Stunts Forum

Stunts - the Game => Custom Cars with Stressed => Topic started by: Ryoma on April 26, 2021, 02:13:20 PM

Title: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 02:13:20 PM
I'm not happy with the dashboard.
Title: Re: Dodge Viper RT/10
Post by: KyLiE on April 26, 2021, 02:35:21 PM
Quote from: Ryoma on April 26, 2021, 02:13:20 PM
I'm not happy with the dashboard.

Yes, it could use some work, but it looks good so far!
Title: Re: Dodge Viper RT/10
Post by: alanrotoi on April 26, 2021, 02:37:08 PM
Beautiful!!
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 02:39:37 PM
Quote from: KyLiE on April 26, 2021, 02:35:21 PM
Quote from: Ryoma on April 26, 2021, 02:13:20 PM
I'm not happy with the dashboard.

Yes, it could use some work, but it looks good so far!

The left part is too hard. I think, I will translate all the dashboard on the left.

Quote from: alanrotoi on April 26, 2021, 02:37:08 PM
Beautiful!!

Thank you.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 26, 2021, 02:49:10 PM
Quote from: Ryoma on April 26, 2021, 02:39:37 PM
The left part is too hard. I think, I will translate all the dashboard on the left.

Does the transparency trick work on this just like on the Indy dashboard?
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 04:44:47 PM
No because the steering wheel is to high. It was my first idea.

Dashboard from NFS are centered on the screen despite the dashboard from stunts.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 06:00:17 PM
Somes new test
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 26, 2021, 06:43:51 PM
So transparency trick doesn't work? But it works
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 06:47:10 PM
In fact, I want the first picture. But, the transparency trick is not possible because the steering wheel (the dot would flickering).

Si, as usual, I cheated by reducing the dashboard on the left (2nd picture).
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 26, 2021, 06:49:06 PM
Go with the first one with no transparency, because it looks better than the 2nd one
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 26, 2021, 06:50:44 PM
Ok or maybe a mix. I'm tired maybe in the week.
Title: Re: Dodge Viper RT/10
Post by: Cas on April 27, 2021, 04:55:49 AM
It's true that the dark part looks good in the first one, but transparency in the second one helps too. The first one has that straight line that looks, well... two straight. So yes, probably a mix would be ideal.

About the right side, that colour difference... have you tried just turning it silver/gray like the left hand side?  Not sure if it'd look better, but I think it would be worth trying. Stunts is not approximating the brighter colour very well because of its limited palette. Anyway, that's not a major problem.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 27, 2021, 09:21:27 PM
And what if I remove the slope on the top left ? It will be more "stunts"?

For the difference of color between left and right, it is causing by the screenshot of NFS and the palette limitation of stunts.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 28, 2021, 11:09:26 AM
Another one bites try!
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 28, 2021, 11:20:49 AM
This looks better, but the dot on the middle
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 28, 2021, 11:24:42 AM
The dot is flickering because the mask trick. I can not move up more.
Title: Re: Dodge Viper RT/10
Post by: KyLiE on April 28, 2021, 02:56:18 PM
I've just tried it and the dashboard looks good.  I think the position of the dot is acceptable considering the limitations.  I did notice the following issues though:
It's a great car otherwise. :) I appreciate your work on this!
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 28, 2021, 03:07:09 PM
This dashboard does not satisfy me. I failed color correction. Maybe I will restart from zéro.

Concerning the needle, I will made a correction.

For the gear shift, I planned to keep the one from the corvette. The viper's shift is bored.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 28, 2021, 05:00:58 PM
It's come
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 28, 2021, 06:29:09 PM
Is it possible to remove the blue dot? You'll know where you turn and if the wheel is centered anyway
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 28, 2021, 06:52:53 PM
Maybe with a little "dot" of 4pixels by 1 pixel with a Dark color...in order to make it transparency ?
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 28, 2021, 08:06:50 PM
Without that blue dot, this dashboard will look perfect
Title: Re: Dodge Viper RT/10
Post by: dreadnaut on April 28, 2021, 08:29:44 PM
The dot is very useful for cornering though!
Title: Re: Dodge Viper RT/10
Post by: Daniel3D on April 28, 2021, 09:31:09 PM
Can you set the dot lower, so it follows the inside of the wheel?
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 04:38:57 AM
Already done since the picture.
Title: Re: Dodge Viper RT/10
Post by: KyLiE on April 29, 2021, 07:04:54 AM
Quote from: Ryoma on April 28, 2021, 05:00:58 PM
It's come

The revised dashboard looks great! :) I noticed that there are still issues with the needles though.  I have attached screenshots of what I am referring to.  I know from experience that this can be difficult to get right.

Regarding the gear stick, I agree, however I have a suggestion.  What if you changed the colour of the gear layout to white or light grey?  This would match the rest of the dashboard and also make it unique to this car.

Quote from: GTAMan18 on April 28, 2021, 06:29:09 PM
Is it possible to remove the blue dot?

What is your main concern with the dot?  Is it the colour or that it is not centred on the rim of the steering wheel?
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

Yeah good suggestion for the gear gnob.

A suggestion or an help for the roof?
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 29, 2021, 08:09:51 AM
Quote from: KyLiE on April 29, 2021, 07:04:54 AM
What is your main concern with the dot?  Is it the colour or that it is not centred on the rim of the steering wheel?
That it's not centered on the rim of the steering wheel like on every other car's dashboard
Title: Re: Dodge Viper RT/10
Post by: KyLiE on April 29, 2021, 01:52:36 PM
On the real car, the sun visors are black with a pretty basic design, so you could use the roof from the Porsche Carrera 4.  Zapper did this with the Ferrari F40.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 02:05:45 PM
I imagine the roof with a curve on the left. And maybe we can see the sky on the top. I don't know if it possible with stunts.
Édit : I think it's not possible without cheating like this
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 29, 2021, 04:37:04 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
A suggestion or an help for the roof?

I think that is plausible to omit the roof at all since the RT/10 is a roadster  ;)

Have you tried to play with "dasm" and "dast" image objects on STDA*.VSH ?

I had tried to make a curved roof do simulate a higher windsreen version for Caterham, but it doesn't suport an alpha mask...
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 04:49:20 PM
Maybe yes with a height dast and dasm and no roof.

Edit with no roof and a 131 pixels height dast and dasm, it does not work. The home screen merges with some parts of the dashboard ---> I will use 911 roof.
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 29, 2021, 06:50:22 PM
Ryoma, check this exercise:
(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7494)
I've detached the "dasm" and "dast" resource image setting start coordinate Y to pixel 1.
Does it fit on your case?
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 07:10:13 PM
Hey good idea, but I need the dast and dasm for the curve line on the top left of the dashboard.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 29, 2021, 07:24:03 PM
Quote from: Zapper on April 29, 2021, 06:50:22 PM
Ryoma, check this exercise:
(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7494)
I've detached the "dasm" and "dast" resource image setting start coordinate Y to pixel 1.
Doest if fit on your case?

How does it look like already! It's plain bad
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 29, 2021, 07:33:03 PM
Quote from: Ryoma on April 29, 2021, 07:10:13 PM
Hey good idea, but I need the dast and dasm for the curve line on the top left of the dashboard.


Either you choose exclusively to use a curved dash or a curved windscreen. ;D


...or not, Try to use a bigger dasm and dast to acomplish windscreen area. Not sure if it renders correcly.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 07:40:43 PM
Actually, I try a big dast and dasm. But if y =0, they disapear. I try with y=1, the loading time is long longer...but look the the results...and we can see the sky ;)
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 29, 2021, 07:46:09 PM
Nice!  :D
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 29, 2021, 07:55:09 PM
But if you want to reduce the loading time, you can reduce the height of dast and dasm.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 07:19:11 AM
Quote from: Ryoma on April 29, 2021, 07:40:43 PM
Actually, I try a big dast and dasm. But if y =0, they disapear. I try with y=1, the loading time is long longer...but look the the results...and we can see the sky ;)
This looks much better
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 07:20:18 AM
Which version ?
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 07:55:38 AM
Quote from: Ryoma on April 30, 2021, 07:20:18 AM
Which version ?
The one which has the dast on the sky and not lowered, just the forum didn't show the image at quotation
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 08:04:07 AM
This version made the loading of the game very very long.

Another trial, I don't know how I did tinted glass lol
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 08:08:28 AM
Quote from: Ryoma on April 30, 2021, 08:04:07 AM
This version made the loading of the game very very long.

Another trial, I don't know how I did tinted glass lol
MLG Doritos MtnDew Noscope edition pro get rekt
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 08:15:52 AM
Ok I understand the tinted glass : in dast, I use white instead of black. Good effect for a small windshield ;).
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 08:17:33 AM
Quote from: Ryoma on April 30, 2021, 08:15:52 AM
Ok I understand the tinted glass : in dast, I use white instead of black. Good effect for a small windshield ;).
If it would affect only the look of the windshield, but the yellow stripes on the road and causing EGA graphics
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 10:15:37 AM
What do you think about this ? I'm proud of it
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 10:41:40 AM
Excellent, but the blue dot... Can you remove it?
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 10:56:07 AM
Good job!

Quote from: Ryoma on April 30, 2021, 08:15:52 AM
Ok I understand the tinted glass : in dast, I use white instead of black. Good effect for a small windshield ;).

If the "dasm" has white pixels (index 255 color in vga palette (http://wiki.stunts.hu/images/thumb/3/3e/Stunts-pal-vga.png/128px-Stunts-pal-vga.png)) "placed" over non black pixels in the corresponding "dast", then transparency turns into translucency.
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 11:06:05 AM
Thanks zapper. What about the blue dot ? Any idea ?
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 11:07:03 AM
Blue dot isn't centered on the rim of the steering wheel
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 11:13:39 AM
It's not possible.
The dot would be on the dast and dasm and will flicker.

And I need a compromise so the dot lowered.
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 11:18:42 AM
For the dot I guess that making it smaller (1x1 or 2x2) and adjusting starting coordinates, if needed, can make it centered on the steering wheel. It also can be gray with black border to be less contrastant over the wheel.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 11:19:41 AM
Quote from: Ryoma on April 30, 2021, 10:15:37 AM
What do you think about this ? I'm proud of it
This is an original design in Stunts, nobody did this before, and so making a convertible
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 11:24:01 AM
Quote from: Zapper on April 30, 2021, 11:18:42 AM
For the dot I guess that making it smaller (1x1 or 2x2) and adjusting starting coordinates, if needed, can make it centered on the steering wheel. It also can be gray with black border to be less contrastant over the wheel.

But the rules is not 4 pixels width ?
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 11:27:49 AM
Quote from: Ryoma on April 30, 2021, 11:24:01 AM
But the rules is not 4 pixels width ?

You can mask it in "dota" ;)
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 11:59:25 AM
Quote from: GTAMan18 on April 30, 2021, 11:19:41 AM
Quote from: Ryoma on April 30, 2021, 10:15:37 AM
What do you think about this ? I'm proud of it
This is an original design in Stunts, nobody did this before, and so making a convertible

Thanks

Quote from: Zapper on April 30, 2021, 11:27:49 AM
Quote from: Ryoma on April 30, 2021, 11:24:01 AM
But the rules is not 4 pixels width ?

You can mask it in "dota" ;)

Ok I understand but I don't see really how to do
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 01:43:00 PM
Check this:

(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7514;image)

Modifications attached
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 01:55:49 PM
Quote from: Zapper on April 30, 2021, 01:43:00 PM
Check this:

(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7514;image)

Modifications attached
Is it possible with the version in which the dast is elevated to the point that it only doesn't make the time invisible?
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on April 30, 2021, 01:56:44 PM
Quote from: Ryoma on April 30, 2021, 10:15:37 AM
What do you think about this ? I'm proud of it
So, with this one
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 02:05:14 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

(...)

I can help you with this needle issue, if you want.
Title: Re: Dodge Viper RT/10
Post by: KyLiE on April 30, 2021, 02:14:43 PM
Quote from: Ryoma on April 30, 2021, 10:15:37 AM
What do you think about this ? I'm proud of it

That looks great!

Quote from: Zapper on April 30, 2021, 11:27:49 AM
You can mask it in "dota" ;)

I haven't done much work with the dot other than changing its colour and position, but I think what Zapper means is to use the dota mask to make some of the pixels transparent, making the dot appear smaller.
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 02:56:41 PM
I think this dashboard is better detailed than in NFS when displayed in "bluried" 320x200 graphics option.

Stunts:                                                                                            NFS:
(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7514;image)  (http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7518;image)

And the windscreen height is fine for me! 
Title: Re: Dodge Viper RT/10
Post by: Ryoma on April 30, 2021, 05:26:14 PM
I replace in my MEGA the stdbrt10 by the one made by Zapper. Thanks to him.

Quote from: Zapper on April 30, 2021, 02:05:14 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

(...)

I can help you with this needle issue, if you want.

Yes. Carefull I change the height of the windscreen on my méga (near the chrono). I spent a lot of time on this dashboard.
Title: Re: Dodge Viper RT/10
Post by: Zapper on April 30, 2021, 05:57:34 PM
Quote from: Ryoma on April 30, 2021, 05:26:14 PM
I replace in my MEGA the stdbrt10 by the one made by Zapper. Thanks to him.

Quote from: Zapper on April 30, 2021, 02:05:14 PM
Quote from: Ryoma on April 29, 2021, 07:30:25 AM
For the needle, it's now easy with cas's dashman. Except without zoom it's hard to be précise. Lol

One précision : I don't want to make needle between 0 and 25 because we need mask and it's hard to manage with dashman for the moment.

(...)

I can help you with this needle issue, if you want.

Yes. Carefull I change the height of the windscreen on my méga (near the chrono). I spent a lot of time on this dashboard.

Thank you! Ok, I'll try to edit the "ins1" and "ins3" to accomplish that.
Title: Re: Dodge Viper RT/10
Post by: Zapper on May 01, 2021, 01:45:42 AM
Ryoma,

I've managed to use the "ins1" and "ins3" (and their correspondent alpha masks "inm1" and "inm3") to redraw the clocks ("ins2") after steering wheel turning back to center.
I've also corrected the 0-25MPH and 0-2500RPM meter coordinates.

Check the updated files attached and tell me if it is ok to you.

NOTE: Please check if the gear knob image is the lastest version. I could have used an old version of "stdbrt10.vsh".

PS: One thing that is missing on speedometer is the 100MPH mark. As a suggestion, I've made an alternative "ins2" image version with smaller letters and numbers:
(http://forum.stunts.hu/index.php?action=dlattach;topic=3749.0;attach=7522;image)



Title: Re: Dodge Viper RT/10
Post by: Ryoma on May 01, 2021, 08:47:13 AM
Great job Zapper, thanks.

The second ins2 is awesome and I use it.

I updated my MEGA.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on May 01, 2021, 09:10:45 AM
Congrats Zapper, and Ryoma! Amazing work
Title: Re: Dodge Viper RT/10
Post by: Zapper on May 01, 2021, 01:32:46 PM
Thanks, I'm glad to help with this trickie and "innovative" dashboard! :D

Title: Re: Dodge Viper RT/10
Post by: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"
Title: Re: Dodge Viper RT/10
Post by: Daniel3D on May 01, 2021, 02:59:29 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"
Well. You have a point.
The game can do more than they used.
Like making a open and closed roof version.
Or different color wheels.
DSI didn't use that even though that aint dificult to do.
And those are easy examples.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on May 01, 2021, 03:22:03 PM
Quote from: Zapper on May 01, 2021, 01:32:46 PM
Thanks, I'm glad to help with this trickie and "innovative" dashboard! :D
Well, this is some original design, since no cars were designed with a dashboard to look like a convertible, and with a dot masked to one single pixel
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on May 01, 2021, 03:24:00 PM
Quote from: Daniel3D on May 01, 2021, 02:59:29 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"
Well. You have a point.
The game can do more than they used.
Like making a open and closed roof version.
Or different color wheels.
DSI didn't use that even though that aint dificult to do.
And those are easy examples.
And so removing the dot from the wheel (I'll try it, and see if i'm right)
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on May 01, 2021, 03:41:59 PM
Quote from: GTAMan18 on May 01, 2021, 03:24:00 PM
Quote from: Daniel3D on May 01, 2021, 02:59:29 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"
Well. You have a point.
The game can do more than they used.
Like making a open and closed roof version.
Or different color wheels.
DSI didn't use that even though that aint dificult to do.
And those are easy examples.
And so removing the dot from the wheel (I'll try it, and see if i'm right)
I'm right
Title: Re: Dodge Viper RT/10
Post by: Zapper on May 01, 2021, 04:18:17 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"

Unfortunatly, that is the way it works in real world. That's why a craftsman product is more expensive than in series product.

I've note that the speed coordinates from 175MPH to 200HMPH were also missing, so there is and updated res file attached.
Title: Re: Dodge Viper RT/10
Post by: GTAManRCR on May 01, 2021, 05:54:12 PM
Quote from: Zapper on May 01, 2021, 04:18:17 PM
Quote from: Ryoma on May 01, 2021, 01:37:32 PM
Imagine Zapper, you and I at DSI :
"Ok guys, great job, but you spend all the budget of the game on that dashboard. You are fired"

Unfortunatly, that is the way it works in real world. That's why a craftsman product is more expensive than in series product.

I've note that the speed coordinates from 175MPH to 200HMPH were also missing, so there is and updated res file attached.
Tuned for real by Zapper