Stunts Forum

Stunts - the Game => Custom Cars with Stressed => Topic started by: CTG on October 22, 2008, 06:09:56 PM

Title: Shape ideas
Post by: CTG on October 22, 2008, 06:09:56 PM
I was playing a bit with Stressed and built a totally imaginary bodywork from zero. Maybe it won't be ever a car but still...  ;)
Title: Re: Shape ideas
Post by: Duplode on October 23, 2008, 05:21:02 AM
This reminds me a bit of the Batmobile from "Batman Begins"... :)

(http://static.howstuffworks.com/gif/batmobile-resize.jpg)
Title: Re: Shape ideas
Post by: zaqrack on October 23, 2008, 07:23:09 AM
No, this is Frankenstein's car :)
Title: Re: Shape ideas
Post by: CTG on October 23, 2008, 10:14:56 AM
Quote from: zaqrack on October 23, 2008, 07:23:09 AM
No, this is Frankenstein's car :)

That's why I'm not a car designer at Audi. ;D
Title: Re: Shape ideas
Post by: Chulk on October 24, 2008, 12:23:00 AM
Quote from: Duplode on October 23, 2008, 05:21:02 AM
This reminds me a bit of the Batmobile from "Batman Begins"... :)

(http://static.howstuffworks.com/gif/batmobile-resize.jpg)
I thought about that too. BTW, the worst Batmobile ever. The best one is the one from Michael Keaton's movies.
Title: Re: Shape ideas
Post by: Krys TOFF on October 24, 2008, 03:28:06 PM
Can somebody design the Lamborghini Reventon (http://www.autoclub.com.au/2007/09/lamborghini-reventon.html) ?

20 cars only will be produced, very rare car. 20 cylinders, marvelous looking car. But not cheap. ;D
Title: Re: Shape ideas
Post by: dstien on October 26, 2008, 03:21:01 PM
Reminds me of something from Carmageddon 1... :)
Title: Re: Shape ideas
Post by: CTG on February 01, 2009, 12:43:14 PM
Today's plan: updated Knight Rider cheat car... ;)
Title: Re: Shape ideas
Post by: Chulk on February 01, 2009, 04:54:30 PM
Nice looks from those blueprints. Hope you can make it real.
Title: Re: Shape ideas
Post by: Overdrijf on February 18, 2009, 12:47:08 AM
I wonder, what would happen if one would design a motorbike?
Title: Re: Shape ideas
Post by: zaqrack on February 18, 2009, 10:18:17 AM
that would be fun to drive between the slalom blocks :)
Title: Re: Shape ideas
Post by: Krys TOFF on February 18, 2009, 10:48:54 AM
Quote from: Overdrijf on February 18, 2009, 12:47:08 AM
I wonder, what would happen if one would design a motorbike?
Problem would be the wheels I think, I don't know if game engine would accept 2 wheels only. Or maybe the trick is to "stuck" 2 front and 2 rear wheels slim wheels to make them look like 1 wheel. Also, I don't think the bike can pend over right and left properly, it will stay straight right.
Maybe it would be better the to design a side car (2 front wheels stuck to form 1, separated rear wheels and no problem is bike don't pend over in turns then.
(http://www.vehicule.ouest-atlantis.com/images/img_7644-side-car.jpg)
Title: Re: Shape ideas
Post by: Overdrijf on February 18, 2009, 11:04:48 AM
Quote from: Krys TOFF on February 18, 2009, 10:48:54 AM
Quote from: Overdrijf on February 18, 2009, 12:47:08 AM
I wonder, what would happen if one would design a motorbike?
Problem would be the wheels I think, I don't know if game engine would accept 2 wheels only. Or maybe the trick is to "stuck" 2 front and 2 rear wheels slim wheels to make them look like 1 wheel. Also, I don't think the bike can pend over right and left properly, it will stay straight right.
Maybe it would be better the to design a side car (2 front wheels stuck to form 1, separated rear wheels and no problem is bike don't pend over in turns then.
(http://www.vehicule.ouest-atlantis.com/images/img_7644-side-car.jpg)
It might be worse, it might tip over in the corner because it doesn't pend over and it has such a small base. A 3 wheeler moves just like a normal car, should be doable...
Title: Re: Shape ideas
Post by: Krys TOFF on February 18, 2009, 11:48:14 PM
Or maybe a tricycle like this one :
(http://www.amsterdamer.fr/Files/15250/TRIPORTEUR-TROIS-QUART-320.jpg)

Or a chinese version like this :
(http://www.photoway.com/images/singapour/TDM96_0283-triporteur.jpg)

Or even a motor one like that :
(http://www.vehicule.ouest-atlantis.com/images/img_8143-triporteur.jpg)
Title: Re: Shape ideas
Post by: dstien on February 19, 2009, 12:11:46 AM
Making a tricycle shouldn't be a problem, just hide the second visual front wheel. AFAIK the physical wheels are placed at fixed positions (unless the positions are hidden among the unknown values in the tuning data), so it will still act like a four wheeled vehicle.
Title: Re: Shape ideas
Post by: Overdrijf on February 20, 2009, 11:34:22 PM
On the other hand, I don't know if your wheels have anything to do with the behaviour of the vehicle. As known from the other tread I'm working on a compact kart like vehicle. So far however I haven't been able to convince it of it really being smaller, it can drive into objects hitting them only with air. The 3D model appears to be cosmetic, it is not the basis of the cars physical behaviour. So you can probably make a model of a bike, if you don't mind looking at a bike that doesn't pend over...
Title: Re: Shape ideas
Post by: Duplode on February 20, 2009, 11:49:35 PM
Yes, that's a known limitation: the physical model is separated from the 3D model, and we don't know where it is. The problem with the wheels is the game will assume the first two polygons on the list (or the first twelve vertices, I don't remember exactly) are the front wheels and will use them for coordinate transformations - and thus you might end up with the nose of your car being steered as you turn the wheel.
Title: Re: Shape ideas
Post by: Krys TOFF on February 21, 2009, 04:12:48 PM
Quote from: Duplode on February 20, 2009, 11:49:35 PM
The problem with the wheels is the game will assume the first two polygons on the list (or the first twelve vertices, I don't remember exactly) are the front wheels and will use them for coordinate transformations - and thus you might end up with the nose of your car being steered as you turn the wheel.
Good to make all the front part of a bike shape turn when you turn right or left then. ;)
Title: Re: Shape ideas
Post by: Overdrijf on February 22, 2009, 04:34:49 PM
Would it work if you'dd make a 6-wheeled vehicle? In reality such a vehicle would need to steer with it's front and back wheels, but would it need to in stunts?
Title: Re: Shape ideas
Post by: Duplode on February 22, 2009, 08:09:51 PM
Quote from: Krys TOFF on February 21, 2009, 04:12:48 PM
Good to make all the front part of a bike shape turn when you turn right or left then. ;)

Unfortunately that would likely not work. While I haven't dug deep on how the game does the linear transformations that make the wheels change direction (dstien may know more than me in that respect), you probably can't use more than 12 vertexes as "front wheels". Six of them would be the actual front wheel, so you'd have to make the fork, handlebar and other stuff in the front part with six vertexes only, and then you'd have to worry with whether it's possible to make the steering movement convincing...

Quote from: Overdrijf on February 22, 2009, 04:34:49 PM
Would it work if you'dd make a 6-wheeled vehicle? In reality such a vehicle would need to steer with it's front and back wheels, but would it need to in stunts?

As long as only two wheels have to be steered you can add as many others as you wish  :) The classic example is LM002 step tyre attached to its rear, which is described on the *.3SH just like any of the other wheels.
Title: Re: Shape ideas
Post by: Overdrijf on February 22, 2009, 08:17:19 PM
On the other had, who needs wheels anyway? A tank with tracks, that's a challenge. A hoovercraft would be fun too...
Title: Re: Shape ideas
Post by: Duplode on February 22, 2009, 08:54:28 PM
The tank seems very doable actually, assuming you don't have to worry about the actual movement of the tracks... put two very long rear wheel (so they won't steer), decorate them as well as possible and then make the front wheels invisible.
Title: Re: Shape ideas
Post by: Overdrijf on February 22, 2009, 10:25:43 PM
Quote from: Duplode on February 22, 2009, 08:54:28 PM
The tank seems very doable actually, assuming you don't have to worry about the actual movement of the tracks... put two very long rear wheel (so they won't steer), decorate them as well as possible and then make the front wheels invisible.
And for a hovercraft you need to use the first 12 vertexes to make a propellor at the back. and then an invisible polygon undernetah the vehicle to make it hover.
Too bad you can't make any parts go underground, otherwise you could make a boat. :)
Title: Re: Shape ideas
Post by: Duplode on February 22, 2009, 11:13:51 PM
Quote from: Overdrijf on February 22, 2009, 10:25:43 PM
Too bad you can't make any parts go underground, otherwise you could make a boat. :)

That in fact hadn't actually been tried. And it is less impossible than it seems  :)

(http://i49.photobucket.com/albums/f283/Duplode/load_069.png)
Title: Re: Shape ideas
Post by: Overdrijf on February 23, 2009, 11:23:19 AM
Quote from: Duplode on February 22, 2009, 11:13:51 PM
Quote from: Overdrijf on February 22, 2009, 10:25:43 PM
Too bad you can't make any parts go underground, otherwise you could make a boat. :)

That in fact hadn't actually been tried. And it is less impossible than it seems  :)

(http://i49.photobucket.com/albums/f283/Duplode/load_069.png)

It has been tried, yesterday, by me. And it is important when you jump, that's when the boat has to leave the water, it would be really cool if there was actually something in the water before that point. It could look really stupid on loops and stuff too.
Title: Re: Shape ideas
Post by: Krys TOFF on February 23, 2009, 05:43:31 PM
Quote from: OverdrijfWould it work if you'dd make a 6-wheeled vehicle?
Hell yeah ! I want to play this famous Tyrrell F1 in Stunts !

(http://img3.imageshack.us/img3/5308/76bel23fk4.jpg)

(http://img183.imageshack.us/img183/3478/tyrrellp34fordef1.jpg)
Title: Re: Shape ideas
Post by: Overdrijf on March 03, 2009, 12:27:32 AM
Quote from: Duplode on February 20, 2009, 11:49:35 PM
Yes, that's a known limitation: the physical model is separated from the 3D model, and we don't know where it is. The problem with the wheels is the game will assume the first two polygons on the list (or the first twelve vertices, I don't remember exactly) are the front wheels and will use them for coordinate transformations - and thus you might end up with the nose of your car being steered as you turn the wheel.

I recon there are two good options:
1 Every car uses the same simple physics model. This one seems unlikely, the lancia does appear to really be shorter than other cars.
2 It has something to do with all those parameters that don't have an explanation on them in car blaster. Some of the series of bars really are shorter for shorter cars. However, that could be more of a result than a cause. I'm going to look in to this one when I can find the time, put it's gonna take some puzzling, since at least some of these series appear to have limitations on how much or on which sides you are allowed to shorten them, plus I've already played arround with them and now my kart is heavier or something like that on one side, landing on two wheels after every jump.
If that's not it, I'll live with it.
Title: Re: Shape ideas
Post by: Duplode on March 03, 2009, 01:31:07 AM
Quote from: Overdrijf on March 03, 2009, 12:27:32 AM
(...) plus I've already played arround with them and now my kart is heavier or something like that on one side, landing on two wheels after every jump.

Cool!  :o Can you recall which addresses you used to achieve that effect? As of now my experiments with the mysterious bytes in CarBlaster only led me to locate bytes that would make the car go forward/backward or rotate in the plane of the ground on its own - rotation on the z axis is definitely new!
Title: Re: Shape ideas
Post by: Chulk on March 03, 2009, 08:18:20 PM
Maybe that can make the car spin longitudinally when jumping with only half of the car on the ramp, and the other half in the air!
Title: Re: Shape ideas
Post by: Overdrijf on March 03, 2009, 08:43:50 PM
Quote from: Duplode on March 03, 2009, 01:31:07 AM
Quote from: Overdrijf on March 03, 2009, 12:27:32 AM
(...) plus I've already played arround with them and now my kart is heavier or something like that on one side, landing on two wheels after every jump.

Cool!  :o Can you recall which addresses you used to achieve that effect? As of now my experiments with the mysterious bytes in CarBlaster only led me to locate bytes that would make the car go forward/backward or rotate in the plane of the ground on its own - rotation on the z axis is definitely new!

One of those 3 series, but I don't know which one anymore since I edited them all. I'll get to trying editing them one by one to see what they do, that's probably more constructive. The last and longest series looks like it has something to do with length, but I have no idea about the rest. Might be the second one, the one with the long bars.
Title: F1 2009
Post by: CTG on March 05, 2009, 03:01:42 PM
Still trying... ;)
Title: Re: Shape ideas
Post by: Krys TOFF on March 05, 2009, 03:05:41 PM
Nice. Keep it up. ;)
Title: Re: Shape ideas
Post by: Chulk on March 05, 2009, 05:08:09 PM
Ferrari... Boooohhhhh!
Title: Re: Shape ideas
Post by: CTG on March 05, 2009, 08:50:35 PM
Quote from: Chulk on March 05, 2009, 05:08:09 PM
Ferrari... Boooohhhhh!

There will be McLaren paint too... :D
Title: Re: Shape ideas
Post by: Chulk on March 05, 2009, 10:18:53 PM
Oh, OK. Then Weeeeeeehhhhh!!!
Title: Re: Shape ideas
Post by: CTG on March 06, 2009, 01:04:59 AM
Quote from: Chulk on March 05, 2009, 10:18:53 PM
Oh, OK. Then Weeeeeeehhhhh!!!

Enjoy... ;D
Title: Re: Shape ideas
Post by: Chulk on March 06, 2009, 03:25:50 AM
Nice!
Title: Re: Shape ideas
Post by: Duplode on March 06, 2009, 05:25:38 AM
Nice, indeed - was hoping to see someone try these. The tall rear wings will look great in-game!  :D

On a similar vein, I did these tests yesterday with the default Indy shape, cross-linking from the "Extreme Competitions" topic...
Title: Re: Shape ideas
Post by: Overdrijf on March 06, 2009, 09:41:02 AM
Lol, nice paintjobs. It's only a matter of time before all stunts cars have flames running along their sides (or perhaps lightning, easier to do with polygons).
Title: Re: Shape ideas
Post by: Krys TOFF on March 17, 2009, 03:09:58 PM
Wonderful. Nice job for the F1 2009 shape CTG. :) :) :)
Title: Re: Shape ideas
Post by: zaqrack on March 20, 2009, 01:51:22 PM
I found an interesting (but really ugly :)) car body for a possible Audi tune-up:
Audi IMSA:
(http://www.audistory.24max.de/old1/picold/imsa7t.jpg)

http://www.audistory.24max.de/old1/eimsa.htm (http://www.audistory.24max.de/old1/eimsa.htm)
Title: Re: Shape ideas
Post by: Overdrijf on May 07, 2009, 06:38:41 PM
I was peeking arroung the stunts files when I noticed that the car from the intro movie actually has 7 paintjobs. Plus it is in fact more detailed than the normal drivable car shapes. Could it be a project they started before someone decided that car should not be done?
Title: Re: Shape ideas
Post by: 1sthotrod on April 04, 2010, 02:54:23 AM
i'ts posybol to make a bike and it vil not tip over
Title: Re: Shape ideas
Post by: BonzaiJoe on April 04, 2010, 12:23:22 PM
Great idea! Bicycle, top speed 40 mph, very flexible handling.
Title: Re: Shape ideas
Post by: BonzaiJoe on April 04, 2010, 12:24:00 PM
Also, when will we have a competition track in Overdrijf's ghost kart?
Title: Re: Shape ideas
Post by: CTG on April 04, 2010, 01:10:22 PM
Quote from: BonzaiJoe on April 04, 2010, 12:24:00 PM
Also, when will we have a competition track in Overdrijf's ghost kart?

Never? :D
Title: Re: Shape ideas
Post by: Overdrijf on August 13, 2010, 02:25:08 PM
Quote from: CTG on April 04, 2010, 01:10:22 PM
Quote from: BonzaiJoe on April 04, 2010, 12:24:00 PM
Also, when will we have a competition track in Overdrijf's ghost kart?

Never? :D

Uhh yeah, hi there again, I kind of lost track of the whole stunts community after I released that beta. Guess I'm not the kind of person that can do one thing for a long ammount of time. In fact our whole team sort of disappeared at the same time. I feel like a bit of stunts again though, in about a week (or two) I won't have a lot of better things to do, so I guess I should be finishing that project once and for all. Perhaps I could even drop in at the competition, something tells me my skills are rusty...

Nice to see there have been quite a lot of cars created since though, they look good.
Title: Re: Shape ideas
Post by: Overdrijf on August 20, 2010, 08:40:31 AM
Quote from: Krys TOFF on February 23, 2009, 05:43:31 PM
Quote from: OverdrijfWould it work if you'dd make a 6-wheeled vehicle?
Hell yeah ! I want to play this famous Tyrrell F1 in Stunts !

(http://img3.imageshack.us/img3/5308/76bel23fk4.jpg)

(http://img183.imageshack.us/img183/3478/tyrrellp34fordef1.jpg)

Look what I found. :D

(By the way, the dasboard fo my own kart is starting to come along nicely, release should be soon.)
Title: Re: Shape ideas
Post by: CTG on August 20, 2010, 02:50:36 PM
cool
Title: Re: Shape ideas
Post by: Overdrijf on August 20, 2010, 06:54:27 PM
Quote
(By the way, the dasboard fo my own kart is starting to come along nicely, release should be soon.)
Okay, that was a bit faster than I expected...
Title: Re: Shape ideas
Post by: Overdrijf on August 23, 2010, 06:46:46 PM
Lol, I just ran out of vertices while modelling. I didn't know it had a hard boundary, but apparently you can only use 256 points.
Title: Re: Shape ideas
Post by: dstien on August 23, 2010, 08:07:31 PM
Quote from: Overdrijf on August 23, 2010, 06:46:46 PMI didn't know it had a hard boundary, but apparently you can only use 256 points.
Yup, only a single byte is reserved for the vertex counter per shape. Same goes for the polygon and paint job counters. So on the bright side, you can theoretically make up to 256 paint jobs. :D
Title: Re: Shape ideas
Post by: Overdrijf on August 23, 2010, 09:36:16 PM
Quote from: dstien on August 23, 2010, 08:07:31 PM
Quote from: Overdrijf on August 23, 2010, 06:46:46 PMI didn't know it had a hard boundary, but apparently you can only use 256 points.
Yup, only a single byte is reserved for the vertex counter per shape. Same goes for the polygon and paint job counters. So on the bright side, you can theoretically make up to 256 paint jobs. :D
That leaves me 150, I already have turtle-green, night watch-yellow, A-team-black, Saint Nicholas-red, Stig-white and Barbie-pink... ;)
Although I'm not sure I'll ever use that second one, I'm affraid it might break down again...
Title: Re: Shape ideas
Post by: Duplode on September 01, 2010, 02:42:23 AM
Rough early-stage model of a BMW Series 8, done before I got lazy somewhere around mid-April...

(http://i49.photobucket.com/albums/f283/Duplode/8early.png)
Title: Re: Shape ideas
Post by: CTG on November 11, 2011, 03:53:03 PM
Where's your BMW, Dup? :D
Title: Re: Shape ideas
Post by: Grijze Pilion on June 06, 2012, 01:29:25 PM
Quote from: Overdrijf on February 18, 2009, 11:04:48 AM
(http://www.vehicule.ouest-atlantis.com/images/img_7644-side-car.jpg)

Nah, i would prefer the '20's car in the background. Think about it - and imagine the 1920's jazz band song;

"Driving-in-my-caaaar...... At 95 miles!
Then we go to DEFAULT; juh-ump over the concretes!
And i lose my wiiiind-shieeld in-a-loop."

(Sorry for the failed attempt to create interest.)
Title: Re: Shape ideas
Post by: CTG on October 11, 2012, 01:15:08 PM
What will happen if I try to make a vehicle which is larger than one square in the game? Getting only partial display?
Title: Re: Shape ideas
Post by: Duplode on October 11, 2012, 05:03:42 PM
I'd bet on full display with strange display bugs  :D
Title: Re: Shape ideas
Post by: CTG on October 13, 2012, 01:17:36 AM
Quote from: Duplode on October 11, 2012, 05:03:42 PM
I'd bet on full display with strange display bugs  :D

Is it worth to change the truck to AN-225? ;D
Title: Re: Shape ideas
Post by: CTG on October 15, 2012, 03:31:20 PM
Quote from: CTG on October 13, 2012, 01:17:36 AM
Quote from: Duplode on October 11, 2012, 05:03:42 PM
I'd bet on full display with strange display bugs  :D

Is it worth to change the truck to AN-225? ;D

What's the upper limit for a single tile (as a vehicle)? 512 units?

Corvette is a bit more than 100 units long, that means 1 unit is about 5-6 cm. To make a realistic size airplane... ouch...

AN-225: ~1600 units
Boeing 767: ~1000 units
Boeing 737: ~600 units

If 512 is the limit, only a smaller Avro or Embraer would fit in the game. Cessna doesn't play. ;D
Title: Re: Shape ideas
Post by: Duplode on October 15, 2012, 05:03:49 PM
Quote from: CTG on October 15, 2012, 03:31:20 PM
What's the upper limit for a single tile (as a vehicle)? 512 units?

Corvette is a bit more than 100 units long, that means 1 unit is about 5-6 cm. To make a realistic size airplane... ouch...

1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).
Title: Re: Shape ideas
Post by: CTG on October 15, 2012, 06:36:56 PM
Quote from: Duplode on October 15, 2012, 05:03:49 PM
Quote from: CTG on October 15, 2012, 03:31:20 PM
What's the upper limit for a single tile (as a vehicle)? 512 units?

Corvette is a bit more than 100 units long, that means 1 unit is about 5-6 cm. To make a realistic size airplane... ouch...

1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).

Thanks, it sounds a lot better! My first "raw" model looks like a Boeing 767 with winglets, but the size is... well... only 25 m.
Title: Re: Shape ideas
Post by: CTG on October 15, 2012, 11:39:43 PM
There are several things you don't want to see in the rearview mirror. One of them is a landing airplane...  ;D
Title: Re: Shape ideas
Post by: BonzaiJoe on October 16, 2012, 12:25:56 AM
Finally there will be use for the 'height' factor in Car Blaster. Nice design! Competition car 2013?
Title: Re: Shape ideas
Post by: CTG on October 16, 2012, 12:31:40 AM
Quote from: BonzaiJoe on October 16, 2012, 12:25:56 AM
Competition car 2013?

No way. Imagine these wings in a tunnel... :D
Title: Re: Shape ideas
Post by: zaqrack on October 16, 2012, 03:17:53 AM
Quote from: CTG on October 15, 2012, 11:39:43 PM
There are several things you don't want to see in the rearview mirror. One of them is a landing airplane...  ;D

this is cool :)
If we make it realistic: Great acceleration, OK brakes, close to impossible to turn... :)

A full-size passenger airplane is probably not feasible, but a private jet should not be a question :)
Title: Re: Shape ideas
Post by: Chulk on October 16, 2012, 06:04:19 AM
What about Knight Rider, CTG?
Title: Re: Shape ideas
Post by: CTG on October 16, 2012, 09:39:35 AM
Quote from: zaqrack on October 16, 2012, 03:17:53 AM
A full-size passenger airplane is probably not feasible, but a private jet should not be a question :)
Quote from: Duplode on October 15, 2012, 05:03:49 PM
1 tile = 1024 units = 205ft ~= 62.5m. I guess you can make a reasonable airplane, graphically at least (as for the physics - we can let the game engine take care of that  :D).

62.5 m is more than an average passenger airplane. Scaling down by 30% would make even A380 and AN-225 available. Of course not for competitions, but fun drive.

Secret plan: a fleet of various airplanes (AN-225, Boeing 747, Airbus A380, Concorde, Boeing 767, IL-76, Avro RJ100, AN-2)

Quote from: zaqrack on October 16, 2012, 03:17:53 AM
If we make it realistic: Great acceleration, OK brakes, close to impossible to turn... :)

Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Quote from: Chulk on October 16, 2012, 06:04:19 AM
What about Knight Rider, CTG?

Not now.
Title: Re: Shape ideas
Post by: CTG on October 16, 2012, 11:48:22 PM
Quote from: CTG on October 16, 2012, 09:39:35 AM
Scaling down by 30% would make even A380 and AN-225 available

(http://www.flightglobal.com/airspace/media/galleries/images/37759/500x400/the-adb-an225-appears-to-fill-the-dhl-ramp-at.jpg)

No engines so far - it has too many... ;D
Title: Re: Shape ideas
Post by: Duplode on October 17, 2012, 04:26:11 PM
Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.
Title: Re: Shape ideas
Post by: CTG on October 18, 2012, 12:01:14 PM
Quote from: CTG on October 16, 2012, 11:48:22 PM
No engines so far - it has too many... ;D

6 engines = 72 new points, only 64 are free. I have to spare 8 more, it will kill the whole design.

(And still no connecting element between wings and engines, or body and wheels. This bird is just too big and has an extreme shape.)
Title: Re: Shape ideas
Post by: dstien on October 18, 2012, 02:40:01 PM
Quote from: Duplode on October 17, 2012, 04:26:11 PM
Quote from: CTG on October 16, 2012, 09:39:35 AM
Engine development is not my cup of tea, I always found it a bit annoying. Maybe I should learn more about it.

Tuning can be quite fun, actually. IMO the main problem is that CarBlaster, useful as it is, has a painful interface.
I have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles... ???
Title: Re: Shape ideas
Post by: CTG on October 18, 2012, 09:48:23 PM
Quote from: CTG on October 18, 2012, 12:01:14 PM
Quote from: CTG on October 16, 2012, 11:48:22 PM
No engines so far - it has too many... ;D

6 engines = 72 new points, only 64 are free. I have to spare 8 more, it will kill the whole design.

(And still no connecting element between wings and engines, or body and wheels. This bird is just too big and has an extreme shape.)

How idiot I am! Wheels can be also used as "engines".
Title: Re: Shape ideas
Post by: Duplode on October 19, 2012, 04:01:47 AM
Quote from: dstien on October 18, 2012, 02:40:01 PM
I have some 3-4 year old uncommitted code for a tuning interface in Stressed. Let's see if it still compiles... ???

That sounds cool! (I was midway through persuading myself to try writing a new CarBlaster; and, I must confess, one of my favourite excuses for procrastinating that was "it would be a waste to write something which wouldn't become part of Stressed." :D)

BTW, I was going to mention I hadn't managed to compile Stressed last time I tried, but r67 has solved that.

Quote from: CTG on October 18, 2012, 09:48:23 PM
How idiot I am! Wheels can be also used as "engines".

Ingenious! Things will get quite tricky if you want to change the colour of your engines, but that may well be a small price to pay.
Title: Re: Shape ideas
Post by: CTG on October 19, 2012, 09:54:05 AM
Quote from: Duplode on October 19, 2012, 04:01:47 AM
Quote from: CTG on October 18, 2012, 09:48:23 PM
How idiot I am! Wheels can be also used as "engines".

Things will get quite tricky if you want to change the colour of your engines, but that may well be a small price to pay.


Since there's only a single AN-225 in the world, color set for engines won't be a big deal. :)

The only problem causing headache at the moment is the usage of blank white bodywork. If I make it as white as in real, the details of the shape will be lost in the game (it looks like a huge white mass). But the lightest grey - color 79 - is still too dark...
Title: Re: Shape ideas
Post by: CTG on October 21, 2012, 09:59:34 PM
Boeing 747-8F with Cargolux paint

Title: Re: Shape ideas
Post by: CTG on October 22, 2012, 02:31:17 AM
Spy photos  ;)
Title: Re: Shape ideas
Post by: Duplode on October 22, 2012, 05:06:04 AM
Idea: what about substituting one of these planes for the truck at the start?  :D

Amazing screenshots, I can't get tired of looking at them!
Title: Re: Shape ideas
Post by: CTG on October 23, 2012, 11:13:52 PM
With proper background...  :D
Title: Re: Shape ideas
Post by: zaqrack on October 24, 2012, 05:38:40 AM
how???? :-O

by the way I am quite confident, we could set up the "car" parameters for the plane to actually fly. For a non-unlimited period of time and only after a proper takeoff, of course :D

Ever done a helicopter trick with a B-747? :)
Title: Re: Shape ideas
Post by: zaqrack on October 24, 2012, 05:41:41 AM
and I would like to see 9/11 replayed in Stunts. Well, we only have 3-story buildings, but that does not matter :)
Title: Re: Shape ideas
Post by: CTG on October 24, 2012, 07:59:33 AM
Quote from: zaqrack on October 24, 2012, 05:38:40 AM
how???? :-O

Importing a custom PNG (City.pvs horizon file).

Quote from: zaqrack on October 24, 2012, 05:38:40 AM
by the way I am quite confident, we could set up the "car" parameters for the plane to actually fly. For a non-unlimited period of time and only after a proper takeoff, of course :D

It sounds impossible for me, but I guess Duplode can suggest something.

Quote from: zaqrack on October 24, 2012, 05:38:40 AM
Ever done a helicopter trick with a B-747? :)

If you change the 3D file of Acura to B-747 in the ZCT 55 replay... It would be fun.

Quote from: zaqrack on October 24, 2012, 05:41:41 AM
and I would like to see 9/11 replayed in Stunts. Well, we only have 3-story buildings, but that does not matter :)

Buildings can be modified in Stressed. If you think it over, almost everything can be customized in this game (vehicles, background, design of road elements, buildings; even the main title of the game - in my Stressed hacked Stunts, the car going around the DSI logo is JTK's microbus ;D).
Title: Re: Shape ideas
Post by: CTG on October 24, 2012, 09:06:52 AM
Quote from: zaqrack on October 24, 2012, 05:38:40 AM
by the way I am quite confident, we could set up the "car" parameters for the plane to actually fly

Kind of cheat, but looks like flying: hidden wheels, Y parameter of 3D shape polygons increased by 500. Even turning in air would be realistic if we use banked corners. ;D
Title: Re: Shape ideas
Post by: CTG on October 24, 2012, 09:16:23 AM
Quote from: Duplode on October 11, 2012, 05:03:42 PM
I'd bet on full display with strange display bugs  :D

I've tried it by modifying the size of B-747 to the real value (+30%; ~1250 units). Number of display errors increased a bit (nose and wings disappear quite often), but I guess most of them can be fixed (my amateur solution: two-sided polygons...).
Title: Re: Shape ideas
Post by: CTG on October 26, 2012, 12:08:12 AM
Guess who is next...
Title: Re: Shape ideas
Post by: Duplode on October 26, 2012, 05:11:34 AM
Quote from: CTG on October 24, 2012, 07:59:33 AM
Quote from: zaqrack on October 24, 2012, 05:38:40 AM
by the way I am quite confident, we could set up the "car" parameters for the plane to actually fly. For a non-unlimited period of time and only after a proper takeoff, of course :D

It sounds impossible for me, but I guess Duplode can suggest something.

As far as controllable flight goes, I don't see an obvious way. Increasing the physical length of the "car", as defined by the wheel coordinates, leads to longer airtime after a jump. It is hard, however, to use it in a convincing way, as beyond ~4x times the typical car length the physics get screwed up - instant crashes at the start line, etc.

P.S.: Floating 3D shape + banked corners is a very clever idea for faking screenshots though  ;D

P.P.S.: One silly thing I vaguely recall was manipulation of the surface data in GAME.RES leading to a bouncing track (i.e. spontaneous magic carpets of arbitrary height).   
Title: Re: Shape ideas
Post by: CTG on October 29, 2012, 04:35:38 PM
Interest is a weird thing. One day you want to build as many airplanes as you can - on the next day you rather start to modify the track element's design (kind of useless, but cool result ;D)...
Title: Re: Shape ideas
Post by: Chulk on October 29, 2012, 08:55:13 PM
Quote from: CTG on October 29, 2012, 04:35:38 PM
Interest is a weird thing. One day you want to build as many airplanes as you can - on the next day you rather start to modify the track element's design (kind of useless, but cool result ;D)...
I'll insist. What about having ice, paved road and dirt all look the same (using the same color for the 3 of them) and then race on track without knowing the surfaces coming next (not using track editor to check, or it would not be fun)
Title: Re: Shape ideas
Post by: CTG on October 29, 2012, 09:04:27 PM
Quote from: Chulk on October 29, 2012, 08:55:13 PM
Quote from: CTG on October 29, 2012, 04:35:38 PM
Interest is a weird thing. One day you want to build as many airplanes as you can - on the next day you rather start to modify the track element's design (kind of useless, but cool result ;D)...
I'll insist. What about having ice, paved road and dirt all look the same (using the same color for the 3 of them) and then race on track without knowing the surfaces coming next (not using track editor to check, or it would not be fun)

Easy to solve. :)
Title: Re: Shape ideas
Post by: CTG on October 29, 2012, 09:19:45 PM
Avro RJ85 on the football pitch...  :D
Title: Re: Shape ideas
Post by: dstien on October 30, 2012, 11:23:44 AM
Nice work, CTG. I like that bridge. :D
Title: Re: Shape ideas
Post by: CTG on October 30, 2012, 07:13:06 PM
Mriya minus 223.  :D
Title: Re: Shape ideas
Post by: CTG on October 31, 2012, 08:20:54 AM
Btw it seems the smaller is better in Stunts 3D shapes. AN-2 body works almost without problems.
Title: Re: Shape ideas
Post by: CTG on November 03, 2012, 11:34:59 PM
Zeppelin design: easy, but sucks...
Title: Re: Shape ideas
Post by: CTG on November 06, 2012, 06:51:51 AM
BKV feeling...  :D

(for non-Hungarians: BKV is the public transport company of Budapest, having too much old vehicles, like Ikarus 260)

(http://img10.indafoto.hu/6/9/23289_1a944d032cfa82fd3fccb56ba18fb914/9954457_c0f6be06dc1e9bf8315b1b1ff36bdc36_m.jpg)
Title: Re: Shape ideas
Post by: zaqrack on November 06, 2012, 07:03:37 AM
I am sure Dinmor would love this one :)
Title: Re: Shape ideas
Post by: CTG on November 06, 2012, 09:34:22 AM
Too bad, I have not enough polygons left to make a ticket inspector. :D

Btw I think this one will be the slowest Stunts vehicle ever. Top speed is around 120 km/h (~75 mph), acceleration (0-100 km/h) must be about 25-30 s.  ;D
Title: Re: Shape ideas
Post by: Duplode on November 09, 2012, 01:06:02 AM
Quote from: CTG on November 06, 2012, 09:34:22 AM
Btw I think this one will be the slowest Stunts vehicle ever. Top speed is around 120 km/h (~75 mph), acceleration (0-100 km/h) must be about 25-30 s.  ;D

Slower than this one?  :D
(Attached is a .RES file intended for JTK's van that was lying in my Stunts folder - last modification date is 2010-10-24. I think that the tuning data roughly matches the specs JTK posted in one of the threads; I probably have made it a little bit faster for sanity reasons, though.)
Title: Re: Shape ideas
Post by: CTG on November 12, 2012, 01:54:42 PM
Somebody should make a bike for Zak (from lines instead of polygons).
Title: Re: Shape ideas
Post by: CTG on November 13, 2012, 12:41:19 AM
That one is difficult, quite far from ready...
Title: Re: Shape ideas
Post by: CTG on November 13, 2012, 02:39:27 PM
Logical question: when will they be released?

- Ikarus beta version is ready, somebody should test it before publishing (and I have to fix some display errors - also appeared in YouTube video)
- Subaru Impreza still needs a decent dashboard.
- Porsche Spyder is currently under developement (RES tuning: tonight, dashboard: in 2-3 days)
- Two other cars are still in my mind, let them be surprise. Little hint: both of them are damned fast. I mean REALLY-REALLY fast.  ;D
- Lada VAZ 2105 will be finished right after these
- Indy's F1 2009 upgrade will be actualized for 2013
- Melange... lacking motivation, since Rotoi is also silent about it. Shame on us! :D
- Airplane set is only a 3D shape collection so far, finishing them is only a long-term plan (cars seem to be more interesting at the moment)
Title: Re: Shape ideas
Post by: CTG on November 14, 2012, 12:34:49 AM
Quote from: Chulk on October 16, 2012, 06:04:19 AM
What about Knight Rider, CTG?

Karr's revenge is coming soon. ;)
Title: Re: Shape ideas
Post by: CTG on November 14, 2012, 08:44:02 PM
One day, one shape: scary acceleration, incredibly awful cornering.
Title: Re: Shape ideas
Post by: CTG on November 29, 2012, 08:18:38 AM
Lada Niva is a more difficult task than expected. Keeping the height rules, it looks like an old Fiat Panda.

Panda:
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7d/Fiat_panda_1_h_sst.jpg/250px-Fiat_panda_1_h_sst.jpg)

Niva:
(http://totalcar.index.hu/images/testbemutato/niva/niva1.jpg)
Title: Re: Shape ideas
Post by: zaqrack on November 29, 2012, 01:52:36 PM
now with these two pictures next to eachother the similarity is shocking.  :o
Title: Re: Shape ideas
Post by: Grijze Pilion on December 03, 2012, 05:55:18 PM
Quote from: CTG on October 29, 2012, 09:19:45 PM
Avro RJ85 on the football pitch...  :D

I'd love to see that one :)
Title: Re: Shape ideas
Post by: CTG on December 04, 2012, 01:09:59 PM
Plan for 2013: 'Best of Communism' car pack.

Ready: Ikarus 260

Shape is ready: Lada 2105, Lada Niva

Blueprint already downloaded: Skoda 120

Other applicants: Trabant 601 (obligatory! ;D), Barkas (van), Zaporozhets 968, Kamaz (truck), Polski Fiat 126 and many others... ;D
Title: Lada Niva
Post by: CTG on December 09, 2012, 07:45:58 PM
I hope it's more like a Niva than a Panda... :D
Title: Re: Shape ideas
Post by: Friker on December 09, 2012, 10:05:31 PM
I want to see Skoda 120 made for racing ("skoda 120 s" was the name) according to owner the only skoda 120 s in Slovakia left: http://www.youtube.com/watch?v=k0meWme2F0M vrrm vrrrrm! http://www.youtube.com/watch?v=DE6fl_wRmfI :)

or "default" skoda 120 tuned for rally racing? http://www.youtube.com/watch?v=SkkaC7hujwQ (150 km/h at the finish line)
Title: Re: Shape ideas
Post by: CTG on December 10, 2012, 10:18:18 AM
Quote from: Friker on December 09, 2012, 10:05:31 PM
I want to see Skoda 120 made for racing ("skoda 120 s" was the name) according to owner the only skoda 120 s in Slovakia left: http://www.youtube.com/watch?v=k0meWme2F0M vrrm vrrrrm! http://www.youtube.com/watch?v=DE6fl_wRmfI :)

or "default" skoda 120 tuned for rally racing? http://www.youtube.com/watch?v=SkkaC7hujwQ (150 km/h at the finish line)

It will be a "default" Skoda 120, but as far as I remember it's real top speed was almost 180 km/h (or at least my uncle - owning Skoda 120 in the late 80's and early 90's - declared ~170 km/h personal speed record). Btw it's one of my favorite cars from the communist era (the other one is VAZ 2105, a.k.a. "Cube Lada").

However, if the dashboard + 3D shape is ready, tuning is only a piece of cake, thanks to Duplode's detailed description at Stunts Wiki.
Title: Re: Shape ideas
Post by: CTG on December 13, 2012, 03:15:22 PM
Skoda 120 shape is more or less ready (pictures: soon).
Title: Re: Shape ideas
Post by: Friker on December 13, 2012, 08:23:20 PM
Quote from: CTG on December 13, 2012, 03:15:22 PM
Skoda 120 shape is more or less ready (pictures: soon).

Yahooo Yuppieeeeee Yeeaah :)
Title: Re: Shape ideas
Post by: CTG on December 13, 2012, 11:32:39 PM
Quote from: Friker on December 13, 2012, 08:23:20 PM
Quote from: CTG on December 13, 2012, 03:15:22 PM
Skoda 120 shape is more or less ready (pictures: soon).

Yahooo Yuppieeeeee Yeeaah :)


I'm not really satisfied with it (the blueprint was quite wrong), so it's only a raw version.

I just realized that it's not a Skoda 120. ;D
Title: Re: Shape ideas
Post by: Friker on December 14, 2012, 01:36:31 AM
Quote from: CTG on December 13, 2012, 11:32:39 PM
Quote from: Friker on December 13, 2012, 08:23:20 PM
Quote from: CTG on December 13, 2012, 03:15:22 PM
Skoda 120 shape is more or less ready (pictures: soon).

Yahooo Yuppieeeeee Yeeaah :)


I'm not really satisfied with it (the blueprint was quite wrong), so it's only a raw version.

I just realized that it's not a Skoda 120. ;D

it reminds me of Favorit model. :)
Title: Re: Shape ideas
Post by: CTG on December 14, 2012, 08:20:22 AM
Quote from: Friker on December 14, 2012, 01:36:31 AM
Quote from: CTG on December 13, 2012, 11:32:39 PM
Quote from: Friker on December 13, 2012, 08:23:20 PM
Quote from: CTG on December 13, 2012, 03:15:22 PM
Skoda 120 shape is more or less ready (pictures: soon).

Yahooo Yuppieeeeee Yeeaah :)


I'm not really satisfied with it (the blueprint was quite wrong), so it's only a raw version.

I just realized that it's not a Skoda 120. ;D

it reminds me of Favorit model. :)

Then it's really awful. ;D

What I wanted to build:

(http://m.cdn.blog.hu/ma/matchboxzsolt/image/Skoda_120L/skoda120_02.jpg)

What you see in that is:

(http://www.motorstown.com/images/skoda-favorit-135l-06.jpg)
Title: Re: Shape ideas
Post by: CTG on December 14, 2012, 08:24:19 AM
However, the game view seems to be a bit better (but still far from a good one).
Title: Re: Shape ideas
Post by: CTG on December 15, 2012, 10:39:47 AM
Useless data: the best engine for Skoda 120L is 58 hp "strong"! :o

Duplode: how do you calculate the 'estimated performance' for wiki articles? (probably you published the formula somewhere but it's easier to ask).
Title: Re: Shape ideas
Post by: Friker on December 15, 2012, 11:11:07 AM
Quote from: CTG on December 15, 2012, 10:39:47 AM
Useless data: the best engine for Skoda 120L is 58 hp "strong"! :o

Duplode: how do you calculate the 'estimated performance' for wiki articles? (probably you published the formula somewhere but it's easier to ask).

Also the max speed 180 km/h is about 110 mph -> barely enough to jump 1 tile.
Title: Re: Shape ideas
Post by: CTG on December 15, 2012, 12:24:46 PM
Quote from: Friker on December 15, 2012, 11:11:07 AM
barely enough to jump 1 tile.

Unless it is too heavy or has too big air resistance. But it's not that case, since Skoda 120 is only ~20 smu (~900 kg).
Title: Re: Shape ideas
Post by: Duplode on December 16, 2012, 02:45:53 PM
Quote from: CTG on December 15, 2012, 10:39:47 AM
Duplode: how do you calculate the 'estimated performance' for wiki articles? (probably you published the formula somewhere but it's easier to ask).

If you mean the "Max horsepower (est.)" field: my original intention was to calculate the peak power from the actual CarBlaster data, but that got lost somewhere along the way; most values currently on the Wiki are merely copied from the car description text (Skyline is likely the only exception, given that the relevant calculations were used in the tuning process). Maybe it would be a good idea to update them to the "real" values, as the performance stats are based on actual tests and not on what it says on the tin. Anyway, here is how you I would do the calculations...

The key equation here, without units, is:

power = torque * rpm

Finding the peak power, then, means looking at the CarBlaster values and finding where the product of the position in the torque curve and the torque value is maximum. Taking the Skyline as an example, that would be at the 60th point of the curve, where the value is 41. From there, it is just doing the unit conversions, guided by the information at http://wiki.stunts.hu/index.php/Car_model_physics :

peak power = (torque curve position at power peak) * (CarBlaster torque value at power peak) * 128 * (2 * pi / 60) * 4  * (1 / 0.85) * (1 / 550)

The factors are:

128: 1 byte in the torque curve = 128rpm
(2 * pi / 60): converting from rpm to (1/s)
4: converting from torque values in CarBlaster to (lbf*ft)
(1 / 0.85): correction to the torque to account for mechanincal losses in the transmission.
(1 / 550): from the defintion of horsepower (1hp = 550 lbf*ft/s)

Note that the factor of 4 for the torque only makes sense if the car mass was defined according to the conversion suggested in "Car model physics" (1 CarBlaster unit = 103.375lb = 46.8901kg). If you used a different factor for the mass you should scale the result accordingly. Also, the (1 / 0.85) correction is, as you might have guessed, quite arbitrary.

Multiplying all the factors, the equation boils down to:

peak power = (tq. curve position @ power peak) * (CarBlaster tq. @ power peak) / 8.72

Applying that to the Skyline, we get:

peak power = 60 * 41 / 8.72 ~= 282hp

Title: Re: Shape ideas
Post by: CTG on December 18, 2012, 03:54:29 PM
Thank you for the well-detailed explanation. It will be really hard to estimate the performance of some cheat cars: no torque peak, just maximized value everywhere.

(~3000 HP is the maximum - bye-bye realistic airplanes, I have to cheat with their mass)
Title: Re: Shape ideas
Post by: Duplode on December 19, 2012, 03:25:06 PM
Quote from: CTG on December 18, 2012, 03:54:29 PM
(~3000 HP is the maximum - bye-bye realistic airplanes, I have to cheat with their mass)

Depends on what you understand by "realistic"  :D The mass parameter doesn't really affect anything but acceleration (not even braking  :o), so you aren't going to lose much by scaling it down.
Title: Re: Shape ideas
Post by: CTG on December 19, 2012, 08:24:29 PM
Quote from: Duplode on December 19, 2012, 03:25:06 PM
Quote from: CTG on December 18, 2012, 03:54:29 PM
(~3000 HP is the maximum - bye-bye realistic airplanes, I have to cheat with their mass)

Depends on what you understand by "realistic"  :D The mass parameter doesn't really affect anything but acceleration (not even braking  :o), so you aren't going to lose much by scaling it down.

You should see the Mriya's acceleration with maxed torque curve. It's pathetic.
Title: Re: Shape ideas
Post by: CTG on December 20, 2012, 09:41:46 AM
Another legendary car. :D

(http://img.timeinc.net/time/photoessays/2008/10_cars/flintstones.jpg)
Title: Re: Shape ideas
Post by: dstien on December 20, 2012, 10:56:39 AM
Hahaha! Most excellent, CTG. Most excellent.
Title: Re: Shape ideas
Post by: BonzaiJoe on December 20, 2012, 11:15:54 AM
Other legendary cars:
Batmobile
Grease Lightning
The Sheepdog from Dumb & Dumber
Ford T
Flying Car from Harry Potter (or other places)

Shape ideas:
Limo
Bicycle
Police car
Title: Re: Shape ideas
Post by: CTG on December 20, 2012, 11:22:33 AM
Let me see...

Batmobile: Which one?
Grease Lightning: ???
The Sheepdog from Dumb & Dumber: ;D
Ford T: I made a crappy raw model about that few weeks ago, should be fixed
Flying Car from Harry Potter: no way, I hate HP

Limo: Nice one! Handling could be quite unique with it's limited cornering ability.
Bicycle: done (and a roller, too ;D)
Police car: any cars could be modified to cop car with custom paintjob and roof lights. Which one woud you prefer?

Other legendary cars:
- General Lee
- DeLorean from Back to the Future
- Herbie (VW Beetle)
- Peugeot 403 (Columbo's car)
Title: Re: Shape ideas
Post by: Chulk on December 20, 2012, 02:58:20 PM
Quote from: CTG on December 20, 2012, 11:22:33 AM
Batmobile: Which one?
Obviously Keaton's movie was the best!

Quote from: CTG on December 20, 2012, 11:22:33 AM
Grease Lightning: ???
Travolta's car in 'Grease' (I suppose)

Quote from: BonzaiJoe on December 20, 2012, 11:15:54 AM
The Sheepdog from Dumb & Dumber: ;D
Hate the movie and everything related to it except JC

Quote from: BonzaiJoe on December 20, 2012, 11:15:54 AM
Ford T
A must have classic!


Quote from: CTG on December 20, 2012, 11:22:33 AM
Other legendary cars:
- General Lee
- DeLorean from Back to the Future
Yes, please!


Here's a couple cars I'd love to race with:
(http://ts4.mm.bing.net/th?id=H.4831551280579319&pid=15.1)
(http://ts3.mm.bing.net/th?id=I.4525380265706690&pid=15.1)
Title: Re: Shape ideas
Post by: CTG on December 20, 2012, 03:02:44 PM
Quote from: Chulk on December 20, 2012, 02:58:20 PM
(http://ts4.mm.bing.net/th?id=H.4831551280579319&pid=15.1)

Muttley's laugh is priceless. ;D
Title: Re: Shape ideas
Post by: CTG on January 07, 2013, 08:38:06 AM
Fighting against my daemon (the car I always wanted to build) - seems to be too hard to make a decent 3D model. At least the engine is ready. If I say the torque value is constant between 74h and 89h, will you find out which car it is?

Another topic: I wish we could have an upgraded CarBlaster with Windows compatibility. The bar graph settings are annoying.
Title: Re: Shape ideas
Post by: CTG on January 08, 2013, 10:34:24 PM
Quote from: CTG on January 07, 2013, 08:38:06 AM
Fighting against my daemon (the car I always wanted to build) - seems to be too hard to make a decent 3D model. At least the engine is ready. If I say the torque value is constant between 74h and 89h, will you find out which car it is?

And that constant torque value is 202. It's not that hard to find out which car has such a strong engine...   ;)
Title: Re: Shape ideas
Post by: Overdrijf on January 10, 2013, 09:56:57 PM
Wow, I missed something in this topic. CTG is on the loose.
Title: Re: Shape ideas
Post by: CTG on January 30, 2013, 09:10:49 AM
Okay, it's time to finish (or rather suspend) creating new 3D shapes and try to work on engines / dashboards. On one hand, knowing the physical background of CarBlaster tuning values, it seems to be fun. On the other hand, dashboards are still annoying - any volunteers to create some?  :D

So what's left (will be updated, just like airplane set):

Bugatti Veyron: finish dashboard

F1 car: upgrade to season 2013 (waiting for the new paintjobs)

Flinstone car: engine setting, dashboard

Ikarus 260: revise torque curve

Knight Industries 2000: finish dashboard

Lada Niva (Comeback): engine settings for the non-tuned version, dashboard

Lada VAZ 2105: engine settings, dashboard

Mountain bike: "engine" settings (basic concept: 2 smu weight, max. RPM: 512, waiting for bike experts' opinion), "dashboard"

Porsche 550 Spyder: dashboard

Roller: project status is the same as for bike :D

Skoda 120:: minor change of the 3D shape, dashboard

Subaru Impreza WRC: fine tuning of the engine (acceleration curve is a bit weird); finish dashboard

Top Fuel dragster: dashboard
Title: Re: Shape ideas
Post by: zaqrack on January 30, 2013, 01:40:27 PM
max RPM for a bike can be hardly over 180RPM and that's already far from the efficiency peak.

Most efficient pedaling comes in the range of 90-110RPM. Typical long-term power output of pipsqueaks is at 300Watts for several hours, best sprinters can output 1500-2000Watts but of course only for a short time.
This is of course all for a racing bike :)


Title: Re: Shape ideas
Post by: CTG on January 30, 2013, 02:44:18 PM
Quote from: zaqrack on January 30, 2013, 01:40:27 PM
max RPM for a bike can be hardly over 180RPM and that's already far from the efficiency peak.

Most efficient pedaling comes in the range of 90-110RPM. Typical long-term power output of pipsqueaks is at 300Watts for several hours, best sprinters can output 1500-2000Watts but of course only for a short time.
This is of course all for a racing bike :)

Thanks! Unfortunately the torque curve contains 128 rpm steps, so it must be manipulated a bit to get a realistic bike.
Title: Re: Shape ideas
Post by: CTG on February 04, 2013, 09:03:49 AM
Quote from: CTG on January 30, 2013, 09:10:49 AM
Porsche 550 Spyder: dashboard

Is it possible to make a dashboard with transparent parts? Spyder has a way too small windscreen to apply the usual pvs modules.

(http://i.ytimg.com/vi/QsSmN7yg92c/mqdefault.jpg)
Title: Re: Shape ideas
Post by: Duplode on February 07, 2013, 07:50:40 PM
Quote from: CTG on February 04, 2013, 09:03:49 AM
Is it possible to make a dashboard with transparent parts? Spyder has a way too small windscreen to apply the usual pvs modules.

Yes, it is. Dashboard resources with an "m" suffix (dasm, inm1, etc.) are transparency masks. I suggest you to check the Indy dashboard, I believe it is quite close to what you want to achieve.
Title: Re: Shape ideas
Post by: CTG on February 07, 2013, 10:16:56 PM
Quote from: Duplode on February 07, 2013, 07:50:40 PM
Quote from: CTG on February 04, 2013, 09:03:49 AM
Is it possible to make a dashboard with transparent parts? Spyder has a way too small windscreen to apply the usual pvs modules.

Yes, it is. Dashboard resources with an "m" suffix (dasm, inm1, etc.) are transparency masks. I suggest you to check the Indy dashboard, I believe it is quite close to what you want to achieve.

1, Thank you!
2, How could I be that stupid, I've already edited Indy's dashboard in 2009... :D
3, It gave me a silly idea that needs a lot of time to complete (maybe it isn't worth to do).
Title: Re: Shape ideas
Post by: CTG on February 10, 2013, 10:23:20 PM
*#&@??ß[??]!!! >:(

Losing some custom vehicles by copying files - in a bad direction...
Title: Re: Shape ideas
Post by: Friker on February 10, 2013, 11:06:36 PM
Quote from: CTG on February 10, 2013, 10:23:20 PM
*#&@??ß[??]!!! >:(

Losing some custom vehicles by copying files - in a bad direction...

Your mum did not teach you to backup your data? :P
Title: Re: Shape ideas
Post by: CTG on February 10, 2013, 11:24:09 PM
Quote from: Friker on February 10, 2013, 11:06:36 PM
Quote from: CTG on February 10, 2013, 10:23:20 PM
*#&@??ß[??]!!! >:(

Losing some custom vehicles by copying files - in a bad direction...


Your mum did not teach you to backup your data? :P

That was the backup process... ;D

(the punishment for editing cars at my workplace? :D)

Rumours say that they spy our internet usage.
Title: Re: Shape ideas
Post by: dreadnaut on February 11, 2013, 01:39:12 AM
Versioning is a very good habit to pick up, if you have 5 minutes to read a tutorial. hg (http://mercurial.selenic.com/) or git (http://git-scm.com/) will save you a lot of pain.
Title: Re: Shape ideas
Post by: CTG on February 11, 2013, 12:47:33 PM
Quote from: dreadnaut on February 11, 2013, 01:39:12 AM
Versioning is a very good habit to pick up, if you have 5 minutes to read a tutorial. hg (http://mercurial.selenic.com/) or git (http://git-scm.com/) will save you a lot of pain.


It happened when I wanted to copy the files from the pendrive to the computer. Somebody was talking to me, I wasn't really aware and picked the inverse direction. It would not be a big problem (as the files were still there), but after that the pendrive was formatted, because I needed the whole storing capacity for something else. Few hours later I recognized the mistake...  :o (quite typical deconcentration error)

Not a big loss anyway:

- Flinstone car (only .3sh)
- Skoda 120 (only the crappy 3D model)
- roller & bike  (easy shapes)
- Bugatti Veyron's dashboard (90% ready)
- Ikarus colorset + engine setting (the last version was made on my own computer)
Title: Re: Shape ideas
Post by: alanrotoi on February 15, 2013, 09:19:31 PM
What about the Mean Machine 00 from Wacky Races?

(http://t0.gstatic.com/images?q=tbn:ANd9GcSxJP3NVX5Bpx0ZbrbQTf3pRpFXlaEegK8307X2yYaLF8ujhIj1fg)
Title: Re: Shape ideas
Post by: CTG on February 17, 2013, 05:28:07 PM
Quote from: alanrotoi on February 15, 2013, 09:19:31 PM
What about the Mean Machine 00 from Wacky Races?

(http://t0.gstatic.com/images?q=tbn:ANd9GcSxJP3NVX5Bpx0ZbrbQTf3pRpFXlaEegK8307X2yYaLF8ujhIj1fg)

Feel free to create it.
Title: Re: Shape ideas
Post by: CTG on March 28, 2013, 04:22:54 PM
Quote from: Duplode on November 09, 2012, 01:06:02 AM
Quote from: CTG on November 06, 2012, 09:34:22 AM
Btw I think this one will be the slowest Stunts vehicle ever. Top speed is around 120 km/h (~75 mph), acceleration (0-100 km/h) must be about 25-30 s.  ;D

Slower than this one?  :D
(Attached is a .RES file intended for JTK's van that was lying in my Stunts folder - last modification date is 2010-10-24. I think that the tuning data roughly matches the specs JTK posted in one of the threads; I probably have made it a little bit faster for sanity reasons, though.)

I wonder if somebody finishes the "JTK's van" project and we use it at least once in a competition, will the lazy Kalpens come back?

If the answer is 'yes', I'll start it immediately. :D
Title: Re: Shape ideas
Post by: zaqrack on March 29, 2013, 10:55:56 AM
they are not lazy just busy making music :)
Title: Re: Shape ideas
Post by: CTG on March 30, 2013, 12:28:09 AM
Best of communism, raw shape  ;D
Title: Re: Shape ideas
Post by: Friker on March 31, 2013, 11:56:42 PM
I like it :) It is suitable for Skoda, too. :)
Title: Re: Shape ideas
Post by: CTG on April 02, 2013, 08:49:20 AM
Quote from: Friker on March 31, 2013, 11:56:42 PM
I like it :) It is suitable for Skoda, too. :)

Quite strange, but it's harder to make a "box car" than any other. The simplicity makes them quite similar - and since they are small cars compared to a Corvette or LM002, you can't give them their real characteristics (e.g. 1 unit is too small for rear lamps width, while 2 units seem to be way too much). However, the Trabant will be updated.
Title: Re: Shape ideas
Post by: CTG on April 16, 2013, 12:37:09 PM
Quote from: BonzaiJoe on December 20, 2012, 11:15:54 AM
Limo

Not a classic Helen limo, but Rolls-Royce Phantom seems to be a decent choice (453 HP, ~300 km/h top speed).
Title: Re: Shape ideas
Post by: Grijze Pilion on August 07, 2013, 10:00:46 PM
I don't want to be a party pooper, but aside all of these new vehicles, a real achievement to the community would be to actually upload them. If it's possible to upload ALL the vehicles in this thread, the number of community-created objects will instantly increase by at least 300%.
Title: Re: Shape ideas
Post by: dreadnaut on August 07, 2013, 10:19:50 PM
A nice page with single car zips would indeed be great (and we could then write a program to download them and extract them in the right place :) )

This being of course a good start: http://scr.stunts.hu/mods.html#custom-cars
Title: Re: Shape ideas
Post by: CTG on August 08, 2013, 10:57:59 PM
Quote from: Grijze Pilion on August 07, 2013, 10:00:46 PM
I don't want to be a party pooper, but aside all of these new vehicles, a real achievement to the community would be to actually upload them. If it's possible to upload ALL the vehicles in this thread, the number of community-created objects will instantly increase by at least 300%.

Yeah, it would be great - but they aren't ready. I had some time to work on them in November/December, but since that I can't really spend energy on designing.
Title: Re: Shape ideas
Post by: CTG on August 09, 2013, 10:46:12 AM
I haven't mentioned yet (only in Looping subforum) that PooMobil is under development. Yeah, it looks like a gravity latrine. ;D
Title: Re: Shape ideas
Post by: Grijze Pilion on August 09, 2013, 01:12:20 PM
Still quite impressive, a modding community that lasts for over 20 years. I hope somebody models a modern car (458 Italia anyone?)
Title: Re: Shape ideas
Post by: CTG on August 09, 2013, 02:52:29 PM
Quote from: Grijze Pilion on August 09, 2013, 01:12:20 PM
458 Italia anyone?

Feel free to create it.
Title: Re: Shape ideas
Post by: alanrotoi on August 21, 2013, 11:03:53 PM
There are many stunts pipsqueak that likes bikes. Why don't you design a bike or guy in a bike?
Title: Re: Shape ideas
Post by: CTG on August 22, 2013, 08:32:26 AM
Quote from: alanrotoi on August 21, 2013, 11:03:53 PM
There are many stunts pipsqueak that likes bikes. Why don't you design a bike or guy in a bike?

Quote from: CTG on December 20, 2012, 11:22:33 AM
Bicycle: done (and a roller, too ;D)

;D
Title: Re: Shape ideas
Post by: alanrotoi on August 22, 2013, 05:39:22 PM
:O

Do you have a picture at least? Let me see it :D or upload it!
Title: Re: Shape ideas
Post by: Chulk on August 22, 2013, 10:51:15 PM
I'm still waiting for this:
(http://www.pulpfictionwallets.com/images/umawagon.jpg)
Title: Re: Shape ideas
Post by: CTG on August 22, 2013, 11:11:21 PM
Quote from: Chulk on August 22, 2013, 10:51:15 PM
I'm still waiting for this:
(http://www.pulpfictionwallets.com/images/umawagon.jpg)

Put a rear wing on Ranger and add a yellow-pink paintwork....
Title: Re: Shape ideas
Post by: Chulk on August 23, 2013, 07:17:03 AM
I meant Uma  ;D ;D ;D
Title: Re: Shape ideas
Post by: CTG on August 23, 2013, 07:20:45 AM
Quote from: Chulk on August 23, 2013, 07:17:03 AM
I meant Uma  ;D ;D ;D

Edit one of the opponent files by adding Uma's pic + change the Stunts datasheet's text (background, expertise, problems, etc.) + modify the Ranger. ;D
Title: Re: Shape ideas
Post by: alanrotoi on October 08, 2013, 09:57:23 PM
I would like to race with Mad Max's Interceptor :)

(http://www.madmaxmovies.com/mad-max-interceptor/mad-max-interceptor-you-yangs.jpg)
Title: Re: Shape ideas
Post by: CTG on October 08, 2013, 10:01:38 PM
Quote from: alanrotoi on October 08, 2013, 09:57:23 PM
I would like to race with Mad Max's Interceptor :)

(http://www.madmaxmovies.com/mad-max-interceptor/mad-max-interceptor-you-yangs.jpg)

You know how to handle Stressed, go for it.
Title: Re: Shape ideas
Post by: alanrotoi on October 09, 2013, 03:24:00 AM
No I don't :(

BTW, is it allright if I design a new dashboard for Melange? I did a sketch a year ago and I could finish it :D
Title: Re: Shape ideas
Post by: CTG on October 09, 2013, 03:37:55 PM
Sure, let's change the bodywork and the dashboard in every year...
Title: Re: Shape ideas
Post by: Duplode on October 09, 2013, 05:32:49 PM
Quote from: alanrotoi on October 09, 2013, 03:24:00 AM
BTW, is it allright if I design a new dashboard for Melange? I did a sketch a year ago and I could finish it :D

Technical note: it would be easier if the coordinates of gearbox, speedometer and rev meter remained unchanged. That way, people could switch between the alternative dashboards by replacing just the .VSH file(s), and not the .RES one as well. (Not to mention that changing gearbox coordinates can affect the performance of the car if the travelling distances change.)
Title: Re: Shape ideas
Post by: alanrotoi on October 09, 2013, 08:26:59 PM
Dup: Yep, that's my idea. I just want to change the skin :D The rest is ok, I like it.

CTG: I thank you and appreciate your work in Melange, I like it and I accept it. It's just a dashboard change I'll make.


BTW I have a bug with the gearbox stick. Very often when I work several minutes in a replay the stick disapears. I guess if I reload the replay it's fixed, but...
Title: Re: Shape ideas
Post by: alanrotoi on October 10, 2013, 03:43:42 PM
Also we need a good Police car! I vote for a classic american police car Dodge Polara :D

(http://www.allpar.com/squads/photos/parade/polara-front.jpg)
Title: Re: Shape ideas
Post by: CTG on October 10, 2013, 04:09:30 PM
Quote from: alanrotoi on October 10, 2013, 03:43:42 PM
Also we need a good Police car!

Porsche 911 with German police paintjob? Just like in NFS Porsche Unleashed. :D

(http://www.autoviva.com/img/photos/976/porsche_911_carrera_coupe_police_car_large_106976.jpg)
Title: Re: Shape ideas
Post by: alanrotoi on October 10, 2013, 04:27:11 PM
Nah.
Title: Re: Shape ideas
Post by: CTG on October 10, 2013, 04:32:52 PM
Why not? :D
Title: Re: Shape ideas
Post by: alanrotoi on October 10, 2013, 04:57:07 PM
Because Dodge Polara is a classic police car from Dukes of Hazzard and many other classic american movies and series. I can't imagine another car for a police car icon :).
Title: Re: Shape ideas
Post by: CTG on October 10, 2013, 05:00:23 PM
But then we need this one, too...

(http://mygenerallee.com/gary%20schneider%20general%20lee.jpg)
Title: Re: Shape ideas
Post by: alanrotoi on October 10, 2013, 05:21:40 PM
Yeah, General Lee is THE car.
Title: Re: Shape ideas
Post by: Chulk on October 11, 2013, 06:44:42 AM
I think the next tuning we (actually, you, I can't really help) would be to simulate over/understeer to have some rally competitions
Title: Re: Shape ideas
Post by: CTG on October 11, 2013, 09:05:01 AM
Quote from: Chulk on October 11, 2013, 06:44:42 AM
I think the next tuning we (actually, you, I can't really help) would be to simulate over/understeer to have some rally competitions

Read Stunts wiki carefully, you will find the answer for that. ;)
Title: Re: Shape ideas
Post by: CTG on October 11, 2013, 09:13:25 AM
Quote from: alanrotoi on October 10, 2013, 04:57:07 PM
Because Dodge Polara is a classic police car from Dukes of Hazzard and many other classic american movies and series. I can't imagine another car for a police car icon :).

But still, we could add a new green-white paintjob and roof "flashlights" to Zapper's 911.
Title: Re: Shape ideas
Post by: CTG on October 25, 2013, 06:35:42 PM
Dunno why, but I'm fond of this type of speedometers... maybe some motivation to build a classic muscle car?
Title: ZCT 149 is an awful track!
Post by: CTG on November 23, 2013, 01:35:03 PM
Monster bike :D
Title: Re: Shape ideas
Post by: CTG on February 11, 2014, 02:14:13 PM
What about a classic muscle car?
Title: Re: Shape ideas
Post by: CTG on February 11, 2014, 06:35:18 PM
Quote from: CTG on February 11, 2014, 02:14:13 PM
What about a classic muscle car?

Dodge Challenger RT Hardtop (1970) - "only" the dashboard is left...
Title: Re: Shape ideas
Post by: zaqrack on February 13, 2014, 12:02:42 PM
yes please! I love impossible steering and lack of brakes.
Title: Re: Shape ideas
Post by: CTG on February 16, 2014, 10:47:29 AM
Quote from: zaqrack on February 13, 2014, 12:02:42 PM
yes please! I love impossible steering and lack of brakes.

Too bad I didn't use this 3D model for Melange...
Title: Re: Shape ideas
Post by: CTG on February 17, 2014, 10:35:15 AM
Btw what kind of program do you use for creating dashboard layers? I still do it manually in Paint (it really sucks).
Title: Re: Shape ideas
Post by: Duplode on February 17, 2014, 02:05:38 PM
Quote from: CTG on February 17, 2014, 10:35:15 AM
Btw what kind of program do you use for creating dashboard layers? I still do it manually in Paint (it really sucks).

I suggest GIMP (http://www.gimp.org/). Layers, proper selection tools and a clone brush can be really helpful.
Title: Re: Shape ideas
Post by: CTG on February 04, 2015, 06:40:27 PM
No new cars lately... :-\
Title: Re: Shape ideas
Post by: Shoegazing Leo on February 04, 2015, 08:38:02 PM
Idea:https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809 (https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809)

This bus made the last regular travel in 2013. Flecha Azul VI from Viação Cometa, made for CMA, a extinct company owned by the own Cometa (yes, it means Comet). Chassi: Scania K-113. The year of this bus is 1996 and is one of the last of "Flecha Azul Series" what ended on Flecha Azul VIII. When Cometa as bought by the JCA Group in 2000, they stopped to make their own buses. The CMA closed his doors in 2002 after finished the last buses called Estrelões (Big Stars).

The speed limit is about 120 km/h (75 mph) by law, but several people saw that this bus ("O Cometa voa na estrada" "The Comet goes flying) running about 140-150 km/h (86-93 mph). Then, the system is very similar to Ikarus.
Title: Re: Shape ideas
Post by: CTG on February 06, 2015, 10:05:40 AM
Quote from: Shoegazing Leo on February 04, 2015, 08:38:02 PM
Idea:https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809 (https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809)

This bus made the last regular travel in 2013. Flecha Azul VI from Viação Cometa, made for CMA, a extinct company owned by the own Cometa (yes, it means Comet). Chassi: Scania K-113. The year of this bus is 1996 and is one of the last of "Flecha Azul Series" what ended on Flecha Azul VIII. When Cometa as bought by the JCA Group in 2000, they stopped to make their own buses. The CMA closed his doors in 2002 after finished the last buses called Estrelões (Big Stars).

The speed limit is about 120 km/h (75 mph) by law, but several people saw that this bus ("O Cometa voa na estrada" "The Comet goes flying) running about 140-150 km/h (86-93 mph). Then, the system is very similar to Ikarus.

Feel free to use Stressed.
Title: Re: Shape ideas
Post by: BöllérJani on February 06, 2015, 11:14:57 AM
Just like I said before: build a Zetor, please!
Title: Re: Shape ideas
Post by: CTG on February 06, 2015, 04:15:05 PM
Sorry, I'm not in car designing mood. Although Zetor would be quite an easy one.
Title: Re: Shape ideas
Post by: Shoegazing Leo on February 06, 2015, 04:31:33 PM
Quote from: CTG on February 06, 2015, 10:05:40 AM
Quote from: Shoegazing Leo on February 04, 2015, 08:38:02 PM
Idea:https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809 (https://www.google.com.br/search?q=flecha+azul+VI&es_sm=93&source=lnms&tbm=isch&sa=X&ei=VnLSVKbsBdHesATwqILABg&ved=0CAgQ_AUoAQ&biw=1440&bih=809)

This bus made the last regular travel in 2013. Flecha Azul VI from Viação Cometa, made for CMA, a extinct company owned by the own Cometa (yes, it means Comet). Chassi: Scania K-113. The year of this bus is 1996 and is one of the last of "Flecha Azul Series" what ended on Flecha Azul VIII. When Cometa as bought by the JCA Group in 2000, they stopped to make their own buses. The CMA closed his doors in 2002 after finished the last buses called Estrelões (Big Stars).

The speed limit is about 120 km/h (75 mph) by law, but several people saw that this bus ("O Cometa voa na estrada" "The Comet goes flying) running about 140-150 km/h (86-93 mph). Then, the system is very similar to Ikarus.

Feel free to use Stressed.

I don't know how
Title: shape ideas
Post by: CTG on February 06, 2015, 05:44:52 PM
Check Stunts Wiki, there are very useful articles about car files and parameters.
Title: Re: Shape ideas
Post by: Vector on March 01, 2015, 06:02:57 PM
(http://3.bp.blogspot.com/-C0nJ0ParBc4/TkA90JMUsHI/AAAAAAAAEms/1nPahYW3owc/s1600/super-sports_car.jpg)

Super Sports Car?  ???
Title: Re: Shape ideas
Post by: CTG on March 03, 2015, 07:23:32 PM
There are already 2 Ferrari cars. However, Porsche is still leading with 4...
Title: Re: Shape ideas
Post by: Vector on March 03, 2015, 07:25:36 PM
TAKE A TRUCK THEN >:(
Title: Re: Shape ideas
Post by: CTG on March 03, 2015, 08:29:48 PM
Quote from: Vector on March 03, 2015, 07:25:36 PM
TAKE A TRUCK THEN >:(

There's a truck in Stunts...
Title: Re: Shape ideas
Post by: Vector on March 04, 2015, 04:02:49 PM
WTF?!?!?!?!?!?!?!??!?

You can do a Pagani...
Title: Re: Shape ideas
Post by: CTG on March 04, 2015, 04:09:26 PM
Quote from: Vector on March 04, 2015, 04:02:49 PM
WTF?!?!?!?!?!?!?!??!?

You can do a Pagani...

I don't like Pagani.
Title: Re: Shape ideas
Post by: Vector on March 04, 2015, 04:32:56 PM
But is not made, already! This is your choice!
Title: Re: Shape ideas
Post by: alanrotoi on March 12, 2015, 05:43:36 PM
Awkward
Title: Re: Shape ideas
Post by: USC_closure on April 23, 2015, 08:13:53 PM
Quote from: Marco, Shoutbox
My friends I have seen some cars in the CTG videos that i have nevere seen ... like mustang if I'm not wrong. Is there somewhere a full package of all the known shared cars of the world?

Mustang?  :o Maybe you saw Dodge Challenger.
Title: Re: Shape ideas
Post by: Overdrijf on August 28, 2018, 10:33:08 AM
I don't think I ever actually posted this to the Stunts board, but I made a dinosaur in Stunts. No really. (https://www.youtube.com/watch?v=jD0eQxvSHSI)

(Yes, it makes more sense if you know the other game mentioned.)
Title: Re: Shape ideas
Post by: JTK on August 29, 2018, 10:30:58 AM
 ;D ;D ;D
Title: Re: Shape ideas
Post by: Overdrijf on September 14, 2018, 03:55:58 PM
Question: When I try to save my 3D shape I get an error that the number of vertices (257) exceeds the maximum of 256, so I can't save. The thing is: I already removed a bunch of vertices and polygons since I first got that message and even tried removing the shapes that originally seemed to have triggered it. Anybody know how to beat it, other than restarting from a previously saved file?

(EDIT: It even refuses to be exported. I really did something bad to that car. And despite not being able to save it did corrupt my save. Reported file size does not match actual file size or header. (File is near empty in a hex editor.) Good thing I at least have a backup of car1. Stressed really is a brilliant little program and I keep finding out about features I should have been using all along, but it still has a bug or two as well.)

To bend this into an actual useful question: for quickly scaling up car1 to car0 I know you're supposed to export, scale the object in a general 3D editing program and import again. I did it the slow way ones today, I'm ready for a change. I've tried a few programs and they all fail to work so far in one way or another. Does somebody know a program, preferably free, which will do the job? (This is like, the only 3D work I ever do, I'm more of a 2D shopper.) If paintjobs and wheels are not intact that's fine, because that's going to happen anyway, but it shouldn't create extra polygons, and it should allow me to keep the same point as 0.
Title: Re: Shape ideas
Post by: Duplode on September 15, 2018, 06:11:07 AM
Quote from: Overdrijf on September 14, 2018, 03:55:58 PM
for quickly scaling up car1 to car0 I know you're supposed to export, scale the object in a general 3D editing program and import again. I did it the slow way ones today, I'm ready for a change. I've tried a few programs and they all fail to work so far in one way or another. Does somebody know a program, preferably free, which will do the job? (This is like, the only 3D work I ever do, I'm more of a 2D shopper.) If paintjobs and wheels are not intact that's fine, because that's going to happen anyway, but it shouldn't create extra polygons, and it should allow me to keep the same point as 0.

My tool of choice was Anim8or (http://www.anim8or.com/). It fit the bill of "3D editor for someone who has no clue about 3D editing" pretty well when I first went looking for that, and it has an adequate scaling function. It is a WIndows program (in the distant past I got it to work well enough on Linux/Wine, but it didn't cooperate last time I tried). Blender now can handle polygons with more than three sides (once upon a time it couldn't), so in principle it is also an option (I say "in principle" because I never could bring myself to actually learn to use it).

Quote from: Overdrijf on September 14, 2018, 03:55:58 PM
When I try to save my 3D shape I get an error that the number of vertices (257) exceeds the maximum of 256, so I can't save. The thing is: I already removed a bunch of vertices and polygons since I first got that message and even tried removing the shapes that originally seemed to have triggered it. [...] It even refuses to be exported. I really did something bad to that car. And despite not being able to save it did corrupt my save. Reported file size does not match actual file size or header. (File is near empty in a hex editor.)

Noted. It would be worth having a go at reproducing that one of these days...
Title: Re: Shape ideas
Post by: Overdrijf on September 15, 2018, 07:46:17 AM
Blender gave some weird effects for me, but I'll hapily try Anim8tor.

As far as recreating it goes: I still have the bad file open. If there is anything you can think off you'd like me to try out on it I'd be happy to. I just can't send it to you, for obvious reasons.
Title: Re: Shape ideas
Post by: Duplode on September 16, 2018, 04:59:52 AM
Quote from: Overdrijf on September 15, 2018, 07:46:17 AM
As far as recreating it goes: I still have the bad file open. If there is anything you can think off you'd like me to try out on it I'd be happy to. I just can't send it to you, for obvious reasons.

I can't think of anything useful... I wonder, though, if the editor (the coordinate grid, the shape picker, etc.) still appears to work normally.

(When it comes to reproducing it, I guess synthesising a 256 vertices shape and then trying to extend it would be the way to go.)
Title: Re: Shape ideas
Post by: Overdrijf on September 16, 2018, 03:17:48 PM
It appears to work completely normal. Even the car0 shape can be edited normally. In fact I now figure that I could probably save the file if I deleted the car0 shape. That would put an end to further experimentation and to using it as a reference for a rebuild, so I'm hesitant to try that just yet.

Although typing that just gave me a weird idea. Does a shape use more vertices if it's two sided? Because I made all of them (not the wheels or lines) 2 sided since that appeared to make the shapes a little less buggy. I did the same for car1 though, which was just fine, so it's probably nothing...

EDIT: I may or may not just be an idiot. A second attempt at the same shape (Anim8or works great, thanks), did run into the save bug and saved just fine after removing some stuff, so maybe I just forgot about some things and didn't remove enough on the previous attempt. My apologies to Dstien for badmouthing his program. It confuses me by counting no further than 257. I figure if there was one too many and I removed one it must now be okay.
Title: Re: Shape ideas
Post by: dreadnaut on May 19, 2019, 04:59:01 PM
Shape ideas: https://www.petersen.org/hollywood / https://www.petersen.org/hollywood-dream-machines
Title: Re: Shape ideas
Post by: CTG on November 27, 2019, 05:01:19 PM
I want to see Tesla Cybertruck in Stunts. Easy to create in Stressed... ;D
Title: Re: Shape ideas
Post by: jimday on December 10, 2019, 05:04:24 PM
I want to see the Tesla Cybertruck in Stunts too. Can anybody make that happen please?

CTG Maybe?
Title: Re: Shape ideas
Post by: dreadnaut on December 10, 2019, 05:11:05 PM
Quote from: CTG on November 27, 2019, 05:01:19 PM
I want to see Tesla Cybertruck in Stunts. Easy to create in Stressed... ;D

Indeed it would be interesting, I'm imagining a much faster LM002, but with terrible cornering. And maybe no gears?

Can engine sounds be customised? Could we get an odd and low electric motor whine?
Title: Re: Shape ideas
Post by: CTG on December 10, 2019, 06:08:39 PM
Quote from: dreadnaut on December 10, 2019, 05:11:05 PM
Quote from: CTG on November 27, 2019, 05:01:19 PM
I want to see Tesla Cybertruck in Stunts. Easy to create in Stressed... ;D

Indeed it would be interesting, I'm imagining a much faster LM002, but with terrible cornering. And maybe no gears?

Can engine sounds be customised? Could we get an odd and low electric motor whine?

Cybertruck is actually SLOWER than LM002, even the "triple engine" version. Edit: new specs on wikipedia, TriMotor AWD can reach 130 mph.
Engine sound... as far as I know it only depends on the actual RPM.
Title: Re: Shape ideas
Post by: dreadnaut on December 10, 2019, 11:53:51 PM
Quote from: CTG on December 10, 2019, 06:08:39 PM
Cybertruck is actually SLOWER than LM002, even the "triple engine" version. Edit: new specs on wikipedia, TriMotor AWD can reach 130 mph.

Oh, that's boring :(   Or better, the LM002 was ridicolous! :D
Title: Re: Shape ideas
Post by: CTG on December 11, 2019, 10:50:37 AM
Quote from: dreadnaut on December 10, 2019, 11:53:51 PM
Quote from: CTG on December 10, 2019, 06:08:39 PM
Cybertruck is actually SLOWER than LM002, even the "triple engine" version. Edit: new specs on wikipedia, TriMotor AWD can reach 130 mph.

Oh, that's boring :(   Or better, the LM002 was ridicolous! :D

Who said we cannot customize its performance?  8)
Title: Re: Shape ideas
Post by: jimday on December 11, 2019, 08:48:07 PM
Quote from: CTG on December 11, 2019, 10:50:37 AM
Quote from: dreadnaut on December 10, 2019, 11:53:51 PM
Quote from: CTG on December 10, 2019, 06:08:39 PM
Cybertruck is actually SLOWER than LM002, even the "triple engine" version. Edit: new specs on wikipedia, TriMotor AWD can reach 130 mph.

Oh, that's boring :(   Or better, the LM002 was ridicolous! :D

Who said we cannot customize its performance?  8)

So is it doable? Can you guys make it?
Title: Re: Shape ideas
Post by: Ryoma on January 27, 2021, 05:36:59 AM
(https://images.caradisiac.com/logos/7/5/4/1/257541/S4-le-tesla-cybertruck-moque-sur-les-reseaux-sociaux-180028.jpg)
Title: Re: Shape ideas
Post by: Overdrijf on February 01, 2021, 04:13:46 PM
Quote from: Ryoma on January 27, 2021, 05:36:59 AMAll my created cars :
https://mega.nz/folder/IupmVb4Q#sn-F7uVc-hKBsRcwEN3iEg

Wait, you have made 5 new custom cars? Wowzers!

(Or at least like 4 and one in progress...)

I need to follow this forum more.
Title: Re: Shape ideas
Post by: Ryoma on February 01, 2021, 11:16:41 PM
Some are only custom (GTO in progress and Delta). Brav is a team work job (Daniel3d, cas, ...).
The Thema is the Mercedes.
Title: Re: Shape ideas
Post by: Daniel3D on February 02, 2021, 06:46:58 AM
Quote from: Ryoma on February 01, 2021, 11:16:41 PM
Some are only custom (GTO in progress and Delta). Brav is a team work job (Daniel3d, cas, ...).
The Thema is the Mercedes.
We're becoming a car factory. Each has strong points and we completed each other.

I'm really getting the hang of 3d modeling again. But I am so busy right now. (Forum posts I can do in between from my phone) I rarely have real computer time.
Title: Re: Shape ideas
Post by: Ryoma on February 05, 2021, 08:46:52 PM
What about a Citroën CX? My First car.
Title: Re: Shape ideas
Post by: Ryoma on February 07, 2021, 08:47:14 AM
Quote from: Ryoma on January 27, 2021, 05:36:59 AM
(https://images.caradisiac.com/logos/7/5/4/1/257541/S4-le-tesla-cybertruck-moque-sur-les-reseaux-sociaux-180028.jpg)

I founded this image. Do you know if it's a photoshop or real car for stunts ?
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2021, 07:32:53 PM
Maybe the Diablo, the dashboard will be easy thanks to this website
https://www.spriters-resource.com/snes/thedueltestdriveii/sheet/63361/?source=genre
Title: Re: Shape ideas
Post by: Cas on February 09, 2021, 08:10:40 PM
We already have the car model for the Diablo that we got from Test Drive III. Test Drive II is 2D, but Test Drive III does have a 3D model.
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2021, 08:37:53 PM
Where ? And do we have the Mythos too ?
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2021, 10:26:07 PM
I think so.
Don't know where they are. But I quickly downloaded Test Drive III to my phone (I'm curious) and the car model seems to be a packed Obj file.
Don't know if the Stunts unpacker works on them.

Just as safe keeping. Test Drive III included below.
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2021, 10:43:16 PM
Ok! Td3 is a good game (except sound) but it is hard to finish it without the map. And there is a X wing in one map.

I did the dashboard of the Diablo.
Title: Re: Shape ideas
Post by: Cas on February 09, 2021, 10:55:05 PM
I have TD3 with the expansion, so it comes with 5 cars and 2 scenarios, but the original comes with 3 cars and 1 scenario. On another topic in this forum, a conversion of this scenario (and its 3 cars) to Blender was posted, actually, coming from another forum. So I downloaded this thing and clipped the cars from it. Therefore, I have them in OBJ format. KyLiE and I have been working on them, especially on the CERV III, but it still needs some work. By the way, one of the 5 cars if you have the expansion is the Acura NSX, so we don't need to recreate that one as Stunts already has it, yet it might be interesting to try the TD3 shape for it as an alternative.
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2021, 10:58:10 PM
Quote from: Daniel3D on February 09, 2021, 10:26:07 PM
Don't know if the Stunts unpacker works on them.
it doesn't.. of course...
Title: Re: Shape ideas
Post by: Ryoma on February 10, 2021, 07:37:05 AM
I found the topic.
http://forum.stunts.hu/index.php?topic=3592.30
Title: Re: Shape ideas
Post by: KyLiE on February 10, 2021, 11:42:19 AM
Quote from: Cas on February 09, 2021, 10:55:05 PM
KyLiE and I have been working on them, especially on the CERV III, but it still needs some work.

Yes, we're currently trying to get the dash to work using the original Test Drive III artwork.
Title: Re: Shape ideas
Post by: Ryoma on February 10, 2021, 03:05:46 PM
Ils it possible to share the other cars (Mythos, Diablo, NSX and Stealth) in obj format here ? I am not easy about dump file.
Title: Re: Shape ideas
Post by: Ryoma on February 17, 2021, 08:01:13 PM
Quote from: KyLiE on February 10, 2021, 11:42:19 AM
Quote from: Cas on February 09, 2021, 10:55:05 PM
KyLiE and I have been working on them, especially on the CERV III, but it still needs some work.

Yes, we're currently trying to get the dash to work using the original Test Drive III artwork.

Could you share the results ?
Title: Re: Shape ideas
Post by: KyLiE on February 19, 2021, 06:02:21 AM
As soon as we have the car working properly, including the 3D model, dashboard and performance, it will be released for everyone to enjoy. :)
Title: Re: Shape ideas
Post by: Ryoma on February 19, 2021, 12:28:14 PM
Nice job. Specially the dashboard. It's not easy to use it from td3. Congratulations.
Title: Re: Shape ideas
Post by: Cas on February 19, 2021, 10:52:58 PM
It has taken some work. We'll soon have it :)
Title: Re: Shape ideas
Post by: GTAManRCR on February 20, 2021, 02:32:47 PM
So, if you can convert a TD3 car into Stunts, then does it work with the other way around?
Title: Re: Shape ideas
Post by: Ryoma on February 20, 2021, 04:20:49 PM
Good question. Waiting for the answer.
Title: Re: Shape ideas
Post by: Cas on February 20, 2021, 07:54:52 PM
We didn't do the whole process of converting from TD3 to Stunts. We took the models from a Blender file that was available in another forum from somebody who had done the conversion TD3 -> Blender and then, we had to make some touches to complete Blender -> Stunts. With the dashboard, we didn't have a way to read it from TD3, so I simply took screenshots and clipped them and then put them together. This means that this process, at least from our modest perspective, is non-reversible. But... if you do know the format in which these files are stored in TD3, then it should be possible.

If you were to do something like that, you would have to do some extra work. The car behaviour characteristics are likely entirely different from those of Stunts. We haven't imported that at all. So you would have to recreate that. And TD3 dashboard include a 3D-shape part too, with windshield cleaners and all that Stunts does not. They even have a ceiling mirror!
Title: Re: Shape ideas
Post by: Ryoma on February 22, 2021, 06:34:37 PM
Do you know this Old anime ?
Pole position is inspired by the videogame from Namco. Only 13 épisodes. The car is closed to Knight Rider (Hovercraft mode, Hook,etc...)

(https://mesannees8090.files.wordpress.com/2015/03/poleposition2.jpg)
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQYSpqXNtX_AUSJR3fSFx74eybXzgqsgFwOLQ&usqp=CAU)
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR6un6PXDfkCvUszXXtMlW_RzhB5pJ-7pngqQ&usqp=CAU)
Title: Re: Shape ideas
Post by: Cas on February 22, 2021, 07:29:24 PM
I've never seen that anime, but it'd be interesting to watch :D  The car looks very whimsical and the dreamlike environment of 80s sci-fi cartoons is really appealing to me!  So are you going to make this car? :D
Title: Re: Shape ideas
Post by: Ryoma on February 22, 2021, 07:41:15 PM
The cartoon is liké stunts. But it's difficult to see it now and it stayed in m'y childhood memory.

The opening.
https://youtu.be/dh_xGfrdbhY
Title: Re: Shape ideas
Post by: Ryoma on February 24, 2021, 06:52:45 PM
Not finished yet
(https://nsa40.casimages.com/img/2021/02/24/210224065037994440.png) (https://www.casimages.com/i/210224065037994440.png.html)

(https://nsa40.casimages.com/img/2021/02/24/21022406512030712.png) (https://www.casimages.com/i/21022406512030712.png.html)
(https://nsa40.casimages.com/img/2021/02/24/210224065157212263.png) (https://www.casimages.com/i/210224065157212263.png.html)
(https://nsa40.casimages.com/img/2021/02/24/210224065228959727.png) (https://www.casimages.com/i/210224065228959727.png.html)
(https://nsa40.casimages.com/img/2021/02/24/210224065252874932.png) (https://www.casimages.com/i/210224065252874932.png.html)
Title: Re: Shape ideas
Post by: GTAManRCR on February 24, 2021, 07:13:10 PM
Why so classified? No top speed at all?
Title: Re: Shape ideas
Post by: Ryoma on February 24, 2021, 07:34:01 PM
Turbo and Zoom are two cars from a secret organization. I thought it was a good idea to write "classified" on the characterics.
Title: Re: Shape ideas
Post by: Cas on February 24, 2021, 08:04:46 PM
It looks amazing! :D  If I can give a suggestion, instead of the repeating "Classified", it could be just one line that says "Other specs. classified".
Title: Re: Shape ideas
Post by: dreadnaut on February 24, 2021, 09:40:45 PM
Ryoma, feel free to upload the screenshots as attachements here. You can attach more than one file to a post. That way, they will not disappear when CasImages* decides to delete them.

* no relation to Cas, unfortunately
Title: Re: Shape ideas
Post by: Cas on February 25, 2021, 09:15:44 PM
Quote from: dreadnautno relation to Cas, unfortunately
Yes, ha, ha... It called my attention when I saw it. I thought "Maybe my future-self created an image hosting site and took it to the present" XD  But no, it's not me :P
Title: Re: Shape ideas
Post by: Ryoma on March 11, 2021, 08:05:26 AM
Quote from: CTG on March 03, 2015, 07:23:32 PM
There are already 2 Ferrari cars. However, Porsche is still leading with 4...

I did a Porsche...but now Ferrari lead with 14 cars and more 15 with the Thema 8.32.

ls it possible to share the Dodge Stealth in obj format here ? I am not easy about dump file.
Title: Re: Shape ideas
Post by: GTAManRCR on March 13, 2021, 03:02:39 PM
Quote from: KyLiE on February 19, 2021, 06:02:21 AM
As soon as we have the car working properly, including the 3D model, dashboard and performance, it will be released for everyone to enjoy. :)
Here it is Ryoma
Title: Re: Shape ideas
Post by: Ryoma on March 13, 2021, 03:38:47 PM
Yes I remember thanks.

I saw the car yesterday but I let it to Cas and Kylie.

For the moment, I modify the originals cars in order to have car1 as a copy of car0 (with ratio 20 of course).

I modify a lot the lm002, are you interested ? (gearbox shift and shape)
Title: Re: Shape ideas
Post by: GTAManRCR on March 13, 2021, 04:42:39 PM
I think I'm not the only one who would appreciate this
Title: Re: Shape ideas
Post by: GTAManRCR on March 13, 2021, 04:46:26 PM
Make sure to rename these cars, otherwise people would be confused by the name
Title: Re: Shape ideas
Post by: KyLiE on March 14, 2021, 02:55:09 PM
Quote from: GTAMan18 on March 13, 2021, 03:02:39 PM
Quote from: KyLiE on February 19, 2021, 06:02:21 AM
As soon as we have the car working properly, including the 3D model, dashboard and performance, it will be released for everyone to enjoy. :)
Here it is Ryoma

I was referring to the Chevrolet Corvette CERV III, which I am still working on.  Ryoma was referring to the Dodge Stealth R/T Turbo, which is included in the Test Drive III Road & Car add-on, however it has not been extracted in any sort of usable format that I know of, unlike the cars in the original game.
Title: Re: Shape ideas
Post by: Ryoma on March 14, 2021, 04:10:51 PM
Ok we will forget the Stealth (a Mitsubishi 3000gt or GTO if I remember).

Do you remember the Cizeta V16T. Only 8 ex and always in sale?
Title: Re: Shape ideas
Post by: KyLiE on March 15, 2021, 12:46:21 AM
Yes, the Cizeta V16T is a truly fascinating car!
Title: Re: Shape ideas
Post by: Ryoma on March 20, 2021, 06:50:55 AM
I want to do :
Jaguar xj220 (Dashboard from top speed 300)
Mclaren F1 (the GT hey!! Dashboard from top speed 300)
Bugatti EB110 (dashboard from the game Revell European Race)
Vector W8 (if I had a good idea for the dashboard)

After that, I think we will have all the supercars contemporary of stunts.
Title: Re: Shape ideas
Post by: Ryoma on March 20, 2021, 05:59:22 PM
Quote from: Duplode on September 01, 2010, 02:42:23 AM
Rough early-stage model of a BMW Series 8, done before I got lazy somewhere around mid-April...

(http://i49.photobucket.com/albums/f283/Duplode/8early.png)

Come on @Duplode
Title: Re: Shape ideas
Post by: Duplode on March 24, 2021, 02:47:28 AM
Quote from: Ryoma on March 20, 2021, 05:59:22 PM
Come on @Duplode

Oh wow, that's a beautiful dashboard! It might end up pushing me into action after all. Do I still have that 3D shape? Likely so; I guess it must be somewhere in my old backups...
Title: Re: Shape ideas
Post by: Ryoma on March 24, 2021, 12:47:27 PM
Waiting for your new car Duplode
Title: Re: Shape ideas
Post by: Daniel3D on March 24, 2021, 01:52:29 PM
Quote from: Ryoma on March 24, 2021, 12:47:27 PM
Waiting for your new car Duplode
not everyone is as fast as you in creating cars.

I still have to finish the starting line truck. I have a really cool idea. but it takes time.
Title: Re: Shape ideas
Post by: Duplode on March 26, 2021, 02:53:20 AM
Quote from: Duplode on March 24, 2021, 02:47:28 AM
Do I still have that 3D shape? Likely so; I guess it must be somewhere in my old backups...

There it is:

(https://i.imgur.com/WqIQ3P9.png)

I should have some extra free time next week, so hopefully I'll have something to show you soon.
Title: Re: Shape ideas
Post by: Ryoma on March 26, 2021, 05:03:54 AM
Cooool!!!!

Starting with 11 cars, now we are like Grand Turismo lol
Title: Re: Shape ideas
Post by: Ryoma on March 27, 2021, 11:05:58 AM
Quote from: Duplode on March 26, 2021, 02:53:20 AM
Quote from: Duplode on March 24, 2021, 02:47:28 AM
Do I still have that 3D shape? Likely so; I guess it must be somewhere in my old backups...

There it is:

(https://i.imgur.com/WqIQ3P9.png)

I should have some extra free time next week, so hopefully I'll have something to show you soon.
Title: Re: Shape ideas
Post by: Ryoma on April 04, 2021, 04:03:55 PM
@duplode

Maybe the same V12 in another car
Title: Re: Shape ideas
Post by: Duplode on April 04, 2021, 04:16:10 PM
That McLaren F1 looks great  ;)
Title: Re: Shape ideas
Post by: Daniel3D on April 04, 2021, 05:20:22 PM
Quote from: Duplode on April 04, 2021, 04:16:10 PM
That McLaren F1 looks great  ;)
That was my favourite car in need for speed 2.
Title: Re: Shape ideas
Post by: Ryoma on April 04, 2021, 06:36:36 PM
You prefer the normal version or the LM version ?
Title: Re: Shape ideas
Post by: Daniel3D on April 04, 2021, 07:28:24 PM
The normal version   8) dark red..
Title: Re: Shape ideas
Post by: Ryoma on April 09, 2021, 09:43:05 PM
I did it and I really did not why?

Which car is it ?
Title: Re: Shape ideas
Post by: KyLiE on April 10, 2021, 03:22:27 AM
The Dodge Stealth R/T Turbo!  Did you manage to extract it from Test Drive III?
Title: Re: Shape ideas
Post by: Ryoma on April 10, 2021, 06:38:15 AM
For the shape, no. I did it myself. A picture for the comparaison.

For the dashboard, I made some screenshot and I will do it.

Did you know that this car is the basis of the Knight Rider 2000 ? The red KIFT of 1991. In fact, they want to use the Pontiac Banshee show car but finally they make up a Stealth as a Banshee for the téléfilm.
Title: Re: Shape ideas
Post by: KyLiE on April 10, 2021, 03:00:15 PM
Yes, I did know that!  The custom car also appeared in several other TV shows after Knight Rider 2000.
Title: Re: Shape ideas
Post by: Ryoma on April 12, 2021, 10:13:10 PM
Quote from: CTG on November 13, 2012, 02:39:27 PM
- Subaru Impreza still needs a decent dashboard.

Like this ?

(https://image.dosgamesarchive.com/screenshots/rchamp-3.png)
Title: Re: Shape ideas
Post by: CTG on April 12, 2021, 10:14:05 PM
Quote from: Ryoma on April 12, 2021, 10:13:10 PM
Quote from: CTG on November 13, 2012, 02:39:27 PM
- Subaru Impreza still needs a decent dashboard.

Like this ?

(https://image.dosgamesarchive.com/screenshots/rchamp-3.png)

OMG, NETWORK Q RALLY!!! ;D
Maybe with an additional digital speedometer.
Title: Re: Shape ideas
Post by: KyLiE on April 13, 2021, 06:15:30 AM
Network Q RAC Rally is a great game, but that dashboard is very washed out and almost looks white.  I've attached a photo of what the interior in the road car looks like.  While the interior in the WRC car was obviously different, it certainly wasn't white.
Title: Re: Shape ideas
Post by: Ryoma on April 16, 2021, 08:49:30 PM
Another idea...
Title: Re: Shape ideas
Post by: KyLiE on April 17, 2021, 01:48:06 AM
The Knight 4000!
Title: Re: Shape ideas
Post by: Ryoma on April 17, 2021, 02:12:55 AM
The dashboard is ugly....
Title: Re: Shape ideas
Post by: Ryoma on April 18, 2021, 11:47:08 PM
Ok....now stop joking, it's time to pay.

The Delta is not happy about being consider as a slow car and have called one of her sister.
Title: Re: Shape ideas
Post by: Ryoma on May 07, 2021, 01:35:47 PM
What is this?
Title: Re: Shape ideas
Post by: alanrotoi on May 07, 2021, 01:46:21 PM
The roof of my crashed Lambo?  ::)
Title: Re: Shape ideas
Post by: Ryoma on May 07, 2021, 01:55:03 PM
It's an idea for exp0.obj !!!!
Title: Re: Shape ideas
Post by: Zapper on May 07, 2021, 04:08:49 PM
Quote from: Ryoma on May 07, 2021, 01:35:47 PM
What is this?

The roof of a Ferrari 328/355?

Title: Re: Shape ideas
Post by: Ryoma on May 07, 2021, 04:40:45 PM
Yes !!!
Title: Re: Shape ideas
Post by: Ryoma on May 22, 2021, 09:18:59 PM
A challenger for the BMW 850csi from Duplode
Title: Re: Shape ideas
Post by: alanrotoi on May 22, 2021, 10:15:17 PM
niceeeee dashboard!
Title: Re: Shape ideas
Post by: Ryoma on May 22, 2021, 10:33:30 PM
There is a mistake : it's a front engine.
Title: Re: Shape ideas
Post by: Cas on May 23, 2021, 07:26:17 PM
The dashboard really does look great!
Title: Re: Shape ideas
Post by: Ryoma on May 23, 2021, 07:34:31 PM
Thanks. It's the same as the Testarossa except the airvent and gearbox.
Title: Re: Shape ideas
Post by: Ryoma on June 27, 2021, 09:37:48 AM
New work
Title: Re: Shape ideas
Post by: Ryoma on June 27, 2021, 05:25:02 PM
Shape
Title: Re: Shape ideas
Post by: Ryoma on July 04, 2021, 11:54:26 AM
For the Ferrari special edition
Title: Re: Shape ideas
Post by: alanrotoi on July 04, 2021, 01:39:52 PM
Wow! I love it!
Title: Re: Shape ideas
Post by: Daniel3D on July 04, 2021, 02:43:04 PM
Very very cool
Title: Re: Shape ideas
Post by: Daniel3D on July 05, 2021, 03:01:18 PM
There are a couple of old ferrari F1 models that i would like to see.
of the early years.

https://www.ferrari.com/en-EN/formula1/year-1950 (https://www.ferrari.com/en-EN/formula1/year-1950)
the 1950 model.
the 1953 or 1958 model
the 1962 model
the 1965 or 1968 model
the 1970 model

those realy show the defelopment of F1 cars.
Title: Re: Shape ideas
Post by: Ryoma on July 05, 2021, 04:23:32 PM
50s 500 F2
60s 156F1 sharknose
70s 312 T2
80s 156/85? F1-87?
90s 641/2
00s F2002 or F2004
10s ????nothing good since 2009...it's not F1.
Title: Re: Shape ideas
Post by: Ryoma on July 10, 2021, 11:23:21 AM
 ::) ::) ::)
Title: Re: Shape ideas
Post by: CTG on July 10, 2021, 03:41:31 PM
Quote from: Ryoma on July 05, 2021, 04:23:32 PM
60s 156F1 sharknose

Like this? :D

Feel free to use/modify it. As usual, no custom dashboard from me. That's my nemesis.  ::)
Actually it seems to be a bit undersized... :(
Title: Re: Shape ideas
Post by: Daniel3D on July 10, 2021, 04:44:36 PM
Wow. Very nice. Two new Ferrari's.
My fingers itch when I see that.

O hope I can make a car myself soon.
Title: Re: Shape ideas
Post by: Ryoma on July 10, 2021, 04:49:18 PM
Quote from: CTG on July 10, 2021, 03:41:31 PM
Actually it seems to be a bit undersized... :(

Cool...thank you. The real 156 is undersized too!!!
Title: Re: Shape ideas
Post by: Ryoma on July 10, 2021, 07:18:37 PM
Quote from: CTG on March 03, 2015, 07:23:32 PM
There are already 2 Ferrari cars. However, Porsche is still leading with 4...

Humm hummm  ;D ;D

21 Ferrari and soon 22 with the sharknose....
Title: Re: Shape ideas
Post by: Ryoma on July 11, 2021, 08:36:26 PM
Quote from: CTG on July 10, 2021, 03:41:31 PM

Feel free to use/modify it. As usual, no custom dashboard from me. That's my nemesis.  ::)

A Némésis like this?
Title: Re: Shape ideas
Post by: Ryoma on July 14, 2021, 04:14:08 PM
Ready to revenge on the Nurburg ?
Title: Re: Shape ideas
Post by: Ryoma on July 14, 2021, 06:10:04 PM
More pictures
Title: Re: Shape ideas
Post by: Ryoma on July 15, 2021, 12:44:12 PM
Torque curve
Title: Re: Shape ideas
Post by: Ryoma on July 16, 2021, 10:36:55 PM
Dashboard
Title: Re: Shape ideas
Post by: Ryoma on July 24, 2021, 12:24:16 AM
Another WC F1
Title: Re: Shape ideas
Post by: Daniel3D on July 24, 2021, 07:10:17 AM
Wow, very nice.
Title: Re: Shape ideas
Post by: Ryoma on July 24, 2021, 09:01:57 AM
And you can choose between the Lancia version with the sidepod tank or Ferrari version with the conformed sidepod and exhaust !
Title: Re: Shape ideas
Post by: Ryoma on July 24, 2021, 11:24:57 PM
Ferrari D246 F1
Title: Re: Shape ideas
Post by: Daniel3D on July 25, 2021, 03:23:38 PM
Does anyone know how the cars are sorted in the car selection menu?
I would like to have the Ferrari's in the special edition in chronological order if possible.

Especially since there are so many  8)

Incredible work ryoma.
Title: Re: Shape ideas
Post by: Ryoma on July 25, 2021, 03:54:37 PM
I thought alphabetic order by the 4 characters code
Title: Re: Shape ideas
Post by: Ryoma on July 25, 2021, 05:52:21 PM
Another one.

I like this kind of F1 like cigar.
Title: Re: Shape ideas
Post by: Daniel3D on July 25, 2021, 07:10:52 PM
I count 27 Ferrari's on your mega. Plus the GTO from the original game makes 28. That is close to the 32 limit....
8) 8) 8) 8)
Title: Re: Shape ideas
Post by: Ryoma on July 25, 2021, 07:30:09 PM
Remove the original GTO lol
Title: Re: Shape ideas
Post by: Daniel3D on July 25, 2021, 07:56:15 PM
Quote from: Ryoma on July 25, 2021, 07:30:09 PM
Remove the original GTO lol
Can't. It's now hard coded as startup car.
;D
Title: Re: Shape ideas
Post by: Ryoma on July 25, 2021, 08:56:54 PM
Ok. I project to finish the 158F1 (WC in 1958 with Surtees and Constructor). And the two WC of 1982 & 1983 (126C2 &126C3 only constructor). That's means 30 or 31 cars depending the original GTO.
Title: Re: Shape ideas
Post by: Daniel3D on July 25, 2021, 09:22:42 PM
 :P
Cool. A full set.
I will change the graphics of the loading screens and the menu because of copyright.
I'm thinking about renders of the models with some artistic modifications.
Title: Re: Shape ideas
Post by: dreadnaut on July 26, 2021, 11:01:14 PM
I used to have this poster on my wall twenty-five years ago. Now they are all coming to Stunts ;D
Title: Re: Shape ideas
Post by: Ryoma on July 27, 2021, 07:54:13 AM
Nice poster
Title: Re: Shape ideas
Post by: Ryoma on July 28, 2021, 10:25:19 AM
Another car I had.
Title: Re: Shape ideas
Post by: Daniel3D on July 28, 2021, 11:51:06 AM
That's definitely a Lancia.
Is it the Ypsilon?

We had an older model 1990 or so.
But the "FILA" special edition.

http://www.auto-pub.net/ASL/Lancia/Lancia_Y10_Fila_87.htm (http://www.auto-pub.net/ASL/Lancia/Lancia_Y10_Fila_87.htm)
Title: Re: Shape ideas
Post by: Ryoma on July 28, 2021, 11:56:12 AM
I did have twice but it's the Musa.
Title: Re: Shape ideas
Post by: Daniel3D on July 28, 2021, 11:58:52 AM
Cool  8)
I don't know it though. you don't see much Lancia around here.
Title: Re: Shape ideas
Post by: alanrotoi on July 28, 2021, 02:53:44 PM
Nice!!
Title: Re: Shape ideas
Post by: Ryoma on July 28, 2021, 02:54:58 PM
I see at once one Musa on the street.
Title: Re: Shape ideas
Post by: Ryoma on July 28, 2021, 11:17:47 PM
Nelson piquet call it the "rolling coffin"
Title: Re: Shape ideas
Post by: Ryoma on August 04, 2021, 08:48:57 AM
Another car I had in the past : Lancia Ypsilon
Title: Re: Shape ideas
Post by: Ryoma on August 08, 2021, 09:03:35 AM
Again a Lancia Ferrari
Title: Re: Shape ideas
Post by: Ryoma on August 11, 2021, 05:07:18 PM
A new WIP
Title: Re: Shape ideas
Post by: KyLiE on August 12, 2021, 03:52:34 AM
The Lancia 037! :)
Title: Re: Shape ideas
Post by: Ryoma on August 14, 2021, 11:57:01 PM
Another Delta
Title: Re: Shape ideas
Post by: Daniel3D on August 15, 2021, 11:04:55 PM
I started with a test today.
(http://forum.stunts.hu/index.php?action=dlattach;topic=2235.0;attach=8140;image)
The first two objects need to be the front wheels.
I tried to make one front wheel the steering wheel, but that gave an undesired result of all wheels glitching.
So I tried two wheels in one spot, that doesn't look right. In this version, I tried to make one wheel invisible with material 118.
That partly works.

I want the technical issues resolved before I continue with the car model.
Does anyone have an idea?
Title: Re: Shape ideas
Post by: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.
Title: Re: Shape ideas
Post by: Ryoma on August 16, 2021, 10:01:19 PM
A new WIP
Title: Re: Shape ideas
Post by: Daniel3D on August 16, 2021, 10:07:19 PM
Quote from: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.
Thanks for the correction.
It seems that the car I stole the wheels from has the same issue. (The starting line truck) I took that one because I already had a project with it.

I shall steal from your cars in the future. Better quality  8)
Title: Re: Shape ideas
Post by: Ryoma on August 17, 2021, 08:22:02 AM
I will try to work on it this week end. I'm not interesting by a treke but by the challenge.
Title: Re: Shape ideas
Post by: Daniel3D on August 17, 2021, 07:02:44 PM
Quote from: Ryoma on August 17, 2021, 08:22:02 AM
I will try to work on it this week end. I'm not interesting by a treke but by the challenge.
You are welcome to work on it. It will be a while before I can do it myself.
Title: Re: Shape ideas
Post by: Ryoma on August 18, 2021, 07:46:57 AM
Quote from: Ryoma on August 16, 2021, 10:01:19 PM
A new WIP

Dashboard
Title: Re: Shape ideas
Post by: Ryoma on August 18, 2021, 12:52:50 PM
almost finish.

I think we can make a Le Mans 24H edition now.

Have to correct the acqa in acqua
Title: Re: Shape ideas
Post by: Daniel3D on August 18, 2021, 02:13:08 PM
Quote from: Ryoma on August 18, 2021, 12:52:50 PM
I think we can make a Le Mans 24H edition now.
Well a live race is normally 8 minutes.
We could do a Le Mans 24 minutes edition  8)
Title: Re: Shape ideas
Post by: Zapper on August 18, 2021, 03:48:45 PM
Quote from: Daniel3D on August 18, 2021, 02:13:08 PM
Quote from: Ryoma on August 18, 2021, 12:52:50 PM
I think we can make a Le Mans 24H edition now.
Well a live race is normally 8 minutes.
We could do a Le Mans 24 minutes edition  8)

I guess that for matching accuracy of Stunts time period, it justifies to get the Mazda's 787B 1991 24h Le Mans winner car in game.
https://en.wikipedia.org/wiki/1991_24_Hours_of_Le_Mans (https://en.wikipedia.org/wiki/1991_24_Hours_of_Le_Mans)
https://en.wikipedia.org/wiki/Mazda_787B (https://en.wikipedia.org/wiki/Mazda_787B)

(https://upload.wikimedia.org/wikipedia/commons/thumb/9/92/Mazda_787B_at_Le_Mans_2011.jpg/1280px-Mazda_787B_at_Le_Mans_2011.jpg)

What do you think about getting the first Wankel rotary-powered (and LM winning) car in Stunts?
(I could make this has a new project)
Title: Re: Shape ideas
Post by: Daniel3D on August 18, 2021, 04:28:11 PM
I don't know if Wankel engines can be created in stunts. They work completely different than the Otto (standard) engines.
Title: Re: Shape ideas
Post by: Ryoma on August 18, 2021, 04:36:04 PM
It's an engine with torque, RPM and horse power...like another engine.
Title: Re: Shape ideas
Post by: KyLiE on August 19, 2021, 01:08:13 PM
Quote from: Zapper on August 18, 2021, 03:48:45 PM
What do you think about getting the first Wankel rotary-powered (and LM winning) car in Stunts?

I would love this! :) It would also be the first Mazda in Stunts.
Title: Re: Shape ideas
Post by: Zapper on August 19, 2021, 03:13:12 PM
Quote from: KyLiE on August 19, 2021, 01:08:13 PM
Quote from: Zapper on August 18, 2021, 03:48:45 PM
What do you think about getting the first Wankel rotary-powered (and LM winning) car in Stunts?

I would love this! :) It would also be the first Mazda in Stunts.


I'll start working on it soon, I expect do have it done in a few weeks (not as lighting fast like Ryoma's "factory" makes it happen :p)
Ryoma, thank you for the Mazda's torque specs and blueprints!
Title: Re: Shape ideas
Post by: Ryoma on August 19, 2021, 09:09:19 PM
It's yours ;)
Title: Re: Shape ideas
Post by: Ryoma on August 21, 2021, 11:35:48 AM
Another car for your live of 24 minutes
Title: Re: Shape ideas
Post by: Ryoma on August 22, 2021, 02:53:56 PM
Campion Lancia Martini
Title: Re: Shape ideas
Post by: KyLiE on August 22, 2021, 02:58:41 PM
Ha ha, good one! ;)
Title: Re: Shape ideas
Post by: Ryoma on August 24, 2021, 11:35:48 AM
A name ???
Title: Re: Shape ideas
Post by: KyLiE on August 24, 2021, 12:50:08 PM
That's too easy!  It's the Lancia Fulvia Coupe.
Title: Re: Shape ideas
Post by: Ryoma on August 25, 2021, 01:51:31 PM
Another car we had in the family
Title: Re: Shape ideas
Post by: Cas on August 25, 2021, 02:04:50 PM
Very good looking!
Title: Re: Shape ideas
Post by: alanrotoi on August 25, 2021, 09:59:52 PM
Ideed. Dunno the car but seems cool
Title: Re: Shape ideas
Post by: Zapper on August 26, 2021, 12:01:46 AM
It's a Lancia Delta 2nd gen. (https://en.wikipedia.org/wiki/Lancia_Delta#Second_generation (https://en.wikipedia.org/wiki/Lancia_Delta#Second_generation))
Title: Re: Shape ideas
Post by: Ryoma on August 28, 2021, 05:02:05 PM
Quote from: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.

Very difficult. Last try.
Title: Re: Shape ideas
Post by: Ryoma on August 28, 2021, 11:35:14 PM
XM V6 24
Title: Re: Shape ideas
Post by: alanrotoi on August 29, 2021, 07:01:35 AM
Quote from: Ryoma on August 28, 2021, 11:35:14 PM
XM V6 24

Nice car! What's it name?
Title: Re: Shape ideas
Post by: Ryoma on August 29, 2021, 09:40:11 AM
Citroën XM
Version V6 24
3.0 L 200HP
Title: Re: Shape ideas
Post by: Daniel3D on August 29, 2021, 09:53:40 AM
Quote from: Ryoma on August 28, 2021, 05:02:05 PM
Quote from: Ryoma on August 16, 2021, 07:21:20 AM
Very hard.

I try with a 2 front twins wheels. But with the coordonnates X=0, it's bug.

I put one at x0 and the opposite at x1.

Careful, tours wheels coordonnates are very strange, I corrected it.

Very difficult. Last try.
Stunts wasn't build for it. So it is.
Thanks for working on it.
Title: Re: Shape ideas
Post by: Ryoma on September 04, 2021, 06:46:14 PM
Name ??
Title: Re: Shape ideas
Post by: KyLiE on September 05, 2021, 08:45:08 AM
It's the Lancia Lybra Station Wagon.
Title: Re: Shape ideas
Post by: Ryoma on September 08, 2021, 07:15:21 PM
Lancia Hyena option 280HP
Title: Re: Shape ideas
Post by: Ryoma on October 08, 2021, 08:02:25 AM
For Stan 286XT

(https://zupimages.net/up/21/40/la7p.png) (https://zupimages.net/viewer.php?id=21/40/la7p.png)
Title: Re: Shape ideas
Post by: alanrotoi on October 22, 2021, 08:50:33 PM
Is there a way to make an horizontal wheel?
Title: Re: Shape ideas
Post by: Cas on October 22, 2021, 08:55:16 PM
Because of the way wheels are defined in the 3SH file, it should be possible. However, rendering may look weird, as Stunts will consider either the top or the bottom side of the wheel to be "inner" and the other "outer". You surely noticed that when cars are rotated in any other axis than the vertical, wheels tend to appear strange. I think this is because Stunts tries to render ellipses orthogonally with respect to the screen or to some coordinate system. This might affect the wheel look. We'd have to try it to see.
Title: Re: Shape ideas
Post by: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Title: Re: Shape ideas
Post by: Daniel3D on October 22, 2021, 10:19:43 PM
Quote from: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Place a wheel roughly in the right spot and export the model. Rotate the part in blender or something and import it again.
Title: Re: Shape ideas
Post by: afullo on October 22, 2021, 10:45:53 PM
Quote from: Cas on October 22, 2021, 08:55:16 PM
Because of the way wheels are defined in the 3SH file, it should be possible. However, rendering may look weird, as Stunts will consider either the top or the bottom side of the wheel to be "inner" and the other "outer". You surely noticed that when cars are rotated in any other axis than the vertical, wheels tend to appear strange. I think this is because Stunts tries to render ellipses orthogonally with respect to the screen or to some coordinate system. This might affect the wheel look. We'd have to try it to see.
It remembers me of using a Doom port which allows freelook, but does not improve graphics. While seeing some entities by watching not horizontally, they could look as they underwent a shear transform.
Title: Re: Shape ideas
Post by: alanrotoi on October 22, 2021, 11:29:50 PM
Quote from: Daniel3D on October 22, 2021, 10:19:43 PM
Quote from: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Place a wheel roughly in the right spot and export the model. Rotate the part in blender or something and import it again.

Do you guys use something else than Stressed to build 3d shapes of the cars?
Title: Re: Shape ideas
Post by: Daniel3D on October 22, 2021, 11:50:44 PM
Quote from: alanrotoi on October 22, 2021, 11:29:50 PM
Quote from: Daniel3D on October 22, 2021, 10:19:43 PM
Quote from: alanrotoi on October 22, 2021, 09:32:03 PM
I try to put a wheel in the car hood but dunno how. :-\
Place a wheel roughly in the right spot and export the model. Rotate the part in blender or something and import it again.
Do you guys use something else than Stressed to build 3d shapes of the cars?
I use softimage|xsi. But that's overkill.
But the wheels I add in stressed.
But sometimes move in the editor.
I can do it for you. Will take 30 minutes or so.
I have some time tomorrow.
Title: Re: Shape ideas
Post by: alanrotoi on November 18, 2021, 03:31:32 AM
New car shape! What car is this? :D

Title: Re: Shape ideas
Post by: Ryoma on November 18, 2021, 07:11:56 AM
The ZiL of Brejnev ?
Title: Re: Shape ideas
Post by: alanrotoi on November 18, 2021, 11:07:26 AM
It needs a few fixes but I think American cars were not so popular in Europe 😆.
It is also a classic Argentine car. #summonCas  ;D
Title: Re: Shape ideas
Post by: Ryoma on November 18, 2021, 11:25:19 AM
No because few american cars came in Europe .... And it was not regular.
Title: Re: Shape ideas
Post by: alanrotoi on November 18, 2021, 12:23:42 PM
No problem. I'm here to solve that ;D

We lack of American cars in Stunts. I'm not trying to fill that space. Here in Argentina are brands like Ford, Chevrolet, Chrysler and from Europe Renault, Citroen, Peugeot, VW, Fiat. I mean those wich are manufactured here only. So we have a lot influence from both industries. The fun thing is that when we build local cars they are based on American cars but all the details, the lines and comfort we get inspired on Italian designs.
Title: Re: Shape ideas
Post by: Cas on November 19, 2021, 02:04:01 AM
Well, I am not somebody who knows much about cars, I have to admit... and what I will say doesn't match what you say, ha, ha... but it reminds me of a Ford Falcon :)
Title: Re: Shape ideas
Post by: alanrotoi on November 19, 2021, 02:56:19 AM
Exactly! It's a Ford Falcon Sprint! Thank you! :D
Title: Re: Shape ideas
Post by: alanrotoi on November 20, 2021, 06:21:26 AM
Another challenge. The true blood Argentine muscle car: IKA Torino. Still a work in progress, the front is too hard.

Title: Re: Shape ideas
Post by: Ryoma on November 20, 2021, 08:37:24 AM
Cool...Alan will make a lot of cars now....cool
Title: Re: Shape ideas
Post by: Cas on November 21, 2021, 06:43:43 PM
Wow... that one looks great, really unique!
Title: Re: Shape ideas
Post by: alanrotoi on November 22, 2021, 12:57:36 AM
Thank you guys! A lot of learning is still ahead but I'm having fun :D

About the 5th wheel in the back hood, is it possible to place it like in the picture?

(https://imagenes.cordobavende.com/medianas/706d6ed3ccc6c96afaf2f5fbf0d97073.jpg)
Title: Re: Shape ideas
Post by: Duplode on November 22, 2021, 02:11:40 AM
Quote from: alanrotoi on November 22, 2021, 12:57:36 AM
About the 5th wheel in the back hood, is it possible to place it like in the picture?

I think so. The LM002 spare tyre should be a good reference.
Title: Re: Shape ideas
Post by: alanrotoi on November 22, 2021, 02:49:43 AM
Yes I used it in fact but it's just not the same. I tryied to put it vertical but I don't understand the object. I'm 90% sure it is impossible and seems nobody did it before.
Title: Re: Shape ideas
Post by: Daniel3D on November 22, 2021, 10:17:17 AM
Quote from: alanrotoi on November 22, 2021, 12:57:36 AM
Thank you guys! A lot of learning is still ahead but I'm having fun :D

About the 5th wheel in the back hood, is it possible to place it like in the picture?

(https://imagenes.cordobavende.com/medianas/706d6ed3ccc6c96afaf2f5fbf0d97073.jpg)
Give me your model and I'll try to re-position the wheel in softimage.
I can easily manipulate it without changing the relative vector positions.
Title: Re: Shape ideas
Post by: Cas on November 22, 2021, 06:42:50 PM
Uhm... in order to manipulate the wheel from a 3D model editor, you'd need to export it with something special. Stressed and CarWorks don't export wheels to OBJ. Based on the way a wheel is defined in Stunts 3D shapes, it's possible, in theory, to rotate it in any direction you want. That's as far as definitions are concerned. Then comes the rendering. I don't know if Stunts 3D renderer can handle ellipses that are not aligned with the vertical. If it can't, very weird effects would occur.

In my opinion, the easiest way to try this out is to manually change the wheel vertex coordinates and see what happens.
Title: Re: Shape ideas
Post by: Daniel3D on November 22, 2021, 07:58:38 PM
Quote from: Cas on November 22, 2021, 06:42:50 PM
Uhm... in order to manipulate the wheel from a 3D model editor, you'd need to export it with something special. Stressed and CarWorks don't export wheels to OBJ. Based on the way a wheel is defined in Stunts 3D shapes, it's possible, in theory, to rotate it in any direction you want. That's as far as definitions are concerned. Then comes the rendering. I don't know if Stunts 3D renderer can handle ellipses that are not aligned with the vertical. If it can't, very weird effects would occur.

In my opinion, the easiest way to try this out is to manually change the wheel vertex coordinates and see what happens.

I thought to rotate a loose wheel (placed above a car or so) in an external editor, then load the model back in stressed.
if it doesn't translate well, you can still copy the coordinates,.
Title: Re: Shape ideas
Post by: Daniel3D on November 22, 2021, 08:26:53 PM
Did a quick test.
lost the paint jobs on the model so i quickly put some color on it.

but the wheel renders,
I took the back wheel and rotated it 90 degrees backwards. [edit: should have been forwards]
and placed it on the roof.

so the coordinates are moved, but you can see how they relate to each other,
(stressed had more trouble with the wheel than stunts.)
Title: Re: Shape ideas
Post by: Daniel3D on November 22, 2021, 08:43:13 PM
After editing the original in stressed and adding a wheel to car1, i could really test it.
I don't think i did anything wrong, but the game crashes as soon as the car begins to move.

Or actually the car does.
Title: Re: Shape ideas
Post by: Duplode on November 22, 2021, 10:56:49 PM
Quote from: Daniel3D on November 22, 2021, 08:43:13 PM
I don't think i did anything wrong, but the game crashes as soon as the car begins to move.

How odd. I have tried replacing the STLM02.P3S with the 3SH you have attached, and it worked fine here; no crashes. (The flickering of the wheel primitive is a fair bit more noticeable when it is on the top of the car, but I guess there isn't much we can do about that.)
Title: Re: Shape ideas
Post by: Daniel3D on November 23, 2021, 07:37:39 AM
Then maybe it's time to reset my test copy.
To much changed details..
Title: Re: Shape ideas
Post by: Daniel3D on November 23, 2021, 09:53:55 AM
Quote from: Duplode on November 22, 2021, 10:56:49 PM
Quote from: Daniel3D on November 22, 2021, 08:43:13 PM
I don't think i did anything wrong, but the game crashes as soon as the car begins to move.

How odd. I have tried replacing the STLM02.P3S with the 3SH you have attached, and it worked fine here; no crashes. (The flickering of the wheel primitive is a fair bit more noticeable when it is on the top of the car, but I guess there isn't much we can do about that.)
I cant get my test copy back to normal. but the zakstunts copy does run fine.
found the bug, i inverted the wheel on top.

fixed that and now it looks fine.
Title: Re: Shape ideas
Post by: alanrotoi on November 23, 2021, 01:11:31 PM
Wow! So it is possible! Is there a way to do it only with Stressed?
Title: Re: Shape ideas
Post by: Daniel3D on November 23, 2021, 01:19:43 PM
Quote from: alanrotoi on November 23, 2021, 01:11:31 PM
Wow! So it is possible! Is there a way to do it only with Stressed?
Yes. Open this car as reference and your car.
Duplicate a wheel and change the coordinates to match my version.
Then you have a rotated wheel.
Then all you have to do is move it to the right location.

I made the last version like that.
Title: Re: Shape ideas
Post by: alanrotoi on November 23, 2021, 06:40:18 PM
It works, thank you! Now I have to adjust it. :D
Title: Re: Shape ideas
Post by: Overdrijf on November 24, 2021, 10:34:32 PM
Oh, nice.

I have used little wheels as headlights and an Audi logo before, but I don't think I've put any in the horizontal plane yet.
Title: Re: Shape ideas
Post by: Ryoma on November 25, 2021, 05:08:43 AM
I tried horizontal for a Ferrari F1 (maybe D50 or D246) for the admission grid.
Title: Re: Shape ideas
Post by: Daniel3D on November 25, 2021, 09:55:12 AM
Quote from: Ryoma on November 25, 2021, 05:08:43 AM
I tried horizontal for a Ferrari F1 (maybe D50 or D246) for the admission grid.
And?. Didn't it work? What is your experience
Title: Re: Shape ideas
Post by: Ryoma on November 25, 2021, 10:00:08 AM
I replaced it by a sphere because of the color.
Title: Re: Shape ideas
Post by: Ryoma on December 11, 2021, 04:28:34 PM
Wip
Title: Re: Shape ideas
Post by: alanrotoi on December 11, 2021, 10:08:01 PM
Very nice! What car is it?
Title: Re: Shape ideas
Post by: Ryoma on December 12, 2021, 12:30:00 AM
Ferrari 365 gtb/4 also know like Daytona.
Title: Re: Shape ideas
Post by: alanrotoi on December 12, 2021, 01:23:11 AM
Looks great! About the name I hate when the companies gives numbers to their cars instead of a name. :D
Title: Re: Shape ideas
Post by: Daniel3D on December 12, 2021, 07:46:39 AM
Quote from: alanrotoi on December 12, 2021, 01:23:11 AM
Looks great! About the name I hate when the companies gives numbers to their cars instead of a name. :D
I don't care if it's a name or number, as long as it makes sense.
So, not to name a family car after a plastic explosive like the Citroën C4....
Or after household stuff like dacia duster....
That's just stupid.
Title: Re: Shape ideas
Post by: Ryoma on December 12, 2021, 08:05:15 AM
You have the Honda Beat (soundlike "pénis" in french). Or Toyota MR2 (soundlike "and shit").

For Ferrari, you have a lot of number, for example :
250 for 250cm3 the displacement of one piston (x12 = 3L)
512 for 5L 12 cylinders
355 for 3,5L 5 valves
412 4 valves 12 cylinders or 412cm3 (3 cars have this name : a GT and 2 F1)
430 for 4,3L

Plus sometime a name.
Title: Re: Shape ideas
Post by: Daniel3D on December 12, 2021, 09:53:44 AM
That laks creativity, but at least it makes some kind of sense 8)
Title: Re: Shape ideas
Post by: Ryoma on January 02, 2022, 04:49:17 PM
Lost motivation to do the dashboard  of  the daytona.. the res file is done.
Title: Re: Shape ideas
Post by: alanrotoi on January 02, 2022, 08:42:04 PM
Every time I try to make the dashboards I'm out in few minutes. It's too hard and many things to take in mind: the accuracy with the real car, the coordintes of the needles (this made me quit many times). No fun at all.
Title: Re: Shape ideas
Post by: Ryoma on January 02, 2022, 08:48:00 PM
I will use dashboard from project gotham or gran turismo... but the number of gauge "inside" the wheel is too big...that's mean no spoke.

But I wait for motivation for the moment
Title: Re: Shape ideas
Post by: Overdrijf on January 02, 2022, 09:53:15 PM
Quote from: alanrotoi on January 02, 2022, 08:42:04 PMthe coordintes of the needles (this made me quit many times). No fun at all.

Those are odd to do. What I tend to do (/did) is note down the positions of several key positions, like every multiple of 20mph or something, and then I just fill in the blanks as a guess, eyeing if the curve of the stat bars looks good. If any positions bugs you afterwards you can always go back in.
Title: Re: Shape ideas
Post by: Ryoma on January 02, 2022, 11:52:08 PM
Here my start for the dashboard
Title: Re: Shape ideas
Post by: alanrotoi on January 03, 2022, 12:32:19 AM
It doesn't looks like a Daytona or a stock car ???
Title: Re: Shape ideas
Post by: Ryoma on January 03, 2022, 07:18:33 AM
Ferrari 365GTB/4 also know as an unofficial name of Daytona.
Title: Re: Shape ideas
Post by: Ryoma on January 21, 2022, 07:01:35 PM
Quote from: CTG on August 09, 2013, 02:52:29 PM
Quote from: Grijze Pilion on August 09, 2013, 01:12:20 PM
458 Italia anyone?

Feel free to create it.

Who knows ?

Quote from: CTG on March 03, 2015, 07:23:32 PM
There are already 2 Ferrari cars. However, Porsche is still leading with 4...

Hum hum ...35 Ferrari now :p
Title: Re: Shape ideas
Post by: Ryoma on January 28, 2022, 08:30:24 AM
My name is .....
Title: Re: Shape ideas
Post by: alanrotoi on January 28, 2022, 01:45:08 PM
Porsche (random number)?
Title: Re: Shape ideas
Post by: Daniel3D on January 28, 2022, 01:55:54 PM
Quote from: alanrotoi on January 28, 2022, 01:45:08 PM
Porsche (random number)?
I thought that to.
911 or something similar.
Title: Re: Shape ideas
Post by: Ryoma on January 28, 2022, 02:11:32 PM
Quote from: Daniel3D on January 28, 2022, 01:55:54 PM
Quote from: alanrotoi on January 28, 2022, 01:45:08 PM
Porsche (random number)?
I thought that to.
911 or something similar.

not really
Title: Re: Shape ideas
Post by: alanrotoi on January 28, 2022, 02:49:44 PM
Is a james bond car?
Title: Re: Shape ideas
Post by: Daniel3D on January 28, 2022, 02:55:29 PM
That front looks indeed like an Austin Martin.
Title: Re: Shape ideas
Post by: Ryoma on January 28, 2022, 03:28:19 PM
Quote from: alanrotoi on January 28, 2022, 02:49:44 PM
Is a james bond car?

Yes

(https://autorigin.com/uploads/fd1d2bd41461e246ecbdf6c88f8aeddd.jpg)

(https://www.usinenouvelle.com/mediatheque/9/9/0/000681099_896x598_c.jpg)
Title: Re: Shape ideas
Post by: Ryoma on January 28, 2022, 04:13:41 PM
and a scene from Goldeneye
Title: Re: Shape ideas
Post by: Cas on January 29, 2022, 04:12:29 AM
Looks great!  :D  An Aston Martin!!! :)
Title: Re: Shape ideas
Post by: Daniel3D on January 29, 2022, 09:05:12 AM
Hmm. A movie special car pack.
We have several cars already.
Title: Re: Shape ideas
Post by: Ryoma on January 29, 2022, 09:26:42 AM
We have also KIFT and the truck from Knight rider 2000 and Turbo from the animé pôle position.

Also the F355 from Goldeneye (racing with the DB5), the Daytona and TestaRossa from Miami Vice.

A Lotus Esprit for James Bond.
Title: Re: Shape ideas
Post by: alanrotoi on February 02, 2022, 02:00:04 AM
It's flashy nobody built a Toyota Supra yet... ::) ::)
Somebody?
Title: Re: Shape ideas
Post by: Zapper on February 02, 2022, 02:25:46 AM
It would be something in Lotus Esprit territory. Alanrotoi, do you mean a Supra MK3 for Stunts period?

(https://i.pinimg.com/originals/ab/d3/c2/abd3c289d622597e6614bac0bf22ae56.jpg)
Title: Re: Shape ideas
Post by: Zapper on February 02, 2022, 02:36:25 AM
I have and old idea for making other performant Toyota like the Celica GT-Four (ST185) / WRC version:

(https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F2f%2F03%2Fb6%2F2f03b6d51e345391e9804fa2d6958d25.jpg&f=1&nofb=1)(https://3f9r0i2k7ubg3w6ysq87ndd1-wpengine.netdna-ssl.com/wp-content/uploads/2014/03/5_1990_Finnland_1.jpg)

Maybe I manage to create it after Mazda 787B (promissed before) :)
Title: Re: Shape ideas
Post by: alanrotoi on February 02, 2022, 04:51:49 AM
Toyota Celica vs Lancia Delta is a duel I would like to see! :D

Zapper: I mean the Toyota Supra Turbo from 1993
(https://media.autoweek.nl/m/espyq9sbmu9l.jpg)
Title: Re: Shape ideas
Post by: Ryoma on February 02, 2022, 06:06:38 AM
Quote from: alanrotoi on February 02, 2022, 04:51:49 AM
Toyota Celica vs Lancia Delta is a duel I would like to see! :D

Sega Rally the first one with the Stratos in bonus car.
Quote from: alanrotoi on February 02, 2022, 04:51:49 AM
Zapper: I mean the Toyota Supra Turbo from 1993

I think it will be difficult because it's biodesign and not edge design as Stunts love.

For the dashboard, we can start with the NFS dashboard but remember the difficulty with the Viper.
Title: Re: Shape ideas
Post by: alanrotoi on February 02, 2022, 06:25:31 AM
Yes! I played a lot that game 🙂 in the arcades. This car battle appeared in most rally games from those times.
Title: Re: Shape ideas
Post by: Ryoma on February 03, 2022, 05:13:43 PM
WIP
Title: Re: Shape ideas
Post by: Ryoma on February 08, 2022, 04:46:25 AM
Teaser
Title: Re: Shape ideas
Post by: Ryoma on February 08, 2022, 08:49:47 PM
Teasing 2

Any idea ?
Title: Re: Shape ideas
Post by: alanrotoi on February 08, 2022, 09:32:20 PM
I'm not good at this so I'll say what it worked before... is it another James Bond car?
Title: Re: Shape ideas
Post by: Ryoma on February 08, 2022, 10:41:43 PM
No. It's a car which you can choose the power between 600HP to 1000HP only with a manettino.

Born in 1990.

(http://forum.stunts.hu/index.php?action=dlattach;topic=2235.0;attach=9033)
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2022, 07:51:15 AM
A Koenig special Ferrari 512 BB..
(That was quite a search. Haha.)
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2022, 09:08:39 AM
Koenig Spécial TestaRossa compétition évolution
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2022, 09:56:13 AM
Quote from: Ryoma on February 09, 2022, 09:08:39 AM
Koenig Spécial TestaRossa compétition évolution
Really cool. I assume you will make the 1000hp setup?
Does the game allow for such stats?
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2022, 10:37:41 AM
I miss the 1000HP by 2HP.... :( :( :( :( :(
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2022, 01:21:22 PM
That Excel sheet is a wonderful tool.
Title: Re: Shape ideas
Post by: Ryoma on February 09, 2022, 01:25:19 PM
The last version
Title: Re: Shape ideas
Post by: Daniel3D on February 09, 2022, 04:40:28 PM
Quote from: Ryoma on February 09, 2022, 01:25:19 PM
The last version
Thanks. I'll download it when I'm behind my computer.
Title: Re: Shape ideas
Post by: Ryoma on February 13, 2022, 11:12:44 AM
Another Ferrari WIP
Title: Re: Shape ideas
Post by: Ryoma on February 16, 2022, 08:50:03 AM
The dashboard
Title: Re: Shape ideas
Post by: Daniel3D on February 16, 2022, 09:58:17 AM
Quote from: Ryoma on February 16, 2022, 08:50:03 AM
The dashboard
Looking good. I like the layout.
I love the metal look of the stick shift plate and the light spot on the poke. Don't change that  :D
Title: Re: Shape ideas
Post by: Ryoma on March 11, 2022, 03:10:48 PM
Nazca C2
Title: Re: Shape ideas
Post by: alanrotoi on March 11, 2022, 07:14:44 PM
It looks prety nice!!
Title: Re: Shape ideas
Post by: Ryoma on March 11, 2022, 07:53:32 PM
Here's the dashboard
Title: Re: Shape ideas
Post by: alanrotoi on March 11, 2022, 09:11:46 PM
It looks great! Does the roof cover the time counter? As far as I remember it could (not the roof really, the dast and dasm masks, but you understood). Maybe there is a color that makes it transparent or something only over the numbers. That counter is an important feature of the game. I worked on it a bit just before building the monster truck dashboard and the transparency was the only solution I thought but never tryed. If not maybe reducing the height of the dast and dasm masks letting the counter be shown.
Title: Re: Shape ideas
Post by: Ryoma on March 11, 2022, 09:46:20 PM
Yes it covers.... And the Sun shield is to big to decrease the dast and dasm without loosing visibility. It's not finish yet.
Title: Re: Shape ideas
Post by: Ryoma on March 11, 2022, 11:33:27 PM
One solution : a white box in dast and white in dasm
Title: Re: Shape ideas
Post by: alanrotoi on March 12, 2022, 01:05:37 AM
Great!! Good job!
Title: Re: Shape ideas
Post by: Ryoma on March 12, 2022, 05:52:52 AM
But we lost the shadow of the number.....
Title: Re: Shape ideas
Post by: Daniel3D on March 12, 2022, 07:55:17 AM
Quote from: Ryoma on March 12, 2022, 05:52:52 AM
But we lost the shadow of the number.....
This is a cool solution. Shadow is not important in this setting.
Can you make a stopwatch out of it?
Like the one from opponent selection?
Title: Re: Shape ideas
Post by: Ryoma on March 12, 2022, 08:48:01 AM
I don't think so.
Title: Re: Shape ideas
Post by: Daniel3D on March 12, 2022, 10:11:30 AM
Quote from: Ryoma on March 12, 2022, 08:48:01 AM
I don't think so.
Hahahaha. Ok.
I think that I will use it in the back to the future DeLorean  8)
Title: Re: Shape ideas
Post by: Ryoma on March 12, 2022, 11:16:41 AM
Yes it's the car which needs that ...
Title: Re: Shape ideas
Post by: Ryoma on March 13, 2022, 03:54:59 PM
Another WIP.... A Ferrari Bertone
Title: Re: Shape ideas
Post by: Ryoma on March 18, 2022, 08:46:54 PM
Too easy...4 polygones and finish lol
Title: Re: Shape ideas
Post by: alanrotoi on March 18, 2022, 09:06:47 PM
Quote from: Ryoma on March 18, 2022, 08:46:54 PM
Too easy...4 polygones and finish lol

Yeah! :D Just like Cybertruck of Tesla... BTW did somebody build it yet? I guess ...
Title: Re: Shape ideas
Post by: Ryoma on March 18, 2022, 09:13:23 PM
The boomerang or the cybertruck ? I will try the boomerang with the front logo.
Title: Re: Shape ideas
Post by: Daniel3D on March 18, 2022, 09:24:47 PM
Quote from: alanrotoi on March 18, 2022, 09:06:47 PM
Quote from: Ryoma on March 18, 2022, 08:46:54 PM
Too easy...4 polygones and finish lol
Yeah! :D Just like Cybertruck of Tesla... BTW did somebody build it yet? I guess ...
Tesla's truck? Nah.. i'd like them on the road.,
but in the game I would prefer to see something like this... (if I had to choose a truck)
Title: Re: Shape ideas
Post by: Cas on March 19, 2022, 05:25:04 PM
Wow!  If it didn't have tyres, I'd call it a locomotive  ;D
Title: Re: Shape ideas
Post by: Ryoma on March 20, 2022, 09:09:33 PM
Quote from: Ryoma on March 18, 2022, 08:46:54 PM
Too easy...4 polygones and finish lol

Not so easy...
252 vertices
204 primitives

The Stan's 286 will die lol
Title: Re: Shape ideas
Post by: alanrotoi on March 24, 2022, 12:49:15 AM
What about Lightning McQueen for Stunts? ;D ;D
Title: Re: Shape ideas
Post by: Ryoma on March 24, 2022, 04:09:23 AM
Gotcha.....cool idea haha
Title: Re: Shape ideas
Post by: KyLiE on March 24, 2022, 07:00:27 AM
Quote from: alanrotoi on March 24, 2022, 12:49:15 AM
What about Lightning McQueen for Stunts? ;D ;D

Wow!  That comes across surprisingly well in-game.
Title: Re: Shape ideas
Post by: Daniel3D on March 24, 2022, 08:15:23 AM
I want to try to make the default car variable.
(EDIT: Of course that should be read as, "I want to make somebody else exited into making the default car variable")
With a external configured file.
That way the Ferrari edition could be made to support theme packs. (With custom default car, backgrounds and carpack) so everyone can make a special edition. Like a CARs edition 😂
Title: Re: Shape ideas
Post by: Overdrijf on March 24, 2022, 08:45:29 AM
Quote from: alanrotoi on March 24, 2022, 12:49:15 AM
What about Lightning McQueen for Stunts? ;D ;D

;D
Title: Re: Shape ideas
Post by: Daniel3D on March 24, 2022, 10:24:09 AM
Quote from: KyLiE on March 24, 2022, 07:00:27 AM
Quote from: alanrotoi on March 24, 2022, 12:49:15 AM
What about Lightning McQueen for Stunts? ;D ;D

Wow!  That comes across surprisingly well in-game.
It realy does.
Title: Re: Shape ideas
Post by: alanrotoi on March 24, 2022, 12:20:40 PM
The questions is how should be the dashboard? If it was never shown in the movies I could try crazy things. ::)
Title: Re: Shape ideas
Post by: Daniel3D on March 24, 2022, 12:48:06 PM
Quote from: alanrotoi on March 24, 2022, 12:20:40 PM
The questions is how should be the dashboard? If it was never shown in the movies I could try crazy things. ::)
Among the merchandise around the movie, several dashboard related items are made. They leave a lot of room for artistic interpretation.
So, I think you can go crazy  8)
Title: Re: Shape ideas
Post by: Cas on March 27, 2022, 03:26:56 AM
Ha, ha!  It'd be really fun to drive it  ;D
Title: Re: Shape ideas
Post by: alanrotoi on April 05, 2022, 02:42:10 AM
Currently "Playing" with De Tomaso Pantera. It still needs details but it's a start. De Tomaso was an Italian brand of cars but the founder, Alejandro De Tomaso was Argentinian. ;) Fun fact I read Elvis Presley had one.
Title: Re: Shape ideas
Post by: alanrotoi on April 05, 2022, 03:04:06 AM
Oh the hard thing is that there are many customized De Tomaso Pantera so to find pictures is quiet hard because they are all different.
Title: Re: Shape ideas
Post by: Ryoma on April 05, 2022, 05:36:02 AM
Yes the Pantera had a long life and get tuned by de Tomaso with spoilers and wings during all the carreer. The best versions are the first, the GT5 and the last one with a F40 wing and a wing in front of the windshield.

More information here https://en.m.wikipedia.org/wiki/De_Tomaso_Pantera
Title: Re: Shape ideas
Post by: alanrotoi on April 06, 2022, 02:49:05 AM
Making progress... The front sometimes looks like BMW M1 and the back sometimes looks like a Ferrari GTO... put a 70's lambo and you got it :)
Title: Re: Shape ideas
Post by: Ryoma on April 06, 2022, 05:51:07 AM
The general shape looks like the BMW M1.
Title: Re: Shape ideas
Post by: alanrotoi on April 06, 2022, 11:51:29 AM
If nobody build M1 I could start from it haha. Almost done.
Title: Re: Shape ideas
Post by: Ryoma on April 06, 2022, 11:57:42 AM
You forget the dashboard lol
Title: Re: Shape ideas
Post by: alanrotoi on April 06, 2022, 12:05:43 PM
Quote from: Ryoma on April 06, 2022, 11:57:42 AM
You forget the dashboard lol
I can't build something without starting another. I need to jump from A to B and back to A to not get bored. That's why I'm building about 10 cars right now :). The closer to be finished are Packard Eight, Dodge Monaco Highway Patrol and IKA Torino.
Title: Re: Shape ideas
Post by: Daniel3D on April 06, 2022, 12:33:38 PM
I have the same problem. Still working on the starting line truck, it will be amazing when finished.
The trike, the DeLorean and a buggy (not the one I mentioned the other day) are also not finished.
Then playing with the code (mostly resulting in breaking it) and bug hunting.

With about two or three hours spread out over the week it takes time.

And whenever I have more than an hour uninterrupted I try to race. But that hasn't happened yet this year, unfortunately...
Title: Re: Shape ideas
Post by: Ryoma on April 09, 2022, 07:16:29 PM
Another Ferrari in progress........ The 24H of Le Mans arrive !!!!
Title: Re: Shape ideas
Post by: alanrotoi on April 09, 2022, 07:48:04 PM
It looks very nice! Le Mans cars are the same IMSA cars or they have differences?
Title: Re: Shape ideas
Post by: Ryoma on April 09, 2022, 10:05:20 PM
It's depend of the era. There was a lot of championship and rules in the past : IMSA, le Mans Série, WEC, Sport cars, Gr5 and Gr6, GrC, IMSA GTP,etc.... Nowdays, it is lmdh and lmh (hypercar).
But we can consider it's the sames type of cars by equivalence.

Title: Re: Shape ideas
Post by: Ryoma on April 12, 2022, 06:50:10 PM
tut tut tut tut ::)
Title: Re: Shape ideas
Post by: Daniel3D on April 12, 2022, 07:21:13 PM
Wow. That looks really good.
Title: Re: Shape ideas
Post by: alanrotoi on April 12, 2022, 07:55:21 PM
Cool! Stunt Driver car in Stunts! We need to add more!!! :D
Title: Re: Shape ideas
Post by: Ryoma on April 12, 2022, 09:20:11 PM
Yes only the shape is missing
Title: Re: Shape ideas
Post by: Daniel3D on April 12, 2022, 10:38:33 PM
Quote from: alanrotoi on April 12, 2022, 07:55:21 PM
Cool! Stunt Driver car in Stunts! We need to add more!!! :D
well it is just a 1965 ford mustang.
i found some nice images of it,.
1965 Shelby GT350: Ultimate Guide (https://www.mustangspecs.com/1965-shelby-mustang/)
Title: Re: Shape ideas
Post by: Daniel3D on April 12, 2022, 11:00:20 PM
The instrument panel is from a 67 or a 68 mustang. But that car is slightly different from the one depicted on the cover.
Title: Re: Shape ideas
Post by: Ryoma on April 13, 2022, 01:49:22 AM
Nice work Daniel, a 65' Shelby GT350 with a customized 67' Dashboard.... But it's Stunt Driver !
Title: Re: Shape ideas
Post by: Daniel3D on April 13, 2022, 06:32:02 AM
I guess that's why it handles so badly and constantly brakes down.  ;D
Title: Re: Shape ideas
Post by: Ryoma on April 13, 2022, 12:14:09 PM
LOL

Now I will try yo finish the shape and finish the dashboard of 312PB
Title: Re: Shape ideas
Post by: Daniel3D on April 13, 2022, 05:16:58 PM
Found a quick setup.
Needs cleaning, but the shape is there.
Title: Re: Shape ideas
Post by: alanrotoi on April 13, 2022, 06:00:36 PM
How do you "clean" the shape to be used for Stunts? What tool?
Title: Re: Shape ideas
Post by: Daniel3D on April 13, 2022, 06:16:48 PM
Quote from: alanrotoi on April 13, 2022, 06:00:36 PM
How do you "clean" the shape to be used for Stunts? What tool?
I use softimage. Just remove everything that is not necessary.
But I think that any 3D modeling program (like blender) can be used.
Title: Re: Shape ideas
Post by: Ryoma on April 14, 2022, 05:17:03 AM
Toi many vertices, I started from scratch.

In the game the car is very light.
Title: Re: Shape ideas
Post by: alanrotoi on April 14, 2022, 05:28:01 AM
The pink car looks like the one in Skid Marks :D
Title: Re: Shape ideas
Post by: Ryoma on April 14, 2022, 06:33:19 AM
It's a camaro

http://www.igcd.net/game.php?id=100000325

Igcd is not complete because there are 2 NASCAR, a Ford T, a 911, the Beetle and maybe a Lancia Beta.

You can drive all these cars (with the dashboard or the Mustang lol) and change the color (but same dashboard same color)
Title: Re: Shape ideas
Post by: Daniel3D on April 14, 2022, 11:05:22 AM
Quote from: Ryoma on April 14, 2022, 05:17:03 AM
Toi many vertices, I started from scratch.

In the game the car is very light.
Cool, I couldn't get it to scale right to Stunts Car1 vertices coordinates.
indeed. to much details.
Title: Re: Shape ideas
Post by: Ryoma on April 18, 2022, 09:31:46 PM
What do you think about this
Title: Re: Shape ideas
Post by: Daniel3D on April 18, 2022, 09:48:05 PM
Looks interesting 8)
Title: Re: Shape ideas
Post by: Ryoma on April 18, 2022, 09:49:41 PM
Look the windshield.
Title: Re: Shape ideas
Post by: Daniel3D on April 18, 2022, 09:53:33 PM
Quote from: Ryoma on April 18, 2022, 09:49:41 PM
Look the windshield.
You mean the little bit above the steering wheel?
Title: Re: Shape ideas
Post by: Ryoma on April 18, 2022, 09:55:15 PM
Yes I used to tinted it with dast and dasm.
Title: Re: Shape ideas
Post by: alanrotoi on April 18, 2022, 11:24:51 PM
Nice! I like that! I can't figure out what is it. Seems a camera tripod or a gps but I'm sure it's not.
Why not a supercharger?

(https://a.motores.com.py/2013/06/683482_6ceb6857f49603f73105290820109bfa.jpg)
Title: Re: Shape ideas
Post by: Ryoma on April 19, 2022, 01:11:04 AM
Only a mirror....
But I have to work more because the Ferrari 312 PB is maybe the car which have a lot of version... Every race, they modified it.
Title: Re: Shape ideas
Post by: Ryoma on April 20, 2022, 08:23:44 PM
the 38th Ferrari available on my MEGA.
Title: Re: Shape ideas
Post by: Daniel3D on April 20, 2022, 09:17:25 PM
Quote from: Ryoma on April 20, 2022, 08:23:44 PM
the 38th Ferrari available on my MEGA.
Now the Ferrari edition needs a car manager as well ;D
Title: Re: Shape ideas
Post by: alanrotoi on April 20, 2022, 09:18:05 PM
Haha that mirror. It deserves a try :D I'm sure it was very useful for the pilots but from this point of view lacks of aestetic :D I like when a car has a distinctive element.
Title: Re: Shape ideas
Post by: Ryoma on April 21, 2022, 08:29:42 AM
Quote from: Daniel3D on April 20, 2022, 09:17:25 PM
Quote from: Ryoma on April 20, 2022, 08:23:44 PM
the 38th Ferrari available on my MEGA.
Now the Ferrari edition needs a car manager as well ;D

Oops 39th in fact....
Title: Re: Shape ideas
Post by: Ryoma on April 21, 2022, 08:56:17 PM
What do you think about this??

https://youtu.be/Fsf2Mrae7Ts
Title: Re: Shape ideas
Post by: Daniel3D on April 21, 2022, 10:29:32 PM
Quote from: Ryoma on April 21, 2022, 08:56:17 PM
What do you think about this??

https://youtu.be/Fsf2Mrae7Ts
very cool.

I wanted something like that but didn't because the bike doesn't bank,
Therefore i started the trike earlier in this topic.
I also had the idea of a motorcycle with sidecar

but i must admit that is very cool. nice suspention effect to. 8)
Title: Re: Shape ideas
Post by: Cas on April 21, 2022, 11:12:39 PM
Wow!  :o

Yes, this had been mentioned before, but it's the first time I actually see a motorcycle in Stunts!
Title: Re: Shape ideas
Post by: alanrotoi on April 21, 2022, 11:33:25 PM
Very nice! It needs a guy... wich is quiet hard to draw at least for me. Loved it
Title: Re: Shape ideas
Post by: Ryoma on April 22, 2022, 05:10:27 AM
It's only a proof of concept at the moment.....
Title: Re: Shape ideas
Post by: CTG on April 22, 2022, 10:20:47 PM
Any unfinished projects to be continued? :D

I have a few stock models. Airplanes, Porsche 550 Spyder, Trabant 601, Skoda 120, Flinstone car...
Title: Re: Shape ideas
Post by: Ryoma on April 23, 2022, 07:06:44 AM
Yes good idea, thanks. Maybe you can create a topic for each car ? Like you dis for the veyron and the challenger.
Title: Re: Shape ideas
Post by: Daniel3D on April 23, 2022, 07:14:31 AM
Quote from: Ryoma on April 23, 2022, 07:06:44 AM
Yes good idea, thanks. Maybe you can create a topic for each car ? Like you dis for the veyron and the challenger.
There is a topic for I believe.
http://forum.stunts.hu/index.php?topic=3885.0 (http://forum.stunts.hu/index.php?topic=3885.0)
Just post the information you have and if you have any wishes.
Title: Re: Shape ideas
Post by: Ryoma on April 23, 2022, 07:35:35 AM
@Daniel3D I think that 's this topic is for stillborn project. It's a better choice to create news topics. If not, it will be sink in the topic you quote and never ne achieved.
Title: Re: Shape ideas
Post by: Daniel3D on April 23, 2022, 08:13:28 AM
You have a point...
A new topic for community projects.

Title: Re: Shape ideas
Post by: Ryoma on April 23, 2022, 11:03:52 PM
Farewell present but I know that nobody care....you prefer a Skoda Felicia Kompressor
Title: Re: Shape ideas
Post by: Daniel3D on April 23, 2022, 11:20:16 PM
It is beautiful. Can't wait to drive it.
Title: Re: Shape ideas
Post by: alanrotoi on April 24, 2022, 05:30:50 PM
I'm trying to build a Chevrolet Impala 1959. This is my best so far... How to improve it?

It needs more... something  :-\
Title: Re: Shape ideas
Post by: alanrotoi on April 24, 2022, 08:45:47 PM
When I see it in the car select mode I hear in my head the music of Street Rod :D
Title: Re: Shape ideas
Post by: Daniel3D on April 24, 2022, 08:58:56 PM
Wow, beautiful car. Are all the paint jobs pastel colours? That feels fitting for the car  8)

? Greased lightning ?
Title: Re: Shape ideas
Post by: Ryoma on April 26, 2022, 09:53:19 PM
Idea for gearbox

https://youtu.be/Vb4DSZZSg5g
Title: Re: Shape ideas
Post by: Cas on April 26, 2022, 10:04:42 PM
The Impala!  That really is a great one to have here. Yes, it reminds me of Street Rod too :D
Title: Re: Shape ideas
Post by: alanrotoi on April 26, 2022, 11:08:00 PM
Quote from: Ryoma on April 26, 2022, 09:53:19 PM
Idea for gearbox

https://youtu.be/Vb4DSZZSg5g

As I said in zaks shout box, a great innovation! Lovely! 😲😄 How did you do that?


Quote from: Cas on April 26, 2022, 10:04:42 PM
The Impala!  That really is a great one to have here. Yes, it reminds me of Street Rod too :D

It would be cool to have more classic cars! I think it is possible to do a better front but I dont know how.

Title: Re: Shape ideas
Post by: Ryoma on April 27, 2022, 05:48:50 AM
Quote from: alanrotoi on April 26, 2022, 11:08:00 PM
Quote from: Ryoma on April 26, 2022, 09:53:19 PM
Idea for gearbox

https://youtu.be/Vb4DSZZSg5g

As I said in zaks shout box, a great innovation! Lovely! 😲😄 How did you do that?


The gbox is a big red eight with grey color in background.
The gnob is a grey box about a quarter size from the gbox.
The gnab is a white mask with some black lines which hide lines of the eight.

It's the reason why the gearbox is so big.

Need some improvments specially the color.
Title: Re: Shape ideas
Post by: Ryoma on April 27, 2022, 07:30:12 AM
If you want to try...but I see the critics arrive..It's too dark, it's not visible, it's too big.....
Title: Re: Shape ideas
Post by: Daniel3D on April 27, 2022, 08:19:05 AM
It's a good proof of concept. I'm curious to see how far it can go.
Title: Re: Shape ideas
Post by: Ryoma on April 27, 2022, 11:51:52 AM
I don't know how to anticipate the results in color.

But it's really too big....
Title: Re: Shape ideas
Post by: alanrotoi on April 27, 2022, 04:46:22 PM
Quote from: Ryoma on April 27, 2022, 11:51:52 AM
I don't know how to anticipate the results in color.

But it's really too big....

I tested a couple of months ago the same mask effect but with digital speedometer. I used a red mask but it's hard because I was searching for 3 specific colors. Unfinished work because it takes a lot of time.
Title: Re: Shape ideas
Post by: Ryoma on April 27, 2022, 05:14:28 PM
Maybe we can do a topic call "special effect" and présent somes effects.
Title: Re: Shape ideas
Post by: Daniel3D on April 27, 2022, 07:16:14 PM
Quote from: alanrotoi on April 27, 2022, 04:46:22 PM
Quote from: Ryoma on April 27, 2022, 11:51:52 AM
I don't know how to anticipate the results in color.

But it's really too big....

I tested a couple of months ago the same mask effect but with digital speedometer. I used a red mask but it's hard because I was searching for 3 specific colors. Unfinished work because it takes a lot of time.
I suppose that there is a predictable logic to it.
Title: Re: Shape ideas
Post by: alanrotoi on April 27, 2022, 08:17:46 PM
Me too. But I suspect the resulting colors will be only few. The best option is to make a three column table I.e.: red mask + blue = black but it is a lot of work.
Title: Re: Shape ideas
Post by: Ryoma on April 27, 2022, 08:35:46 PM
Some parameter image has effect...for example a couple 8 9 but I don't know what is it!
Title: Re: Shape ideas
Post by: Ryoma on May 04, 2022, 09:14:42 PM
Quote from: CTG on February 04, 2013, 09:03:49 AM
Quote from: CTG on January 30, 2013, 09:10:49 AM
Porsche 550 Spyder: dashboard

Is it possible to make a dashboard with transparent parts? Spyder has a way too small windscreen to apply the usual pvs modules.

(http://i.ytimg.com/vi/QsSmN7yg92c/mqdefault.jpg)

Yes look at the 641/2 and the viper
Title: Re: Shape ideas
Post by: Ryoma on May 08, 2022, 10:05:53 AM
Ta ta tada !!!!

https://youtu.be/1iHUdR6JiKg (https://youtu.be/1iHUdR6JiKg)
Title: Re: Shape ideas
Post by: Ryoma on May 08, 2022, 07:54:05 PM
Zct250 with Airwolf
https://youtu.be/yVkb3KgEthI
Title: Re: Shape ideas
Post by: Cas on May 09, 2022, 01:26:04 AM
 :o That's another classic!!!!  Of course, I imagine this one is just to look at and not for racing, ha, ha. Great work!
Title: Re: Shape ideas
Post by: Ryoma on May 09, 2022, 06:36:21 AM
I will make a dashboard...so you will race with.
Title: Re: Shape ideas
Post by: Cas on May 09, 2022, 09:20:46 PM
I would look really funny to race with Airwolf!  ;D
Title: Re: Shape ideas
Post by: alanrotoi on May 12, 2022, 01:32:41 AM
Chevrolet Impala needed a friend so I'm on a Plymouth Fury from 1958 :) Also known as Christine byt the terror novel and movie by Stephen King ;)
We could have a 50's duel ;)
Title: Re: Shape ideas
Post by: Ryoma on May 12, 2022, 04:41:16 AM
Very nice.
Title: Re: Shape ideas
Post by: Cas on May 12, 2022, 05:15:27 AM
Beautiful!
Title: Re: Shape ideas
Post by: Ryoma on May 12, 2022, 11:08:40 AM
Quote from: Ryoma on May 09, 2022, 06:36:21 AM
I will make a dashboard...so you will race with.
Title: Re: Shape ideas
Post by: Daniel3D on May 12, 2022, 11:14:21 AM
O my.. that looks really cool
Title: Re: Shape ideas
Post by: KyLiE on May 13, 2022, 07:10:19 AM
Quote from: alanrotoi on May 12, 2022, 01:32:41 AM
Chevrolet Impala needed a friend so I'm on a Plymouth Fury from 1958 :)

Nice work!
Title: Re: Shape ideas
Post by: Daniel3D on May 13, 2022, 07:40:49 AM
Quote from: alanrotoi on May 12, 2022, 01:32:41 AM
Chevrolet Impala needed a friend so I'm on a Plymouth Fury from 1958 :) Also known as Christine byt the terror novel and movie by Stephen King ;)
We could have a 50's duel ;)
Another famous car. Very nice.
Title: Re: Shape ideas
Post by: alanrotoi on May 16, 2022, 04:41:37 AM
The lovely Renault 12 :D Most of us are building super expensive and deluxe cars and that's ok. The common or not expensive cars should have a space in our competitions too. It is curious until now no Renault between the custom cars as far as I know. Also it was build by Dacia under the name of 1300.
Title: Re: Shape ideas
Post by: Ryoma on May 16, 2022, 06:04:23 AM
My french teacher had got one....good job. I did "cheap" car : CX,ÇA and some Lancia.
Title: Re: Shape ideas
Post by: Ryoma on May 16, 2022, 09:53:34 AM
Ferrari 250 Testa Rossa (in 2 words).

Very difficult these "round" car of the 50' and 60'.
Title: Re: Shape ideas
Post by: alanrotoi on May 16, 2022, 12:31:17 PM
It looks amazing!
Title: Re: Shape ideas
Post by: Daniel3D on May 16, 2022, 12:54:10 PM
so many cars to choose from.. I really want my competition to become a success.
I hope it does. It's quite a process to filter all the cars so they can be matched.
Title: Re: Shape ideas
Post by: Ryoma on May 16, 2022, 02:24:24 PM
For my cars, the choose is easy...I don't share henceforth
Title: Re: Shape ideas
Post by: Daniel3D on May 16, 2022, 04:11:27 PM
Quote from: Ryoma on May 16, 2022, 02:24:24 PM
For my cars, the choose is easy...I don't share henceforth
I'm sorry you still feel that way. But you and others have made a lot of beautiful cars. You have put hundreds of hours in them. They will be driven.
I wanted this a year ago but unfortunately some personal issues took precedence.

I hope you are ok with your cars having a central role in my competition. It was inspired by your creativity.
Title: Re: Shape ideas
Post by: Ryoma on May 16, 2022, 04:57:24 PM
Now it does not interesting me.
Title: Re: Shape ideas
Post by: Daniel3D on May 16, 2022, 05:13:25 PM
That's fine with me.
Title: Re: Shape ideas
Post by: alanrotoi on May 16, 2022, 07:21:02 PM
Quote from: Ryoma on May 16, 2022, 04:57:24 PM
Now it does not interesting me.

You don't need to be rude.
Title: Re: Shape ideas
Post by: Cas on May 20, 2022, 12:21:16 AM
Hey, I want to have that Renault 12!!  We had one of those in the best years of my childhood!  It was the metallic light grey one. My uncle had a light blue one (opaque) too.
Title: Re: Shape ideas
Post by: alanrotoi on May 20, 2022, 03:39:32 AM
Quote from: Cas on May 20, 2022, 12:21:16 AM
Hey, I want to have that Renault 12!!  We had one of those in the best years of my childhood!  It was the metallic light grey one. My uncle had a light blue one (opaque) too.

Then I'll add both paintjobs :)

The dashboard is quiet nice. I'll choose the version with a tachometer.
Title: Re: Shape ideas
Post by: Cas on May 21, 2022, 11:24:13 PM
Other two cars we had were the Citroën Ami 8 and the Citroën Furgonette (not sure if that was 2cV or 3cV; don't know much about that). First one was white and the second one was brick red. Cleary, not racing cars at all, but for certain, they carry lots of nostalgia
Title: Re: Shape ideas
Post by: alanrotoi on May 28, 2022, 09:28:21 PM
A first approach to Rambler Ambassador, Diplomatic Vehicle from 1965.
Title: Re: Shape ideas
Post by: Daniel3D on May 29, 2022, 09:16:50 AM
O cool. I can drive under my own flag..
Beautiful car as well by the way 😉
Title: Re: Shape ideas
Post by: Daniel3D on June 11, 2022, 04:41:25 PM
1955 Lincoln Futura Concept Car

https://en.wikipedia.org/wiki/Lincoln_Futura (https://en.wikipedia.org/wiki/Lincoln_Futura)

I think this one would fit Stunts really well, hahaha
Title: Re: Shape ideas
Post by: alanrotoi on June 11, 2022, 04:57:30 PM
Yes I thought about it, the 60's Batmobile :D It would be challenging to draw too challenging for me I guess :D
Title: Re: Shape ideas
Post by: Overdrijf on June 14, 2022, 12:43:29 AM
Quote from: alanrotoi on May 28, 2022, 09:28:21 PM
A first approach to Rambler Ambassador, Diplomatic Vehicle from 1965.

I love that use of paint jobs. It's perfect for the car. It's almost a shame that I'm pretty sure you can't have like several dozen color schemes on one car, or you could do a proper flag collection. ;)