your kind words and support
@KyLiE @Spoonboy and
@Cas ! It would be an honor to see this car in R4K!
Here is the launch video of the car. It's a bit retro 80's ;D 8)
https://www.youtube.com/watch?v=9uoqjh2Bhzk
Great video
@alanrotoi!
Just curious, what was the track you used to demonstrate the Payback?
Quote from: Spoonboy on December 29, 2025, 01:26:52 PMGreat video @alanrotoi!
Just curious, what was the track you used to demonstrate the Payback?
Thank you!! I needed a dense urban track for the video so I chose zct231 Kowloon. It's a dual-way track and took the longest way.
The 3D model is absolutely stunning, great work!
Something curious: In my racing session at R4K this evening, I had more than a dozen runs through the early sectors of the track with the Payback, and got a magic carpet on the hill between the two tunnels in all of them except the very last one. That felt way less chaotic than what we're used to when it comes to carpets!
Quote from: Duplode on February 25, 2026, 02:42:54 AMThe 3D model is absolutely stunning, great work!
Something curious: In my racing session at R4K this evening, I had more than a dozen runs through the early sectors of the track with the Payback, and got a magic carpet on the hill between the two tunnels in all of them except the very last one. That felt way less chaotic than what we're used to when it comes to carpets!
I had the same thing on Melange - I think it's a feature of the track and not the car
I think it's about both. That particular section was meant to be tricky in that way. It has 5 different flat levels and mixed with high speed (or revs.) cars somehow magic carpets appears. It happened often in Generations live race, where we had a similar pattern section and Melange, andntje result was also a Magic carpet in at least half of laps.
Good points -- and yes, now that you've mentioned the Melange, it does bring Generations to mind!
Hello my friends,
I ran into a classic Stunts rendering issue on the Renault 5 Turbo and I noticed the same on the Baronetti Payback: polygons that are meant to behave like stickers/overlays (details sitting on top of another surface) were glitching depending on camera angle (flicker).
Here's what fixed it, and it's a good rule for any stressed 3D car model:
1) Check Z-bias (for "sticker" polygons)
The Stunts Wiki explains it like this: Z-bias forces a polygon to be displayed over other polygons placed at the same depth, typically used for small details.
2) Polygon list order matters (this is the big one)
Even with Z-bias enabled, you must place the overlay polygon directly after its base polygon in the polygon list, otherwise you'll get display bugs.
(Or more generally: overlay polygons should be immediately after the polygon they belong to.)
3) For "panel disappears at some angles" → try 2-sided
For the panels that glitched, enabling 2-sided fixed it.
Reference: stressed documentation (polygon chart: 2-sided, Z-bias, and ordering).
wiki page user reference for Stressed (https://wiki.stunts.hu/wiki/Stressed_user_reference)