Too bad: no Melange in ZakStunts this time. I decided to update the bodywork and the dashboard of this car in the next few weeks (if Alan allows me) and so we can already use the new design in the current USC season. Tell me your suggestions and ideas about the possible new look! The basic concept is the car linked by Alan earlier:
(http://www.javierjaspe.com.ar/turismo-carretera.jpg)
A bit of cross-googling leads us to find this car is a racing modification of the Argentinian Dodge Polara (Alan: please correct us if this is wrong):
(http://www.arcar.org/Fotos/Vehiculos/9090-Dodge-Cupe-Rt.jpg)
Other (old) pics of the standard model for extra inspiration can be found here: http://www.taringa.net/posts/autos-motos/1306591/Test-Dodge-%5DPolara-RT--1974.html (http://www.taringa.net/posts/autos-motos/1306591/Test-Dodge-%5DPolara-RT--1974.html) .
This 3D model looks cool as well:
(http://img413.imageshack.us/img413/2127/30sotoeup7.png)
A personal observation: I always imagined the Melange not as a full-fledged race car, but more as an classy Grand Tourer, in the style of the 4-seater Ferraris for instance (complete with the rockets and the secret agent gadgets of course :)). Now I wonder if, exploiting a bit the Stunts low-res models and our imaginations, it is possible to make a race car that looks sleek and elegant like a Grand Tourer...
First design plan for Melange...
Nice beginning, glad to see progress... I feel the car might benefit from looking a little "older" - perhaps a bit more vertical wind shield and a "tilted up" rear-side window (more or less following the black stripes on the yellow car of the post above), for instance.
Quote from: Duplode on March 10, 2009, 12:39:08 AM
Nice beginning, glad to see progress... I feel the car might benefit from looking a little "older" - perhaps a bit more vertical wind shield and a "tilted up" rear-side window (more or less following the black stripes on the yellow car of the post above), for instance.
Since Melange is fast like hell - IMSA level - I think it should look like a real racing car, not a tuned oldie (that could be a street version of Melange with lower top speed and worse turning abilities). Shape is more or less ready (of course some modifications will take place), it needs only some display bugfixes. Dashboard will be another difficulty...
That last pic looks great!
I'd be glad to see Melange in 2010 as the 15th Zakstunts car
Quote from: zaqrack on March 10, 2009, 01:59:41 PM
I'd be glad to see Melange in 2010 as the 15th Zakstunts car
Be sure it will be there... :)
Somehow the second pic looks much better (maybe it's the colour, or the more evident large wheel arches). I have to agree it feels just right :)
Quote from: CTG on March 10, 2009, 12:30:39 PM
Dashboard will be another difficulty...
Maybe not - Unless you're aiming for a full-blown racing car dashboard I don't see much need of distancing too much from the original Melange/LM002 looks (everybody loves it, right?), other than getting rid of the disabled speedometer of course and replacing it with some extra eyecandy (maybe inserting the digital meter in its place?). The wooden dashboard reminds me of the classic late 60's Pontiac GTO (attached), which is quite appropriate in this context. Anyway, I'll be glad to provide technical assistance should the need arise ;)
First version of Melange dashboard... ;)
I like the desing, but I don't like the colours much. Great job anyway! BTW, is it possible to change dashboard colour according to car colour? (Dup, Dstein?)
Quote from: Chulk on March 13, 2009, 02:23:40 PM
I like the desing, but I don't like the colours much. Great job anyway!
Thanks. Of course waiting for suggestions about color set... :)
Quote from: Chulk on March 13, 2009, 02:23:40 PM
BTW, is it possible to change dashboard colour according to car colour?
As far as I know you can't change it. Car's color settings are in the 3d file, while dashboard files are layered image systems.
Slightly modified version, game view (versus BMW Sauber 2009 ;)): no red text on the dashboard, a little bit more "shaped" design. Roof part is still a question (light blue - white doesn't really fit) - but the current one is in the honour of Alan Rotoi, creator of this wonderful car.
Nice! And I like how BMW Sauber looks from behind.
Cool, very cool - gotta love the gadgets! The dashboard does not look very Stunts-ish, but that only makes it more interesting. And I actually liked the looks of the roof stripes...
A few semi-technical suggestions on the dashboard:
- It would be better to have 0/4/8/12 as numbers on the rev-meter instead of 0/5/10/15 - it is closer to the actual rpm values for Melange
- Also, IMO the gearbox would look more natural without the numbers (maybe you could add some decorations on the gear knob instead).
- If you feel the need for more detailed textures for parts of the dashboard (for instance, the gearbox), there is a simple Photoshop (or GIMP) trick to make textures similar to the in-game ones. Select a small bit of textured dashboard from an original car (or prepare a little bit of texture if you want to use a new one)and use the "Clone" tool to paint the part of the Melange dashboard you want to apply the texture with (say) vertical mouse movements. Once it's over, select some of the area you just paint and use Clone again to overwrite the painting - but now use horizontal instead of vertical mouse strokes. Repeat a few times and the texture should look very natural and random.
- There was another thing, but I can't remember it...
Quote from: CTG on March 13, 2009, 03:04:02 PM
Thanks. Of course waiting for suggestions about color set... :)
Red (light, shiny red) is a must, and golden should look pretty good too. And violet, of course :)
Quote from: CTG on March 13, 2009, 03:04:02 PM
Quote from: Chulk on March 13, 2009, 02:23:40 PM
BTW, is it possible to change dashboard colour according to car colour?
As far as I know you can't change it. Car's color settings are in the 3d file, while dashboard files are layered image systems.
That's right, there is just a set of bitmaps per car, sadly.
Quote from: Duplode on March 14, 2009, 12:39:58 AM
That's right, there is just a set of bitmaps per car, sadly.
Too bad...
Quote from: CTGwaiting for suggestions about color set... :)
Same as this one, that is yellow with black stripes :) :
(http://www.arcar.org/Fotos/Vehiculos/9090-Dodge-Cupe-Rt.jpg)
Nice job CTG, well done.
Seems like I have no capacity in the next few weeks to complete the new bodywork (especially not hunting for display errors). I'll upload the temporary files of the car in a few days but they are full of bugs. Feel free to modify them.
Well, if you have no time please do upload the car and I can try to fix the display bugs in time for Veresegyház... I will not modify the design from what you laid out to the .3SH unless it's really necessary, so please tell about any details you might like to see changed/added when you upload.
Well, I decided to keep the good old Melange for the next USC race. It's a legendary car of the competition, probably the most often used behind Indy. It will be surely done before ZakStunts 2010.
CTG, when will you post the files? The F1 car, VW microbus, Lada, Melange...
Quote from: CTG on April 30, 2009, 06:28:08 PM
CTG, when will you post the files? The F1 car, VW microbus, Lada, Melange...
Maybe never, never, never, later.
I'll try to lern how to make the chasis for melange.
Quote from: alanrotoi on May 29, 2009, 11:36:06 AM
I'll try to lern how to make the chasis for melange.
The best solution! My car editing project seems to be dead.
Then send your partially finished files to Rotoi, I'm sure they will be useful as a starting point at least. And please send the VW bus shape to me too, as one of these days I still have to try my hands at the JTK-mobile :)
first try: I don't understand a shit jaja
Quote from: alanrotoi on June 22, 2009, 10:33:49 PM
first try: I don't understand a shit jaja
Which part you tried to begin with? :)
Quote from: CTG on June 22, 2009, 02:20:35 AM
Seems like I lost the semi-prepared cheat car files somehow... ???
Are you sure? Too bad, they looked nice... :(
Quote from: Duplode on June 29, 2009, 07:02:25 AM
Quote from: CTG on June 22, 2009, 02:20:35 AM
Seems like I lost the semi-prepared cheat car files somehow... ???
Are you sure? Too bad, they looked nice... :(
No, I lied, it's still here on my computer.
ROTOI: FINISH THE MELANGE PROJECT!!!
Quote from: CTG on November 11, 2011, 03:54:24 PM
ROTOI: FINISH THE MELANGE PROJECT!!!
Do it! BÖFF!!!
It's still time to provide proper bodywork for the Melange to be included in the 2013 season :)
Quote from: zaqrack on May 08, 2012, 03:18:09 AM
It's still time to provide proper bodywork for the Melange to be included in the 2013 season :)
Don Rotoi, please take the message!
(the basic concept of my alternative Melange bodywork was a huge failure, I think it would be harder to fix it than creating a new one)
Quote from: CTG on May 08, 2012, 01:05:49 PM
Don Rotoi, please take the message!
(the basic concept of my alternative Melange bodywork was a huge failure, I think it would be harder to fix it than creating a new one)
Your dashboard looks cool, though ;)
Dashboard: well, it was also a problematic one. I screwed up the original transmission with new shift coordinates... On the other hand it wasn't complete.
Bodywork: disappearing polygons everywhere. Later I had no mood to fix it.
Quote from: CTG on May 08, 2012, 05:06:15 PM
Dashboard: well, it was also a problematic one. I screwed up the original transmission with new shift coordinates... On the other hand it wasn't complete.
Bodywork: disappearing polygons everywhere. Later I had no mood to fix it.
The 3D shapes might indeed be annoying to fix - but on the other hand disappearing polygons had two main causes; namely, wrong ordering of vertices and bad cull data. IIRC the later versions of stressed had commands to make fixing those issues less painful. As for the dashboard, if the problem is just one of shift coordinates I believe it would be simple to solve once the problem is identified. In any case, I guess you could send me the files if they still exist, so that I can estimate how hard it would be to fix them - maybe it is easier than you think... :)
Okay, I promise to publish these files as soon as I get back my computer,
Quote from: CTG on May 25, 2012, 05:52:42 PM
Okay, I promise to publish these files as soon as I get back my computer,
...so, have you got it back? Pardon my insistence, but I would love to race with Melange in 2013 :)
Quote from: Duplode on July 08, 2012, 05:36:38 PM
Quote from: CTG on May 25, 2012, 05:52:42 PM
Okay, I promise to publish these files as soon as I get back my computer,
...so, have you got it back? Pardon my insistence, but I would love to race with Melange in 2013 :)
Forgot it, sorry.
I already deamed about 15 minutes ago about Stunts, car creation and something about a hard competition with INDY-similar cars.
I woke up motivated to work and finish this car! So I'll give a try right now to start the bodywork.
Quote from: alanrotoi on July 17, 2012, 02:53:38 PM
I already deamed about 15 minutes ago about Stunts, car creation and something about a hard competition with INDY-similar cars.
I woke up motivated to work and finish this car! So I'll give a try right now to start the bodywork.
That's the spirit! Its your car, it would be the best if you would finish.
Also would love to see another competition!
Quote from: zaqrack on July 17, 2012, 04:17:12 PM
Quote from: alanrotoi on July 17, 2012, 02:53:38 PM
I already deamed about 15 minutes ago about Stunts, car creation and something about a hard competition with INDY-similar cars.
I woke up motivated to work and finish this car! So I'll give a try right now to start the bodywork.
That's the spirit! Its your car, it would be the best if you would finish.
Also would love to see another competition!
I agree with Zak, it's your task (and honour) to give the shape. My old tries were really far from complete and to tell the truth, I didn't really like my own idea for the design.
I'll try to emulate the car as best as I can because I would like to see it on competition again :).
It will be hard but I guess I can do it before next season. I'll ask every stupid question I'll have, sorry in advance :D
First one, I worked on it this morning and I guess I understand some things of the program but 1) How do I move an object? For example a Wheel. To move from place to place without changing its X, Y, Z.
This would be the dashboard, I don't know if is possible to emulate the security pipes that obstruct a part of the vision.
(http://motor-show.com.ar/wp-content/uploads/7-video-juegos-y-autos-el-juego-del-tc2000-argentino.jpg)
This is a Turismo Carretera car (Torino)
(http://motor-show.com.ar/wp-content/uploads/2-video-juegos-y-autos-el-juego-del-tc2000-argentino.jpg)
This is Ford Falcon.
(http://motor-show.com.ar/wp-content/uploads/5-video-juegos-y-autos-el-juego-del-tc2000-argentino.jpg)
I like this Torino more than this Falcon.
Quote from: alanrotoi on July 17, 2012, 07:10:36 PM
First one, I worked on it this morning and I guess I understand some things of the program but 1) How do I move an object? For example a Wheel. To move from place to place without changing its X, Y, Z.
As far as Stressed is concerned the only way of moving a polygon (or a "polygon", as we are talking about wheels) is by changing the coordinates - though if you right-click the lists of polygons and points you will find commands to flip, mirror and duplicate polygons.
As it is still early enough, I will give two very general suggestions about method for the 3D modelling:
- From the two main car shapes (the hi-res showroom car0 and the on-track car1) I highly suggest you to start from car1, as it is easier to do (since it is less detailed) and arguably more important. Once car1 is done you can make car0 out of it by scaling it up 20x and then adding extra detail to your heart's content.
- If you miss more intuitive controls when building the car within Stressed you might prefer to do part of the work in an external editor. For Skyline and GT3 I used Anim8or (http://www.anim8or.com/main/index.html) (download it from this page (http://www.anim8or.com/main/index.html); look for a link to the latest 0.97 preview), which has a number of useful features (I would highlight "proper" drag-and-drop 3D sketching and scaling) and, most importantly, was simple enough for me to find it useful at the time (as opposed to something like Blender, which mostly caused me to stop and stare stupidly at the screen). The Export and Import buttons of the Stressed 3D editor deal with .obj files, which can be brought to and from 3D modelling programs. My procedure back then was to export a car shape not too different from what I wanted to do (Skyline was started from Vette), morph it into something else using Anim8or and then, once the basic shape was settled, import it back to Stressed for colours and other finishing touches.
Nice! Thanks Dup., don't be afraid to teach me or suggest anything about this :)
Quote from: alanrotoi on July 17, 2012, 07:10:36 PM
This would be the dashboard, I don't know if is possible to emulate the security pipes that obstruct a part of the vision.
If it's possible it's done using dasm and dast. The only real problem I sea is that I don't know if their height is unlimited. For some reason I expect trouble...
I'm doing a preview of the dashboard in photoshop, how I convert it to the correct file?
Quote from: alanrotoi on July 25, 2012, 04:54:45 PM
I'm doing a preview of the dashboard in photoshop, how I convert it to the correct file?
Saving it as a PNG and importing with Stressed (to the STDA* file for the car) should be enough. 320x70 is a typical size for the base dashboard (the
dash resource in Stressed), though the height may vary. The palette is a 256 colours one, though if I remember correctly Stressed can adjust the colours of an RGB bitmap automatically (as well as alpha, which is necessary for some of the finer details).
One thing you will find out is that you will need a few extra bitmaps so that the steering wheel, the gearbox and other details work correctly. To get you started, there is a brief summary of what they do (http://wiki.stunts.hu/index.php/Car_files#Dashboard_static_parts_.28stda.2A.pvs.29) in the Wiki.
Quote from: Duplode on July 27, 2012, 02:45:18 AM
Quote from: alanrotoi on July 25, 2012, 04:54:45 PM
I'm doing a preview of the dashboard in photoshop, how I convert it to the correct file?
Saving it as a PNG and importing with Stressed (to the STDA* file for the car) should be enough. 320x70 is a typical size for the base dashboard (the dash resource in Stressed), though the height may vary. The palette is a 256 colours one, though if I remember correctly Stressed can adjust the colours of an RGB bitmap automatically (as well as alpha, which is necessary for some of the finer details).
One thing you will find out is that you will need a few extra bitmaps so that the steering wheel, the gearbox and other details work correctly. To get you started, there is a brief summary of what they do (http://wiki.stunts.hu/index.php/Car_files#Dashboard_static_parts_.28stda.2A.pvs.29) in the Wiki.
RGB is indeed automatically converted. Stressed does not use dithering for this, every pixel gets changed into the closest available color. Alpha is only used in the mask pictures like dasm. There's a bit of a trick I haven't quite figured out yet to getting pictures with alpha excepted as such, but it usually works in a few tries.
Rotoi: WORK ON IT!!!
it's damn stallin hard, i'll need help!
Quote from: CTG on October 05, 2012, 11:03:59 PM
Quote from: alanrotoi on October 05, 2012, 10:46:00 PM
it's damn stallin hard, i'll need help!
Don't give up!
Yes, please don't! Share your doubts and difficulties here so that we can try to help...
Hmmm, it wasn't that easy to find. It seems my Melange project was far from complete. Use it if you want to.
stcdor.3sh: car menu view is without custom paintjob & lamps (could be more detailed) and it has to be enlarged to ~200%, game view has only minor (?) display problems, far view (car2) is still the Corvette shape (used the 'Wire car's = Corvette's model at the beginning)
stdbcdor.vsh: probably it's working without problem
stdacdor.vsh: "cheap" solution: dash, wh11, wh12 and wh13 still contain the original Melange dashboard parts, it has to be replaced with the new elements used in the other modules of the dashboard. I'll try to fix it at the weekend. And another mistake: changing the gear coordinates for the better dashboard design - car behaviour changed a bit compared to the original Melange.
vwcar0.obj: the only file I could find about JTK's microbus, sorry :-\
I have just played a bit with the files, and prepared a .3sh (attached) which may serve as illustration of some of the fixes. The problems appear simple to solve:
- car0 size: I exported car1 and scaled it to 20x (the standard factor across all cars) using Anim8or 0.97d (http://www.anim8or.com/download/preview/index.html) (damn, I forgot nearly everything about how to use that! :D).
- Lamps (right front lamp of car1 disappears from some angles): Ensure all overlays (lamps, grills, etc.) for which you are using z-bias are placed in the polygon list immediately after the polygon they are laid over (so if the rear panel is #20, the rear lamps should be #21 and #22). If you right-click the polygon list you will find a "Move to..." option which makes the process painless.
- Rear wing: recompute the cull data (polygon list, right click menu) for the wing panels, as two-sidedness changes what the correct cull values should be. The same goes for the wheels in car0. (Tip: you can select multiple rows in the polygon list by Shitt + left click; and if you keep Shift pressed you can right-click multiple rows and recompute cull data for all of them at once.)
- There is a very minor bug in that the door panels can disappear from certain near-vertical F3 angles. It might be possible to fix that by replacing the door pentagons by
to polygons two triangles, though you might prefer to leave it as is (Audi suffers from the same bug and nobody seems to mind... ::)). - whlX and other bitmaps in stdacor: Funnily enough the dashboard doesn't seem buggy. Maybe you were lucky with the positions of the meters so that the effects are not visible. In any case, I think the original Melange (i.e., LM002) steering wheel fits in nicely with the rest of the dashboard (that depends on how much you and Rotoi want to push the race car styling, though).
- carcdor.res gear coordinates: we would have to run a test to be 100% sure, but I believe you can adjust the coordinates without changing the performance as long as the distance between the points of each gear do not change. The variations in performance depends on the time spent in the animation of the gear change, which in turn depends on the distance travelled by the gear knob.
Thank you for the hints, I'll try to fix it as soon as possible (weekend, it seems my next two days will be rather a horror show).
Great! I'm doing the easy part, the dashboard :)
Quote from: alanrotoi on October 11, 2012, 05:51:52 PM
Great! I'm doing the easy part, the dashboard :)
Is it that easy for you? I enjoyed creating the 3D shape a lot more...
I should work on this instead of airplanes / buses, but I have no mood (since it's almost ready).
Bump!
(I feel your pain over the "almost ready" syndrome(*)... but another season without Melange will be painful, too :))
(*) In fact, I am currently suffering from it with respect to a wholly unrelated little Stunts project...
Quote from: Duplode on December 05, 2012, 05:59:19 AM
(*) In fact, I am currently suffering from it with respect to a wholly unrelated little Stunts project...
I was going to risk a girl there, but you would have used 'almost done' instead of almost ready...
Quote from: Duplode on December 05, 2012, 05:59:19 AM
Bump!
(I feel your pain over the "almost ready" syndrome(*)... but another season without Melange will be painful, too :))
(*) In fact, I am currently suffering from it with respect to a wholly unrelated little Stunts project...
I have to reconsider the shape. When the 3D model was created (2009), I ignored some really important principals, therefore the in-game view of the car seems to be quite... hmmm... lame.
Zak: if we want to use it in ZSC 2013, what's the latest deadline for the final version of Melange?
Since its only the 3D chassis, and the engine data/car charasteristics are already well-known, I am fine with December 28.
Quote from: zaqrack on December 10, 2012, 01:29:48 PM
Since its only the 3D chassis
Unfortunately not, because the two PVS (dashboard) and the RES file were also modified (gearbox and speedometer positions). Since the gearbox was moved and resized a bit, it also has a minor (really minor!) effect on the car's behaviour.
Quote from: CTG on December 10, 2012, 01:58:30 PM
Unfortunately not, because the two PVS (dashboard) and the RES file were also modified (gearbox and speedometer positions). Since the gearbox was moved and resized a bit, it also has a minor (really minor!) effect on the car's behaviour.
Please do make sure the distances within the gearbox remain the same as before; otherwise all past Melange replays will be broken... (the minor effects accumulate over the course of a lap.)
Quote from: Duplode on December 10, 2012, 02:07:34 PM
Quote from: CTG on December 10, 2012, 01:58:30 PM
Unfortunately not, because the two PVS (dashboard) and the RES file were also modified (gearbox and speedometer positions). Since the gearbox was moved and resized a bit, it also has a minor (really minor!) effect on the car's behaviour.
Please do make sure the distances within the gearbox remain the same as before; otherwise all past Melange replays will be broken... (the minor effects accumulate over the course of a lap.)
The only replay it screwed up from the tested 5 was my Rozsnyó lap. Original replay: almost hitting the wall, new one: 'almost' disappeared. I wasn't aware of this 3 years ago. :-\
Quote from: CTG on December 10, 2012, 02:13:41 PM
Quote from: Duplode on December 10, 2012, 02:07:34 PM
Quote from: CTG on December 10, 2012, 01:58:30 PM
Unfortunately not, because the two PVS (dashboard) and the RES file were also modified (gearbox and speedometer positions). Since the gearbox was moved and resized a bit, it also has a minor (really minor!) effect on the car's behaviour.
Please do make sure the distances within the gearbox remain the same as before; otherwise all past Melange replays will be broken... (the minor effects accumulate over the course of a lap.)
The only replay it screwed up from the tested 5 was my Rozsnyó lap. Original replay: almost hitting the wall, new one: 'almost' disappeared. I wasn't aware of this 3 years ago. :-\
Well, at least there is still time to fix it :) (The GT3 gearbox coordinates have a rather evident bug; I noticed it around the same time I realized it couldn't be fixed without breaking compatibility...)
I think the easiest solution is to bring back the original RES file and make a new bitmap image for the gearbox.
Or you prepare the new bitmap and use the CarBlaster compare-and-copy feature to bring back the gearbox parameters from the original car (and check for any unexpected differences). That way you will save a few hundreds of keystrokes by not having to redo the speedometer and rev needle.
Quote from: Duplode on December 10, 2012, 03:11:06 PM
Or you prepare the new bitmap and use the CarBlaster compare-and-copy feature to bring back the gearbox parameters from the original car (and check for any unexpected differences). That way you will save a few hundreds of keystrokes by not having to redo the speedometer and rev needle.
As far as I remember the rev needle wasn't changed at all - no clue about the digital speedometer position. However, the whole car will be revised.
I'm confused. The modified bodywork shows even more problems.
Next version, car0 has only one color set (it's useless to make more as long as the shape is not finished).
Main problems: front wheels (bodywork transparency), disappearing Viper pattern
The Viper stripes are useless, removed.
Doggy, creator of this car: could you take a look at the 3D shape, please? I wonder about your opinion.
Quote from: CTG on December 22, 2012, 11:59:05 PM
Main problems: front wheels (bodywork transparency), disappearing Viper pattern
It is likely that the front wheels are as good as it's going to get - even some of the original cars have the same problem with bodywork transparency from certain angles. As for the Viper stripes, if you change your mind and decide to keep them there are a few options:
- One easy solution seems to be adding the two-sided flag to the stripes. As far as I can see there were no extra bugs introduced by the change. I attached a .3sh with that change performed for you to check.
- Even with the two-sided flag the stripes will flicker a bit, due, I believe, to z-bias artifacts. There may be some gains in avoiding z-bias for the stripes by splitting the body panels below and integrating them to the rest of the body, as I did for the GT3.
Should you take the second option, one thing you might want to keep an eye on is the total number of polygons in car1. Making it much higher than 100 can make Stunts run a bit slower when there is an opponent, specially under DOSBox on slower machines and when using the outside cameras. If that would bother you, just test it against Skid, maybe lowering the DOSBox cycles to 14000 or 12000 if you feel the need to simulate a slower computer. With 107 polygons, your bodywork seems mostly unaffected; and raising it a bit further might still be fine with respect to that. (BTW, if you want to merge the stripes into the body panels, switching from two stripes to one stripe would keep the total number of polygons unchanged...)
Quote from: CTG on December 22, 2012, 11:59:05 PM
Next version, car0 has only one color set (it's useless to make more as long as the shape is not finished).
P.S: Overzealous observation: I assume that you know about the "Replace all" command you can find by right-clicking the materials list?
P.P.S.: Overzealous observation #2: don't forget about the paint jobs of car2 and exp0..3 - I just mention them because it is something that is easy to miss :)
Thank you, Duplode! Well-detailed advice as always. I'll try to correct it as soon as I have some time (probably Thursday).
About color sets: I use the 'replace all' option, but if the shape has to be modified, you lose it by importing into car0. However, sometimes it's really better to warn about the basic issues - unless you are Kimi Raikkönen (http://www.youtube.com/watch?v=Y8X1O811pWA). ;D
Beta version
And the files for testing - please tell if you find any bugs. Thanks!
(Color set collapsed once, I can't really explain it. Hopefully it will work now with reduced number of options.)
Next live race with new Melange?
Btw the graphic update is optional - if somebody doesn't like it, the old files are still compatible.
Wonderful! :) The car looks great, the colour schemes are very cool and there are no bugs I can see. I have just two suggestions, both regarding colour schemes:
1. In order to preserve the colour choices by pipsqueaks of the past as much as possible, it would be a good idea to reorder the paint jobs so that the order roughly matches the NSX / old Melange one. The .3sh attached to this post has the paint jobs in the order I'd suggest. I have written a little program which can do the reordering automatically, so if you would prefer a different order or have unpublished changes to your .3sh, just tell me and I can generate the modified .3sh again. The order I used is:
Blue / Black (old Melange: Blue)
Red / White (old Melange: Red)
Yellow / Black (old Melange: Yellow)
Silver / Red (old Melange: Silver)
White / Sky Blue (old Melange: Cyan)
Black / White (old Melange: Graffiti)
Green / Yellow (old Melange: Golden)
Purple / White
White / Red / Green
2. A minor change for you to consider, which I have not done in the attached file, would be making the shades of blue in the Argentinian colour scheme a bit darker - maybe 67 and 66 instead of 29 and 30 respectively. The main reason for the suggestion is that material 30 matches exactly the colour of the sky, so using it for the side panels of the car can look a little funny with some angles of the F3 camera. Other than that, both options look as good as each other to me.
Thank you Duplode, again! :)
I agree with both of your suggestions. Here is the final (?) version of 3D shape.
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Quote from: Friker on December 26, 2012, 12:01:15 AM
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Sometimes over 180 and yes, it's unusual. Perfect for me. :D
Quote from: CTG on December 26, 2012, 01:35:48 AM
Quote from: Friker on December 26, 2012, 12:01:15 AM
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Sometimes over 180 and yes, it's unusual. Perfect for me. :D
:o 180? that's far beyond my capacities. Go to Hell (literally) with that car. :D
Quote from: Friker on December 26, 2012, 02:51:58 AM
Quote from: CTG on December 26, 2012, 01:35:48 AM
Quote from: Friker on December 26, 2012, 12:01:15 AM
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Sometimes over 180 and yes, it's unusual. Perfect for me. :D
:o 180? that's far beyond my capacities. Go to Hell (literally) with that car. :D
Have I ever told that Melange is my favorite car?
http://forum.stunts.hu/index.php?topic=1680.msg37414#msg37414
Quote from: CTG on December 27, 2012, 09:57:45 PM
Quote from: Friker on December 26, 2012, 02:51:58 AM
Quote from: CTG on December 26, 2012, 01:35:48 AM
Quote from: Friker on December 26, 2012, 12:01:15 AM
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Sometimes over 180 and yes, it's unusual. Perfect for me. :D
:o 180? that's far beyond my capacities. Go to Hell (literally) with that car. :D
Have I ever told that Melange is my favorite car?
http://forum.stunts.hu/index.php?topic=1680.msg37414#msg37414
Yes, I know that. Still it does not change the thing: Go to the hell. :D
Quote from: Friker on December 28, 2012, 12:52:30 AM
Quote from: CTG on December 27, 2012, 09:57:45 PM
Quote from: Friker on December 26, 2012, 02:51:58 AM
Quote from: CTG on December 26, 2012, 01:35:48 AM
Quote from: Friker on December 26, 2012, 12:01:15 AM
Well, I took some rides with this beast and I can tell I dislike this car even more than IMSA. :) Over 150 mph in corners and non-stunts handling is very unusual for my taste. :)
Sometimes over 180 and yes, it's unusual. Perfect for me. :D
:o 180? that's far beyond my capacities. Go to Hell (literally) with that car. :D
Have I ever told that Melange is my favorite car?
http://forum.stunts.hu/index.php?topic=1680.msg37414#msg37414
Yes, I know that. Still it does not change the thing: Go to the hell. :D
I'm already there.
I'll be looking for flats soon, are they cheap there? How about the neighbours?
~750 Euro/m2, neighbours: loud and stupid
or you can go up to 1000EUR with good neighbours :)
Quote from: zaqrack on December 28, 2012, 11:21:44 PM
or you can go up to 1000EUR with good neighbours :)
It's Hungary. You can't. Or at least not in this district.
Oh, I thought you were talking about Hell (http://maps.google.com/maps?q=Hell%2C%20Stj%C3%B8rdal) :-\ Not interested in Hungary, sorry.
Quote from: dreadnaut on December 29, 2012, 01:41:25 AM
Oh, I thought you were talking about Hell (http://maps.google.com/maps?q=Hell%2C%20Stj%C3%B8rdal) :-\ Not interested in Hungary, sorry.
Sending someone to hell has now lost all of it sense, knowing there's a real place called 'Hell' (and probably better to live in than most Argentinian places)
This is a Melange topic! >:(
(http://voetblah.files.wordpress.com/2011/10/wiener-melange-viennese-coffee-speciality-in-glass-cup-364473.jpg)
Sorry, back on topic.
(http://dreadnaut.altervista.org/_altervista_ht/avatar/memtat-stunts.jpg)
back to the off-topic line: "2009-05-03 Friker you will end in 9th Circle of Hell CTG!!! even Duplode was so kind and leave me there for some time :-/" even back than words "Hell" and "CTG" were strongly connected in my head :D - you know - first impression.. :)
Quote from: Friker on December 30, 2012, 01:19:04 AM
back to the off-topic line: "2009-05-03 Friker you will end in 9th Circle of Hell CTG!!! even Duplode was so kind and leave me there for some time :-/" even than words "Hell" and "CTG" were strongly connected in my head :D - you know - first impression.. :)
MUHAHAHAHAHAHAHA (satanic laugh)
(http://harmonia.meccahosting.com/~a0002223/devil_dude.jpg)
Do it has new dashboard and chassis?
Did you know "Melange" ("mixture" in French) name is the way to explain its origin from the mix of some cars and a tribute to the Speedracer's robot opponent?
"Melange still races!"
https://www.youtube.com/watch?v=51C9yAGVB-w
Have you ever noticed that Jaguar XJR, Porsche 962 and Melange XGT-88 have the same torque curve? Except a little difference: the Melange graph is 5 units longer.
So what's the real difference? As you can see, Alan made some really minor modifications.
RPM | P962 | XJR9 | XGT-88 |
idle | 52 | 52 | 52 |
128 | 17 | 17 | 17 |
256 | 17 | 17 | 17 |
384 | 17 | 17 | 17 |
512 | 17 | 17 | 17 |
640 | 17 | 17 | 17 |
768 | 17 | 17 | 17 |
896 | 17 | 17 | 17 |
1024 | 17 | 17 | 17 |
1152 | 17 | 17 | 17 |
1280 | 19 | 19 | 19 |
1408 | 1a | 1a | 1a |
1536 | 1b | 1b | 1b |
1664 | 1c | 1c | 1c |
1792 | 1d | 1d | 1d |
1920 | 1e | 1e | 1e |
2048 | 1f | 1f | 1f |
2176 | 1f | 1f | 1f |
2304 | 1f | 1f | 1f |
2432 | 1e | 1e | 1e |
2560 | 1e | 1e | 1e |
2688 | 1f | 1f | 1f |
2816 | 1f | 1f | 1f |
2944 | 1f | 1f | 1f |
3072 | 1f | 1f | 1f |
3200 | 20 | 20 | 20 |
3328 | 20 | 20 | 20 |
3456 | 20 | 20 | 20 |
3584 | 21 | 21 | 21 |
3712 | 21 | 21 | 21 |
3840 | 22 | 22 | 22 |
3968 | 22 | 22 | 22 |
4096 | 23 | 23 | 23 |
4224 | 23 | 23 | 23 |
4352 | 23 | 23 | 23 |
4480 | 24 | 24 | 24 |
4608 | 24 | 24 | 24 |
4736 | 26 | 26 | 26 |
4864 | 26 | 26 | 26 |
4992 | 26 | 26 | 26 |
5120 | 27 | 27 | 27 |
5248 | 28 | 28 | 28 |
5376 | 28 | 28 | 28 |
5504 | 28 | 28 | 28 |
5632 | 28 | 28 | 28 |
5760 | 29 | 29 | 29 |
5888 | 29 | 29 | 29 |
6016 | 29 | 29 | 29 |
6144 | 29 | 29 | 29 |
6272 | 29 | 29 | 29 |
6400 | 2b | 2b | 2b |
6528 | 2b | 2b | 2b |
6656 | 2b | 2b | 2b |
6784 | 2d | 2d | 2d |
6912 | 2d | 2d | 2d |
7040 | 2d | 2d | 2d |
7168 | 2d | 2d | 2d |
7296 | 2d | 2d | 2d |
7424 | 2d | 2d | 2d |
7552 | 2d | 2d | 2d |
7680 | 2d | 2d | 2d |
7808 | 2d | 2d | 2d |
7936 | 2d | 2d | 2d |
8064 | 2d | 2d | 2d |
8192 | 2d | 2d | 2d |
8320 | 2d | 2d | 2d |
8448 | 2d | 2d | 2d |
8576 | 2d | 2d | 2d |
8704 | 2d | 2d | 2d |
8832 | 2d | 2d | 2d |
8960 | 2d | 2d | 2d |
9088 | 2d | 2d | 2d |
9216 | 2d | 2d | 2d |
9344 | 2e | 2e | 2e |
9472 | 30 | 30 | 30 |
9600 | 32 | 32 | 32 |
9728 | 32 | 32 | 32 |
9856 | 33 | 33 | 33 |
9984 | 34 | 34 | 34 |
10112 | 35 | 35 | 35 |
10240 | 36 | 36 | 36 |
10368 | 37 | 37 | 37 |
10496 | 37 | 37 | 37 |
10624 | 35 | 35 | 35 |
10752 | 35 | 35 | 35 |
10880 | 33 | 33 | 33 |
11008 | 33 | 33 | 33 |
11136 | 33 | 33 | 33 |
11264 | 32 | 32 | 32 |
11392 | 30 | 30 | 30 |
11520 | 30 | 30 | 30 |
11648 | 2e | 2e | 2e |
11776 | 2e | 2e | 2e |
11904 | 2d | 2d | 2d |
12032 | 2d | 2d | 2d |
12160 | 29 | 29 | 29 |
12288 | 29 | 29 | 29 |
12416 | - | - | 29 |
12544 | - | - | 29 |
12672 | - | - | 29 |
12800 | - | - | 29 |
12928 | - | - | 29 |
Parameters | P962 | XJR9 | XGT-88 |
Mass | 14 (20) | 15 (21) | 14 (20) |
Air drag | 18 (24) | 18 (24) | 18 (24) |
Redline RPM | 2AF8 (11000) | 2AF8 (11000) | 2AF8 (11000) |
Upshift RPM | 27D8 (10200) | 27D8 (10200) | 28D8 (10456) |
Downshift RPM | 1B58 (7000) | 1B58 (7000) | 1C58 (7256) |
Idle RPM | 708 (1800) | 708 (1800) | 708 (1800) |
1st gear | 7D00 (32000) | 7D00 (32000) | 7C00 (31744) |
2nd gear | 6338 (25400) | 6338 (25400) | 6238 (25144) |
3rd gear | 4A38 (19000) | 4A38 (19000) | 4938 (18744) |
4th gear | 3FAC (16300) | 3FAC (16300) | 3EAC (16044) |
5th gear | 33E7 (13287) | 33E7 (13287) | 326F (12911) |
These are only useless number, but what's the real meaning?
Theoretical top speed: Melange 218.1; IMSA cars 211.9
Acceleration: Melange & P962 almost identical (because of the slightly different gear ratios); Jaguar ~7% worse
Top speed in each gears: Melange - 88.7, 112.0, 150.2, 175.5, 218.1; IMSA cars - 88.0, 110.9, 148.2, 172.8, 211.9
Auto trm upshift: Melange - 84.3, 106.5, 142.8, 166.8; IMSA cars - 81.6, 102.8, 137.4, 160.2 ---> since the maximal performance (~517 HP) can be found at RPM 10456 for all these cars, the IMSAs switch up a little bit too early, while Melange is more or less perfect in automatical upshifts (on flat tracks, of course)
Auto trm downshift: Melange - 73.9, 99.1, 115.8, 143.9; IMSA cars - 70.6, 94.3, 109.9, 134.9
Also, Melange has slightly better handling due to inheriting car dimensions and terrain grip from LM002.
Quote from: Duplode on July 20, 2013, 10:05:05 PM
Also, Melange has slightly better handling due to inheriting car dimensions and terrain grip from LM002.
How I hate those magic carpets... (ZCT61)
Quote from: Duplode on May 29, 2009, 07:56:45 PM
Then send your partially finished files to Rotoi, I'm sure they will be useful as a starting point at least. And please send the VW bus shape to me too, as one of these days I still have to try my hands at the JTK-mobile :)
When will my dream ever come true... ::)