(Split from this other topic (http://forum.stunts.hu/index.php?topic=2758.15))
By the way, what car is the one driving on the DSI logo, in the introduction?
Quote from: dreadnaut on October 18, 2020, 10:10:35 PM
By the way, what car is the one driving on the DSI logo, in the introduction?
It's a separate model in TITLE.P3S, named brav. It looks sort of mildly like a Countach, but not too much.
When I first got Stunts, it was Broderbund 1.0. At that time, 1993, in Argentina, it was impossible to get any original version of any software. All came through piracy. There wasn't any place where you could buy originals and there wasn't any internet either. Often, when you started the games you'd buy at these pirate places, they would show some logo made by the rippers and then you'd press a key and continue to the game. Thus, I don't know if what I got was a faithful copy of the original or if it had any modification of these files. I still have that copy and I can share the replay (v1.0) if you guys wish.
The replay was made with a blue Indy racing on the Default track we all know. Everything would go well until the car got to the loop. At that point, it would get up to 90 degrees and shoot for the sky, finally crashing into the ground. In the foreground, the well known text would flash saying "Professional driver on closed circuit". I remember I found it difficult to believe, considering that phrase, that such replay was the original one.
About the car in the intro, didn't I read somewhere that the Ferrari F40 had been made based on that car?
Quote from: Overdrijf on October 18, 2020, 10:22:19 PM
Quote from: dreadnaut on October 18, 2020, 10:10:35 PM
By the way, what car is the one driving on the DSI logo, in the introduction?
It's a separate model in TITLE.P3S, named brav. It looks sort of mildly like a Countach, but not too much.
A Bugatti EB 110 prototype or Maserati Chubasco
(https://public.carjager.com/content/2021/01/21134715/Bugatti-EB110-Proto-01.jpg)
(https://public.carjager.com/content/2021/01/21134455/Maserati-Chubasco-04.jpg)
Quote from: Ryoma on January 27, 2021, 09:56:37 AM
Quote from: Overdrijf on October 18, 2020, 10:22:19 PM
Quote from: dreadnaut on October 18, 2020, 10:10:35 PM
By the way, what car is the one driving on the DSI logo, in the introduction?
It's a separate model in TITLE.P3S, named brav. It looks sort of mildly like a Countach, but not too much.
A Bugatti EB 110 prototype or Maserati Chubasco
Close, but it looks like the back wheels are partly covered by the body..
Yes but look the Brav with stressed and you can see this Gandini sign (body covering rear wheel). The rear glass and the air intake are missing too.
I was looking in stressed while you posted, and i agree,
this is pretty close.
It's a good in-game model.
If someone can make the showroom model then we have a base for a new car.
The Chubasco - Technical Data and Dimensions.
Engine: Rear engined twin-turbo V 8-cyl @ 90º
Cubic capacity: 3217 cc
Distribution: Four overhead camshafts with 4 valves per cylinder
Power output: 430bhp @ 6500 rpm
Lubrication: Dry sump
Gearbox and clutch: 6-speed and reverse - dry twin-plate plate
Transmission: Rear wheel drive
Wheelbase: 2310mm
Wheel track: Front - 1640mm / Rear - 1660mm
Bodywork: Two-seater
Overall dimensions: Length - 4365 mm / Width - 2014 mm / Height - 1124 mm
Yes but the light in front, the rear window and the miss of rear glasses are closes to the EB110 prototype.
Nethertheless, it is a 100% Gandini's car.
I find no picture of the dashboard of the Chubasco.
For the EB 110, dashboard will be more easy to make because the car appears in 2 games : European Racing and Screamer.
I open a new topic here :
http://forum.stunts.hu/index.php?topic=3649.0
Quote from: Ryoma on January 27, 2021, 02:33:30 PM
Yes but the light in front, the rear window and the miss of rear glasses are closes to the EB110 prototype.
Nethertheless, it is a 100% Gandini's car.
I find no picture of the dashboard of the Chubasco.
For the EB 110, dashboard will be more easy to make because the car appears in 2 games : European Racing and Screamer.
Missing details can be because of low resolution.
They can be added to the showroom model.
I think the Chubasco is a closer resemblance
(https://drivetribe.imgix.net/amsiTInPQhGWVETTILs93g?w=1000&h=668&fm=webp&auto=compress&lossless=true&fit=crop&crop=faces&dpr=1)
(https://i1.wp.com/www.carrozzieri-italiani.com/wp-content/uploads/2020/08/1990-Maserati-Chubasco_05.jpg?resize=300%2C200&ssl=1)
no good dashboard pictures, but its a start.
Quote from: dreadnaut on October 18, 2020, 10:10:35 PM
By the way, what car is the one driving on the DSI logo, in the introduction?
we are really off-topic here, is it possible to move the posts from dreadnaut's (see above) down to a new topic?
"what car is the one driving on the DSI logo?"
in custom cars??
or do we need to make a new topic there?
attached a quick car of the brav model,
but the scale is wrong, don't know how to fix it.
car0 is way to smal,
car1 is to big
Car2 probably to big.
they are all the same because i just copied them from the title.
Thanks. Yeah except to recalculate all the point, I don't know.
Don't laugh, I did it for Grand Prix 2 because I wanted two shapes from two differents files.
I think it can be done in blender, maybe anim8tor.
I'll make time for it later. But I'm afraid that I will lose al paintjobs
As I see, car1 is 3x times bigger about.
In other topic, @cas spoke about carworks and a New feature to scale car0 to 2.
Maybe, he can help.
Quote from: Daniel3D on January 27, 2021, 03:07:06 PM
we are really off-topic here, is it possible to move the posts from dreadnaut's (see above) down to a new topic?
"what car is the one driving on the DSI logo?"
in custom cars??
Topic split, then merged with the other. Please wait a moment next time, so we can move existing messages instead of duplicating them.
Quote from: dreadnaut on January 27, 2021, 06:36:36 PM
Topic split, then merged with the other. Please wait a moment next time, so we can move existing messages instead of duplicating them.
Thanks. I was hoping it was possible.
Sorry for the extra work.
Quote from: Daniel3DI think it can be done in blender, maybe anim8tor.
I'll make time for it later. But I'm afraid that I will lose al paintjobs
If you export an OBJ from the car model with Stressed, paint job information is lost. You can use CarWorks instead to export OBJ information and if I remember well how I wrote it, the information for the first paint job will be kept. You will then need the materials file for Stunts to put the new OBJ back in. Now, if the original model does have several paint jobs and all you want to do is scale it and nothing else, I can make a quick and simple program that just reads the original 3SH file, scales it to the desired size and writes a 3SH file keeping everything else. Does the title 3SH file contain the three models?
Thanks Cas. Effectively, the 3 models are present.
Car0 shall be magnify 7 times about.
Car1 and Care shall be reduce 3 times about.
Quote from: Cas on January 27, 2021, 08:58:21 PM
Quote from: Daniel3DI think it can be done in blender, maybe anim8tor.
I'll make time for it later. But I'm afraid that I will lose al paintjobs
If you export an OBJ from the car model with Stressed, paint job information is lost. You can use CarWorks instead to export OBJ information and if I remember well how I wrote it, the information for the first paint job will be kept. You will then need the materials file for Stunts to put the new OBJ back in. Now, if the original model does have several paint jobs and all you want to do is scale it and nothing else, I can make a quick and simple program that just reads the original 3SH file, scales it to the desired size and writes a 3SH file keeping everything else. Does the title 3SH file contain the three models?
the title contains only one model,
and it's a not very well modeled one at that.
so, once the scaling is fixed, they will need a good cleaning.
Quote from: Daniel3D on January 27, 2021, 09:41:45 PM
the title contains only one model,
The title contains one car model, and two models of the surface its driving on,
Quote from: Ryoma on January 27, 2021, 09:02:56 PM
Car0 shall be magnify 7 times about.
Car1 and Care shall be reduce 3 times about.
A few notes on the factors... The brav model has dimensions 108 x 52 x 200. Reducing it by a factor of 3 would give 36 x 17 x 67. That being so:
- I suspect a height of 17 might be a little too cramped for that model, though of course we'll only really know that when we get to look at the rescaled model.
- 67 is a rather short length next to the original cars (the Countach car1, for instance, is 104 units long). The car would look relatively small next to the other objects, and, once you set up the physical dimensions in the RES file to match the 3D model, would also have nimbler than average handling. It's a valid design choice, of course, if you want to do it like that -- in that case, the similarly sized DTM custom cars should give you an idea of what to expect.
- Don't worry too much about matching real-life car dimensions, as the sizes of Stunts' original cars are inconsistent (http://forum.stunts.hu/index.php?topic=3591.msg75927#msg75927).
- car0 is always 20 times larger than car1. But I guess you already knew that, as 3 x 7 = 21 :)
Quote from: Cas on January 27, 2021, 08:58:21 PM
If you export an OBJ from the car model with Stressed, paint job information is lost. You can use CarWorks instead to export OBJ information and if I remember well how I wrote it, the information for the first paint job will be kept. You will then need the materials file for Stunts to put the new OBJ back in. Now, if the original model does have several paint jobs and all you want to do is scale it and nothing else, I can make a quick and simple program that just reads the original 3SH file, scales it to the desired size and writes a 3SH file keeping everything else. Does the title 3SH file contain the three models?
I think exporting through Stressed preserves the selected paintjob (though not the other paintjobs, polygon flags and cull data). The brav shape does have multiple paintjobs, but the ones other than the first are all half-done and would have to be worked upon anyway. In any case, write-a-tiny-program is the best strategy we have right now for scaling a finished shape.
Quote from: Daniel3D on January 27, 2021, 06:24:52 PM
I think it can be done in blender, maybe anim8tor.
Anim8or can do that, though additional paintjobs will indeed be lost upon exporting. Back in the day, I would use Anim8or to make the basic car1 shape, scale it up for car0, and then import them back to Stressed for paintjobs, flags, and possibly adding small details and making minor adjustments.
Forget the Chubasco, the car is the Lamborghini Bravo. That makes sens with the name.
(https://autoemotodepoca.altervista.org/wp-content/uploads/2015/02/1974_Bertone_Lamborghini_P114_Bravo.jpg)
I created a simple program to generate a proper 3D car file (almost) from the original title car file. I've attached the following:
title.3sh - The uncompressed version of title.p3s, which contains the original title car 3D model
newtitle.3sh - The resulting car shape, containing all three scaled models and the "debris" so it can be tested in Stunts
tit2sh.bas - The source code of the program I made. If you guys need me to, I can compile it and upload it. It's made in FreeBasic
I didn't know which size exactly it was going to be, so I made a few tests. Because I'm not completely sure if the scale I chose is right, the program allows to choose the scaling factors each time it is run. The first factor it asks you for is from the original model, to the showroom model; the second is from the showroom model, to the track model; the third one is from the track model to the far-away model. For the file I'm posting, I used factors 8, .05 and .8 respectively.
Because I didn't have a quick way of producing appropriate debris and that's very easy to do with Stressed, I just copied the car2 model to the debris, so you'll see how funny it looks when lots of tiny cars shoot out into the sky when you crash. Also, like with CarWorks, I've used the same number of primitives for all models, which is not optimal, but works.
I noticed that of the 7 paint jobs, only the first is really made to look normal, but with a few touches, the others can be used too. There's also something in two of the wheels. They are rotating in the wrong direction. I guess the order of the wheel vertices is wrong. I haven't done anything to them. I just scaled the original vertices, so whatever strange artifact you see, it was already there.
Quote from: Cas on January 28, 2021, 04:17:05 AM
There's also something in two of the wheels. They are rotating in the wrong direction. I guess the order of the wheel vertices is wrong. I haven't done anything to them. I just scaled the original vertices, so whatever strange artifact you see, it was already there.
I thought I noticed that when I was looking at the model..
Easy to fix,
but I'll let it be. Fixed it anyway, looked stupid, and it was easy. (corrected the debris as well)
@CAS: Thanks for the quick work.
It's wonderful to go to bed with an issue and see it solved when you wake up..
Quote from: Ryoma on January 27, 2021, 11:04:08 PM
Forget the Chubasco, the car is the Lamborghini Bravo. That makes sens with the name.
I spent quite some time looking for a car which would fit the brav name. And couldn't find it. But I saw this car and didn't check it because of the back window....
But you are right without any doubt.
Quote from: Ryoma on January 27, 2021, 11:04:08 PM
Forget the Chubasco, the car is the Lamborghini Bravo. That makes sens with the name.
(https://autoemotodepoca.altervista.org/wp-content/uploads/2015/02/1974_Bertone_Lamborghini_P114_Bravo.jpg)
Akoss Poo likes this picture.
Quote from: CTG on January 28, 2021, 08:46:19 AM
Quote from: Ryoma on January 27, 2021, 11:04:08 PM
Forget the Chubasco, the car is the Lamborghini Bravo. That makes sens with the name.
(https://autoemotodepoca.altervista.org/wp-content/uploads/2015/02/1974_Bertone_Lamborghini_P114_Bravo.jpg)
Akoss Poo likes this picture.
Probably not for the car...
Remember that is an 1974's car...the same for the legs...
Actually, Akoss Poo is a high-heeled shoe fetisist. ;D
See: http://forum.stunts.hu/index.php?topic=1868.msg26057#msg26057
Quote from: Cas on January 28, 2021, 04:17:05 AM
I created a simple program to generate a proper 3D car file (almost) from the original title car file. I've attached the following:
title.3sh - The uncompressed version of title.p3s, which contains the original title car 3D model
newtitle.3sh - The resulting car shape, containing all three scaled models and the "debris" so it can be tested in Stunts
.....
For the file I'm posting, I used factors 8, .05 and .8 respectively.
So basically, we can use it in reverse to add any car to the intro,
car1 scaled times 2..
Did some work on the dash,
not brilliant, but its a start.
Complete car here.
Still has the performance of the countach.
I like the texture of the aluminium and leather. I will work on it this weekend
Maybe a good basis...
Great to finally see this car come to Stunts reality :) When I finished today's work, I'll download it and give it a test!
Download this version so...
Quote from: Ryoma on January 28, 2021, 08:11:06 PM
Download this version so...
looks good,
better than mine. can you finish it?
Yes but I have some issue with the needle with dashman. The values of the tacho are juge and it's long to decrease
Can't help you with that I'm afraid,
did work on the paint jobs.
They were automatically generated I presume, so the windows and lights had a body color.
That is corrected, but the paint still isn't very pretty.
Also corrected the car info in the res file. (needs tuning though, its way to fast)
I succeed but the car crashed at start.
Here the file with dashboard.
cool,
updated again, with the dashboard..
(confused already??)
Could you drive out the truck with your version ? I am tired...
Quote from: Ryoma on January 28, 2021, 10:04:28 PM
Could you drive out the truck with your version ? I am tired...
Yes, no problems.
Fits well.
It works well! There are a few touches to make. Paint jobs other than the first one have a few primitives that need to be re-coloured. In the dash board, the meters still need the needles calibrated. This can be done with Dash Manager. The same for the gear knob. In the showroom menu, the text overlaps with the buttons a little bit. Minor thing.
Great work for so little time! :)
I saw somes proportions mistakes on the dashboard. I will modify soon.
I got this car working in Stunts a few months ago, but I never started working on the dashboard and I couldn't get the front wheels to turn correctly, which I see is still an issue. Great work on the dash though! :)
Quote from: KyLiE on January 29, 2021, 02:24:13 AM
I couldn't get the front wheels to turn correctly, which I see is still an issue.
Wheels are fixed in latest version.
Quote from: Daniel3D on January 29, 2021, 06:09:54 AM
Quote from: KyLiE on January 29, 2021, 02:24:13 AM
I couldn't get the front wheels to turn correctly, which I see is still an issue.
Wheels are fixed in latest version.
Attached is a screenshot of the issue I was referring to. Here I am turning all the way to the left, but the wheels appear to be turning right.
Quote from: KyLiE on January 29, 2021, 06:30:14 AM
Quote from: Daniel3D on January 29, 2021, 06:09:54 AM
Quote from: KyLiE on January 29, 2021, 02:24:13 AM
I couldn't get the front wheels to turn correctly, which I see is still an issue.
Wheels are fixed in latest version.
Attached is a screenshot of the issue I was referring to. Here I am turning all the way to the left, but the wheels appear to be turning right.
O I see now.
It is a different issue than before.
The wheels would turn the other way in the showroom and on the road compared to the orientation of the car.
This is probably related. But I don't know how to fix it yet ..
I modify the dashboard in order to be more closed of the real.
But I have always some strange bug while using stressed and dashman after : the number of gearbox becomes 60, the center of the needle is more than %4000 oO
Why these bugs?
Quote from: Ryoma on January 29, 2021, 07:18:12 PM
Why these bugs?
I had it to.
Worked fine at first, but after downshifting it got scrambled...
Has any of the more experienced modders seen it before?
You used stressed and CarWorks right?
Maybe something in that combination.
Stressed is known to alter the way the file is built. Don't know if CarWorks can handle that.
In fact the artefacts appear when you rotate the wheel and move the spokes (....again these damn spokes)
Which dashboard you prefer ?
Quote from: Ryoma on January 29, 2021, 07:18:12 PM
Why these bugs?
After some quick testing, I believe that happens because ins1/ins3/inm1/inm3 in your latest VSH are larger than ins2. These four bitmaps shouldn't have the entire wheel spoke, but just the part that overlaps with ins2. In fact, looking at this dashboard I don't think you need them at all, as the spokes don't overlap with ins2. I have attached a modified VSH in which I replaced the four bitmaps by their Lancia counterparts (8x1 rectangles fully masked by inm1/inm3 and therefore invisible), and it seems to work fine.
(Note that in my test I saw only the artifact on the meters, and not the one on the gearbox. In any case, I'm not sure if the difference is meaningful -- memory corruption can have quire unpredictable effects.)
Quote from: Ryoma on January 29, 2021, 10:01:55 PM
Which dashboard you prefer ?
I lean slightly towards the minimalist looks of the first one. I do like the three colours in the second one, though.
Thank you very much for your advice. Now it works well.
Here the new version with the light dashboard. This last is more realistic.
For the RES, I used the 911T.
Quote from: Ryoma on January 29, 2021, 10:01:55 PM
Which dashboard you prefer ?
Top. It's closer to the real one.
Some changes about the knob.
The Bravo was designed to showcase ideas for a replacement to the Urraco. The completely working prototype featured a 3.0L 300 hp (224 kW) V8 that powered the rear wheels, and underwent nearly 168,000 miles (270,000 km) of testing before it was placed in the Bertone museum.[1] It was never put into production, but many styling features were inspired by the Countach, including the angular features and the window arrangement.
The Bravo was sold at auction for €588,000 on 21 May 2011.[2] The Bravo has had several different paints, first a pearlescent yellow, then green, followed by champagne and lastly white.
Thus 4 paintjobs:
pearlescent yellow
Green
champagne
white
The showroom model will need some upgrade in the future.
I don't have time for it now. If somebody else likes to do it, feel welcome.
Here is a nice modeling reference (for safe keeping).
You know this car drove on her diskette since 30 years. She could wait a little bit lol.
Fixed a typo "Disigned"
Cool thanks I update it on my méga at once.
Quote from: Daniel3D on January 30, 2021, 01:07:48 PM
The Bravo has had several different paints, first a pearlescent yellow, then green, followed by champagne and lastly white.
Thus 4 paintjobs:
pearlescent yellow
Green
champagne
white
I quickly did the paint jobs with the new CarWorks..
And included the red because it is the original of DSI.
Glad that it's already useful. I'm going to be fixing some bugs and completing the 3D part of the program and soon, I'll be able to begin implementing the Dash Manager part.