Stunts Forum

Stunts - the Game => Custom Cars with Stressed => Topic started by: Daniel3D on December 07, 2021, 10:39:39 AM

Title: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 07, 2021, 10:39:39 AM
I've started work on the Delorean.

I want to release it with the updated stunts package (including the coloured needle mod)
I got the idea because i want to make stunts future-proof and try to get some attention on the game.

so, this will be the Special car for Stunts V1.1 Modification 1.1

Stunts Back to the Future.  8) 8)

The work is not presentable yet, so here some stock photo's.
I want to make the normal and the back to the future one both drivable through paint jobs.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 07, 2021, 12:00:14 PM
Good luck ;)
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 08, 2021, 09:33:55 AM
 :-\ worked hard on the base model, but I exceeded the maximum number of vertices...
Not by a awful lot I think. What was the maximum amount again?
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 08, 2021, 02:49:18 PM
Lol welcome to my painful World... 256 vertices and 256 polygons
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 08, 2021, 09:49:10 PM
here is a preview of the model so far.
236 vertices.. but no wheels,
need to trim just a little bit more. But im not sure i can add the back to the future bits..
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 08, 2021, 09:56:23 PM
Too much useless détails for the wheel arch. Remember that the render will be in 320x240 pixels upscale to 640x480
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 08, 2021, 10:02:42 PM
Quote from: Ryoma on December 08, 2021, 09:56:23 PM
Too much useless details for the wheel arch. Remember that the render will be in 320x240 pixels upscale to 640x480
you are right, i had a lot more in the beginning, but I can save some there. And cutting the arch trough to body will save a few points as well.
I am thinking about losing the doors as well but add the black line over the door,,. 
That is for another day though,.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 09, 2021, 01:18:59 PM
Getting there
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 09, 2021, 01:22:49 PM
YES
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Cas on December 09, 2021, 07:33:29 PM
That's looking good!  Try to get the car aligned so that the wheels remain all at the same distance from the centre. It's what Stunts handles more naturally. I should also work on a car myself. I would like to make something new from scratch.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 09, 2021, 08:28:19 PM
The car is perfectly aligned. But I copied the wheels, have not placed them yet.
I also still have to make car 1 and 2.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 13, 2021, 11:26:49 AM
Alright.. some things happened.
Learned some things worth mentioning and had a dilemma to decide on.

First. When making a model completely in an external 3D editor like I did on this one you can experience issues.
In my case, polygons were turned inside out when importing the obj in stressed, and that resulted in glitchy weirdness.
I had a nice paint job, but i could not get the bugs out.

I solved it by importing the model in Carworks and give it autoshading. That runs fine in stuns, no weird stuff at all.
So i now have to paint again in stressed, but that is ok.

The other thing i am struggling with is the following.
The delorean is basically a boring and underpowered car by itself, and making just a back to the future paint job doesn't do that justice.
Also, the dashboard can not change with the paint job and that feels not right as well.
I decided therefore to make the back to the future edition. In the movie they used a Porsche Carrera for the engine (sound) and fx's of course.
I will base the performance on that, but a little tweaked to be more realistic to the car model.
i have the base model of the delorean . So I may create that car as well or publish what I have for others to use.,.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 13, 2021, 12:19:16 PM
Do the car as you want...if somebody is not happy, it's not tour issue.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 13, 2021, 12:35:11 PM
Quote from: Ryoma on December 13, 2021, 12:19:16 PM
Do the car as you want...if somebody is not happy, it's not tour issue.
Thanks. I will do that. I just wanted to inform everyone on my reasoning.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Ryoma on December 13, 2021, 02:15:19 PM
It's art...no artist shall explain it's choices.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Cas on December 13, 2021, 09:41:21 PM
Oh, but it's OK to comment. Ideas can come up that Daniël might like and sometimes, in the process, we have doubts and are not sure about what to pick about the choices; then other people's ideas and preferences can make us feel more sure about what we want to do.

I'm curious that auto-shading solved the problem. What auto-shading does is remove all colours from the current material and apply undefined colours with four different intensities depending on the orientation of the polygon. Thus, when you later apply a paint colour, it automatically inherits the four intensities and you get the car painted pretty much automatically. What it needs later is some manual painting on the glasses and other stuff that are not part of the main car material.

Or maybe you meant the feature I quickly added to reset the culling. CarWorks does not use the culling flags. Instead, it's based on the one-sidedness of polygons and it determines the orientation from the order in which the vertices are given (right hand rule). This is why original cars may look glitchy in CarWorks but then normal in Stunts, while new cars that you design with external editors normally won't display these glitches in CarWorks.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on December 13, 2021, 11:54:37 PM
No. The feature to reset the culling data didn't fix it. So I don't know what happened.
I had the obj model imported in stressed and painted. Looks fine there but several polygons are invisible or flicker. Reset culling data (in carworks) makes all culling values 777777. That doesn't change it.
Reset culling data in stressed doesn't help.

So I have overwritten the model by importing the obj model again in carworks and autoschade it and the model functions fine.

I'm going to load an old flickering version and just apply auto shading to see if that fixes it as well.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Cas on December 15, 2021, 12:03:25 AM
That's really curious. Auto-shading shouldn't affect anything but the material colours
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 07, 2022, 10:21:19 AM
The model is 80% finished. It needs a bugfix and some more details.

Been working on the dashboard, try to keep close to the movie. But the digital speedometer on the dashboard is to high and conflicts with the transparency mask. I have therefore rammed it into the instrument section.
(http://forum.stunts.hu/index.php?action=dlattach;topic=3876.0;attach=10135;image)
We don't need the analogue gauge anyway.
The technical part of the dashboard is new for me.

I've been working on the performance as well. Mainly testing because the dashboard comes first. I hope to finish the car soon.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 09, 2022, 09:17:51 AM
I had a 'time boost' idea for when the car reached 88mph. But it is technically impossible it seems within the car variables without sacrificing playability.
I have therefore opted for a boosted version of the DMC-12.
Top speed of the original is a mere 131 Mph. I made it around 200 mph.
Acceleration 0 - 60 is 9.6 second in the original car, I also boosted that to 5.1s and 0 -100 in 9.8s.

That makes the care better playable and more in line with similar cars in my opinion.
But i am still working on it, doesn't feel quite right jet.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Overdrijf on August 10, 2022, 10:00:45 AM
Quote from: Daniel3D on August 09, 2022, 09:17:51 AM
Acceleration 0 - 60 is 9.6 second in the original car, I also boosted that to 5.1s and 0 -100 in 9.8s.

The Stunts world feels smaller than it is, due to a lack of details and objects of relatable size. Most realistic cars feel slow. (Road cars at least. Things like he IMSA and Indy cars are fine.) My rule of thumb is that the game is at its most fun when I can pretend the miles per hour are kilometers per hour. I'm glad to see you ending up in the same ballpark, with a 0-100 that's close to the realistic 0-60.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 10, 2022, 02:23:56 PM
Quote from: Overdrijf on August 10, 2022, 10:00:45 AM
the game is at its most fun when I can pretend the miles per hour are kilometers per hour.
I agree with you. I also think that fun is more important than realism.
That is partly the reason I chose a fictional car. On set the car was quite slow. Some shots were sped up in post. Also for the engine sound they used sounds of the Porsche Carrera.

I have based the engine on real stats that were used in a DeLorean, just several different.
One version has a kia stingray 3.3L twin turbo V6 engine with a Porsche gearbox.
That didn't make the car ridiculously fast, so that was a good inspiration. I took the idea and the description from it.
But I am still not set on the end result.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Cas on August 10, 2022, 11:03:56 PM
I agree with you, guys. I realise that the cars that feel slow are actually realistic, but I still always prefer to play with the faster ones. The grid in Stunts is too wide in its tile separation. Since the road is about a third of the width of a tile (at most), I think tiles should optimally be that width and track elements should be made if necessary out of  6x6 tiles, but preserver a tight grid. This would allow for placing things well together and it'd bring a feeling of more vertigo.

Anyway, the DMC will be a very fun car to race with, for sure. A car with personality and with a look that conveys more speed than the reality it's based on. So it makes sense to bring it to Stunts with a fun-to-play approach.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Overdrijf on August 11, 2022, 12:30:21 AM
I think both the width of the road and the size of the corners match actual race tracks pretty well. But I've never stood or driven on an actual race track, the dashed line in the center suggests this is a normal road and there are very little other details.

So yeah, I guess you're right, if we could place like a spectator stand or a row of houses right next to the track that would help bring the whole thing into scale. Higher resolution details on the roads itself might help too.

On the other hand, the game is fine as is, I just have to drive a bit faster to feel fast. ;)


Anyway: Delorean cool.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 11, 2022, 07:53:09 AM
I have thought about making it a 4 lane road, that would be more in scale but doesn't serve any purpose.
Or remove the middle line and adding side lines for more contrast at the side of the road like a proper track,
and adding grid positions. some scenery to track pieces to give a sense of scale and speed.

Those are easy changes, but make the game less original. So ill keep it for the Ferrari edition if I i find time to do it.

The DeLorean is looking better. I can't add all the details I want because the base model still has too many vertices.
I will have to redo a big part of it someday.
The dash is coming together as well with some help from Alan Rotoi. (not at all finished in the attached picture, but to give a feeling of it)
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Cas on August 12, 2022, 07:16:40 PM
It's looking better and better!  I should fix all the bugs in CarWorks to be of better help to you with the development of this car. What I can tell you is the bugs now are only affecting then 3D part. The Dash Manager section and the Parameter configuration are working well.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 13, 2022, 09:50:45 AM
I wanted to finish the car in my holiday. But I've run into a number of problems.
The dashboard (that Alan Rotoi is helping me with) doesn't look as well as I thought. This has to do with using photo's as base. It may be fixable or I have to tune down the image to more stunts like quality.

I stopped working on the shape. 95% finished.

The main reason for not continuing at this moment is the annoying fact that my laptop broke down.
I'm not at home, so I have nothing to work with to diagnose and repair. I have deducted that the problem is in the LCD screen connection. And since the error was stating something was broken while it technically still worked I hope it is either a cable fracture (most likely) or a loose connector.

I hope the latter. But a cable replacement I can manage as well..
Title: Re: Delorean-DMC12 Back to the Future.
Post by: alanrotoi on August 13, 2022, 02:26:50 PM
Quote from: Daniel3D on August 13, 2022, 09:50:45 AM
I wanted to finish the car in my holiday. But I've run into a number of problems.
The dashboard (that Alan Rotoi is helping me with) doesn't look as well as I thought. This has to do with using photo's as base. It may be fixable or I have to tune down the image to more stunts like quality.

I stopped working on the shape. 95% finished.

The main reason for not continuing at this moment is the annoying fact that my laptop broke down.
I'm not at home, so I have nothing to work with to diagnose and repair. I have deducted that the problem is in the LCD screen connection. And since the error was stating something was broken while it technically still worked I hope it is either a cable fracture (most likely) or a loose connector.

I hope the latter. But a cable replacement I can manage as well..

Yes that sucks. Don't give up! It was just a circumstantial inconvenience.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 13, 2022, 03:40:26 PM
I don't give up. The Res file is done. So the car can be released as it is. I can do a anniversary release later. (It's not the first time that happened   ;) )

I just had two weeks of reasonable time to work on it. I hoped to get more done..
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on August 26, 2022, 11:07:36 AM
I noticed there are still things wrong with the 3D model. So it needs a good cleaning. So i have to postpone this until i have a new laptop, or time to fix the old. ..
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Striker on November 27, 2022, 02:44:42 PM
Looks awesome Daniel3D. When can we expect your release to travel back to the future (past)? :)
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Daniel3D on November 27, 2022, 03:51:29 PM
Well, i made some mistakes while making the model. so it has 8 or 10 hours of work in that. With my current state of hardware and time to work on it this might still take several months to actually do it.

The rest is more or less finished.
Title: Re: Delorean-DMC12 Back to the Future.
Post by: Striker on November 28, 2022, 12:32:36 PM
Thank you for your awesome cars ! :D