Poll
Question:
Would using a perfectly vertical camera angle be considered cheating?
Option 1: Yes
votes: 0
Option 2: No
votes: 7
Option 3: Just show me the poll results!
votes: 2
Hi guys,
as you know, Stunts does not allow to precisely point the camera vertically: the max elevation angle is limited at 84.375 degrees*.
Suppose one can build a mod removing this bound and allow a 90° angle**: would you be OK with such mod existing? In my experience, this would give a slight advantage for competitive racing: it would allow to more precisely compare partial times between replays in points where the car is flying above ground. On the other hand, such advantage is probably negligible in the grand scheme of things, and there are already repldump-derived tools that can be used for similar purposes.
* Internally defined as 240/256 of a right angle.
** Writing the mod itself is not trivial because it requires to repair a bug in the way Stunts handles the camera geometry. But I can probably build such a thing in short time.
Maybe I don't get the full implications but I don't see a problem here.
I can imagine a slight advantage when checking if the car is inside or outside a tile, but it feels very small.
I thought it was already at max 90dgr angle. I don't see a problem with this.
Honestly, having a free-roaming camera not attached to car would be great, and being able to zoom out more would be cool too.
Quote from: MiDiaN on January 16, 2026, 12:19:05 AMbeing able to zoom out more would be cool too.
My prototype (https://forum.stunts.hu/index.php?msg=98489) can do that already. It crashes sometimes, hence it will remain a prototype, but the unlocked zoom is functional and will be integrated in the upcoming "official" version.
The free-roaming camera is also on my own wish list, but whether I will ever come to build it, is still uncertain.
I, too, don't see a problem, any advantage should be completely negligible. (I also expect visual OWOOT validation of laps will keep being done with the standard angle as it exists now, so there shouldn't be an issue on that front either.)
Here is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one! 8)
Quote from: HerrNove on January 16, 2026, 03:58:39 PMHere is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one! 8)
Amazing, you actually fixed the sphere explosion bug (https://forum.stunts.hu/index.php?topic=4549.0)! Did you actually figure out the underlying cause or just exclude sphere primitives from the bounding box calculation? EDIT: I was wrong. (https://forum.stunts.hu/index.php?msg=99965)
As for the camera mod itself, it is somewhat limiting that the camera cannot be rotated at all while set to 90 degrees. It won't even follow the car's orientation. Gimbal lock bug? Also, some custom cars (eg the Silverado monster truck) will crash with an out-of-memory error while attempting to load dashboard graphics. This seems to mainly affect cars with a large dast/dasm covering most or all of the screen.
But other than those issues, the mod seems to work fine. At least, I didn't encounter any other weird surprises.
Quote from: Foxpup on January 16, 2026, 10:56:08 PMAmazing, you actually fixed the sphere explosion bug (https://forum.stunts.hu/index.php?topic=4549.0)! Did you actually figure out the underlying cause or just exclude sphere primitives from the bounding box calculation?
Unfortunately this is not my merit/fault. This mod is based on Restunts (https://wiki.stunts.hu/wiki/Restunts), a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
Quote from: Foxpup on January 16, 2026, 10:56:08 PMAlso, some custom cars (eg the Silverado monster truck) will crash with an out-of-memory error while attempting to load dashboard graphics. This seems to mainly affect cars with a large dast/dasm covering most or all of the screen.
Unfortunately Restunts replaced the original memory allocator with a custom-written one, which seems less efficient. This is one of the reasons why SuperSight put back a lot of the original code. And in fact SuperSight can load the truck, despite being also based on Restunts,
Quote from: Foxpup on January 16, 2026, 10:56:08 PMBut other than those issues, the mod seems to work fine. At least, I didn't encounter any other weird surprises.
And why should you encounter them, it's an absolutely innocent mod 8)
Quote from: HerrNove on January 17, 2026, 01:51:02 AMUnfortunately this is not my merit/fault. This mod is based on Restunts (https://wiki.stunts.hu/wiki/Restunts), a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
No, that bug is faithfully replicated in Restunts and all mods derived from it, including SuperSight. It is definitely something you changed in this mod that fixed it. EDIT: I'm wrong. (https://forum.stunts.hu/index.php?msg=99965)
Quote from: Foxpup on January 17, 2026, 02:30:02 AMQuote from: HerrNove on January 17, 2026, 01:51:02 AMUnfortunately this is not my merit/fault. This mod is based on Restunts (https://wiki.stunts.hu/wiki/Restunts), a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
No, that bug is faithfully replicated in Restunts and all mods derived from it, including SuperSight. It is definitely something you changed in this mod that fixed it.
It's good news because there are not many commits between Restunts and my mod. I'll try to see if I can get to the decisive change.
Nevermind, I'm just dumb. It turns out the bug is not present in Restunts, and I don't know why I thought it was. I must have somehow gotten the executables mixed up during testing at some point. The bug is only in SuperSight and the original DOS executable.
@HerrNove, Regarding the camera, I don't think there's any need to change anything at the moment. But I have an unusual suggestion for your mod: Add the ability to create trick elements in the custom track editor not only on asphalt but also directly on dirt or ice surfaces (for example, it would be cool to see slalom on ice or dirt). This would be a real breakthrough in track construction and would take the game to a new level!
Quote from: Victor Narl on January 18, 2026, 09:06:36 AMBut I have an unusual suggestion for your mod: Add the ability to create trick elements in the custom track editor not only on asphalt but also directly on dirt or ice surfaces (for example, it would be cool to see slalom on ice or dirt). This would be a real breakthrough in track construction and would take the game to a new level!
Eh, custom track elements would be the Holy Grail of modding Stunts. They are a very hard challenge because Stunts stores them in a very complex way, where the visual and the physical properties of each obstacle are codified in different places.
As far as I know, the only successful attempt to edit the visual model was in
@Overdrijf 's Primal Carnage (https://wiki.stunts.hu/wiki/Primal_Carnage), which features a green road. Nobody, to my knowledge, has ever succeeded in editing the physical properties.
@Duplode had left some notes (https://forum.stunts.hu/index.php?msg=41717) about this topic in 2009, but apart for a brief exchange (https://forum.stunts.hu/index.php?msg=98288) last year the conversation has not moved.
There were some later projects around changing visual elements
https://forum.stunts.hu/index.php?topic=4056
https://forum.stunts.hu/index.php?topic=2753
Ironically that last thread already has me complaining that I can't find the most impressive example anymore.
But yeah, physical models are a different thing entirely. They're a much more integral part of the program. We can color the road on the inside of a tunnel white (which will affect all tunnels in that copy of the game, we can't create extra elements, even if they're a copy of an original element), but we don't have a way to alter the grip of that road, not as far as I know.
.
Now that I'm here anyway: No, I would not consider that cheating. I think you could already do the thing you're talking about if you wanted to. There's not a lot on the forum about it, but the Restunts project (contact the members involved for more information) is at this stage kind of an HD replay viewer, with loads more camera options than the game itself.
https://forum.stunts.hu/index.php?topic=3714.0
EDIT: actually I think I'm mixing up project names. Restunts is rebuilding the Stunts executable with more and more changes. My bad. The HD replay viewer is not directly and solidly tied to that even if project goals and project members overlap.
You could theoretically import all your replays in there to do these measurements (I think), it just takes a bunch of time. In practice, if it's useful to compare section times down to the 20th of a second you're probably looking at two very similar lines, which means you'll be jumping at a very similar height, which means I expect the advantage gained to be very minimal.
Given the voting trend I don't think this poll needs to continue for one full month as I planned. I'll keep it open till next Sunday in case new insights arise, then I will wrap up the new SuperSight edition.
Quote from: HerrNove on January 16, 2026, 03:58:39 PMHere is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one! 8)
Ha ha! What am I playing?
Quote from: KyLiE on January 22, 2026, 10:26:38 AMQuote from: HerrNove on January 16, 2026, 03:58:39 PMHere is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one! 8)
Ha ha! What am I playing?
It's a "distorted geometry mod" where I have altered one of the coefficients of the 3D rotation matrixes (https://en.wikipedia.org/wiki/Rotation_matrix#Basic_3D_rotations), adding a roll effect to everything.
This is the moderate edition with a roll effect of about 40°. I have a variant with a bigger roll showing even stranger things: the car crashes during the animation where it rolls out of the container truck (showing that the physics engine is already active), but as soon as you press a key the car is "resurrected" and placed on the start line. Due to the distorted gravity, however, it crashes immediately again and takes off, falling indefinitely in the void.
Poll closed and mod update released (https://forum.stunts.hu/index.php?topic=4404.msg100046#msg100046)!
Since SuperSight 2.00 unlocks the camera elevation, it's now more difficult to achieve the specific camera angle used to verify OWOOT replays. Is it possible to add a hot key to set this camera angle? Below are the required camera settings:
Distance: 210
Azimuth: 512
Elevation: 240
Quote from: KyLiE on January 27, 2026, 01:25:00 AMSince SuperSight 2.00 unlocks the camera elevation, it's now more difficult to achieve the specific camera angle used to verify OWOOT replays. Is it possible to add a hot key to set this camera angle? Below are the required camera settings:
Distance: 210
Azimuth: 512
Elevation: 240
Should be possible and I'll look into it.
If anyone feels the mod should
not have an hotkey to make the OWOOT verification faster, or its use should be restricted to tournament managers only, please speak now or forever hold your peace.
Quote from: HerrNove on January 27, 2026, 02:02:59 AMQuote from: KyLiE on January 27, 2026, 01:25:00 AMSince SuperSight 2.00 unlocks the camera elevation, it's now more difficult to achieve the specific camera angle used to verify OWOOT replays. Is it possible to add a hot key to set this camera angle? Below are the required camera settings:
Distance: 210
Azimuth: 512
Elevation: 240
Should be possible and I'll look into it.
If anyone feels the mod should not have an hotkey to make the OWOOT verification faster, or its use should be restricted to tournament managers only, please speak now or forever hold your peace.
(No objection whatsoever, it's a clever solution for the matter at hand :) )
To me, it'd be great for it to have it too, of course