Hi Stunters!
At last, after some years later, KITT finally arrives to STUNTS!
Although 3rd gen "Pontiac Firebird Trans Am" base car used in series between 1982 and 1985 were mostly powered by 5.7L V8, in Stunts era I found appropriate to use an 1989 "Pontiac Firebird Turbo Trans Am 20th Anniversary version" 3.8L V6 Turbo as a base car for this incurrence, mainly because it was on one of the fastest 3rd gen through the model production years. Performance figures were were based on detailed information in the review found in:
http://www.gtasourcepage.com/8920thTACDReview.html (http://www.gtasourcepage.com/8920thTACDReview.html)
but since this was a KITT version, performance tunning had to acomplish (as much as possible) special features like: better grip, more breaking capacity, and inclusion of the pursuit mode*.
The "Pursuit mode" is only available in Manual gear box leaving "Auto" gear box for normal/"real" base model acceleration figures. To activate Pursuit mode, accelerate further the "normal" redline (5250rpm), e.g. accelerating in 1st gear at 50MPH, in order to get high reving torque values. With power rating up to 3000 HP (@11000RPM measured by "Caredit3"), 245MH is fastly achieved.
The 3D Modeling was made over Corvette's base, using Anim8or, with KITT blueprints as reference:
https://getoutlines.com/blueprints/10112/1982-pontiac-firebird-knight-rider-kitt-coupe-blueprints (https://getoutlines.com/blueprints/10112/1982-pontiac-firebird-knight-rider-kitt-coupe-blueprints)
The two paint jobs included normal black KITT and a black/grey KARR colour scheme.
The dash board was made from scratch using several pictures from the show:
http://knightrideronline.com/forum/viewtopic.php?p=127993 (http://knightrideronline.com/forum/viewtopic.php?p=127993)
It shows manual gear box console rather than a auto gear box console (like it should be in KITT), a functional digital speedometer and a simulated bar type tachometer trough 5250rpm (real redline) although it has a visible up to 9000rpm scale.
Well, descriptions aside, I hope this creation can live up to the fans of this car in the STUNTS world.
And now of some pictures attached:
And now the custom car package atached to add directly in to STUNTS's folder (updated v1.1)
There is also a v1.1m (http://forum.stunts.hu/index.php?action=dlattach;topic=3636.0;attach=9783) for using with custom colour needle Stunts 1.1 mod 1.0 (http://forum.stunts.hu/index.php?action=dlattach;topic=3810.0;attach=8587).
Amazing, Zapper!!! :D I'll be glad to put it to use in Race For Kicks!! :)
By the way, with your experience creating cars, I would like you to take a look at CarWorks and Dash Manager and give me any hint on how this could be improved.
Fantastic! This KITT is going straight to the Southern Cross collection as soon as I get the chance :)
The pursuit mode is truly on demand: you can choose to turn it off entirely (by using auto gears), and even in manual you have a lot of control over when it will be engaged. One extra thing the pursuit mode could enable is a sort of drifting challenge: take a slow dirt track, or perhaps a ZCT77-style off-road course, and race it on manual with only the first gear -- the catch being that if you ever drop below 50 mph you'll lose several seconds in order to reengage pursuit mode.
Excellent work! :) I just tried it out and the Pursuit mode works well. I'm looking forward to using it in a competition!
I think this Pursuit mode is similar to what was found the Speedgate can do. I agree that this, being something you can do on demand and not something that will interfere if you don't want it, is a nice feature. I personally like the Speedgate very much and that particular characteristic didn't change that, so I'm going to be very happy with KITT too. I've been looking at the design, both outside and inside and it really is amazing too! Great work! I wish it were possible to use a digital tachometer, but you've found a very clever solution.
I love it.
It has definitely been worth waiting for.
Amazing work.
Don't understand the pursuit mode yet.
But I've also never driven in manual transmission... 8)
(Just looked up the keys in the manual)
Well timed: https://www.liveauctioneers.com/item/95041485_davids-personal-kitt-knight-rider-car
I literally love YOU so much ... I go to start a live NOW !!! Marco Plays Dos Games
Well i already loved you because you did the Toyota Corolla Gti that I have owned for real in the nineties in the red color version. Now I double love you because this Knight Rider is simply amazing and crazy. I have a drag test on Stunts and noone can beat it when i engage the Knight Rider trick decrasing the gear. Simply amazing. Check my video on Facebook. Marco Plays Dos Games !!! Thank You So Much
Quote from: Marco on January 06, 2021, 09:35:14 PM
Check my video on Facebook. Marco Plays Dos Games !!! Thank You So Much
I did, seen half of the video. Closed the app because someone else needed my attention. Now Facebook has reset and I'm annoyed with it. I'll wait for the YouTube upload ;)
Nicely done how you "discover" pursuit mode..
David Hasselhoff likes this.
Thanks a lot for all your World. It's very impressive to have this.
Hi, I'm glad to see that this was car welcome.
And knowing this, I'm here to release an updated version KITT v1.1 with changes on gear console, now it presents an automatic console appearence (left labels) adapted to manual (right labels).
Although STUNTS has no simulation of an automatic transmition, I made the mimic of a vertical selector with 4 positions for each manual gear selection. This change also brings a faster shifting and minimizes hesitation on acceletarion in SPM mode (when gearing up).
Enjoy.
Very very very...and another very good....thanks
One remarks : there were two black in pixels in the first zero on the left on the speedometer.
Right on time for the forthcoming races! The 1.1 K.I.T.T. is available at Southern Cross (http://scr.stunts.hu/mods.html#custom-cars); as the performance was changed everyone should upgrade.
(Speaking of Southern Cross, I have also uploaded three of the recent Ryoma cars -- XJR9 LM, Maserati and NASCAR. Others will follow later in the week.)
The limits of 32 cars is now explosed !!!!!
Just remove the vanilla cars
Quote from: Ryoma on February 28, 2021, 07:25:28 PM
The limits of 32 cars is now explosed !!!!!
Or use StuntsCarSwapper
I used carswapper
Quote from: Ryoma on February 27, 2021, 05:35:07 PM
Very very very...and another very good....thanks
One remarks : there were two black in pixels in the first zero on the left on the speedometer.
Hi Ryoma,
Those 2 pixels are black are set by "ins2" resource on STDAzPFT.VSH over 3 "base" digits.
The appearence of those pixels while in-game rendering happens because digital speedometer starts only with "00" rather than "000" (you can compare with Corvette's example). I try to use the dark red on this base "ins2" but that causes bad rendering when the left zero turn into "1" or "2", so I had to leave those 2 pixels in black in order to get a functional "hundreds" of MPH ;)
Speaking of Corvette's dash, do you remember in Accolade's TestDrive Corvette that has an fully digital dashboard?
(https://youtu.be/j92_0tTyyi4 (https://youtu.be/j92_0tTyyi4))
It would be great if it could be done in Stunts...
Hi Zapper, ok I understand.
I remember the corvette dashboard of td1...but I think it's not possible in stunts.
Maybe an idea to help kitt
An idea.....
Looks awesome.
Nice idea Ryoma!
Is it possible?
It looks amazing but as for racing I suggest to keep out the trailer.
It's not for racing. Only a test.
It would still be very impressive to see it race :P
For test attached.
@Cas could you make an program wich reduce car0 by a value and keep wheels, 2side polygon etc....
Quote from: Ryoma on October 21, 2021, 07:42:55 AM
For test attached.
@Cas could you make an program wich reduce car0 by a value and keep wheels, 2side polygon etc....
To fit in the showroom I suppose?
Can you not scale it as you want in carworks?
Yes absolutly.
I don't know ...I use the first carwork
In the latest version you can scale the model I believe.
But (also important) it is not automatically duplicated the car1 and 2.
So changes only apply to car0
You could also just place the truck in the showroom without the trailer.
And mention the trailer in the description.
Quote from: Ryoma on October 20, 2021, 08:48:13 PM
An idea.....
Replace the starting line truck with this one?
Then Kitt can drive out off it.
:o
Daniel, I agree with your point, using it has starting line truck.
Ryoma this is surprisingly wonderful, it actually races on it's way!
Quote from: Daniel3D on October 21, 2021, 11:46:23 AM
You could also just place the truck in the showroom without the trailer.
And mention the trailer in the description.
I made a lot of effort on the tralier : the yellow line and the horse.
Quote from: Zapper on October 21, 2021, 12:08:50 PM
Ryoma this is surprisingly wonderful, it actually races on it's way!
Miss side tank and the exhaust pipe and some line below the trailer as protective bumper. And the light. Maybe I will explode the number of vertices.
I can see you put a lot of work in it.
The trailer should definitely stay in the race models.
For the showroom, scaling the model down to fit will make details very small.
If you don't have the trailer the truck can be larger and you have more vertices to possibly add more details.
Quoteside tank and the exhaust pipe and some line below the trailer as protective bumper. And the light.
Just a thought. I want it to look good to.
Some torque curves, the truck is a 1984 GMC General and the engine are Detroit Diesel 6-71, 6V92, 8V71 & 8v92 or Caterpillar 3406
I hesitate
Some graphics improvment...and reach the limit of 255.
I have a problem with my phone, rename 87693 in stflag.3sh.
Wow! That looks extreme! :o
Quote from: Cas on October 22, 2021, 08:32:34 AM
Wow! That looks extreme! :o
What about this ? Lol
Those must be very strong wheels and a super fast truck! ;D
A very know séquence. The hit box is only for the truck not for the trailer. We can drive bellow the trailer....
I love it! :)
Hahaha, excellent!
Make the truck the starting line truck and reverse the Kitt model.
Then we have a animation of Kitt driving out (or into) the truck... ::)
I don't know how to do that. I let you do.
And what about the same truck in red with the prancing horse for the Ferrari Édition ?
Quote from: Ryoma on October 23, 2021, 10:00:56 PM
I don't know how to do that. I let you do.
it is not really complicated. But a bit of work.
* Scale the truck to fit the backside of the starting line truck.
* Remove back door and safe model in the right location.
* Clean starting line truck off all except back door, ramp and floor for car
* Export and combine with truck.
* Import in stressed and fix animation if needed.
---
* For the car, export to external editor
* Rotate 180
* Import, save as new car
I'll try to make time for it. May take a while
Quote
And what about the same truck in red with the prancing horse for the Ferrari Édition ?
Sounds cool.
I'm out but I will post here the finish shape...careful it close 255 vertices.
Is it possible to have the truck 3sh in order to make a Ferrari Édition ?
Quote from: Ryoma on October 24, 2021, 12:53:27 PM
I'm out but I will post here the finish shape...careful it close 255 vertices.
Is it possible to have the truck 3sh in order to make a Ferrari Édition ?
http://forum.stunts.hu/index.php?topic=3586.msg75764#msg75764 (http://forum.stunts.hu/index.php?topic=3586.msg75764#msg75764)
This contains the right 3sh of the drivable version.
The original is in the game1 or 2 p3s
Here the wip...
FLAG truck is finished.
Nice! Shouldn't be higher the f1 view? What is its height?
I used Daniel's truck value = 44.
Do you think we have to use a higher value?
Edit : I modified by 60
Quote from: Ryoma on October 31, 2021, 12:51:09 PM
I used Daniel's truck value = 44.
Do you think we have to use a higher value?
Edit : I modified by 60
I didn't really think much about it at the time. It feels good for the truck. But I think yours is higher.
One advantage for GAR compétition : you always have one pixel on the road according to the size of the truck...lol
After seeing Ryoma's post with KITT and Street Hawk showing a red rev counter, I've updated accordingly KITT's RES file parameter 0D4h from value "10h" to "27h" and using Stunts 1.1 mod 1.0 (http://forum.stunts.hu/index.php?action=dlattach;topic=3810.0;attach=8587)
Here are the results:
Car release on attachment (fixed on 6th May).
Great! What happens if I use this car version in a normal Stunts copy?
Quote from: alanrotoi on May 05, 2022, 12:54:48 AM
Great! What happens if I use this car version in a normal Stunts copy?
In normal Stunts copy the rev counter colour remains white.
Quote from: alanrotoi on May 05, 2022, 12:54:48 AM
Great! What happens if I use this car version in a normal Stunts copy?
Nothing.its just default white then.
The mod has a new colour picker that points to the cars Res file instead of the font colour.
In the Res file this value is default white.
So cars that don't use it show no difference.
And modded cars in default game just show default white.
It's a two way compatible mod.
(Discussion about a rendering glitch discovered in this context has been moved to a new topic (http://forum.stunts.hu/index.php?topic=3968.0).)