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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - dreadnaut

#1
⚠️ Ok folks, since we are down to the ad-hominem and this discussion is going nowhere, this is it: the next message that is not clearing the air gets you banned from the Forum and ZakStunts. Pile up, and I also purge this thread.

You folks have made your points, and it was useful to read them, thank you. Now it's time to stop.
#2
Quote from: dukenukem on <strong>Today</strong> at 11:42:28 AMBecause it's an abuse of power.
Cutting someone out from unrelated services, jobs, opportunities, etc. because of (alleged) misconduct in a separate service is exactly abuse of power.

Perfectly agree! Glad to confirm I can continue to exclude toxic folks from related services, such as ZakStunts and its shoutbox.
#3
Stunts Related Programs / Re: Stunts Online
Yesterday at 12:56:59 PM
Quote from: dukenukem on <strong>Yesterday</strong> at 12:33:58 PMIs Adderall allowed?  ;D

There is a long history of beer, beans and spicy food at ZakStunts, clearly performance-enhancing substances!
#4
Stunts Related Programs / Re: Stunts Online
Yesterday at 12:22:36 PM
Quote from: dukenukem on October 20, 2026, 06:33:59 PMThat's why I like the idea of the rules of Zak Stunts. Cheating is allowed, so it is fair.

To be precise, ZakStunts allows anything that can be done by the (human) player within the game: shortcuts, bugs, replay handling. External aids or non-cosmetic modifications are considered cheating.

It is impossible to verify everything, but we can continue playing because we don't take a nihilistic approach.
#5
Stunts Related Programs / Re: Stunts Online
October 20, 2026, 02:29:56 PM
Quote from: dukenukem on October 20, 2026, 11:38:01 AMWhat project? I asked Byproduct about his (sorry for assuming gender) Stunts Online site. This topic was created by him to have a discussion about it here.

This is an annoucement thread that @Byproduct kindly opened to let us know about Stunts Online, not a debugging thread.

There are hundreds of people playing and discussing its details on this Discord linked at the top of the project's page. You are probably in the wrong place.

Thank you for letting us know about it @Byproduct, don't feel like you need to reply to everything here.
#6
Stunts Related Programs / Re: Stunts Online
October 20, 2026, 11:26:17 AM
Quote from: dukenukem on October 20, 2026, 10:52:21 AMSome high scores were deleted, some of them were the best times for those tracks. Why they were removed?
Question best asked, and answered, on the project Discord server!
#7
Stunts Related Programs / Re: Stunts Online
October 18, 2026, 11:05:39 PM
Quote from: Byproduct on October 18, 2026, 01:14:31 AMhttps://www.youtube.com/watch?v=g5YkqMIIXdM

The last car in the distance flying straight up made me laugh out loud, thank you 🤣

I've seen many a Trackmania videos of this kind, so surreal and exciting to see one in Stunts!
#8
Competition 2026 / Re: Cars and rules for 2027
October 16, 2026, 10:53:40 PM
Quote from: Victor Narl on October 15, 2026, 04:34:56 PMwhich would ultimately benefit the championship

What would be the benefit, could you elaborate on this point? In my mind toxic behaviour is not to be tolerated, and the cost of toxic behaviour is being kicked out. The competition is not a public service or a natural right.

Quote from: Victor Narl on October 15, 2026, 04:34:56 PMI also suggest formally documenting the rules of conduct for the chat/forum in a dedicated section of the rules.

We could definitely have a "code of conduct", like most solid communities do. A draft would be welcome to start the discussion 👍
#9
Hope you are all spamming about ZakStunts in those threads ;D
#10
Stunts Reverse Engineering / Re: Chocolate Stunts
October 12, 2026, 03:14:09 PM
Quote from: HerrNove on October 06, 2026, 11:08:11 PMThere is no way to detect these techniques so it's just a matter of honour, but if we allow "press Q to rewind", what is the limit?

I'm really interested in this discussion, for ZakStunts and outside. There's a range of options here, from HET! + honour to anything goes! There is also historical context: early 'cheating' tricks included adding digital speedometers to cars that didn't have one, for more precise shifting; but upgrades like SuperSight have smaller effects, or improve enjoyment without giving an advantage.

So is there a pragmatic way ahead? Maybe an official build with a small number of improvements? Or do we need to stick to a harder set of rules?
#11
Stunts Chat / Re: Stunts WIKI
October 07, 2026, 11:15:48 PM
Quote from: HerrNove on October 07, 2026, 05:51:41 PMIt's not easy to read but it does show the latest changes.

Sorry about that! Something on the hosting side has broken bits of the wiki, and it's difficult to debug as it involves emails flying to Hungary 😅 Glad you found a replacement, not sure when we'll find time to properly fix the issue.
#12
Stunts Reverse Engineering / Chocolate Stunts
October 05, 2026, 01:25:03 AM
CommonLoon102's Chocolate Stunts looks like the most advanced Stunts port to suddenly appear on the scene!

While issues and suggestions should probably go to the project repository, let's start a thread here for your thoughts and impressions!
#13
Stunts Chat / Re: 4dsL - 4D Stunts League 2027
September 28, 2026, 11:32:13 AM
Quote from: alanrotoi on September 28, 2026, 05:03:53 AM- There will be roads all over the continent conecting all the tracks.

Looking forward to the "open world" version of Stunts, where you can drive from one map to another, go to the start line, and race that track! (It should probably add road signs to find the right direction ;D)
#14
Competition 2026 / Re: ZCT302 Through the Ages
September 26, 2026, 01:50:34 PM
Quote from: Argammon on September 26, 2026, 11:25:03 AM5) Regarding Midian's comment "It's amazing what a difference a good track can make. Having much more fun on this one!", I would like to say that I am sorry he did not enjoy the track. I would like to point out, though, that it is possible to praise a track (alanrotoi's) without putting down somebody else's.

I'm sorry @Argammon, that comment is demeaning and it's totally fair to call it out — and I should have done so myself when I read the shoutbox. Rivalry can be fun, but more so if it is not offensive.

Quote from: Argammon on September 26, 2026, 11:25:03 AM3) I did write early on that "My original design goal was to fine tune the coefficients so that Way 2 is a few seconds faster than Way 1. In that sense Way 1 was meant to be a side quest - just like the car podiums." Hence, I was a bit surprised that nobody else gave Way 2 a serious attempt.   

I think the "a few second faster" ended up being quite narrow: Way 1 felt like an equal contenter for victory through-out the race. As you say, 'platinum-era' racers found new tricks and shortcuts!

The result is that we found ourselves with two ways to fully investigate. Way 2 however, seemed complex in a "I'm hiding one narrow correct solution" way (vs "I am a playground with many solutions"). In my experience "narrow-solution" tracks are more frustrating, and given the option racers will skip the race, or in this case take left at the junction.

This is making me think about what is "fun" in a track, and in a race. The two seem related to me, but not the same. I'll take this discussion as an opportunity to mull this over further.

But also to point out: folks, be kind to each other, there's enough going on out there.

#15
Competition and Website / Re: Parental leave
September 25, 2026, 09:45:16 PM
Thank you! 🙇 Not sure if things are more or less hectic after a few months 😅

But yes! Come around more often, there are threads that need you!