Stunts Forum

Stunts - the Game => Stunts Questions => Topic started by: Foxpup on December 10, 2025, 12:54:09 AM

Title: Introduction and some questions about wheels
Post by: Foxpup on December 10, 2025, 12:54:09 AM
Hi, everybody! I'm Foxpup, a 37-year-old Australian small-time furry artist and retro gamer (don't ask about the contradiction between my age and my nickname, it's a long story). I first played Stunts way back in the early 90s, and have decided to get back into it having just discovered its modding potential. I've been fooling around with extreme values for performance parameters and having found the game engine to be reasonably well-behaved (by that I mean, no worse-behaved than usual), I have decided to implement a real-world extreme vehicle. I didn't really intend to at first, I just kinda got carried away. I'll inflict the results of my tomfoolery upon you just as soon as I get the 3D model and dashboard art done.

But first there's a couple of things regarding the 3D model that aren't apparent from reading the wiki that I'd like some clarification on.

First of all, when the bottom of a car's wheels are at y=0, the car appears to be floating in the air. Most of the original cars have their floorpan at y=0, and the bottom of the wheels between y=-1 and y=-6, and even they appear to be floating. Is the correct value of this "ride height" known or documented anywhere? It seems to be around -8 based on my experiments, but it's hard to judge visually with the game's limited resolution.

Also, am I crazy or is the wiki just completely wrong about the function of wheel vertices? As far as I can tell, a wheel's vertices actually just define the centre, top, and front/rear of the wheel's inside and outside surfaces. The rim/sidewall aspect ratio can't be changed at all. Is this why CarWorks completely corrupts the wheel shapes if you try to alter them with it?
Title: Re: Introduction and some questions about wheels
Post by: Duplode on December 10, 2025, 03:38:14 AM
Hello @Foxpup , welcome to this little corner of the Internet!  :D

On ride height: Repldump (https://forum.stunts.hu/index.php?msg=54243) reports the height of the car (i.e. the vertical carstate coordinate) as a constant 8 in 3D shape units. If we make the straightforward assumption that the carstate position is the origin for rendering the 3D shape, your estimation is exactly right!

On wheels: Indeed, your description is right, and the Wiki was wrong. Though that's something we stumble at every so often, actually correcting the text somehow had always fallen through the cracks. That being so, I've just plastered a band-aid on the article (it still needs a replacement picture at least).

Looking forward to see your vehicle, do keep us updated!  :)
Title: Re: Introduction and some questions about wheels
Post by: Foxpup on December 10, 2025, 04:37:42 AM
Thank you for confirming my findings, and for updating the wiki. Get ready for a new addition to the absurd novelty vehicle category very soon!