Stunts Forum

Stunts - the Game => Stunts Reverse Engineering => Topic started by: llm on September 11, 2026, 10:29:10 AM

Title: more and more Stunts ports are coming up :)
Post by: llm on September 11, 2026, 10:29:10 AM
the one x29retaliator is talking about: https://forum.stunts.hu/index.php?topic=4651.0
Linux, Windows, with Network-Play support and integrated SuperSight mod - no release so far but very interesting - used Restunts as base

this one based on TypeScript, also playable in Web-Browser, currently Web only - based on Stunts 1.1 from Mindscape
Reddit: https://www.reddit.com/r/dosgaming/comments/1wct0pp/i_reverse_engineered_stunts_11_1990/
Play in Web-Browser: https://playstunts.com/ - try the "Enable graphics update"
Github https://github.com/ACatWithEbola/playstunts

this one based on C - Linux/Windows/Mac - ported to DOS 5h ago - used Restunts as base
Github: https://github.com/murphy666/stuntsengine
DOS-Port-PR: https://github.com/murphy666/stuntsengine/pulls

this one also based on C
Github: https://github.com/CommonLoon102/restunts4d - work is going on in the C-port branches
based on Restunts, first goal is a 1:1 Borland/Watcom port running on DOS

so after ages we seem to be overflown by ports :)





Title: Re: more and more Stunts ports are coming up :)
Post by: dreadnaut on September 11, 2026, 11:39:43 PM
Exciting times! Thanks for collecting the links here 👍
Title: Re: more and more Stunts ports are coming up :)
Post by: svenanders on September 15, 2026, 10:25:24 AM
Thanks for mentioning Play Stunts! It is a native TypeScript browser reconstruction of Mindscape's 4D Sports Driving 1.1 from December 1990—not an emulated DOS build. The aim is to preserve the original gameplay and graphics while also offering an optional enhanced renderer.

It is already playable at https://playstunts.com (https://playstunts.com), and the source is available at GitHub (https://github.com/ACatWithEbola/playstunts). It is still a public beta, so feedback and bug reports are very welcome. It's great to see several different Stunts projects appearing after all these years!
Title: Re: more and more Stunts ports are coming up :)
Post by: clvn on October 03, 2026, 11:20:27 AM
Hi, CommonLoon102's Chocolate Stunts was just released! Very excited about this:

Website: https://commonloon102.github.io/restunts-bb11
Github: https://github.com/CommonLoon102/restunts-bb11

100% Stunts 1.1 compatible. Original physics by default with optional gameplay fixes. Play in the browser, on Windows/Mac/Linux/DOS or a zillion other SDL3 targets.

Title: Re: more and more Stunts ports are coming up :)
Post by: Zapper on October 06, 2026, 07:31:56 PM
Happy to know about "Chocolate Stunts" which seems very promising on new developments over Stunts 1.1. Notice that left-corner biased steering was finally addressed.  8) Looking forward for what comes next!
Title: Re: more and more Stunts ports are coming up :)
Post by: Byproduct on October 07, 2026, 05:16:17 AM
Quote from: clvn on October 03, 2026, 11:20:27 AMWebsite: https://commonloon102.github.io/restunts-bb11

Fun project, but looks silly on a website that looks and reads like ChatGPT is selling me a SaaS product. Why is there taglines everywhere? I don't need 20 taglines to enjoy Stunts. :D
Title: Re: more and more Stunts ports are coming up :)
Post by: svenanders on October 08, 2026, 12:00:16 AM
Hi everyone! A quick update on PlayStunts since my September post.

The site now has shared top-10 leaderboards, with overall and per-car rankings, replay links and each driver's five most recent submitted runs. Submitted recordings are checked automatically and labelled **Valid**, **Exploit detected** or **Unverified**. The checks have been adjusted following community feedback, but they're still being tested, please report any classification that seems wrong.

Community track sharing is available, and the replay library now has track/car filters and sorting by time. The website is also available in English, Spanish and Italian; original game names and in-game text remain unchanged.

Recent fixes include the restart timer, allowing slower completed runs to be submitted to the website, and falling back to original graphics if enhanced graphics cannot start during the introduction or demo.

It's still a public beta, and feedback from experienced Stunts players is very welcome. Thanks especially to Marco from MARCO PLAYS DOS GAMES on Facebook, and everyone who has helped test it!

[PlayStunts.com (https://playstunts.com)] · [GitHub (https://github.com/ACatWithEbola/playstunts)]
Title: Re: more and more Stunts ports are coming up :)
Post by: HerrNove on October 08, 2026, 08:50:38 PM
Quote from: svenanders date=1791410416@HerrNove What does it say under "Target Frame Rate" under about:support for you?

@svenanders Moving the question here to reduce the shoutbox noise. I think @Marco and @TaxiDriver prefer the shoutbox, so sorry for splitting the communication channels :)

My Target Frame Rate on Firefox is 60.
Title: Re: more and more Stunts ports are coming up :)
Post by: svenanders on October 08, 2026, 09:08:24 PM
Quote from: HerrNove on October 08, 2026, 08:50:38 PM
Quote from: svenanders date=1791410416@HerrNove What does it say under "Target Frame Rate" under about:support for you?

@svenanders Moving the question here to reduce the shoutbox noise. I think @Marco and @TaxiDriver prefer the shoutbox, so sorry for splitting the communication channels :)

My Target Frame Rate on Firefox is 60.

But you got 30fps locked or did it vary?
Title: Re: more and more Stunts ports are coming up :)
Post by: HerrNove on October 08, 2026, 09:14:47 PM
Quote from: svenanders on October 08, 2026, 09:08:24 PM
Quote from: HerrNove on October 08, 2026, 08:50:38 PM
Quote from: svenanders date=1791410416@HerrNove What does it say under "Target Frame Rate" under about:support for you?

@svenanders Moving the question here to reduce the shoutbox noise. I think @Marco and @TaxiDriver prefer the shoutbox, so sorry for splitting the communication channels :)

My Target Frame Rate on Firefox is 60.

But you got 30fps locked or did it vary?

It varies. My laptop is much less powerful than your MacBook M4 (I have a AMD Ryzen 7 5700U)
Title: Re: more and more Stunts ports are coming up :)
Post by: svenanders on October 08, 2026, 09:23:38 PM
Quote from: HerrNove on October 08, 2026, 09:14:47 PM
Quote from: svenanders on October 08, 2026, 09:08:24 PM
Quote from: HerrNove on October 08, 2026, 08:50:38 PM
Quote from: svenanders date=1791410416@HerrNove What does it say under "Target Frame Rate" under about:support for you?

@svenanders Moving the question here to reduce the shoutbox noise. I think @Marco and @TaxiDriver prefer the shoutbox, so sorry for splitting the communication channels :)

My Target Frame Rate on Firefox is 60.

But you got 30fps locked or did it vary?

It varies. My laptop is much less powerful than your MacBook M4 (I have a AMD Ryzen 7 5700U)

Sure but, it's weird that you're getting 60fps in Chrome on the same laptop...
I'm pretty much getting the same performance in both.
Title: Re: more and more Stunts ports are coming up :)
Post by: llm on October 13, 2026, 09:49:11 AM
another port was released:

Reddit: https://www.reddit.com/r/decomps/comments/1x25aop/stunts_4d_sports_driving_dos_1990_running
Play in Browser: https://stunts-recomp.pages.dev/stunts/
github: https://github.com/mr-finster/stunts-hd
Title: Re: more and more Stunts ports are coming up :)
Post by: dreadnaut on October 13, 2026, 04:48:03 PM
Hope you are all spamming about ZakStunts in those threads ;D