I made a video about what would happen, if the game wouldn't detect wall collisions
https://youtu.be/-Fmq3VQatF4
Would be a lot easier, wouldn't it?
But beware, slalom isn't affected
Removed the wall segment (Made a backup of course) and made a new, which is fulfilled with zero values
This is interesting and inspiring, as precisely now I'm trying to come up with a strategy for collision with my engine!
Take the GAME.PRE to a test with the vanilla Stunts first. Open it with Stressed, and see for every value in there (?, cinf, crak, plan, and wall, as the other values are text). Make sure to use raw data