Hello everyone,
Long-time Stunts fan, first post. I hope this is the right place for it.
I played Stunts in 1991, in high school, and it never really left me. What got me
wasn't the racing, it was the editor. Building something absurd and then driving
it. Years later I showed the game to my son, and he got hooked on exactly the same
part. Watching him do that is what finally made me start building my own.
It's called OVERDRIVE. It's free, open source, and made with Godot. I want to be
clear about what it is: it is NOT a remake and it is not trying to replace Stunts.
The physics are my own arcade model, not a recreation of the original's. It's a
homage from someone who loved the thing.
What's there:
- A modular track editor with loops, corkscrews, a spiral helix, ramps, banked
curves, overpasses, pipes, half-pipes, tunnels and crossroads, over terrain you
can sculpt. Live connection feedback while you place tiles, undo/redo, and Test
Drive without leaving the editor.
- Track-relative gravity, so the car sticks through loops and barrel rolls.
- Racing with AI, laps, checkpoints, ghost cars and medals. You can race any
circuit in reverse.
- Replays with scrub, slow-motion and several cameras.
- Shareable challenges: a track plus your ghost lap plus a time, in one file. Send
it to someone and they race your line on a track they've never seen.
- 14 tracks, 28 cars.
One of the tracks, Tres Marías, is the road loop around the neighbourhood I'm from
in Morelia, Mexico. Another is the city I live in now. Building the place you grew
up in as a track turns out to be a strange and lovely thing to do.
Windows & Linux download and source (MIT licence, CC0 art):
https://github.com/pedro-ramirez-suarez/overdrive/releases/tag/v0.1 (https://github.com/pedro-ramirez-suarez/overdrive/releases/tag/v0.1)
**A note on antivirus warnings.** These builds are unsigned, and Godot games are a
known source of antivirus false positives — the executable ships a game engine
alongside a data file, which heuristic scanners sometimes mistake for a packer.
Two different things can happen:
- **SmartScreen** ("Windows protected your PC") — expected for any unsigned
download. **More info → Run anyway**.
- **Your antivirus flagging the file itself** — rarer, and it may quarantine the
download without asking. It is a false positive.
[VirusTotal report](ADD_LINK_AFTER_UPLOAD) if you would like to check for
yourself.
The game installs nothing, phones nowhere, and writes only to its own folder and
your save directory. If you would rather not take my word for it, the whole source
is in the link above build it yourself and you get the same game.
What I'd genuinely value from this forum, more than downloads:
1. Does the editor FEEL right? That's the part I care most about, and you are the
only people on earth with the right calibration for it.
2. What's missing from the tile set? I know I'm short of pieces compared to the
original.
3. Is there anything about how the original handled that I've obviously failed to
understand?
Be blunt. I'd rather hear it.
And thank you for keeping this game alive for thirty-five years.