Stunts Forum

Stunts - the Game => Custom Cars with Stressed => Topic started by: Kubby on October 09, 2013, 09:28:17 PM

Title: Abarth 500
Post by: Kubby on October 09, 2013, 09:28:17 PM
Ok, so it's my first Stunts mod project. As I'm more of artist background, I decided to go for the car1 model first. It's got more polies than the original models (133, to be exact), I hope it won't be a problem. Now, I'll go for car0, and then, after making different paintjobs, car2 model and those debris thingies, I'll start drawing the dashboard. (I'll leave the res file for the end)

3D: Done, not tested yet
2D: In progress
Statistics: Not started.
Title: Re: [WIP] Abarth 500
Post by: alanrotoi on October 09, 2013, 09:48:45 PM
I really like it!
Title: Re: [WIP] Abarth 500
Post by: CTG on October 09, 2013, 09:50:07 PM
One of the best 3D models, comparable to Zapper's work!
Title: Re: [WIP] Abarth 500
Post by: alanrotoi on October 09, 2013, 10:04:50 PM
It reminds me of Eagle Talon model from Car & Drive :D
(Couldn't take a better picture :D)
(http://image.gxzone.com/images/c/7/c72df03a70e.jpg)
Title: Re: [WIP] Abarth 500
Post by: Duplode on October 10, 2013, 01:56:28 AM
Beautiful! I love how curvilineous it looks. Don't hesitate to ask us any technical questions that might arise  :)

Quote from: Kubby on October 09, 2013, 09:28:17 PM
It's got more polies than the original models (133, to be exact), I hope it won't be a problem.

Should not be a problem. Zapper's F40 has 196 polygons, though I would not recommend going that far with car1, as it risks frame rate issues with two cars in an external camera.

Title: Re: [WIP] Abarth 500
Post by: zaqrack on October 10, 2013, 05:38:46 AM
finally a hatchback! :) and a candidate for next season :)
Title: Re: [WIP] Abarth 500
Post by: Chulk on October 10, 2013, 07:12:42 AM
I had to look for the car (I didn't know which one it was) before I could comment and now I can say it looks really cool!
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 10, 2013, 03:36:38 PM
OK then. What would be the appropiate poly count for car0? Is 335 okay for showroom performance?
Title: Re: [WIP] Abarth 500
Post by: Duplode on October 10, 2013, 08:27:43 PM
Quote from: Kubby on October 10, 2013, 03:36:38 PM
OK then. What would be the appropiate poly count for car0? Is 335 okay for showroom performance?

You can't go beyond 255 (a single byte is used for polygon indices). Though no one has tried to go beyond 200 yet, showroom performance should not be a concern, as there is just a single car on screen.

P.S.: You probably have already noticed that, but anyway note that you can easily generate a base model for car0 by exporting car1 from stressed to an .obj file and scaling it 20x in a 3D modeling program.
Title: Re: [WIP] Abarth 500
Post by: CTG on October 10, 2013, 10:06:28 PM
What kind of specifications would you like to give? As far as I see, the real Abarth is quite a slow car...
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 10, 2013, 10:22:28 PM
Quote from: Duplode on October 10, 2013, 08:27:43 PM
You can't go beyond 255 (a single byte is used for polygon indices).

I see. Taking this into account, I've created a new car0 model, with 144 polies, mainly adding some details, and adding curvature to front windshield.

Quote from: CTG on October 10, 2013, 10:06:28 PM
What kind of specifications would you like to give? As far as I see, the real Abarth is quite a slow car...

Well, I'll first start with stock stats and then tune it a little bit to be on par with Lancia. Oh, and I won't try to simulate lack of lower-gear traction in more powerful FWD vehicle.
Title: Re: [WIP] Abarth 500
Post by: Duplode on October 11, 2013, 02:46:34 AM
Quote from: CTG on October 10, 2013, 10:06:28 PM
What kind of specifications would you like to give? As far as I see, the real Abarth is quite a slow car...

The coarse performance stats for the Abarth (0-60, top speed, quarter mile) are in the LM002 range, so arguably it is not that slow. In any case, either in stock form or slightly tuned up I can picture it becoming a less extreme counterpart of the Superkart, which could be interesting.
Title: Re: [WIP] Abarth 500
Post by: CTG on October 11, 2013, 09:04:00 AM
Quote from: Duplode on October 11, 2013, 02:46:34 AM
The coarse performance stats for the Abarth (0-60, top speed, quarter mile) are in the LM002 range, so arguably it is not that slow.

In Stunts world, it is definitely slow. :D
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 11, 2013, 05:52:11 PM
Quote from: CTG on October 11, 2013, 09:04:00 AM
In Stunts world, it is definitely slow. :D

Not slow enough to give it any extreme tuning.
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 13, 2013, 01:40:34 PM
Ok, so after some tedious repainting job (or is there some more or less hidden way or recoloring all the polys with one color?), I began working on the dashboard. I have the layout in mind and basic outline already, not it's time for all the shading, etc. I will got for more traditional gauge layout, as the retro-styled original layout would be:
1. Impossible to recreate with fixed center point in Stunts.
2. Pretty illegible in low resolution.

As you can see, the steering wheel (the middle position, that is) is pretty much done.
Title: Re: [WIP] Abarth 500
Post by: Duplode on October 13, 2013, 04:04:41 PM
Quote from: Kubby on October 13, 2013, 01:40:34 PM
Ok, so after some tedious repainting job (or is there some more or less hidden way or recoloring all the polys with one color?)

Right-click on the materials list; there are "Replace all" and (in the latest release) "Move first/up/down/last" commands which make repainting a lot less painful.

Quote from: Kubby on October 13, 2013, 01:40:34 PM
I will got for more traditional gauge layout, as the retro-styled original layout would be:
1. Impossible to recreate with fixed center point in Stunts.
2. Pretty illegible in low resolution.

By original layout you mean this (http://www.motortrend.com/roadtests/hatchbacks/1204_2012_fiat_500_abarth_vs_2012_mini_cooper_s_coupe/photo_16.html)? If so, while showing only the needle tip is impossible having needles with the same centre and different radii should work.
Title: Re: [WIP] Abarth 500
Post by: CTG on October 13, 2013, 08:15:35 PM
Quote from: Duplode on October 13, 2013, 04:04:41 PM
Quote from: Kubby on October 13, 2013, 01:40:34 PM
Ok, so after some tedious repainting job (or is there some more or less hidden way or recoloring all the polys with one color?)

Right-click on the materials list; there are "Replace all" and (in the latest release) "Move first/up/down/last" commands which make repainting a lot less painful.

Quote from: Kubby on October 13, 2013, 01:40:34 PM
I will got for more traditional gauge layout, as the retro-styled original layout would be:
1. Impossible to recreate with fixed center point in Stunts.
2. Pretty illegible in low resolution.

By original layout you mean this (http://www.motortrend.com/roadtests/hatchbacks/1204_2012_fiat_500_abarth_vs_2012_mini_cooper_s_coupe/photo_16.html)? If so, while showing only the needle tip is impossible having needles with the same centre and different radii should work.

So there's no way to use a mask there... Too bad!
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 15, 2013, 04:21:45 PM
OK, I'm done with the gauges, I think. Tell me, are the digits legible enough?

Title: Re: [WIP] Abarth 500
Post by: CTG on October 15, 2013, 04:32:19 PM
Amazing!
Title: Re: [WIP] Abarth 500
Post by: Duplode on October 15, 2013, 05:04:04 PM
Quote from: Kubby on October 15, 2013, 04:21:45 PM
OK, I'm done with the gauges, I think. Tell me, are the digits legible enough?

Maybe there is room for making a few of the numbers, such as the "40" in the speedometer or the "8" in the rev meter, one pixel larger or a bit crispier - as long as it can be done without compromising the nested gauge layout, which looks awesome  :)
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 15, 2013, 08:57:58 PM
Well, I've made 8s one pixel taller, but 40 is kind of beyond my pixelart skills to make more legible in given space.

However, there is some progress...

Title: Re: [WIP] Abarth 500
Post by: CTG on October 15, 2013, 09:00:04 PM
Quote from: Kubby on October 15, 2013, 08:57:58 PM
Well, I've made 8s one pixel taller, but 40 is kind of beyond my pixelart skills to make more legible in given space.

However, there is some progress...



COOL!
Title: Re: [WIP] Abarth 500
Post by: CTG on October 16, 2013, 04:16:17 PM
Btw one vote for Abarth in ZakStunts 2014!
Title: Re: [WIP] Abarth 500
Post by: Kubby on October 16, 2013, 09:33:43 PM
OK, so the rest of the dash is done. Now, I'll start making the rotated versions of the steering wheel. Thanks to having a separate file with steering wheel in separate layer, it shouldn't be that difficult.

EDIT: Forgot about the attaching the progress...
Title: Re: [WIP] Abarth 500
Post by: CTG on December 19, 2013, 09:47:01 AM
Quote from: CTG on October 16, 2013, 04:16:17 PM
Btw one vote for Abarth in ZakStunts 2014!

...unless it won't be revealed before the deadline. ::)
Title: Re: [WIP] Abarth 500
Post by: Ryoma on February 06, 2021, 11:40:04 PM
What a pity... It was a good idea.
Title: Re: [WIP] Abarth 500
Post by: Cas on February 07, 2021, 12:47:39 AM
Oh, I agree!  It'd be great if this project could be resurfaced!
Title: Re: [WIP] Abarth 500
Post by: Ryoma on February 21, 2021, 05:45:41 AM
Seriously the dashboard is amazing...what happen to kuby ?
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on February 21, 2021, 07:08:07 PM
Ryoma, what about finishing this car? Looks nice, but I don't have the skills to make any new cars
Title: Re: [WIP] Abarth 500
Post by: Ryoma on February 21, 2021, 08:12:57 PM
Why not but I am lazy when I knew that it's already exist.

Actually my next project.
(https://imagenes-cdn.autofacil.es/multimedia/fotos/2019/07/16/164259/jaguar-8_g.jpg)

(https://alchetron.com/cdn/stunts-video-game-9be061b8-79dc-49ff-8fd7-152df03a806-resize-750.gif)
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 01:06:25 PM
I did some testing.
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 01:17:56 PM
WOW! Finally! The car will be ready after 7 and a half years
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 01:19:52 PM
Am I the only one who think, that this dashboard looks advanced compared to the others?
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 01:54:23 PM
Don't sell the skin of bear before kill it.

It's difficult with the grip of wheel.

Title: Re: [WIP] Abarth 500
Post by: Daniel3D on March 02, 2021, 06:09:47 PM
Do you have a car model to? Or does it have to be remade?
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 07:06:17 PM
No, I don't have the shape :'(
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 07:13:18 PM
This is an Abarth 500 shape
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 07:55:45 PM
For the moment, I give up. The wheels is difficult to manage with the grip and it's so close to the dashboard. I played with the mask but without results. I Lost the needle or the grip... The jauge is little and de can not reduce it more. We can increase the wheels or simplify it...but it's not real.

I prefer to give up for the moment...here my work.1
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 08:09:20 PM
The car is drivable, so why bother about grip values?
Title: Re: [WIP] Abarth 500
Post by: Daniel3D on March 02, 2021, 08:36:49 PM
He means the grip handles on the steering wheel.
When you turn the wheel they overlap with the gauge.
As for the mask. That only works with hights that are already used.. but I have troubles with it too.
I'll have a go at it (when I have time)
If anyone else wants to have a go,  that's fine too..
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 08:53:08 PM
Or make the wheel static is one solution too...
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 09:22:49 PM
Yeah
Title: Re: [WIP] Abarth 500
Post by: Daniel3D on March 02, 2021, 09:24:29 PM
Quote from: Ryoma on March 02, 2021, 08:53:08 PM
Or make the wheel static is one solution too...
It is a solution, small compromise for such a good look.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 02, 2021, 09:28:56 PM
Yes because the wheels of kubby is not round...it is very strange in rotation...look the bmp on my zip.

But how to deal with the center display ?
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 02, 2021, 09:31:23 PM
Turning will be a lot of fun, I can't wait  :D
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 07:48:28 AM
I prefer static than this.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 11:49:12 AM
I made some simplification....
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 02:36:51 PM
Quote from: GTAMan18 on March 02, 2021, 07:13:18 PM
This is an Abarth 500 shape

This is shape. You can work with it.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 07:55:47 PM
Always in progress
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 03, 2021, 08:01:00 PM
So, you're made through the wheels?
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 08:03:27 PM
Yeah, I move the dashboard to the bottom and simplify the wheel. It almost finish to my opinion.
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 03, 2021, 08:12:49 PM
Nice job! I hope it'll be released very soon
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 03, 2021, 08:18:53 PM
Quote from: Ryoma on March 03, 2021, 08:03:27 PM
Yeah, I move the dashboard to the bottom and simplify the wheel

This confirms that everything has a solution, just find the way
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 03, 2021, 08:43:38 PM
The car is on my MEGA.

And attached.
Title: Re: [WIP] Abarth 500
Post by: Daniel3D on March 03, 2021, 10:36:14 PM
Can you upgrade the specs a little?
ABARTH 500 RALLY R3T
http://abarth.hr/site/uk/abarth-500-rally-r3t.html (http://abarth.hr/site/uk/abarth-500-rally-r3t.html)
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 03, 2021, 11:43:01 PM
Deserves a rally edition  :D
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 04, 2021, 05:37:07 AM
I use this spec :
https://zeperfs.com/fiche5762-fiat-500-abarth-695-biposto.htm#GRDB

190hp 1030kg and this curve...it seems close to the rally version.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 04, 2021, 10:53:48 AM
Improvment of the dashboard...and a duel...which finish by a software crash
Title: Re: [WIP] Abarth 500
Post by: KyLiE on March 04, 2021, 01:00:10 PM
Excellent work! :) I just have a few suggestions:
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 04, 2021, 02:00:32 PM
Done.
-remove the white Line.
- grey is dangerous so white #18
- remove the grey #57 by #56

Another winning duel lol
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 07, 2021, 10:15:36 AM
I update the RES file on my MEGA. The car has more weight box.
Title: Re: [WIP] Abarth 500
Post by: KyLiE on March 08, 2021, 06:46:29 AM
Thanks for the update, however the following issues remain:
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 08, 2021, 07:19:01 AM
Maybe I forgot to upload stdaf500.vsh because I remove this white Line.

Ok for the light grey but which number ? Grey is dangerous with the road, showroom, wheels etc... I used problèm with it.

For the debris I don't really work on it
Title: Re: [WIP] Abarth 500
Post by: KyLiE on March 08, 2021, 08:08:27 AM
I think 79, 106 or 128 would work nicely.  The colour of the crash debris can easily be changed by changing the colour of the exp0, exp1 and exp3 elements in STF500.3SH with stressed.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 08, 2021, 08:48:54 AM
Ok for 128.

For the debris only exp3 had problem.
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 08, 2021, 09:53:28 AM
Correction made
Title: Re: [WIP] Abarth 500
Post by: Ryoma on March 08, 2021, 06:21:28 PM
@Duplode or @diesten maybe we can remove the WIP.
Title: Re: [WIP] Abarth 500
Post by: GTAManRCR on March 08, 2021, 07:25:40 PM
Yes, because it's done. If Ryoma didn't register, this car wouldn't be done to this day
Title: Re: Abarth 500
Post by: Duplode on March 08, 2021, 10:16:06 PM
Quote from: Ryoma on March 08, 2021, 06:21:28 PM
@Duplode or @diesten maybe we can remove the WIP.

Done!