Hey guys, I'm new here.
I have a working port (faithful from disassembly) of the original Stunts to modern Linux using SDL3, written in C.
I'm very concerned with all the features being faithfully implemented and I've only added features that can be toggled and aren't on by default. E.g. I have a feature to disable the "power gear" bug, but it is just on by default.
I guess the most interesting features to you guys might be:
* Supports up to 8 players simultaneously racing over UDP/IP
* 2x larger maps (optional!) than the original Stunts
Is this project of any interest to you guys? I've included a screenshot just showing three cars at the same time.
Edit 1: I also have a "lobby and game creation application" in the works where people can make rooms, join rooms, race, see results, etc. Is that of interest to the community?
Edit 2: Maybe I didn't explain it very well, but this could obviously be quite easily made to work on modern Windows, macOS, already works on Linux. It is modern C and SDL3, so it is easy to get running.
The reason I ported it is that I took a look at the original DOS disassembly and for features that I wanted, such as eventually integrating Stunts with an open world Test Drive 3 style game (basically merging the two games), adding proper network support, much larger maps, and brand new (all optional) features, it is just too painful to hack the original game. It can be done, but once you have everything written from scratch it becomes easier to both play the game without needing Dosbox (with all respect) and modern features become much more manageable.
are you CommonLoon102? there are so many devs lately that doing stuff around stunts - with serveral nicknames on the different platforms - hard to keep track who is who
can you explain in more detail how you port over to C - manually, by AI help, how you keep features/bugs/behavior the same etc.
is also upgrading the 3d engine on your list?
will your project be open source?