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Messages - Daniel3D

#76
Stunts Questions / Re: Other games?...
February 19, 2024, 08:07:44 PM
Quote from: Matei on February 19, 2024, 12:42:29 PMhttps://redirect.invidious.io/watch?v=qz2guQrVYwU

Answer is at 1:30.
Either, i don't get it, or you just made an insult to me or our game,
So. Please. Don't answer in riddles.
#77
General Chat - ZSC / Re: Scoreboard battles
February 19, 2024, 11:56:27 AM
Quote from: Cas on February 13, 2024, 10:05:05 PMI will never fully understand penalty time rules, ha, ha
I sort of do. But why circle the start/finish first?? Is it to trigger the dual way switch?
#78
Stunts Questions / Re: Other games?...
February 19, 2024, 11:47:35 AM
Quote from: Matei on February 18, 2024, 11:27:44 AMIt won't be like Stunts, but that's the idea, because there's no point in having 2 identical games anyway.
I still would like to have a game exactly like stunts, but running in high resolution on Windows or Linux.
#79
Stunts Questions / Re: Other games?...
February 12, 2024, 06:24:24 PM
Quote from: Matei on February 12, 2024, 05:42:48 PMDethKarz and Pod were better than any version of TrackMania.

https://en.wikipedia.org/wiki/POD_(video_game)
Obviously...
I love POD, it one of the few games I still have the disk from.. (somewhere)..
#80
Stunts Questions / Re: Other games?...
February 12, 2024, 03:58:18 PM
It has very different arcade like physics indeed. But it has the same replay system, the first version lacked stunts but had all other stunts track elements and asphalt or dirt road variations. It has a single player time trial just like STUNTS.
I had the original TM, it's very difficult to find online, but I believe it even had different cars...

Found a video of it
#81
Stunts Questions / Re: Other games?...
February 12, 2024, 01:55:57 PM
Quote from: Matei on February 11, 2024, 09:37:24 AMHas anyone noticed that Romania rhymes with Trackmania?...
Hahaha, no. We do know that there was a French stunts remake being made called "STUNTS Mania" . His last update post was about solving a physics issue. Not long after he went silent Track Mania was launched.
#82
Car Archive project / Re: Car repository indices (CRIs)
February 09, 2024, 09:16:52 PM
Quote from: Cas on February 08, 2024, 08:11:23 PMUhm... well, if one of these can do the trick, it could get its commented default configuration for Pretty Garage
I'm not provisioned enough to make the judgement, even though I might be able to test it, I probably won't be able to judge the results well enough.
#83
Car Archive project / Re: Car repository indices (CRIs)
February 08, 2024, 10:42:42 AM
Trusting indirect sources (that's why I used "apparently" in my remark earlier) here is the information:

Softkeys.uk blog on using 'expand'
Answers.microsoft on using 'tar' for zip files
#84
Quote from: Cas on February 06, 2024, 07:56:30 PMWell, the good thing about files similar to these is that you can read what you want and ignore the rest. We just need to agree on default values.
I know, but it's important to set a basic structure and some requirements so there is a equal base for all cars.
#85
Car Archive project / Re: Car repository indices (CRIs)
February 07, 2024, 07:58:36 PM
Quote from: dreadnaut on February 07, 2024, 12:14:39 AMI think expand only supports .cab files. Powershell has an Expand-Archive command apparently, never tried using it though 🤷
Apparently both expand and tar (from the tar archives) are nowadays able to work with zip

expand source [destination] [/r] [/i] [/d] [/f [:filespec]] [/y]
QuoteExpand Command Options
Item   Description
/r   Renames expanded files.
source   Location of the compressed file. For example, this would be the location of a file on the Windows CD.
destination   The directory where the source file(s) should be copied to. Can consist of a drive letter and colon, a directory name, a file name, or a combination of these. If source consists of multiple files and you don't specify /r, destination must be a directory.
/i   Renames expanded files but ignores the directory structure. Applies to Windows Server 2008 R2 and Windows 7.
/d   Lists the files contained in the source but doesn't extract them.
/f:filespec   The name of the file that you want to extract from the source file. If the source only contains one file, this option isn't necessary.
/y   Prevents the command from informing you if you are copying over files in this process.
#86
Stunts Questions / Re: Other games?...
February 06, 2024, 11:07:39 AM
Quote from: Matei on February 05, 2024, 08:12:07 PMI do like Stunts, but there's no racing in it, since a race requires more than one car.
Then track mania isn't a racing game either. 8)

But you are partly right.
Stunts in it's bare form is not a game in today's standards.
It a fully functional game engine and not limited by additional "game features".

The game is shaped by the competitions and because stunts is unlimited, nothing you need to unlock, it is therefore equal for everyone.

That gives online competitions the freedom to set the rules and boundaries.

The lack of inbuilt limiting features (And the inclusion of a track editor obviously) is the reason it is still played.
#87
Car Archive project / Re: Car repository indices (CRIs)
February 06, 2024, 10:32:23 AM
Quote from: Cas on February 04, 2024, 07:12:55 PMI really don't know what's more commonly used in Windows for unzipping from the command line. I think in most GNU/Linux systems, it's InfoZip
For windows the most common known program is WinZip. But since windows has zip integrated since W10,
In command line you use 'expand' + path/file.zip
#88
Maybe split the ini into 3 sections.
- mandatory
- useful (mandatory if applicable)
- optional (the fun and interesting)

It sets a standard to work with, but doesn't restrict either.
#89
Car Archive project / Re: Car repository indices (CRIs)
February 02, 2024, 07:01:10 PM
Quote from: Cas on February 01, 2024, 06:34:06 PMThat's a good one!  For now, Pretty Garage can handle up to 8 files per car. I don't remember for Simple Garage. Originally, this is to contemplate the possibility that a car contains both a compressed and an uncompressed version of its files, even if only one of them will be used, that is, so that the file isn't just ignored.
Then you never have more than 7, because for some reason the car res files a never compressed into pre...

I don't know if the game would accept CARVETT.PRE if it was there. Don't know if that was even tested before.
#90
Car Archive project / Re: Car repository indices (CRIs)
January 31, 2024, 09:02:30 PM
Quote from: Cas on January 31, 2024, 05:53:35 PMI think the best would be to just keep whatever the author chose to provide... ... use something like the carXXXX.cfg files I used in Simple Garage. As I said, Pretty Garage currently counts them among the car files, but does nothing with them.
You could include all files that are anyXXXX.any as general rule. Then it doesn't matter what additional files are used, even images or websites can be added.
The car archive can include extra files as an separate addition to the car.