Still WIP
The car is finished but I have 2 bugs :
- maybe the steering wheel is on the right limit because the dots move to the left and I had to limited the number of dots.
- since I use 4d 1990, I lost a lot of grip.
Please note that the real car had only a 3 automatic gearbox.
It looks great! I have to improve CarWorks, but it looks like you already can produce cars super quickly as it is with it and Stressed! Do you use Dash Manager at all? I expected it'd be more useful that CarWorks and I'm surprised it ended up being the other way around.
This is excellent! I only noticed a few issues that could possibly be improved:
- When changing gear, a few black pixels appear at the bottom of the screen. I have attached a screenshot of what I am referring to.
- When turning left, the texture at the top of the steering wheel doesn't change, however when turning right, it does.
Even though this car is left hand drive, I can see the challenge you faced due to the unique layout of the interior, forcing you to place the steering wheel on the right in Stunts.
@cas
Yes I used dashman, if you open my files with it, you will see my issues with the wheel steering.
Carworks is only used for parameters and to create car1 & car2.
For the torque curve, I used an hex editor and my spreadsheet files.
@Kilie
I made a mistake, I thought these pixels will be transparent. I used it on the 641. Need to be modified.
For the texture, the issue is "the texture change when turning right" because I made a mirror.
I will try something.
Édit : the falses pixels during gear change are "removed" and the steering wheels improves.
Stay the issue of the dot wheels, does someone have an idea ?
Edit bis : Steering wheel dot movement
Data type: Pairs of Bytes
That's mean a limit of 256 pixels and now I understand why in the IMSA car, the steering wheel is not on the right as real.